DM Salsa Presents: Nordholm - Dawn of Dragons (Inactive)

Game Master AdamWarnock

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M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

"A twist of Fate, sirs. One that you'll come to regret, I think," Rodok says, as his eyes flash brightly and he appears to be looking up out past, and through, the roof and up into the sky.

As he steps backwards and away from the spears, the dwarf traces a pattern with each hand, his fingers moving between some strange unseen points --though a quick and well-educated observer would notice that they aligned with certain celestial bodies-- forming complicated patterns. Each pointer-finger lef behind a small trace of light as he formed the rune, which persisted only a second until it disappeared with a flash.

Knowledge Geography DC 15+Effects CL (Skilled Casting): 1d20 + 10 ⇒ (13) + 10 = 23 Manifests at full CL, 40
Switching my Hedgewitch Astrology Aura to Moon; Everyone gets 3 temp HP that refresh every round on my turn, and +1 on Fort saves.

A familiar feeling of confidence takes over Rodok, as he feels the blessings of Fate filling him and his allies. Meanwhile, he knows, their foes are less fortunate. Greater Serendipity: +1 to attacks, saves, ability checks, and skill checks for us, -1 to the same for the enemies. Spending a spell point to make this last 4 rounds.


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@Schandra: Here's the rules for it. The short version is this:
1d20 + Magical Skill Bonus (The sum of all caster levels from all sphere casting classes) + Casting Ability Modifier
DC is 15 + Effective Caster Level of the effect.

@Rodok: Do the baddies get a will save for that? If so, what's the DC?


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

"Ack! Bastards! Hittin a defenseless old man!" As he coughs out his words the bull he rides kicks up dirt with its hooves. Kresh smile's "The guardian protects the gardener. As it has been for generations, so shall it be today! I will not die without an heir!" Kruuh roars before barreling through the group of guards, trampling as many as he can.

Kresh Slides of the bulls back just before he goes on his goring spree, landing just behind where the bull was standing. "Get over here! Yer in no shape to fight like that!" He yells to the fiery haired Sorceress.

Kresh is dismounting Kruuh before he sets out to trample all the guards he can reach with 80ft of movement, they can choose to attack him at a -4 penalty, or they can try to make a DC 19 REF save against the trample to take half damage. Then Kresh ready's a healing spell to cast when an injured ally gets within 5ft of him.

Trample damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18+everyone's prone.
Healing spell: 1d8 + 8 ⇒ (7) + 8 = 15


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

Nope, no save.


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Barnyard Blitz (Kresh, Rodok, Schandra, and Vaen):

Okay, I'm assuming that the trample follows the charge rules.

Guard Reflex: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 161d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Lord Arvina Reflex: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21

The two guards in front of Kresh die screaming as they are crushed and gored by the rampaging bull. Lord Arvina dives out of the way, just getting grazed by one of the horns as the bull continues through the door before sliding to a halt and bellowing once more as it turns around and paws the ground.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

DM-Salsa, Kresh, Rodok and Schandra:
Quick question: Does summoning bound equipment provoke attacks of opportunity, thus requiring a Concentration check to avoid doing so? All it says, if I remember correctly, is that it is a move action.


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@Vaen: I'm going to say no, it doesn't


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

DM-Salsa, Kresh, Rodok and Schandra:
Vaen simply sighs, disappointed by the turn of events, no matter how expected he must admit it is. "You know, we did try to avoid all this," he says with a shake of his head as he concentrates for a moment. The reason becomes quickly apparent as the air behind one of the guards shimmers and warps and a masterfully crafted greatsword comes into being, emerging from that distortion.

"Perhaps next time I will be striking first and talking afterwards," he mutters as the large blade attacks one of the men as if it has a mind of its own.

Melee attack (bound +1 greatsword): 1d20 + 9 ⇒ (7) + 9 = 16, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (2, 1, 2) + 5 = 10


Salsa, Vaen, Kresh, and Rodok:
Schandra was pleased that she managed to dance out of the way of the first stabbing spear but her pride caused her to miss the second one coming at her and she felt it stab into her neck, nearly ripping her throat opened. She staggered back from her two attackers as she felt a surge of life from Rodok. She knew that this would help her survive but she also knew that she was in bad shape. She quickly looked for a place out of reach of the spear wielding soldiers and spotted one. With a focused though and a gesture she disappeared with a "pop" of displaced air. Her teleportation had taken her as far from the fighting in the stables as she could get and she hoped that she could buy time to start widdling these bastards down from a distance.

I 5 ft away from the guards and then use my warp ability to teleport as from from any of the soldiers and lord in the stable that I can get inside the stables.


