DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Quickly assessing the status of Urnsul Kurag tries to stem the wounds to keep her from bleeding out.

heal check 1d20 + 2 ⇒ (2) + 2 = 4

Greta, can you staunch her wounds? We need to move her quickly back so she can be cared for and questioned.

Looking up at Aleril Kurag also inquires as to his health in the same vein as BB. We came as quick as we could. I am glad we got here when we did but it was still a close call. Come with us to the healers. they are just back that way.


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Well, she was in 'Ferocity', so if she dropped, it is a safe bet that she did so because she bled out...

Sergei nods.

"'Twas lucky we came along when we did. We'll get you to the healers, then continue helping out."

He then checks the bodies for loot.


NARRATOR GS Map / SS MAP/

Round 7

Kurag tries to stop the blood from Urnsul's wounds, but can't.

Bormann begins to secure her arms so she is unable to get away when she is healed.

Urnsul drops to the ground.

BB Checks on Aleril who is glad for the timely assistance.

BB wrote:
"We're glad to see that you are alright. Did they hurt you?"

No, they didn't but I think they would have if you all hadn't happened along.

Kurag wrote:
We came as quick as we could. I am glad we got here when we did but it was still a close call. Come with us to the healers. they are just back that way.
Sergei wrote:
"'Twas lucky we came along when we did. We'll get you to the healers, then continue helping out."

I am not a healer, but I am sure there is some way for me to help out. All of Trunau needs to come together now.

@Sergei: It says that when the orc ferocity ends, half-orcs fall unconscious and begin dying. This is what is happening here, so you can still save her stinkin' life. :P

Next Up: Greta


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Oh, I thought she was a full-blooded orc :-P Never mind ;-)


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta channels! Channeling: 1d6 + 1 ⇒ (5) + 1 = 6 healing!


NARRATOR GS Map / SS MAP/

Bormann @ 19/30HP
Sergei @ 26/26HP FULL
Urnsul @ -4/22HP

Greta, agreeing that Urnsul would serve a better purpose to the town alive instead of dead, stops her wounds from bleeding. At the same time she also heals Sergei and Bormann, who still has many bruises about his head from the blows from Urnsul's hammer.

Next?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Alright, let's deliver Urnsul to the authorities, and Aleril to safety. Then we can search for the next trouble spot. See what areas are still out of control."


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei nods.

"That sounds like a good plan."

We should totally check the bodies for loot, though ;-)


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Go ahead an search if you want. Kurag can take the 2 back with Bormann and see if he can get some healing.

Kurag slings his bow as he grabs Urnsul's body. Dragging it behind him he sets off at a steady pace. Be right back. This shouldn't take me more than a minute or two to drop her off and get back to you. Bormann, you coming along?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Fine with me, Kurag. Better the two of us do it rather than one should she regain enough of her wits to be treacherous." Before taking off with Kurag, though, he turns to Greta. "My thanks again, Greta. Remind me to make my offerings to Bolka when this is over."


NARRATOR GS Map / SS MAP/

On Urnsul:

1 Potion of Vanish,
2 Alchemist’s Fire,
1 Thunderstone,
1 MWK Studded Leather Armor,
1 Light Crossbow,
10 bolts,
1 MWK warhammer,
1 Shield Cloak,
7 gp

On Vorom:

1 Potion of Bull's Strength,
1 Potion of Cure Moderate Wounds,
1 Potion of enlarge person,
1 MWK Breastplate,
4 Javelins,
1 MWK greataxe,
1 Sap,
1 Sack,
1 Gold Necklace (worth 100 gp),
124 gp

Bormann slups the unconscious half-orc over his shoulder and he, Kurag and Aleril head back to the healers. You see a few more healers than there were before and some guards. They hail Kurag and nod respectfully at the wounded Bormann. Aleril goes right to work, giving the wounded water and comfort until the healers can get to them.

Some of the guards secure Urnsul. I hope her bonds ain't too tight. one chuckles as he tugs on the ropes hard.

A friendly priest approaches Bormann and says, It looks like you are giving more than you are getting from those filthy orcs! He pulls out a wand and taps Bormann which heals him completely. Smack one for me, will you?

Bormann and Kurag return to the group without incident completely healed.

You are currently at L9 on the Inner Quarter map. Where to next?


