DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Human Paladin 3

Don nods and points to the east door.


East Door:

P5. Destroyed Museum (CR 5)
This room was once some sort of museum, but its contents have
been smashed and scattered across the room—even the shelves
have been shattered and torn apart in places. The decapitated
bodies of two knights, their armor and bodies broken and
mangled, lie in the ruins.

Inside are two Abrikandilus Demons, throwing papers around and destroying as much as they can.

Tink Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Iko Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Don Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Lynn initiative: 1d20 + 4 ⇒ (5) + 4 = 9
SteelGate Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Azrael: 1d20 + 8 ⇒ (19) + 8 = 27

Abrikandilus Red: 1d20 + 2 ⇒ (12) + 2 = 14
Abrikandilus Blue: 1d20 + 2 ⇒ (8) + 2 = 10
Please look at the map and move accordingly
Initiative Round 1
Azrael, Iko
Red, Blue
Don, Lynn, Tink

North Door:

This door opens into a hall way, there is a door straight a head and a door to the left. Both again are the same solid wooden door and both are closed.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn opens the door to the north. Looking in she states "Nothing of interest here. Let's check the other door to not have something behind us." She opens the door to the east too.


Ratfolk Crafter 6 (HP 63)

Perc Blue: 1d20 + 11 ⇒ (13) + 11 = 24
Perc SteelGate: 1d20 + 5 ⇒ (2) + 5 = 7
Perc Tink: 1d20 + 6 ⇒ (18) + 6 = 24
Treating the destruction as the sounds of combat, the DC to hear is -10, a closed door adds 5, and a wall is +10/ft of thickness.
As we approach the door all three of Blue, Tink and SteelGate hear the commotion. Effective dc -5

Tink puts his hand on Lynn's as she moves to open the door.
"There is commotion on the far side of the door." He whispers


M Construct Eidolon (HP 60)

"I hear it too." SteelGate nods


M Bowerbird Valet Familiar 5(HP 23)

Blue excitedly chirps and hops around, "Me too! Me too!"


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn pulls her hand back. "You first then?" she asks taking her glaive in both hands.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I moved folks according to where I think they should be when we opened the East door. Please readjust if I got it wrong.

Azrael moves in and fires a single cold iron arrow at the closer (blue) demon.

+1 Composite Longbow: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 161d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Ratfolk Crafter 6 (HP 63)

"I will open the door. You should be able to take advantage of the surprise." Tink says, and nods to SteelGate

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Hmm. I thoght the door was opened...Lynn stated she opened it.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

As Tink opens the door Lynn charges in and stabs the first one of the creatures in the way.
Stab: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

This game is slow enough without such delays. Go get them.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko moves in the room silent and swift and strikes out with Radiance in a straight lunge to skewer the demon.

Using Combat Expertise. Iko is now AC19

Attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Human Paladin 3

After everyone has fired, Don moves in to back up Iko, Aligning his hammer with the magic scale


Azral's arrow flies just off the mark of the Demon, Lynn charges in again missing as the floor is cluttered debris, Iko dashes in but the two dead bodies that everyone can not see prevent Iko from landing a blow.

The farthest demon Red Moves up and bites Lynn with its hideous mouth.

Morning Breath: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (4) + 4 = 8

The other Demon looks at Iko's shiny sword and Bites then claws Iko.

Bite: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 4 ⇒ (6) + 4 = 10
Claw: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 4 ⇒ (3) + 4 = 7

DC 15 Fort save or -1 cha via bite attack

Initiative Round 1
Azrael, Iko
SteelGate<---, Red, Blue
Don, Lynn, Tink <--


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20

Whew!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12
"Oh no! My beauty! Shelyn will make you pay!" Lynn cries out and stabs the ugly abomination.

Stab: 1d20 + 8 ⇒ (20) + 8 = 281d10 + 7 ⇒ (10) + 7 = 17
Confirm: 1d20 + 8 ⇒ (15) + 8 = 232d10 + 14 ⇒ (2, 9) + 14 = 25


M Construct Eidolon (HP 60)

SteelGate charges in next to Lynn, and attacks red
Attack: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 13 ⇒ (8) + 13 = 21
Confirm: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 13 ⇒ (6) + 13 = 19


Ratfolk Crafter 6 (HP 63)

Tink steps up behind Iko and casts protection from evil


Is steelgate power attacking? That is a lot of dmg. did you add the -2 to hit not that it matters at all. Well you would miss the confirm if you didn't.

Lynn's beauty fades a bit as an ugly scar crosses her face, her retaliation hits home hard. SteelGate moves around Lynn and attacks a different Demon, his Metal body slamming hard in to the demon, the blows are telling but the skin of the Demon takes away some of the Force.

Perception DC 20:

There is a Morning star mashed into one of the bodies of the fallen Crusaders on the floor. The metal you can see is a black/grey

Initiative Round 2
Azrael, Iko <--
SteelGate, Red(-30), Blue (-42)
Don, Lynn, Tink


M Construct Eidolon (HP 60)

I am power attacking, included the -2 from PA, and included the +2 from charge. I am not sure if the +2 would apply now that I am attacking a different enemy


WE will say that it applies until your next turn, same as your -2 to AC does till you go again.


