DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


1,451 to 1,500 of 2,990 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Kassen Battle Maps | RotRL Battle Maps

Reiko:

Oooh, I like where this is going.
The bugbear frowns and draws his axe.

"Shoulda stayed put girly."

Back in combat, you're up. The bugbear is standing next to you, but you're prone.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

At the Trap:
Damn, didn't even think about the whole prone thing. And I'm pretty sure you can't Acro while getting up... This could get 'interesting'. LOL. Sadly, after this post I've gotta get to bed!

The ronin knew fighting on her back against a creature this strong was a losing proposition. Better to die on your feet. She risks the creature's axe and springs to her feet while driving her katana at the bugbear's eyes, hoping it blinks instead of burying the axe in her skull.

MOVE: Get up (drawing AoO)
STAND: Stab

STAND: 1H Katana (18-20/2x)
MODS: MW, Deadly
HIT: 1d20 + 6 ⇒ (8) + 6 = 14
DAM: 1d8 + 3 ⇒ (2) + 3 = 5

Status:
HP: 21 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch (1):
Resolve (1):
Inspired (1): x
Effects:


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

On The Trail:

Jerukh also slows his pace as nothing seems to be happening.

The healer frowns, listens and eyes the treeline behind them before frowning again;

"Nothing follows us now. Perhaps we lost it? Perhaps Reiko sprung her trap? Most likely it saw what we planned... Fey are keen and cunning..."

The lanky half-orc sighs , then nods toward the track before them and the threatening clouds;

"Best we push on. Storm coming..."


Inactive

On the Trail:

"A storm? Do you think we'll need to wait it out?" Soli asks, relaxing a little bit as Jerukh declares their shadowy friend gone - at least for now.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

On the Trail:
Vigny is getting worried too. It seems like nothing has happened for too long. She slows down as the others begin to talk.

Thinking about it, she's no longer sure she understands how the plan was supposed to work. We follow the track, Reiko waits for whatever is following us then follows it, and.....?

"Are you sure we're not being followed anymore? If whatever is following us isn't anymore, and Reiko is following it, then where is she going now?

"Fey are very tricky. They also have the home advantage here. If even I can follow their trail, they meant for us to. We're being lured. But we don't have a choice. If we wait for better weather, I might not be able to pick out the tracks anymore after rain."

Vigny tries to figure out the distance they've traveled since splitting with Reiko, and/or whether her tracks are no longer among the ones she's following.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

On The Trail:

Jerukh stops, eyes first the trail...

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

.. then the others;

"So do we forge ahead? Wait for Reiko... or backtrack and seek her out?"

The half orc's brow furrows;

"Ach. Shalelu is a good woman, but Reiko is my friend. I do not know what to do. What is right to do..."


Inactive

On The Trail:

Soli wrestles quietly with the very same question that Jerukh voiced aloud. Shalelu...well, Shalelu held a special place in the half-elf's heart and there were so many things that Soli hoped to be able to one day share with the elven woman.

But.

Reiko had been with them since that first day they'd been approached to delve into the forest and take care of the goblins. Through their misadventures and close calls in the swamps and on the road to Brinewall. Even though Soli hadn't really talked to Reiko one-on-one very often, she still counted her as an ally - and a friend.

And without my faith *and* my friends, what good am I?

"I think...I think we need to either wait for Reiko or backtrack to find her. It sounds like we'll need all of us together to have the best chance of finding and rescuing Shalelu," she says aloud, hesitantly at first but then with more conviction.


Kassen Battle Maps | RotRL Battle Maps

Dice:

AoO: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Reiko:

The brute catches you in the side and opens a serious, though not mortal, wound. He sidesteps your counterattack and though his swing is clumsier, it still hits and opens another bleeding gash.

"Surrender an' I'll go easy on ya," the bugbear laughs.

You take 18 slashing damage


Jerukh, Vigny, and Soliana:

"If you say so," Iona says after a moment.

Ameiko on the other hand, looks like she wants to protest, but after a moment, her shoulders slump.

"Fine, but we need to hurry," she grumbles.

Roll me some survival checks, please.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

At the Trap:
Hammered by the first blow, Reiko stumbles away from the second strike, reducing the damage... but it is still almost too much for the ronin. Blood blossoms from her shoulder and side, staining her robe crimson.