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Continue our clean sweep of the area, before moving west?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Coming back tot he group after depositing his charge Kurag is happy to report that Bormann is all patch up and ready to go. All set to continue on. There is a string of houses here to the northwest. If we follow them then we should be able to clear out this section before we reach the next set of gates. To the west of the gates is some more buildings that may need to be searched.

Bormann was able to get some healing so if everyone is ready lets keep going. If agreeable to everyone then he leads them on checking the buildings nearby till they get tot he wall and the gate.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Alright, let's clear this section out. Maybe we'll find more clues."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

As he takes leave of the healers, Bormann responds, "I'll smack them twice, and then some thanks to your magic."

He trots back to the group with Kurag. "You and Greta know the town best. I'll follow your lead but I am getting antsy to make sure the bonfires are lit."


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta nods. "Let's check this area and be sure it's clear before we move on. It's no good to let something slip and have to come back, is it?"


NARRATOR GS Map / SS MAP/

L10 on Inner Quarter Map

Splintered rubble is all that remains of the wall that once separated this kitchen from the adjacent living area. The shattered windows in the walls allow an ominous breeze to waft through the eerie, abandoned home. All the shelves and cabinets have been thoroughly looted or partially destroyed, and the foundation and floorboards have caved in where a
smoldering boulder landed in the house.

L11 on Inner Quarter Map

The orcs have breached the inner quarter’s western gate. The only thing standing between the orcs and the rest of the inner quarter are two makeshift barricades.

Standing in the middle of the barricades all alone is Patrol Sergeant Omast Frum. He is still weaving unsteadily shouting at the orcs that are trying to break through the portcullis Between L2e and L2f.

Come on ya stinkin' orcs! I'll take all of you on! One good trumau soldier is worth a hundred filthy orcs!


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

"Help is on the way!"

Sergei hustles forward to assist the Sergeant.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Knowing that should the orcs break through the portcullis Kurag advances slightly and begins firing bow as soon as he is within bowshot. Hopefully he can hit and take some of them down but if not th added distraction might keep the occupied enough till th oaths can get to a defensive position at the barricades.

Didnt see Init or combat map so did not roll for attacks.


NARRATOR GS Map / SS MAP/

Omast turns unsteadily towards you. Eh? Oh! it's Kurag and his companions! Well met again. We HIC die today, but we die with orc blood on our blades! he says with slurred speech. We closed the portcullis on the orcs after a few got in. Unfortunately the orcs killed almost all of my patrol. The remainder helped me build these barricades before going out to find anything that can help. Have ya seen my boys?

Sadly you remember all the dead bodies that you have encountered and those wounded at the healers.

We have gotten some supplies already. Omast points to a barrel that contains a glaive, a guisarme, a halberd, two longspears and a ranseur.

Those should reach over the barricade.

A note on the barricades:
Two barricades have been set up on the hill leading toward the western gate. The barricades are approximately 3 feet high and 5 feet wide. A barricade has an AC of 5, hardness 5, hp 20 per 5-foot square, and a break DC of 20. It costs 2 squares of movement to cross a barricade. A barricade provides cover, but only to creatures within 30 feet of it. An attacker can ignore the cover if he’s closer to the obstacle than his target.

And we got that. Omast points to a large boulder that is nearly 10 feet acrossL11a. That came crashing down at the start of the raid. It has some alchemical agent on it that the stupid orcs forgot to light. Figure the boys and I can light it up and roll it down to those orcs. Don't want HIC it be said that we kept their rock!

A note on the boulder:
Starting the boulder on its journey downhill requires a move action and a successful DC 13 Strength check. The boulder travels in a 10-foot-wide line, attacking all creatures in its path. The boulder has a melee attack bonus of +10; on a successful hit, it deals 3d6 points of bludgeoning damage(plus 1d6 points of fire damage if it’s on fire). In addition, any creature struck by the boulder must succeed at a DC 10 Reflex save or be knocked prone. The boulder crashes through any barricades in its path, but comes to a halt when it hits a sturdy solid object such as the inner quarter’s wall.

We were also HIC able to gather up those logs as well. Omast points a shaky finger at two stacks of logs.

