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DM Raltus Demon Slaying

Game Master Raltus

Book 1 Maps l Gear Spread sheet l Hand outs


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Ratfolk Crafter 5 (HP 46)

Tink has similar.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Don is the man with no name.

*Dodedado BWABWABWA!*


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

I'm going on vacation starting tomorrow for two weeks. And I don't know if I have internet at the place. So if it comes to the worst you won't hear from me until 30th of July.

If I have some internet, or can organize some mobile replacement, I will post as usual.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Yo


I will post today


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Just a quick note. My main computer seems to have crashed and I am on my old computer that I hooked up. Dunno what happened but I will still try to post and see what happened


No worries, Tink you need to level up to 3rd


Ratfolk Crafter 5 (HP 46)

Tink is lvl 3, I just haven't changed the face of the profile, the detailed sheet should be right.
I am working like mad lately so I will try get to it soon


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

@Don
You rolled 1d2.
You've got still 10 minutes to change that to 1d20. That would improve your chances to hit gratly.

@DM Raltus
You didn't tell the gory details of Lynn impaling the cultist. Did I hit him?


He had 3 hit points left, so yes you hit him.


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

@Iko
Ninja'd

Offered the coin first :D


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Wait, whatnow? :O


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

My post shows first in line even though it was the same minute. And I flipped him a coin and asked if he'd switch sides.


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Oh haha, I missed that!


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

I'm not sure yet if Lynn likes or despises you. She is the one following the Goddes of Redemption and you are the one offering it generously making her look bad in comparison. ;)


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

That's okay. A little party friction can make for some fun roleplaying. Also Iko is just very very chill that way. ;)


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10
Tink_ wrote:

unfortunately that doesn't work.

Because it happens before the event, you are trying to trip someone lying on the dloor. Doesn't work.

As I wrote. Make an AoO stabbing him in the eye and once the Orc stands and has done whatever he wanted to, it is Iko's turn again so he can lay him low.


Ratfolk Crafter 5 (HP 46)

That is with flurry of blows which is a full round action.
You get an additional attack at full BAB. If you spend a Ki point you get ANOTHER

At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack.


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

Not that complicated. It is simply Iko's turn in initiative after the Orc did his.


Ratfolk Crafter 5 (HP 46)

I was responding to Ikko's question in gameplay


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Ah, okay cool. Thanks Tink :)


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

I checked and looks like there's Flurry of Blows, which I can do as a full round action to get an extra attack normally, which means I get two attacks and then I can spend a point of Ki to get another extra attack pushing my attack up to three attacks. But obviously only if I have Ki points for it. That's what Herolab's telling me.


Ratfolk Crafter 5 (HP 46)

Also what my post upthread says


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Oops, didn't understand it then. I'm the worst :)


what do you plan to do with the archer?


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

The archer? You mean the NPC we are escorting? I guess we'll ask her after we heal her up what she wants.


No not Aniva, she is a main NPC, the archer that Lynn paid off to work for you guys.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Give him a new red uniform! He is part of elite guard


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

He can shoot the next flying demons we meet out of the air.
Not sure. Maybe we can hand him over to some group once we find the remaining good guys of town.


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Yeah. We've paid for his services to help us through the city. Once he's done he's free to leave I guess. Could become an important npc too?


Totally up to you guys, I was just reading a few Blogs and old Dragon magazines last night so I was thinking about Cohorts and paid help


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

Paid help sucks. They are tremendously expensive. At least if they're good. And we're far from level 7 to take the leadership feat.

Also most of the time these guys are only useful if you can store them in a bag of holding. Because they get forgotten all the time.

I thought once we find the good guys maybe they have some use for a guy that will fight evil for some coin or shelter and a meal or whatever. Or Iko opens a travelling class of the redeemed :D


This is all about redemption, not that you redeemed him you just paid him.


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

I might help him redeem himself, or whup his a$$. :)


The orc had

Ransuer

Spell Craft DC 20:

Potion of Invis
Potion of CLW

Wand DC 16 Spell craft:

Wand of Magic Missle CL 3rd 11 charges


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

Challenging the leadership of the club. Hehe.

When are we in for another level up?


Right now acutally, I was reading it and you should be 4th going in to the Gray Garrison, which is really 2 explorations away. you get 5th at the middle/end of the Gray Garrison and then you get Catapulted to 6th and Mythic at the end of the book.


Ratfolk Crafter 5 (HP 46)

So are we 4th now?

I will try get more posts in. Work is kicking my ass more than I expected.


Yes you can have 4th, it is all good man. You guys can spend the night here rest and sell some things.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Will level when able.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Lvl 4

HP 10+2+1=+13
Bab+1
Fort +1
Bonus Feat: Precise Shot(No penalty firing into melee)
Main skills; Perception,Climb,Swim +1
Secondary Skills all +1
Combat Stamina +1


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

I have a question. Right now I carry around a cold iron glaive and a mwk glaive (which leads to that silly overequipped adventurer look btw.) What I would like is a mwk cold iron glaive. There isn't by chance an Occultist around here that can cast masterwork transformation on my cold iron glaive using the mwk glaive as material component? It's fun to imagine the two weapons more or less magically merged into one.

When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with both significant meaning and a value greater than or equal to the spell’s component cost.


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

Lvl 4
HP+11
bab+1
fort+will+1
perc+3
craft(paint)+2 BG-Skills
+2 2nd lvl Spells per day
Channel 1d6
Sacred weapon +1 enchantment 4rounds/day

And STR +1

Also I grabbed the Composite Longbow with Str+2 from the loot list.
(From our fight between the houses. It looks like that stuff didn't make it on the spreadsheet yet. The mwk longbow is then available again)


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Oh, +1 Dex for Don


Male half-elf unchained monk 5; HP 59/60; Init +3; low-light vision; AC 17, touch 16, flat-footed 14; Fort +5, Ref +7, Will +3; +2 vs. enchantments; Perception +12

Hey guys. Might have to carry on without me for a few days. Laptop with my Herolab files done crashed so trying to get it fixed the weekend. Also backlog of work this weekend to deal with. Sorry.


M Human Fighter 5 HP 40/65,Init+7,F6R4W3(6 Fear),Per+7,AC18T13FF15

Oh no!


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

Oh, no! All this bloodshed, with no one around holding us back ;)

I hope you can recover that.


That is Fine Iko, I learned the hard way about having my desktop die and all my Hero Lab files going bye bye. I back it all up to my Gdrive now.

Lynn Any wizard or cleric can cast the spell as well, You should be able to get it done but you may have to wait for a day or so for them to pray for the spell. I was thinking the same thing about the two items merging into one item.


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

But with 'normal' arcane casters it is:

The material component for the spell is magical reagents worth the cost difference between a normal item and the equivalent masterwork item (typically 300 gp for a weapon, 150 gp for armor, or 50 gp for a tool).

Which means I'd have to pay 300gold for material components.
With an Occultist he could simply use the glaive which is worth 308gp as the material component. First it is cooler. Second, I only get 154 gold when selling the mwk glaive ;)


Aasimar Warpriest (5) - HP 55, AC 18/12/16, FRW 6/3/7, Ini +4, Perc. +10

As for Aniva. What spell would you say is going to fix that? As pathfinder seems to have no rules for broken bones.

Well, there is regeneration that tells about broken bones (and severed limbs) but that is a lvl 7 cleric spell.

That seems a bit unrealistic if the 9th level cleric tells you: Dead a week, no problem, I'll fix that in a minute, but broken leg? Sorry guys that's above my abilities.

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