Reiko grits her teeth and clamps a hand over the wound in her side, hoping the pain will drive away the fog that threatens to overcome her senses. She staggers around the bugbear warily, wracking her mind for any knowledge she gleaned of the species in her travels while she probes for an opening to strike. She glances at the necklace of ears, hoping not to see a fresh and familiar one. She shakes her head at the monster's offer. She wouldn't make it that easy for him. She catches her breath, summoning the dregs of her fighting spirit. Never surrender. Never.
"Before you die..." She wheezes, "...two questions: Is my elven ally still alive? And what is your name?" Before he can answer, Reiko's bloody hand slides from wound to hilt as she leaps and fires off a flurry of desperate sword strikes, trying to catch the monster unawares.

FREE: Knowledge Check
SWIFT: Samurai challenge
FULL: FOB Slash
FREE: Last Hero Point for 1 STAND action
STAND: Stab!

Knowledge: Local: 1d20 + 6 ⇒ (7) + 6 = 13 I'd like to know AC, CMD, and Fort Save

STAND: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA, FOB, Challenge
HIT#1: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
DAM: 1d8 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

HIT#2: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
DAM: 1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Hero Point HIT: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
DAM: 1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Full Disclosure - Assuming I actually survive another round or two, I'm probaby going to try hitting this guy with a Stunning Fist. 'When' depends on how the battle goes. But I'll do it on my first strike in a round.

Status:
HP: 3 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1):
Resolve (1):
Inspired (1): x
Effects:


Inactive

On The Trail:

"I'm sorry Ameiko...I want to get Shalelu back too, I promise that I do! But Reiko really should've been back by now or at least flushed out who or what was following us. We don't even have to go all the way back, just a little ways, okay?"

Ameiko's obvious unhappiness and Iona's hesitation niggle at her, shaking the conviction she'd had just moments ago. Is going back the right choice? Should they really just keep moving and hope that Reiko catches up?

She looks at Jerukh and Vigny, who had so far been largely silent on the matter. "What...what do you two think? I don't want to leave Reiko if something's happened to her but...but I'll keep moving forward if that's what most of us think would be best. Would she want us to keep going?"


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

I guess I wasn't clear but I was for going onward to find Shalelu


Kassen Battle Maps | RotRL Battle Maps

Oops, sorry about that.

Reiko:

Spoiler:

Attack: 1d20 + 6 ⇒ (17) + 6 = 23

The bugbear staggers under the assault, but despite being bloodied, he grins as he attacks. The blow catches you in your uninjured shoulder and spins you around. Your arms go numb and the Whispering Shrike slips from your hands to fall to the mud. You vision narrows, and you feel oddly light, yet heavy and tired at the same time.

"Fadzmuthus is me name. The pointy-eared b+!*# is still breathing. Want her to see all o' you dead 'fore we take her ears," the bugbear answers as he steps up to you. Through blurring vision you can see his sneer as he raises a fist.

Then there are stars, and everything goes black.

Take 5 damage, you are now at -2. Don't worry about stabilizing rolls. GM Fiat says you're stable.
To answer your question:
AC: 17/11/16
CMD: 17/16
Fort: +4

Don't worry, You'll be back among the living soon enough.


Jerukh, Vigny, and Soliana:

"Vigny's right about fey. They can be tricksy, and if the rain washes away the trail, then we won't be able to find them unless they want us to," Ameiko argues. "besides, we don't know if Reiko even needs our help. We know that Shalelu does. If she's been taken, then we need to hurry. I can't imagine many things that would keep her alive for long if they had her at their mercy."

Iona merely looks at the trail that Vigny was busy studying.

"I hate to say this, but she's right. Reiko may be in trouble, but we know for certain Shalelu is. If we have to choose, Shalelu is the one that needs us more," the blind woman adds.

In the heavens above, thunder rolls through the clouds that grow ever heavier with rain.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

At the Trap:
Hold on there, chief. Reiko still has one last trick up her silk sleeve...

Reiko takes the blow and staggers sideways. It would be easy to let it overcome her, let it drive her into unconsciousness. That would be a balm for the pain of her wounds. But dishonorable as she is, Reiko is samurai... and her allies are depending on her.

The steel core that is at the heart of her years of training takes over... and it refuses the blessed gift of unconsciousness. Her failing hands grabs the Shrike afresh and she drives the blade at the monster's chest - hilting the katana in it's sternum.

