Yorikata __ |
"There is nothing to see here move on" Yorikata covers Lanneth.
Pointing THE LAW over to the street justice attempt targeted at Brinya.
Yorikata __ |
As long as Halgra is chief I'm not worried, as I got the impression this fallout will hit those racists. Because Oloch, the iconic half orc warpriest is Halgra's son. Which settles her stance on the topic.
Yorikata __ |
What is up in the area we're supposed to clean up. I guess we're not supposed to take a broom and sweep the yard. Are there any enemies in town already, or is that just the fallout of the siege attack?
Yorikata __ |
Then please tell where we are on the new map, as I have issues to locate the inner gates on it, which we just passed.
Also I guess we should know, or Kurst told us where all these beacons are that we need to light, that this "coming out of the dark" ends and we get an overview of the situation.
Gran't' |
Suffocation:
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.
Guys, rather than breathing smoke, hold your breath, easier constitution check, and only really need to start making them after holding your breath for 10 rounds.
Lanneth |
Interesting situation. The players really do have a choice here, sacrifice the NPCs and stay safe or Risk at least one player death to save two NPCs.
We still may have one death here, Orcs really do massive damage, and all 3 are still up and some of us are hurt.
Also before Sara loses a HP shouldn't Gran'd and the orcs have gone again?
Lanneth |
Yes, and because most of the party is off doing something else, the Orcs can focus fire....
Lots of HP and focus fire is always where the players are in the most danger.
Lanneth |
Actually hmmm. yes, you should.
I had forgotten it lets you move right up to a giant and avoid all the AoO from the giant...
That could be really useful the whole campaign.
Dain Bramage |
Checking the thoroughly dain finds longsword, a heavy steel shield, 10 crossbow bolts, a healer’s kit with all 10 uses remaining, 50 feet
of hemp rope, a key to the doors of the guard towers
surrounding the inner quarter (area L2), and 15 gp.
Lanneth |
OK so we have a bunch of stuff from today and had a really long day:
Holy Water (2)
Potion Shield of Faith
potion of cure light wounds (2)
potions of pass without trace (2)
Potion of Barkskin
potion of vanish
smoke pellets (2)
tangleburn bag
Other Gear leather armor
daggers (5)
mwk morningstar
short sword
belt of tumbling
alchemically treated coals
crowbar
thieves’ tools
key
garnet (worth 50 gp)
34 gp
Scroll Unknown (Ghost Bane Dirge)
Scroll of Barkskin
longsword,
a heavy steel shield,
10 crossbow bolts,
a healer’s kit with all 10 uses remaining,
50 feet of hemp rope,
a key to the doors of the guard towers
So far since the assassin attack today we have encountered:
Traps,
Ghost Rats
Gelatinous Cube
Orc/Troll
Townfolk Mob
Orcs (3)
Balder The Cursed |
I'll take whatever the group thinks will be useful for me.
A belt of tumbling would be helful for me.
I think Yorikata should take the smoke pellets to help her get her stealth attacks.
Lanneth |
I'll keep the scrolls and the longsword (since we are in battle here). Dain and Yorikata should take a healing potion each.
If nobody minds, I could also take the Potion of Vanash. It would allow me to escape if I get cornered.
Potions of Shield of Faith and Barkskin would be useful for any of the front line guys...
Tanglefoot bag. That could be useful in this general area to lock down some orcs. Who wants it? If nobody else does I can probably carry it.
Lanneth |
That's fine. I was just thinking that Dain and Yorkiat were more mobile then Gran't'/Balder so they should have the potions, but whatever.
As long as it's not me it makes sense.
Yorikata __ |
Smoke pellets are obscuring mist in pellet form. They don't help with sneak attacks. Actually they are hindering.
Yorikata would like the potion of barkskin, the potion of shield of faith for mechanical reasons, as well as the belt of tumbling. But if Balder volunteers to be the one tumbling into flanking position to me, he can have it too.
Roleplay wise Yorikata would like to have the garnet, because it looks nice.
Lanneth |
Yorikata, you playing a unchained rogue right?
If you are unchained, sneak attack is not prevented by anything less then total concealment. That's one of the things they changed.
So obscuring mist/smoke pellets shouldn't be a problem.
It was a much needed fix.
Balder The Cursed |
I figured the belt of tumbling will help me avoid AoO that'll happen when I try and close with larger foes as I can't really sneak up on them like Yorika can.
Which potion should I take?
Balder The Cursed |
Well I mean you have like a 9 for Stealth and get a lot of skills to pump into it so you can move into a position and get sneak attack while I dance around the giants taking the hits. Good tactic I think? But I defer if you would prefer. It's no biggie.
Lanneth |
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I don't think Either will be taking hits:
Sprint Attack. Even if you don't move past the giant, it stops all AoO from the target you attack this round.
Balder as a fighter I would think you would easily have enough feats to pick that up considering you already have the prereqs.
So you can move around him all you want without provoking an AoO.
Yorikata __ |
Yeah, not going to happen. Dodge - Mobility - Spring Attack.
The stealthy approach would also need a rogue talent to work: Hide in plain sight. But then I'd need to make Stealth vs. Perception checks instead of rolling my acrobatics vs. the enemies CMD. I'd probably be better off with taking skill focus Acrobatics, than using the stealth approach.
With my current acrobatics vs. standard Orcs I'd get an auto succeed on tumbling, with the belt. I can do pretty well even without the belt.
But after I got the feeling that your assumptions about my options are off by some degree, I checked your options for tumbling. Assuming we face a hill giant (lowest ranking giant I know), with a CMD of 24, your chance of tumbling through is 0. And with the belt it's 15%. Calculating with your current Acrobatics value of +2.
I understand the concerns about having to walk into the range of a giant. But I don't think tumbling is the solution for you.
DM Raltus |
Reach weapons and ranged is all I am going to say, Listening to The Glass Cannon Podcast play and having read all the books.
Giants hit really hard when they do so be weary, if you go the low ARM approach to duck and dodge and I Power Attack and hit you for 40 dmg at level 40 you are going to feel it.
Lanneth |
Sorry mutitasking DM Raltus is correct I was talking about Spring attack from the CRB.
Yorikata, I agree Spring Attack is a huge investment for a rogue. Not so much for Balder given he has the pre-rec feats already.
Me, I plan on staying out of range. I then just have to watch out for the boulders...
Too bad protection from Arrows isn't a Witch spell. That could be useful.
Balder The Cursed |
Okay cool. Yorikata take the tumbling belt. I'm trying to use a feat chain against giants anyway. So far I can get a +8 on my AC moving through AoO but will make a plan :)
Big shiel negated my using massive weapons.