A note on the logs:
Logs: Two bundles of logs have been lashed to the western side of the westernmost barricade, one on each side of the road (areas L11b). This timber can be cut loose to roll downhill with devastating effect. Releasing the lashings of one of the log bundles requires two full-round actions (thus, releasing a bundle takes one character 2 rounds, and two characters 1 round; four characters could release both bundles in 1 round). Alternatively, a bundle can be released as a standard action by dealing at least 2 points of damage to the lashings with a slashing weapon. When unleashed, a bundle of logs tumbles down the hill in a 20-foot-wide line, attacking all creatures in its path. A bundle of rolling logs has a melee attack bonus of +15; on a successful hit, it deals 3d6 points of bludgeoning damage. In addition, any creature struck by the logs must succeed at a DC 15 Reflex save or be knocked prone. The rolling logs stop when they
reach the western curtain wall.

HIC I was able to scavenge those from some nearby ruined homes. Omast points to some sharpened logs. What say you are you ready to die today avenging poor Rodrick?

A note on the sharpened stakes:
The easternmost barricade is equipped with sharpened and splintered wooden fences that Omast salvaged from the wreckage of nearby homes. A PC can ready an action to impale an incoming attacker on the fence posts as though readying a brace weapon against a charge. If readied in this way, the fence posts deal 2d8 points of damage to an orc that ends its movement on the barricade in a square threatened by the PC.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta smiles sadly. "Omast, the greatest way you can honor Rodrick is not to die, it's to live. So let's fight to live today."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann looks about at the fortifications and improvised weaponry and is impressed. "I have to hand it to the people of Trunau, Omast. You think like dwarves here. And that is a compliment of the highest order."


NARRATOR GS Map / SS MAP/

At Greta's mention of Rodrik, Omast takes out his flask, gives a toasting motion with it, and downs a good gulp. He burps audibly. To Bormann he says, Thank you, we have had lots of practice, lots of practice. He glances at the portcullis straining under the steady attacks by the orcs.

What is the stragedy/order that you want to do things. You figure you have about five rounds before the orcs break through.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB thinks for a minute. "Okay. One of you strong types can push the boulder downhill, that should slow them down bigtime. I can help loosen the lumber, too. After that we should either prepare the shaprened sticks, or used ranged weapons behind the barricade."


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag nods his agreement to what BB and Omast are talking about. First use the rock to aim at the gate. Then the logs at any survivors. Both sets of logs should be released at the same time. Once released move back behind the barricades for cover.

Kurag then moves over to one of the log piles ready to take his place. He purposely takes the far side of one of the log piles figuring that after they are released he will have the best firing lines from the sides at any stragglers.

Sorry guys just got home from vaca and thought I would be on earlier.


NARRATOR GS Map / SS MAP/

So the plan is to light the boulder and push it down the hill, then send to logs down for any survivors, then use the sharpened spikes then over the barricade with the reach weapons. Kurag is on one of the logs, who is on boulder duty and where do you want the drunken sergeant?

PC Hint:

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Not sure if BB knows about those items, but those Soothe Syrup and Remove Sickness potions will do wonders for the drunken Sergeant.

BB signs up for boulder duty.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Not wanting the drunk Sargent to get in the way of the dwarves Kurag calls out to him. Omast, how about you take position behind the barricades. If the orcs look like they are about to breach one side or the other then you can reinforce that area as needed. I just hope we don't need him. The last thing we need is to hit one of us by accident.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Hey, Beetle, remember those greasy scrolls that orc war leader had? If we have some left they might slow the onslaught down." Bormann asks BB.
Meanwhile, the dwarf gets to business laying out some of the other goods stripped from orc raiders and traitors. He sets a pair of thunderstones on the nearby barricade and a couple of flasks of alchemist fire. "Hey, caltrops! Grease up the sides, caltrops up the middle?" he proposes as he digs out a pouch once carried by the beast tamer.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Heh. Good point, Bormann."

BB looks through the scrolls. "These scrolls of Grease should work wonders." BB tucks the two scrolls away.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

"Omast, I have something here that might aid you in the battle. Will you drink it?" Greta pulls out the soothing syrup and offers it to Omast. "It will help make certain we give Rodrick's memory a proper battle."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann dashes forward with the bag of caltrops. He shakes it out in the central approach to the barricades. They're not his typical mode of fighting so he has no particular insight into optimal placement. He figures if he can hurt some orcs, the job is well done enough.