IMMEDIATE Action: Use Samurai Resolve - Unstoppable
STAND: Slash

Unstoppable IMMEDIATE action, at 0 or fewer HPs, instantly stabilize, stay conscious and are staggered. Can act without taking additional DAM. Fall unconscious when taking any further damage.

STAND: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA, Challenge
HIT#1: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 crit?
Confirm: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18 Yes
DAM: 1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
+ CRIT DAM: 1d8 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

Now, if he is still smiling after THAT, then he'll have me. And if he's dead... the legend of Reiko is born! If I do manage to win here, I have a fun/dramatic scene for Reiko catching up with the team

Status:
HP: -2 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1):
Resolve (1): x
Inspired (1): x
Effects:
Staggered - only a MOVE or a STAND action


Inactive

On The Trail:

"Then...we move forward," Soli responds simply, before busying herself trying to keep track of the tracks they'd been following and brushing off any further attempts at conversation for the time being.

Survival: 1d20 + 2 ⇒ (14) + 2 = 16
Bluff: 1d20 + 3 ⇒ (18) + 3 = 21

Spoiler:

Soli doesn't seem to be angry about being overruled. If anything, it seems like she's withdrawing either out of self-doubt or embarrassment or both.

Did you know that you can nest spoilers within spoilers, as long as you don't try to give the nested spoiler a tag? I sure didn't until recently! At any rate, the unmarked spoiler is for a DC 21 Sense Motive check if anyone is curious.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

On the Trail:
"I'm sorry. I'm from Riddleport. I'm not a tracker. I've been following a trail that Reiko actually found, and I can only do it because I followed along and saw what she was looking for. Unless Reiko is directly back the way we came, I've no idea how to find her. I might never see where she left the trail, or what happened after."

"We need either Shalelu or Reiko with us to find them both, and at least we have a route to Shalelu. If we hurry."


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

On The Trail:

Jerukh listens to the conversations and debate, but says little, merely frowning in thought.

Sense Motive DC21: 1d20 + 2 ⇒ (10) + 2 = 12

When the group begin to move off, the healer does not move.

"No. I will go back to find Reiko. My friend. If I augment myself I am a match for any fey or man."

The lanky healer pulls forth one of his alchemical tinctures, and the bottle containing his brutish serum.

His expression remains serious, and he tries not catch the eyes of those around him as he readies himself to depart.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

On the Trail:
Vigny practically stamps her foot in frustration. "No! That's exactly what started this whole thing. And so after you don't show up after some amount of time passes, the next one of us just simply must go looking for you. And on and on it goes until maybe one of us is left to actually find Shalelu."

"It was a bad idea for one of us to split off. Don't compound the mistake trying to correct it. And we don't have time to stand around bickering and scratching our asses over exactly who deserves what because of how we feel about them personally. The weather is going to break soon and then we're pretty much screwed. We keep moving and we do it right now."


Kassen Battle Maps | RotRL Battle Maps

Reiko:

I stand corrected. Retcon time!
Fadzmuthus' eyes grow wide with shock as your hands tighten around the hilt of the Whispering Shrike and drive it to the tsuba into his chest before he can strike you. His weight pulls you to your knees as he falls to the ground, dead.

Combat over. That was amazing! Congrats on soloing a CR 3 creature. Feel free to write your return to the group.


2 people marked this as a favorite.
HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Salsa:
Man, that was one of the best fights I've had in quite some time. Well done, sir! Thank you!

The snap of branches can be heard over the lashing rain. From the dark forest, a hunched and stumbling figure emerges. It appears to lean heavily on a cane and carries a globe in its other hand. The figure lunges forward as lightning brightens the sky, illuminating the strange creature... making it barely recognizable as Reiko, using her katana to keep her upright as she struggles forward.

The once-proud ronin is covered - head to foot - in reddish mud. Her silk robe has been dyed deep crimson with her own blood, which still flows freely from two sizeable axe gouges. One splits her shoulder, leaving an arm to hang nearly useless. The other leaves a long gash with a rib shining through below her breast. Around her wrists are the coarse remains of ropes that bound her and abraded her bloody arms. Pain is etched across her blood-smeared and sickly face. She breathes deeply and a body-wide wince racks her as the wound in her side makes her pay for every movement.

