GM Raltus' Demon Hunting

Game Master Raltus

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Roc animal companions are flavored as very young bird, they start medium and go large at 7th - never get to gargutuan.

If its a problem I'll take something else - as you said I can always refluff it as a nice big butterfly :)

RPG Superstar 2012 Top 32

I joined a WotR game a couple years ago and never made it to the end of book one... I'd love to try again, although I'm not sure I'll have time to put together an application before the deadline... I have a major project due on the 4th; if I can get something done after that I will. Off the top of my head: I like the idea of a Virtuous Bravo (paladin) of Shelyn headed for the Devoted Muse prestige class, or an Oath of Vengeance Paladin of Ragathiel with VMC Barbarian... of course, it looks like there's a shortage of full-casters right now... I have an idea for a wizard/inquisitor of Qi Zhong or Nethys that would be headed for mystic theurge, which could be pretty fun...

We'll see how things look on the 5th.


Regena would best fit in the Marshal path despite taking the Exposed to Awfulness trait.


Here's my character submission, Lisla Cerridian

Crunch:
Lisla Cerridian
NG Female Human Magus 1
Abilities
STR 14 DEX 16 CON 14 INT 16 WIS 10 CHA 10

DEFENSE
AC 17, touch 13, flat-footed 14
CMD 15 FCMD 12
Hit Points 10
Fortitude 2
Reflex 5
Will 1

OFFENSE
Speed 30 ft
Melee 2
CMB 2
RANGED 3
INIT 7

Traits
Riftwarden Orphan
Bladed Magic

Feats
Improved Initiative
Spell Penetration

Gear
GP 5
Longsword
Chain shirt

Background:
Lisla was raised by her aunt and uncle, her godparents really (a sickly dwarf and a crusader missing her left arm and leg), and grew up on their stories. From her uncle she hear stories of what the land was like before the Worldwound, and from her aunt she heard stories of the grueling wartime exhaustion of the Fourth Crusade. And from both of them she heard tales of her parents, Riftwardens fighting against the demons of the Worldwound.

No one knows of her parents fate however, disappearing a month after her own birth. Lisla does not dare hope that they are alive, knowing that the Worldwound and the demons who inhabited it take all without mercy. But she knows, in her heart, that whoever is responsible for her parents disappearance is still alive, and that they're destined to meet one day.

Growing up on stories of righteous crusaders and her are Riftwarden parents left her confused for most of her childhood, unsure of what she wanted to be growing up. Lisla wanted to go in and lead charges against the demons and fight for righteousness in the crusades, but she could feel arcane power coursing through her veins and had heard tales of what her parents had done before their disappearance. As she grew out of her youth she decided to use both, wield a sword in one hand and magic in the other and started experimenting with such forms of combat. The results of many of these experiments can still be seen on her hands, but she kept practicing and eventually started to strike a balance between the arcane forces that she wielded and the material equipment that she carried with her.

Eventually she caught the attention of a bard who had spent much of his life fighting for the crusade.

Valentene was inspiring, smart and strong, he was everything Lisla needed in a mentor and more. She learn fencing, academic pursuits, appreciation for art and literature. But perhaps the most important thing she learned from Valentene was philosophy, particularly Valentene's philosophy.

Valentene Understood that the life of the common crusader was often too short and believe that the efforts of romantic pursuits and the preservation of one's chasity for the sake of marriage was often a waste of time. So he often held many romantic relationships at one time. This given him in the reputation of being lecherous, however Lisla understood the deeper meaning of what Valentene said. It is not to pursue romance for the sake of carnal desire, but rather to give love openly and freely with little concern for ideals such as marriage and preservation. Understanding that this would often lead it to heartbreak in a place such as the Worldwound.

Lisla never found out what happened to him, as he just disappeared one day and never showed up again. However she took his lessons to heart and never forgot the old bard.


I had never seen the thing about Roc companions, you can use those stats to make one, it is odd that I didn't see that on hero Lab but I just looked under race and not under animal companions.

Kobolum has been added to my master list, i will review tonight.


In hindsight I I made the backstory a bit too long. I just got kind of carried away with it.


Well, here we are. theasl's submission here. Name was already taken so I added a period before it, if anyone wonders. Planning to go Hierophant.


CaptainFord's submission here! I took the 20 point buy and the Touched by Divinity trait, even though I plan on going into the Archmage path. Got the rough layout finished, might polish it a little here and there, but the general set up is finished!


On the other hand, I just read all of Harry Potter, and I'm going to make a wizard.


Building an Oracle of Life built for this campaign application... always wanted to play in the WotR campaign. Let me know if anything is out of order or needs to be changed:

Lisandra Elsinore, Female Aasimar (Idylkin) Oracle of Life

Campaign Trait: Touched by Divinity
Role: Healer

Going with the 20 point buy, since the maximum hit points each level would be very useful to an Oracle of Life.