NARRATOR GS Map / SS MAP/

Omast sways, Sure, Greta, I'll drink it. My flask is almost empty anyway! He holds out the potion, For Roddy! He says as he gulps down the potion. A few seconds later he becomes clear-eyed and stops swaying. Thank you for clearing my head, Greta, for it looks like those orcs are almost through!

As soon as Omast says that, the potculis wheezes and breaks apart. You see six orcs carrying a battering ram. As soon as they are through, they drop the ram, pull out their weapons and start making their way up the hill.

Round 1 (Wave 1)

Initiative:

BB Beetle: 1d20 + 0 ⇒ (7) + 0 = 7
Bormann Grimm: 1d20 + 1 ⇒ (12) + 1 = 13
Greta Bolkasdottir: 1d20 + 0 ⇒ (11) + 0 = 11
Kurag Urlot III: 1d20 + 3 ⇒ (7) + 3 = 10
Sergei von Janderhoff: 1d20 + 1 ⇒ (10) + 1 = 11
Omast Fume: 1d20 + 0 ⇒ (3) + 0 = 3
Orc Wave: 1d20 + 0 ⇒ (6) + 0 = 6

Round 1
Bormann Grimm 13 (30/30)
Sergei von Janderhoff 11(26/26)
Greta Bolkasdottir 11(17/17)
Kurag Urlot III 10(18/18)
BB Beetle 7(15/15)
Orc 1 6(6/6)
Orc 2 6(6/6)
Orc 3 6(6/6)
Orc 4 6(6/6)
Orc 5 6(6/6)
Orc 6 6(6/6)
Omast Fume 3(42/42)

Since you all go before the orc wave, everyone give me an action.

Tactical Map updated

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB lights a torch. "Gah! Here they come!"


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

With the orces in sa perfect position to be hit by the boulder Kurag waits to unleash his logs until the orcs are in the deadzone.

ready action to release logs once orcs are in position using dagger to meet minimum slashing damage.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann sets his bow and quiver nearby, same with his greataxe, so that everything is within easy reach. But he readies one of the longspears over the barricade in case an orc decides to test his side of the fortification.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta fires at the first orc she has a clear line of sight on!

Crossbow!: 1d20 + 2 ⇒ (4) + 2 = 6 for 1d8 ⇒ 7 damage!


NARRATOR GS Map / SS MAP/

Sergei?


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei stands at the barricade, ready to repel orcs.


NARRATOR GS Map / SS MAP/

Round 1

Bormann prepares his weapons to give he orcs a proper greeting. Sergei stands resolutely awaiting the onslaught. Greta tries to draw first blood by launching a bolt at the orcs. Unfortunately her aim is off and the shot falls short. Kurag stands ready at the logs. BB smiles as he lights the boulder on fire.

The orcs march steadily up to the barricade howling in pain as they step on caltrops.

Caltrop on Orc 1: 1d20 + 0 ⇒ (7) + 0 = 7
Caltrop on Orc 2: 1d20 + 0 ⇒ (14) + 0 = 14
Caltrop on Orc 3: 1d20 + 0 ⇒ (20) + 0 = 20
Caltrop on Orc 4: 1d20 + 0 ⇒ (13) + 0 = 13
Caltrop on Orc 5: 1d20 + 0 ⇒ (5) + 0 = 5
Caltrop on Orc 6: 1d20 + 0 ⇒ (17) + 0 = 17

Orcs 2,3,4,and 6 receive 1 point of damage.

Omast Fume will take position at the other logs nodding over at Kurag.

Round 2

Bormann Grimm 13 (30/30)
Sergei von Janderhoff 11(26/26)
Greta Bolkasdottir 11(17/17)
Kurag Urlot III 10(18/18)
BB Beetle 7(15/15)
Orc 1 6(6/6)
Orc 2 6(5/6) WOUNDED
Orc 3 6(5/6) WOUNDED
Orc 4 6(6/6) WOUNDED
Orc 5 6(6/6)
Orc 6 6(6/6) WOUNDED
Omast Fume 3(42/42)

Everyone give me their round 2 action. Tactical map has been updated.


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei continues to stand ready, knowing the hell that the orcs are about to be put through...

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB nudges the flaming boulder with all of his strength...