Barely perceiving her allies through the failing limits of her vision and consciousness, she stumbles forward three more steps with a sob. She drops the 'globe' - the bulbous, wire-haired, long-eared, snarling head of a bugbear. Suddenly relieved of the burden, Reiko stumbles forward and pitches into Jerukh's arms, still clinging to her sword. Her legs give out and she sobs in silent relief against the half-orc's chest for a moment before speaking. Her voice is barely a whisper, but the message is urgent.

"Shalelu is alive. They were to lure and kill us in front of her - then kill her. May have time to rescue her."

Heal Check DC:5:
Reiko is at -2 HP. She shouldn't even be conscious, let alone walking.

Status:
HP: -2 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1):
Resolve (1): x
Inspired (1): x
Effects:
Staggered - only a MOVE or a STAND action


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh's angry retort to Vigny dies on his lips as the wreck of Reiko shambles into their midst.

Heal DC5: 1d20 + 8 ⇒ (12) + 8 = 20

As she stumbles into his embrace, uttering words of hope for Shelelu's life, he realises it is by sheer will alone that the warrior conscious.

With an expression torn betwixt concern and joy the tall half orc gently lowers her to the forest floor.

Ai Mamă! She should not be standing!

Brushing away the soaking strands of hair, blood and mud from her delicate features he smiles and reaches for his pack;

"Ach... Reiko. I... We.. feared... this...

The healer's eyes glisten and he places a vial to her lips;

"Please drink. Tastes a little bitter, but will ease the pain and heal some of your wounds..."

If Reiko inbibes/can imbibe - Cure Light Wounds Infusion: 1d8 + 2 ⇒ (4) + 2 = 6


Kassen Battle Maps | RotRL Battle Maps

"If they're waiting on us, then they shouldn't mind if we take the time to get Reiko back on her feet," Iona says as she places a hand over the wound in her side. There's a brief glow as divine energy knits Reiko's wounds, or rather tries to. Iona frowns and fishes out a potion to give to the injured swordswoman.

CLW on Reiko: 1d8 + 2 ⇒ (1) + 2 = 3
CLW Potion on Reiko: 1d8 + 1 ⇒ (8) + 1 = 9

Between Jerukh and Iona, Reiko's back to 16/21.


1 person marked this as a favorite.
Inactive

"Here, hold still..." Soli adds as she too kneels next to the injured Reiko and gently places a hand on her shoulder.

Lay on Hands (Charitable Hands): 1d6 + 1 ⇒ (1) + 1 = 2

"It's okay...we're all together again," she whispers. "And we'll face the rest of these brutes together."
______

Can't remember exactly how we discussed Charitable Hands working but it basically heals 50% on a LoH on anyone else and 50% less if Soli uses it on herself. Not sure if it should be 50% of whatever a normal roll turns out to be or what...


1 person marked this as a favorite.
Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny stays back out of the way so the others will have room to help Reiko. She looks back and forth between Reiko and the bugbear head.

"That is friggin' amazing!"


1 person marked this as a favorite.
HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko wouldn't be able to resist their healing ministrations, even if she was wanted to. She drinks what is offered without a grimace at the taste. As her flesh knits and breathing doesn't hurt any longer, a wan smile crosses her mud and blood smeared face. The cessation of agony is almost ecstasy. She seems quite content to lay on the forest floor and get soaked by the rain. Eventually, with Jerukh's help, she sits up slowly. Even though her wounds are wondrously healed, it is clear the ronin is physically spent.

Vigny wrote:
She looks back and forth between Reiko and the bugbear head. "That is friggin' amazing!"

The ronin gives her the ghost of a smile. "That was Fadzmuthus. Sorry about the head, I had a promise to keep." She thinks through what to say, looking at the others with deadly earnest. "I don't know if he was the strongest of the bugbears, or if there is only one left with the Forlarren... but don't underestimate them. They are sneaky, fast, and deadly. He caught me by surprise and I won only at great cost."

To beat him I had to blow through my Hero Points, Samurai Challenge, Inspired re-roll, and Samurai Resolve. I'm down to a lowly Stunning Fist for the day. And I hit him with something like 40 damage to bring him down. Fadzmuthus was CR:3 - so we are definitely punching above our weight.

"I think he was following us possibly to provide a quick warning on our approach or as an assassin when the battle started. Either way, they planned on killing Shalelu last - maybe she killed their kinsmen in the past or they hate elves so much." She takes a breath, "Help me up. We can't delay any longer."