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Barnyard Blitz (Kresh, Rodok, Schandra, and Vaen):

Another of the guards falls to Vaen's blade as Lord Arvina regains his balance.

"Damn you! Damn you all," he bellows as he stretches out a hand and lighting lances out, reaching for Kresh.

Ranged Touch vs. Kresh: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damge: 1d6 ⇒ 3

The remaining guards fight desperately, apparently more afraid of their lord than of the frightfully skilled fighters that were beginning to slaughter them. Two each focus on Rodok and Vaen while the last attacks Schandra.

Guards vs. Rodok: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (6) + 3 = 9

Guards vs. Vaen: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d8 + 6 ⇒ (8, 1) + 6 = 15

Guard vs. Schandra: 1d20 + 3 ⇒ (2) + 3 = 5

Vaen's opponents both land skillful blows, wounding him, though not as sorely as Kresh or Schandra have been wounded.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

DM-Salsa, Kresh, Rodok and Schandra::
Kresh flinches from the lightning arching towards him, only to be relieved as whatever ritual Rodak performed stops the bolt dead before it can do him any harm. "You seem to be outmatched here boys, less you wana end up like yer friends I'd say yer best bet is teh give up." As Kresh speaks to the soldiers around him he raises his hand up to his wounds, they stop causing him pain but are clearly still there.

Kruuh seeing that a single that not only survived his onslaught, but continues to attack his master, bellows once more. Charging the lord.

9 Temp HP for Kresh and Kruuh charges the lord.

Charge: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d6 + 14 ⇒ (3, 3) + 14 = 20

Crit confirm: 1d20 + 13 ⇒ (1) + 13 = 14 :(


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

DM-Salsa, Kresh, Rodok and Schandra:
Perhaps it is because of the blows he was just dealt, but Vaenathis' concentration falters for a moment. Whatever the reason, his strike this time is not as true as the last one.

Melee attack (bound +1 greatsword): 1d20 + 9 ⇒ (2) + 9 = 11, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (2, 6, 6) + 5 = 19


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Waiting a little longer for Arradir, since he goes first. If nothing else by later today I'll post an action.


Are these guys using long spears or regular spears?


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

How's Kresh getting around having to make handle animal checks?


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Regular spears.
And mainly rule of cool. Though I think he'll need to make them to get the bull to stop.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

He's default set to "protect". He's killed the two guards that attacked me and is now going after my last aggressor. If the other guys don't attack me I believe they should be okay.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"We are guests of your Lord and you draw weapons on us?" Yngvild says in outrage, glaring at the men.


Backed into a corner Schandra drew her mace and called out, "A little help here!" She focused on being defensive, trying to avoid any attacks, as she looked at the guard and asked, "Surely you'd rather enjoy my body than damage it? I've been told that once you've had ifrit you'll never forget it."


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Schandra, Give me a CHA check. (Honestly, if this is going to be a thing, I'm half tempted to either port in the Sex Appeal skill from GURPS.) Waiting on Rodok to post.

Arradir and Yngvild:

"Guests that go sneaking about with weapons are no guests of Lord Arvina," the other guard shouts.

was that your action?


Cha: 1d20 + 4 ⇒ (6) + 4 = 10

Ruh-roh.


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Barnyard Blitz (Kresh, Rodok, Schandra, and Vaen):

"I wouldn't touch your ugly arse with a ten foot pole even if I was made Emperor," one of the guards shouts to a chorus of agreements just before Lord Arvina cries out in pain as Kruuh gores him.


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

Rodok points again to the ceiling and draws another unseen constellation, buoyed by the feeling of luck and confidence, knowing Fate was on his side. Finishing his tracing, he points at their 'Host' and hurls a ball of negative energy.

Ranged Touch vs Arvina: 1d20 + 7 ⇒ (3) + 7 = 10
Using 'Death Strike' and spending a spell point. Exhausted [-6 to Str & Dex] for 2 minutes (Fort DC 16 Negates).
Skilled Casting: 1d20 + 12 ⇒ (3) + 12 = 15

Forgot to roll for 'Wild Magic' last time. Here's both last round's and this rounds rolls. Rolling a 1 on a d10 will trigger it!
Rd 1 Wild Magic: 1d10 ⇒ 7
Rd 2 Wild Magic: 1d10 ⇒ 5
In the clear so far!


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Just a heads up, please list the DC of any saves required from spells and abilities.

Barnyard Blitz (Kresh, Rodok, Schandra, and Vaen):

Sadly, Rodok's spell misses as Lord Arvina dodges back.

The guards pull back, seeing their lord so brutally wounded. One of them does his best to defend his lord as they make for the door while the others attack the bull.