Str Check: 1d20 + 2 ⇒ (4) + 2 = 6
Str Check: 1d20 + 2 ⇒ (16) + 2 = 18

"Aaaand there we go!"


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Shaking his head no at Omast Kurag sees the Orcs line up and past the logs. Forgoing his plan of releasing them Kurag drops his dagger and pulls his bow unleashing an arrow at the closest orc. Hopefully BB was able to get the boulder rolling but if not then it was going to be close quarters fighting for a bit.

point blank shot favored enemy 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 5 ⇒ (4) + 5 = 9

Let them have it dwarves. No mercy this time!


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta drops her crossbow and touches Sergei, stepping closer to reach him. She lays the guidance of Bolka upon him!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

With the orcs coming up the center, Bormann readies the longspear - waiting in anticipation for the boulder to move past his position.


NARRATOR GS Map / SS MAP/

Round 2

Bormann readies his longspear to pick off any orcs still left standing after the boulder. Sergei is also ready for the 'survivors'. Greta cast guidance on Sergei. Kurag lets fly an arrow at the lead orc and wounds his hated enemy. BB pushes the boulder towards the orcs.

Boulder attack on Orc 1: 1d20 + 10 ⇒ (1) + 10 = 11
Boulder attack on Orc 2: 1d20 + 10 ⇒ (5) + 10 = 15
Boulder attack on Orc 3: 1d20 + 10 ⇒ (13) + 10 = 23
Boulder attack on Orc 4: 1d20 + 10 ⇒ (16) + 10 = 26
Boulder attack on Orc 5: 1d20 + 10 ⇒ (18) + 10 = 28
Boulder attack on Orc 6: 1d20 + 10 ⇒ (16) + 10 = 26

Damage on Orc 2: 3d6 + 1d6 ⇒ (2, 3, 5) + (6) = 16
Damage on Orc 3: 3d6 + 1d6 ⇒ (2, 3, 3) + (3) = 11
Damage on Orc 4: 3d6 + 1d6 ⇒ (2, 6, 6) + (4) = 18
Damage on Orc 5: 3d6 + 1d6 ⇒ (1, 6, 5) + (5) = 17
Damage on Orc 6: 3d6 + 1d6 ⇒ (5, 1, 4) + (3) = 13

Reflex Save Orc 2 DC13: 1d20 + 0 ⇒ (18) + 0 = 18
Reflex Save Orc 3 DC13: 1d20 + 0 ⇒ (14) + 0 = 14
Reflex Save Orc 5 DC13: 1d20 + 0 ⇒ (19) + 0 = 19
Reflex Save Orc 6 DC13: 1d20 + 0 ⇒ (5) + 0 = 5

The boulder rolls down and you here yelps of pain as orcs are bludgeoned and burned from the rolling missile.

Round 3

Bormann Grimm 13 (30/30)
Sergei von Janderhoff 11(26/26)
Greta Bolkasdottir 11(17/17)
Kurag Urlot III 10(18/18)
BB Beetle 7(15/15)
Orc 1 6(-3/6) WOUNDED, FEROCITY
Orc 2 6(-11/6) WOUNDED, FEROCITY
Orc 3 6(-6/6) WOUNDED, FEROCITY
Orc 4 6(-13/6) DEAD
Orc 5 6(-11/6) WOUNDED, FEROCITY
Orc 6 6(-8/6) WOUNDED, FEROCITY, PRONE
Omast Fume 3(42/42)

Those who readied an action, take your attack and Everyone give me your Round 3 action.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Round 3
BB pulls out a scroll of grease and reads from it. The arcane energy lifts out of the page, and a spot of slick oil appears on the ramp.

5 ft step to K21, then using a scroll of grease on J14 - K15. Reflex Save DC 11 of they fall down. They can walk through with a DC 10 acrobatics check.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann cheers on the rolling boulder and the carnage it inflicts on the advancing orcs. Then he takes a step forward to close the gap to the nearest orc and jabs the spear point home...hard.
longspear: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei takes a swing at one of the orcs.

MW Alchemical Silver Warhammer: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18, for 1d8 + 6 ⇒ (2) + 6 = 8 damage.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta draws her mace and whacks an orc! MACE to the FACE: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d8 + 1 ⇒ (8) + 1 = 9 damage!

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