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1):
Resolve (1): x
Inspired (1): x
Effects:


Inactive

"No wonder they were able to overpower Shalelu," Soli says as she helps Reiko to her feet. "If just one hurt you that badly and she was jumped by at least two plus the forlarren..."

Her grip tightens on her glaive. "Well, we've probably got quite a task ahead of us. But I don't think any of us thought this would be easy, did we? Reiko is right, we'd better get moving again before they figure out that the odds have been evened a bit."


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Right. If we can use the rain that's coming, and the poor visibility it brings, to cover our arrival we might be able to get a look at what we're dealing with. Then when it breaks we can move in to get Shalelu back."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The ronin grunts, agreeing with their ideas. She offers Soli a sincere nod of thanks for the help and takes a moment to get her footing. When she feels steady on her feet, she cuts the remaining ropes from her wrists and slowly begins walking along the trail, looking for bugbear prints.

Survival: 1d20 + 5 ⇒ (11) + 5 = 16

Right, let's be Big Damn Heroes and save the damsel in distress!


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh rises, listening to Reiko's tale of heroism and near sacrifice in a degree of awe.

He subtly attempts to dab his dewey eyes, with his sleeve - passing it off as wiping his brow;

"Healing the heroes. Hard work..."

The lanky half orc smiles awkwardly as the group ready themselves to renew their quest.

As Jerukh trudges past Vigny he gives her a hard look and some hard words;

"Glad to see you stemmed that Riddleport temper. It does not befit you."

Not waiting to see or hear Vigny's answer he moves to Reiko's shoulder attempting to assist her tracking;

Survival (Aid Another): 1d20 + 7 ⇒ (5) + 7 = 12


1 person marked this as a favorite.
Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Glad you didn't have to actually decide not to do something foolish" Vigny says after Jerukh, loudly enough to make sure he hears.

Cayden's Balls, what is his problem?

Vigny resumes her place behind Reiko.

Survival: 1d20 + 5 ⇒ (2) + 5 = 7


Kassen Battle Maps | RotRL Battle Maps

Another hour passes as you follow the trail. It curves back on itself in a wide arc which seems to have been deliberate. The rain holds off and only begins to fall as you find a cave lit by a fire in the side of a small hillock. You are about sixty feet away, but you can hear what sounds like arguing.

"Fadz is late," a rumbling voice says, "said he was only gonna tail 'em for a bit."

"It does not matter," another voice, this one clear and sweet with a sinister edge to it, says "he's probably just having a little fun is all."

"Yeah, fun, an' 'ere we are with the elf-b#*%! and can't do a thing to her," a third voice growls.

Ameiko and Iona both look to you for guidance, though it's clear they want to rush in there now to help Shalelu.

So, you've found them. Now what do you do?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko agrees with Ameiko and Iona. She whispers, "The Forlarren is malicious. If we have them trapped in that cave, they will either use Shalelu to escape or kill her to spite us. Our best chance is to attack them now and secure Shalelu at the same time before they can put a knife to her."

I think we should sneak maybe 20' closer and then charge - so we can get well into the cave in case Shalelu is at the back. That's just my opinion but I'm happy to go with the team vote. We should probably task one or two of us to get to Shalelu. I'm happy taking either a combat or rescue role.


Inactive

"I'm about as quiet as a goblin at a fireworks shop in my armor," Soli grimaces. "But, but I can try to be quiet until we get just a little closer! I'll do my very best! Whoever can move quickest should probably try to get to Shalelu while the rest of us keep the other three busy."
______

Soli's only got a 20 move speed or so in her armor so she should probably take a combat role to start with.


Kassen Battle Maps | RotRL Battle Maps

"Unfortunately I'm in the same boat as Soli with the whole being quiet thing. I can hit them from a distance with a bow, but if they use Shalelu as a shield, it might get ugly," Iona says, her expression mirroring Soliana's.

"I've had plenty of practice sneaking around. I could go with whoever leads the charge and help keep Shalelu safe," Ameiko adds.

Thunder rumbles in the distance and rain begins to fall again. So far, it's a drizzle, but the sky is dark and a cold north wind is blowing in.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Shall we just kick this off and let the other folk jump in when they can?

With a 20-30' forward creep and my 30' base move, a charge should get me up to 20' into the cave. So I'll try to move in as far as possible gambling that Shalelu is in the back. I'll stop and strike the baddie nearest Shalelu, and then try to defend her.

