DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

And now for something completely different.

DM Raltus wrote:

"... Who will take command of the army?"

Now you can invite any of the NPCs from the first book to come as well if you want, Irabeth, Aniva, Horgus and Aravashnial.

I was thinking about discussing this hre before, but decided this is boring. If you're opposed to Lynn taking command, then please oppose that in game.

As for who to take along - Arashnival is a wizard, right? What level? As tink is not doing battle it might be helpful to take him along. Besides that I'd thing everyone else would cut into someones role.

Locks are covered by Azrael. If Don changes to extreme crossbowing it might be also helpful to take Irabeth as meatshield along. But that would step on Steelgates toes I guess.


Can I just check the maths?

If I only succeed at the first check our base is 1000gp a day, Tink doubles that to 2k because of crafting mastery, and then Blue doubles again to 4k?

If I crit succeed at the craft check I get a base of 2k, which doubles through crafting mastery to 4k, which blue doubles to 8k

Am I understanding you correctly? This would make sense to me, I understand blue gets all your feats and Craft skills and I know this is a magical world I just want you to explain how he helps. It will make no difference over all I just want to see what you picture in your head.

@ Lynn Aravashnial is 6th level no Mystic Open the tab to see his stats

Aravashnail fluff:

Aravashnial: Aravashnial only agrees to accompany the
PCs if his blindness is cured—fortunately, if the PCs ask
Queen Galfrey, she arranges for a scroll of regeneration that
can be used to restore the elven wizard’s sight. In this
case, Aravashnial is so grateful to regain his sight that he
falls into the role of supporting the PCs and the Knights
of Kenabres with great zeal—his advice on how to handle
enemy spellcasters grants the army Spellbreaker as a
bonus tactic, increasing the army’s DV by 4 against armies
with the spellcasting ability.


Irabeth's Army Bonus:

Irabeth Tirabade: Irabeth only accompanies the PCs if
her wife Anevia does as well. If she travels with the PCs, she
fights alongside her wife. She can command the army—if
she does so, she grants the Bloodied but Unbroken boon to
the army (Ultimate Campaign 240).

Aniva's Contribution:

Anevia Tirabade: Anevia only accompanies the PCs if
Irabeth does as well. If she travels with the PCs, she fights
alongside her wife. She scouts a short distance ahead of the
army, and before any battle begins, she gives reports that
allows the PCs’ army to always gain battlefield advantage,
increasing its OM and DC by 2.

Horgus' help:

Horgus Gwerm: Horgus has little to add to the tactics of
battle, but many of his resources have survived Kenabres’s
fall intact. If he accompanies the party, his support reduces
the army’s Consumption score by 2.


I also put the Army stats in the Campaign info tab


Ratfolk Crafter 6 (HP 63)

"Blue, please get me the blue thread." Tink says across the workshop.
The bird sitting in the rafters glides down to the rack and carries the spool to Tink, depositing it in his hand before flying back up to the rafters."Thread this for me will you?" Tink asks holding up a needle.

Blue dilligently performs the tasks Tink asks of him, helping out by providing items and assisting with holding things in place.


That is fair, I can just see him trying to bring you a hammer. Mind you there are spells to augment you familiar so that could work out in your benefit as well.


Ratfolk Crafter 6 (HP 63)

Ant haul would help

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Is there any follow up with the alchemist? I think there are provisions in this AP to convert people?


Human Paladin 3

Tink might want to look at Ebberon, there is a kind of little crafting golem that can help.


Ratfolk Crafter 6 (HP 63)

Homunculus?
Or can you link?


@ Azrael, if you want to talk to him or the Witch from before (For Lynn) I am good with that. Just make a move in game.


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Human Paladin 3

Dedicated Wright


Ratfolk Crafter 6 (HP 63)

You really should not have shown me those. That means I can have like 6 of those all working on different items using all of my bonuses

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
DM Raltus wrote:
@ Azrael, if you want to talk to him or the Witch from before (For Lynn) I am good with that. Just make a move in game.

I did.

Azrael* wrote:
Azrael helps with the bodies as reverently as the task can be done. When that is complete he takes charge of his prisoner, removing the gag but keeping his hands bound loosely. He treats the tiefling as well as he can under the circumstances. We must talk of your loyalties and your future. he says as the group walks back.


I missed that sorry, now that we are back you can as well.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

What happened to our enemy archer? Did he have a name? I can't remember. The one we took with us.


He did not, he is still hanging out at Defender's heart, you can talk to him as well if you wish.

Sorry Took the weekend off


Human Paladin 3

Mythic artifacts for everyone! Mewwwwy Christmas!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

You announced there would be a gift from a deity depending on our actions in the Gray Garrison. That would be a nice Xmas gift now :D


Devotion Point Awards
Iomedae takes note of the PCs as they work their way through
the Gray Garrison. Ancient laws and edicts beyond mortal
comprehension prevent her, or any of the deities, from taking
a direct hand in mortal affairs, even when those affairs are
being threatened by a demigod like Deskari, but neither will
the Inheritor sit idly by without providing a small boon to
those PCs who took time out to honor her fallen garrison.
After the wardstone is destroyed, the next time the PCs
rest, they have a singular, shared dream in which a scarred
but beautiful woman dressed in plate armor visits them
and thanks them for their kindness and service before
apologizing for the fact that she cannot help them in the
future. Yet she can grant them a token of her gratitude, and
kisses each dreaming PC on the brow.
When the PCs waken, their Devotion Points are gone—
in their place they gain additional rewards, depending
on how many points they accumulated overall. Note that
these rewards are cumulative; earning 10 or more points
grants all four of the following permanent boons.
1–4 Devotion Points: Each PC gains a permanent +2
bonus to a skill of her choice.
5–7 Devotion Points: Each PC gains 5 permanent hit points.
8–9 Devotion Points: Each PC gains a bonus feat of
his choice (the PC must qualify as normal for the feat’s
prerequisites).
10 or more Devotion Points: Each PC gains a +2 increase
to an ability score of her choice.