Attacks vs. Kruuh: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (1) + 3 = 4

All they manage, though, is to incite the bull and cause it turn it's attention to them.

Kresh, you'll need a handle animal to get the bull to go after Lord Arvina instead of trampling these fools.

Lord Arvina limps back to the open barn doors, fire beginning to dance on his fingers.

"Burn, wretches! Burn like the chaff you are," he wheezes as he prepares his spell. His intentions are clear, he'll burn you all alive in the barn, and there's plenty of dry straw to set ablaze.

The lord is about thirty feet away, the guards are about ten feet. Your turn!


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Is Kruuh in between the lord and the guards?


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Yes, he's between the four guards attacking him and Lord Arvina. The other guard is with him and between Kruuh and Lord Arvina.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
Yeah I didn't actually draw a weapon, I'm just wearing them.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh smiles as the lord retreats, he is clearly unaware of how hard it will be for him to escape. Closing his fist, he causes Kruuh to disappear, releasing it causes Kruuh to appear behind the lord. Or rather in front of him, as he is running away.

"I hope you didn't think it would be that easy to get away?" Kresh taunts the fleeing lord as the Kruuh begins to trample everyone in his path. "I am not a man you wish to trifle with sir."

Using ranged teleport to teleport Kruuh behind the lord, I assume I need to spend a spell point to get him that far. If all pans out Kruuh tramples the lord and all the guards. Attack him at -4 or get a DC 19 REF save for half damage. Either way, anyone in his path goes prone.

Tample: 2d6 + 10 ⇒ (4, 5) + 10 = 19


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Yngvild:

That's what they are talking about. In most situations, sneaking around at night while carrying arms is considered a serious faux pas at best and proof that you're up to no good otherwise.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"We are brought here, still unsure of why though we appreciate the hospitality, and hear strange noises that sound like fighting...Listen!" Yngvild says with a glare. We're just barbarians, not cultured imperials, we carry weapons everywhere

Bluff (Human): 1d20 + 3 ⇒ (12) + 3 = 15


[spoiler=Salsa, Vaen, Kresh, and Rodok]Schandra was pissed at the insult the guards delivered and then saw them run. She gave them a vicious smile and said, "That's right you'd better run. You just pissed me off." She was about to attack them when she saw the Lord begin to cast a spell and she called out to him, "That's not how you play with fire, THIS IS!" With that she pulled on her innate power as she gathered a ball of fire in her hands and then put just a little more oomph behind it from her reserve magical energy. With her fireball of doom ready she sent it at the Lord of the manor.

1 SP to increase number of dice and 1 SP to make it an explosion instead of an attack roll centered so the Lord, and as many guards, but not the boar, are in a 15 ft area (Ref dc 17) for half damage and to avoid catching on fire.
fireblast, amplified/explosive: 5d6 ⇒ (2, 4, 3, 3, 5) = 17


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Barnyard Blitz (Kresh, Rodok, Schandra, and Vaen):

Between Kruuh's rampage and Schandra's spell, the remaining guards and Lord Arvina are dead.

But now you have a fire between you and the door.

Kresh, I need you to make a Handle Animal check, DC 15, to keep Kruuh from Panicking. What do you do?


Yngvild and Arradir:

Fair enough, but even in Nordholm, it's considered bad form to sneak around someone else's home with weapons on your person.
Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 161d20 + 1 ⇒ (17) + 1 = 18

Attacks vs. Yngvild: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (8) + 3 = 11

"Die witch!"

The guards move in and attack Yngvild, but fail to even scratch her armor.
You two are up.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Handle animal: 1d20 + 1 ⇒ (16) + 1 = 17

"Shhh, It's alright my friend. You know I can get us out." Kresh aproaches the bull, placing his hands on its flank before looking at his allies. "If you not out there with me in 5 seconds I'll be back in for you." and with that he pops to the other side of the fire.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

DM-Salsa, Kresh, Rodok and Schandra:
Seeing as how Schandra can teleport on her own, Vaen moves to place a hand on Rodok's shoulder. "Come, my short and stout friend," he quips with a smile as he summons his magic. "I do believe we have overstayed our welcome in this particular room at least." Once more there is a distortion and in the blink of an eye the dwarf finds himself on the other side of the fire and alongside Kresh and his bull as air rushes in to fill the vacuum left in his place where he previously stood. A moment later the half-elf joins them, a crooked smile on his face as he turns to look at the ifrit.

"Coming, m'lady?"


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

GM and Arradir(still with us?):
With a growl of anger, Yngvild explodes into action drawing both of her fighting axes in a blur of movement to viciously hack at one of the fools attacking her.

+1 Battleaxe: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (6) + 4 = 10

Masterwork cold iron handaxe: 1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 3 ⇒ (3) + 3 = 6
Quickdraw,Twf


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Looks like we lost Arradir for now. GMPCing him for this bit.