Reiko nods to Ameiko, "You're with me then. We push into the cave and get to Shalelu. Make sure you have her sword, she may need it."

When everyone is ready, Reiko and Ameiko set out at a stealthy creep under the cover of the storm, closing to within 40' of the cave entrance. At a blast of thunder, Reiko lopes forward. It quickly develops into a sprint toward the cave. She doesn't have to worry about Ameiko keeping pace. The ronin's body is weary from the earlier battle but she doggedly presses on and races into the cave on the heels of the other Tien, blade ready to slash some hairy or hoofed enemy in passing.

BOOM:
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

STAND: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA, charge
HIT: 1d20 + 6 - 1 + 2 ⇒ (20) + 6 - 1 + 2 = 27 Crit? (Include a +1 if attacking someone threatening Shalelu)
CONFIRM: 1d20 + 6 - 1 + 2 ⇒ (13) + 6 - 1 + 2 = 20 (Include a +1 if attacking someone threatening Shalelu)
DAM: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
+CRIT DAM: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Status:
HP: 18 / 21 | AC:16-2/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1): -
Resolve (1): x
Inspired (1): x
Effects:

-2 AC due to charge


Kassen Battle Maps | RotRL Battle Maps

Well, then. Looks like the Blitz is on!

Initiative:

Jerukh Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Soliana Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Vigny Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Reiko Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Ameiko Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Iona Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Forlarren Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Thudzmuthus Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Spudzmuthus Initiative: 1d20 + 1 ⇒ (1) + 1 = 2


Initiative Order
-Party (Just barely)
-Baddies
-Shalelu

GM Screen:

Ameiko Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Forlarren Perception: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Thudzmuthus Perception: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
Spudzmuthus Perception: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20

Ameiko Rapier vs. Reiko's target: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10

Attack Iona vs. Spud: 1d20 + 7 ⇒ (6) + 7 = 13


Status:

Thud: 39/39
Spud: 6/39
Forlarren: 18/18

Ameiko nods before she and Reiko rush in to find a fire lighting the small chamber from the center. The forlarren seems too engrossed in watching a bloodied Shalelu breathing painfully to notice the rush, but the bugbears both turn, one just in time flinch as Iona's arrow strikes his armor and goes spinning off somewhere. That was the distraction that Ameiko and Reiko need. Lightning throws the scene into stark black and white as Ameiko threads her blade through the gap in the side of the brute's armor and Reiko almost rips the hairy monster open from shoulder to hip. As it begins to back away, the crack of thunder hits all of you.

Party's up. No surprise round, but the baddies are flatfooted.


Inactive

As Reiko and Ameiko break from their stealth and make a charge for the cave, Soliana grips her glaive in both hands and also begins running for the entrance - hoping to gain plenty of ground before their foes can gather their wits and throw up defensive measures. Though she feels that the situation warrants some kind of battle cry, the best she can come up with is, "You'll hurt her no more!"
______

I'm not 100% sure on the distance but if the rest of the party is 40 feet back from the cave, Soli will double-move to close the distance.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Before the group starts forward, Vigny utters a quick prayer, and a white light begins to emanate from her sword. Vigny is slower, and decidedly not stealthy like Soli and Iona. She pounds through the mud as fast as she can alongside them.

Getting there at speed takes most all of her concentration, leaving her short on clever or inspiring things to call out. She contents herself with a whoop and a howl to follow up Soli's cry.

Activating Minor Holy Strike before combat. 20' movement just like Soli so a double move as well.


Kassen Battle Maps | RotRL Battle Maps

Okay, just need Jerukh's action.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Apologies slammed at work. If Jerukh holds up combat in the overnight posting just bot me.

As the rest of the group run in, Jerukh follows suit- rushing forward (up to 60ft. Double Move)

Will keep my hands free for bombing or healing


Kassen Battle Maps | RotRL Battle Maps

"Damn! Fadzmuthus was supposed to warn us when they drew close," the forlarren snaps as she points an accusing finger at the two Bugbears.

"Lazy ass probably got drunk," the severely injured one grunts as he and his brother scramble for their weapons.

The Forlarren snarls and moves towards where Shalelu sits unconscious.

Figured Reiko's epic fight deserved some in game effect. They spend this round grabbing weapons and recovering from the shock of the sudden assault.

Iona moves closer as she readies another arrow and sends it streaking for the forlarren's back.