Give yourself the 10 points ability. You did everything that was asked of you.


Ratfolk Crafter 6 (HP 63)

Do we gain all the lesser stuff as well?


Yes, so +2 to two different skills (that is a lot of toos)
5 extra HP
1 Bonus Feat (SteelGate gets one as well, We should vote if Tink is not allowed to use it for crafting :))


Ratfolk Crafter 6 (HP 63)

I will let you pick what Tink spends it on
Also +2 to 2 skills?


Sorry I miss read the first one, so it is +2 to a skill, +2 to a stat not +2 to two different stats.

You can pick the feat for Tink I was just bugging you, craft away my friend because really I don't feel that the AP does a good job or any do for giving out non normal weapons.


Human Paladin 3

Will adjust when able

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Wow. Merry Christmas to me. :) Those are some nice bonuses and are quite welcome to my feat starved archer build. :)


Ratfolk Crafter 6 (HP 63)

So SteelGate gets an extra feat. Does he get the extra hp and stuff too or just the feat?

I just want to make sure I don't give him stuff I'm not supposed to


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Oh my.

And definitely crafting. He needs something to cut the costs ;)


SteelGate can have it all as well.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I am gonna take +2 to my perception skill as that will help find traps for the group. The stat bump has to go to Dexterity for Azrael as that helps his AC, to hit bonus, and a number of important skills. For the feat I am considering.

Clustered Shot is nice but if I smite I bypass DR anyway.
Many Shot adds another arrow's damage when I full attack. Seems good.
Ranged Disarm and Ranged Trip sound fun but require a full round action.
Weapon Focuses is good as its a +1 to hit all the time and its required for other feats like Snap Shot.

I think I'll go weapon focus. It will help me hit more often which I think is most important. And I do want Snap Shot down the road. Thoughts?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Attr: Str +2
Feat: Improved Weapon of the Chosen
Skills: +2 Perception, +2 Swim

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

only one skill bump Lynn.


Ratfolk Crafter 6 (HP 63)

Weapon focus is always good.

Tink: feat Skill Focus Spellcraft.
+2 INT
+2 spellcraft

SteelGate:
Feat Weapon Focus Slam
+2 STR
+2 perception


Snap shot is cool especially if you don't take Weapon Finesse to counter balance your lower Strength score. You should be able to by pass most DR with your smites and such.

Weapon focus if you feel your are missing, Rapid shot imposes a -2 which this almost counters.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

You may be confusing Snap Shot (which allows you to take AOOs with your bow that don't provoke) with Point Blank Master (which makes your bow shots never provoke AOOs). Point Blank Master requires Weapon Specialization (fighter 4 only) or the Ranger's bow combat style. I don't think there is a path to ever get that feat as a strait pally.


I meant snap shot so you can do an AoO since if you were wielding a melee weapon your to hit bonus would be lower.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
Azrael* wrote:
only one skill bump Lynn.

I got selective reading. I only saw the post where GM wrote it in a more generous way and not the other ones correcting that ;)


Yes I have selective reading as well and reddit wrong as well.

see what I did up there? haha


Some testing of the Mass combat rules

I have thread where I test things, the bottom 3 posts are done for the army vs the first army. I can do the rolls and such for the Mass combat behind spoilers if you don't want to roll them.


Human Paladin 3

Will take Power Attack so I can switch hit. I get loads of Fighter feats so can hold back a little on the ranged feats.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael grants everyone Precise Shot for free buy I see you already have it Don. If you do not need it for another feat as a prereq perhaps you could train out of it in the future.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

I took:

+2 Acrobatics
+2 Dexerity
Extra Ki feat.

Simples :)


Are there other of the NPCs from the first book you want to take? This will be a bit of a siege after all.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'll go after all of them. I just didn't want to post them all in a row.


You can do it in spoilers if you wish.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'll do once the scene with the three guys leading the army is over. Before we depart I'll ask Irabeth what her part in this will be.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

If you need a face to help let me know.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

So far the resistance aginst joining the god cause wan't too big. But if someone needs persuasion I'll call you.


Human Paladin 3

Bandolier of loading:

This item can automatically load any bolts placed into it into a repeating crossbow. The weapon must still be cranked manually and once the bandolier is out of bolts you must either load in a cartridge or place another Bandolier of loading in the weapon (This is a full round action and Rapid reload cannot lower this time).

Slight conjuration and Transmutation. CL 5th, 2500 gp

Will be buying this, Raltus created it in this thread. Well first we need to sell any loot we got. Time for shopping


Ratfolk Crafter 6 (HP 63)

You were going to tabulate the loot weren't you?

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