M Construct Eidolon (HP 60)

Sure thing. Also, why the capital WE?


Because I didn't want to let go of the shift key? I forgot to go back and fix it

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael, ignoring cover from his party and the normal penalty for firing into combat, fires two arrows at the most wounded of the demons.

+1 Composite Longbow: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 171d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

+1 Composite Longbow: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 151d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Point-Blank Shot, + Rapid Shot


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko seeing his friends unleash hell upon these demons and looking at his own bleeding wound retaliates with renewed vigor. Channeling his training born of centuries his new magical blade flashes out once, twice, three times at his opponent.

Spending a Ki point for the extra flurry. Ki 1/4

Attack(Ki flurry): 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Attack(Ki flurry): 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Attack(Ki flurry): 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Confirm Crit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Azrael's arrows just miss their mark, maybe the wanton destruction of this room or the overall impending doom feeling Azrael's archery is just off today. Iko Misses the demon with the first blow, slipping on some of the destruction on the floor. The next two blows are telling and drop the Demon, blue blood pulses out of the lifeless body. The other Demon shrieks loudly, biting at Lynns face and slashing her glaive with it's destructive hands.

Bite, DC 15 Fort Save: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 4 ⇒ (1) + 4 = 5
Sunder Glaive: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 7 ⇒ (3) + 7 = 10
Sunder Glaive: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 7 ⇒ (3) + 7 = 10

Initiative Round 2
Azrael, Iko
SteelGate, Red(-30),
Don, Lynn, Tink
I will allow SteelGate to attack first, If he misses or doesn't kill it, it is 25 HP left Lynn and her Gliave take those attacks.


Human Paladin 3

Don can't get through so he holds.


M Construct Eidolon (HP 60)

1d20 + 7 ⇒ (19) + 7 = 261d8 + 13 ⇒ (1) + 13 = 14


SteelGate lands a blow, again the demons hide is though and softens the blow a bit, enough to not kill it.

Initiative Round 2
Azrael, Iko
SteelGate, Red(-39),
Don, Lynn, Tink <--


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Fort Save: 1d20 + 6 ⇒ (2) + 6 = 8
"Aaaaaaaaargh!" Lynn screams.
Stab: 1d20 + 8 ⇒ (14) + 8 = 221d10 + 7 ⇒ (9) + 7 = 16


Lynn's final blow drops the demon in a pile of blue blood and a stench. The room is a mess, what might have once been a collection of Previous Crusades history is nothing but a ruined mess now.

Morning Star:

There is a +1 Adamantine Morning start buried deep in the chest cavity of one of the fallen Crusaders.

The two bodies on the floor are most likely some Crusaders who attempted to take the Garrison back by themselves.


Ratfolk Crafter 6 (HP 63)

Tink delays


Human Paladin 3

THat looks like a good morning star, not of the special material to hurt demons properly though

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Good to smash obstructions and constructs though. You should take it Don.

Looking over the party Azrael offers Some of you are hurt. I can help with closing your wounds.

Channel Positive Energy: 2d6 ⇒ (6, 3) = 9


Human Paladin 3

If there are no objections, I will. Although perhaps Steelgate could use it since I do not believe he has a magical weapon


Ratfolk Crafter 6 (HP 63)

Tink detects magic
"It is magical besides just being a special material."


Other than the Morning Star and the Bodies of the Crusaders this room offers up nothing else.

Through the north door in the previous room:

This room leads to a small hallway, there is a door to the left which is a solid wooden door and a door to the north which is also a solid wooden door.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

We should take these bodies back when we leave. Azrael will move them to be ready for when the group departs.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Tink would you fix my weapon please? Those damned creatures damaged it." Lynn asks the wizard.

Glaive: 14/20HP
Lynn: 51/55HP


I don't think it did enough dmg to by pass the hardness, it did 10 dmg and your wpn has hardness 10 which is like DR. If it rolled a 4 on the D4+7 it could have done 1 point of dmg. Kinda silly really in the end to me, They should have a bonus to dmg die as well as the +5 str bonus


Ratfolk Crafter 6 (HP 63)

The bodies of the crusaders are magical?


Human Paladin 3

Let us try the left door


Negative, just the mace, everything else is bits and peice, including all the crusaders gear


Ratfolk Crafter 6 (HP 63)

So there are magical bits and pieces? I assume broken items the demons destroyed?

"I can, but it will take me one fourth an hour before I am able." Tink says, waiting for a response from Lynn.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I'd rather wait, than have my weapon break in half while fighting a demon." Lynn replies.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

"Thank you for the healing Azrael." Iko says with a short bow.

"You are not as... hardened as some of the others who I travel with. It is... refreshing. My thanks."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Of whom are you talking?" Lynn asks Iko with an amused smile.


There are trace amounts of magical energy on the crusaders destroyed gear, there would be enough for Tink to use to repair Lynn's glaive.

Lets say they did some damage but there is enough stuff if Tink spends 10 minutes here un interrupted he could fix things.

The Door to the east is locked tight

To open:
Disable Device DC 30 or break DC 25)

The Door to the north is not locked.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"We should check the other passage too." Lynn states, nodding to the west.
left of P2


Human Paladin 3

I can wait for Tink to work, we must not split up.

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