Attack (Deadly Aim, PBS): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

The twisted fey lets out a disturbingly childlike scream as the arrow strikes true and the forlarren trips mid-stride to tumble to the ground.

Ameiko looks to finish off her opponent and tumbles around to flank the badly wounded brute.

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
Attack (Flank w/ Reiko, Arcane Strike): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13

The bugbear blinks at the wrong moment and before his eyes had finished widening in surprise, Ameiko's rapier tears through his throat and sends him to the ground to choke on his own blood.

Status:

Thud: 39/39
Spud: DEAD!
Forlarren: 4/18

Party up.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny figures the most important single thing is to keep any hostiles away from Shalelu. She also isn't sure if the forlarren might have some warding against normal weapons like she's heard of in stories. If so, the enchantment on her sword may overcome it.

She doesn't slow down, making only the vaguest gesture at dodging the remaining bugbear as she blows past him. Bearing straight down on the forlarren, she strikes down on her with a two-handed chop.

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

Damage: 1d8 + 4 + 1 + 1d6 ⇒ (6) + 4 + 1 + (1) = 12

Charge Attack. Acrobatics attempt if possible on a charge and if needed.


Kassen Battle Maps | RotRL Battle Maps

AoO: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Vigny takes 5 slashing.

Vigny's reckless charge is unexpected enough that the remaining Bugbear doesn't get as good of a chunk as he could have of her and Vigny mortally wounds the forlarren. The lone bugbear sees that he's alone and looks ready to run for his miserable life.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

That's quite kind of you, Salsa. Thanks.

Reiko holds position for a moment as Ameiko expertly finishes off the bugbear. She catches her breath while Vigny ends the Forlarren's tale. With Shalelu safe, she moves past the blonde and challenges the remaining bugbear.

"You'll be pleased to know Fadzmuthus isn't drunk. We met in the woods, and it cost him his life."

MOVE: To Bugbear
STAND: Attack Bugbear

BOOM:
STAND: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA
HIT: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
DAM: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1): x
Ronin's Ch (1): -
Resolve (1): x
Inspired (1): x
Effects:


Kassen Battle Maps | RotRL Battle Maps

Status:

Thud: 30/39
Spud: DEAD!
Forlarren: DYING!

"You B&~&+! You'll pay for that! I'll make sure of it," Thudzmuthus bellows after Reiko gashes him. Whether he intends to make her pay for his brother's death or the injury is unclear.


Inactive

"No, I don't think you will," Soliana replies. "You should've known better than to listen to your little hooved friend!" she adds as she takes a mighty swing at the bugbear, trying and failing to ignore the sight of the unconscious Shalelu further inside the cave.

Attack (Glaive; Overprotective Drawback): 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage: 1d10 + 3 - 2 ⇒ (9) + 3 - 2 = 10
______

Add +2 to Soli's attack roll if she's flanking with Reiko !


Kassen Battle Maps | RotRL Battle Maps

Status:

Thud: 20/39
Spud: DEAD!
Forlarren: DYING!


Kassen Battle Maps | RotRL Battle Maps

Jerukh skirts around the bugbear's reach to get to Shalelu, pulling a vial from his pouch as he does so.

The bugbear turns to run, fleeing for its life.

And provoking AoOs from everyone but Jerukh. Let me know if you want to continue the fight and you can certainly give chase if you want.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko delivers a shallow slash to the bugbear as it turns to run. She debates whether to give chase...

AoO: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA, flanking w/ Soli
HIT: 1d20 + 6 - 1 + 2 ⇒ (15) + 6 - 1 + 2 = 22
DAM: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

I'll put it to a team vote - chase the Care Bear or let it go?


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

The bugbear might want to run, but Vigny's blood is up now and she rounds on him. "You're not just walking away from this villain!"

She swings her sword two-handed and high since he's large, putting her shoulders into it.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (1) = 13

I'd vote chase, but Vigny can't catch him.


Inactive

AoO: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage: 1d10 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Not expecting the remaining bugbear's morale to break so quickly, Soli is unprepared as it attempts to flee and her reactionary strike passes harmlessly by his head.

"No, it's too late for regrets now!" she cries, undeterred by her poor aim.
______

Same, I'd vote to chase.

1,451 to 1,500 of 2,990 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM-Salsa Presents: The Jade Regent All Messageboards

Want to post a reply? Sign in.