Yngvild and Arradir:

Arradir Khukri: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Yngvild kills one of the guards and wounds the other. Arradir promptly finishes the last one off with a swift slice across his neck.

As the body falls, the shouts of alarm grow ever more panicked as you hear the call of "FIRE!" As the two of you quickly clean off your weapons, you hear the soft click of a latch and see a secret door open up in one of the walls of the hallway you were taking. Before you now stands Lady Arvina, some foul looking brew in her hands. Behind her is the younger daughter, looking as if she's about to be ill from fear and revulsion.

"What?! You should be in your rooms! Not out here," she exclaims.

What do you do?

Firebugs (Kresh, Rodok, Schandra, and Vaen):

All vestiges of stealth are gone as the barn truly begins to burn with the horses inside neighing and whinnying in fright. You manage to make it out safely, but things will only stay safe for so long. Cries of alarm and shouts of "FIRE!" ring out into the night. You know that soon this place will be swarming with people trying to put out the blaze.

What do you do?


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

"If there really are captives here, we'd better look in the house, fast!" Rodok says, with obvious concern, but without raising his voice much or changing the meter of his speaking.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh looks into the burning stable at the panicking horses. A heavy look of sadness crosses his face. "Poor things, they 'ad nothin to do with that business." Sighing, Kresh motions for the others. "Let's go find the girl." Pointing at any window he can find. "Lets make through a window."


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Kresh, roll me a straight d20


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"Your men just attacked us! What the hells is going on here??? Is this some sick game to you people? Tell me the truth!!" Yngvild growls staring her in the eye.
Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

1d20 ⇒ 10


Salsa, Vaen, Kresh, and Rodok:
Schandra walked out through the flames, she knew they were unlikely to hurt her at all, though she felt bad for the horses. Hopefully the guards would be too busy putting out the fire and not bother them. She looked at the window she had remembered from before and said, "There, that one, let's teleport in there and start searching." She held out her hand to the others who would need help and then,with a blink, teleported up into the window she had seen before.


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

DM-Salsa and Yngvild:
Once more, sorry about not being here.

When Arradir makes noise as they attempt to sneak past, he swears under his breath and looks over. Yngvild tries to end things with the guards peacefully, to her credit, but then things take a turn south. With another breathed curse, the man draws his heavy knife and slashes in, and the blade slashes through the remaining guard's neck. With an almost practiced motion, he reaches forward to grab the man's body and ease it to the ground.

Just as he slides the knife away, Arradir hears the click of the door and draws it again. Yngvild is the first to speak to the lady, but Arradir nods behind her, a dour scowl on his face. "Aye, I've had about enough mystery and surprise for one night. Out with it, girl."

Intimidate Aid Another: 1d20 - 1 ⇒ (7) - 1 = 6 Well, it was worth a try.


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Unfortunately, no post tonight. I'm not in the right headspace and my tired brain is not switching gears. Sorry.


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Arradir and Yngvild:

Before the girl has a chance to speak up, her mother throws her at the two of you and disappears down the hidden passage.

Before Arradir and Yngvild can react to what had just happened, Several people appear out of thin air, along with a bull that looks none too happy to be in a hallway that isn't built for his girth.

"Wh-who are you people," the young imperial girl sitting on the floor asks.

Yay! Everyone's together now.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

"Don worry little lady, We're only here for the girl's. Can you tell us where they are?" Kresh moves his gaze from the girl to Yngvild and Arradir, squinting a bit before saying. "Hey, I recognize you two. Why are yea here? Did yeah get nicked." Kresh grabs Kruuh by the horn, stroking the bull's head in an attempt to calm it's nerves.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

"What the...." Yngvild blurts out as she spins to face the suddenly appearing group. Stepping protectively between them all and the girl she holds both her axes ready. "What in all the hells is going on?"


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

"Put yer axes down girl. We where set upon by the lordship and his men. We're here to rescue two girls he's supposed to be keeping, care to explain why you're here?" Kresh looks the two up and down, noticing the blood on their weapons now that he's taken a moment. "Looks like we weren't the only ones that saw some trouble tonight."


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

"We were invited here for dinner and a rest. Then they acted suspicious, and poisoned my dog. Now this." Arradir gestures to the general scene, frowning all the while. "I don't know what's going on, and I don't like it. But how did you just get here?" He raises an eyebrow and taps his knife against its sheath. "I doubt I'd have missed a bull walking down the halls."


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh shrugs. "Magic. And did you say they poisoned you dog? Maybe I can help." Kresh begins to guide Kruuh uncomfortably down the hall.

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