Personality:
Lisandra has an infectious and magnetic personality, though privately she is somewhat more introspective. Most people she encounters would quickly describe her as bright, buoyant and rarely without a smile or kind word for the people of Kenabres. She is optimistic, and given to enjoying life and all it has to offer, almost in defiance to the tyranny and misery the Demon hordes would like to impose on the people of Golarion. Though she is more open and accepting of other races than her siblings, she sometimes has to fight off leering suspicions when around Tieflings or others with clearly some demonic heritage.

Keirsey Temperament Sorter: INFP

Appearance:
Lisandra is of moderate height and slender build, though she is nevertheless very athletic and more formidable than she appears. While signs of her celestial heritage include fine shoulder length silver hair, and dark crimson red eyes, she otherwise appears as a lovely and graceful human girl in her early twenties.

She typically wears her hair up in a ponytail, mostly to keep it from her eyes when she is working. Whilst adventuring, she opts for rugged clothing, including thigh high boots of soft dark red leather, form fitting breeches of light grey, and a white studded leather jacket with red accents.

Reference Image

Background:
Lisandra was born to Arryn and Valerie Elsinore in the city of Kenabres sometime during the 4th Crusader; she is the youngest of three children, with two older brothers named Edgar and Wilem. The Elsinore clan is a widely known for being devout, almost fanatical followers of Sarenrae and members of the Eagle's Watch faction. The family grew to prominence during the 3rd Crusade, as Lisandra's Grandfather Garet Elsinore famously led a series of inquisitions that resulted in the execution of many suspected witches and agent provocateurs. Though Garet was steadfast in the righteousness of his deeds, some scholars debate whether the inquisitions were moral or effective. Tragically, or fortunately depending on a person's point of view, Garet himself was betrayed by forces within the Mendevian crusades, and was assassinated when Lisandra's father Arryn was still a young boy. Though Arryn remained a devout disciple of Sarenrae, being raised by his mother allowed for a more balanced outlook than that of his father, an outlook that led him to switch allegiance to the Everbright Crusaders.

Arryn himself had become a renown hero of the crusades, having led several successful campaigns into the Worldwound, though the crusades themselves were a failure. During one such raid, he rescued Valerie Warden, a woman of untold serenity whom appeared to be of celestial descent. They fell in love, and were married with children in short order. Arryn settled into a more relaxed and happy way of life, though he trained his children for their eventual service to Sarenrae. As such, Lisandra received combat training alongside her older brothers from a young age. Though she was physically smaller than her brothers, she kept pace with them and showed some martial ability in spite of the fact she detested violence. Ultimately, Lisandra showed a far more promising talent for channeling the divine and healing as she entered late adolescence, her very physical being seemingly brimming with positive energy. Her true gift for healing had clearly descended from her mother, who recognized that her child was manifesting great celestial powers. Sadly, her gift for healing appeared to come at a cost, as she gradually grew deaf as her healing power manifested ever more strongly. Though her deafness was cause for grief amongst her family, Lisandra herself viewed it as no more than a sacrifice for the power she had been blessed with. From the age of eighteen on, Lisandra trained to harness her natural talents, and in time became a sought after healer and medic in Kenabres.

Presently, Lisandra lives a peaceful and relatively happy life in Kenabres, rendering medical and divine healing services at various temples and hospitals within the city. Though not officially associated with the Church of Sarenrae, she is a devout follower of the Dawnflower, and regularly worships in her many temples.

RP Writing Sample:
The infirmary doors flew open with a sudden bang, soldiers pouring in with wounded comrades slung over their shoulders, or carried on makeshift gurneys. The band of knights carried the banner of some knightly order or another, but it was tattered and blood stained; if they were fresh recruits, they were blooded and fresh no more.

Amidst the chaos, a lovely silver haired girl glided about, triaging all wounded in a methodical but not unkindly manner. She spoke quietly, though confidently as she directed an older caretaker who was following her around with a clipboard "Put this young man over there, and move this stretcher to the corner, I’ll tend to him in a moment." Before moving onto the next casualty, the young medic paused and stopped the stretcher she had just sent away to talk to a clearly frightened young man "Listen, everything will be fine, okay? We’ll take good care of you here." Her bedside manner was impeccable; the boy’s fate was uncertain, but he seemed to relax at her soothing voice and assured demeanor.

Suddenly, a hulking ulfen man in fullplate armor thundered into the infirmary. While every other caretaker in the facility immediately took notice of his entrance, the silver haired girl didn’t so much as move a muscle, her attention solely focused on the young boy in her care. As the ulfen man barked orders at various soldiers in his native tongue, it was clear to all and sundry that he was in charge. Suddenly, one of the soldiers pointed out the silver haired girl to the commanding officer, and he nodded as he barrelled towards her. He was a giant of man, nearly a foot taller than she was, yet the girl seemed oblivious to his intimidating presence. He appeared impatient, agitated and above all… angry "You there, girl, you’re in charge here? Your name?" The second question was evidently a command more than a query. Again, she paid him no attention, which only seemed to agitate him more. "Listen here now princess, I asked you a question!" The girl continued to pay him no mind, much to the horror of the soldiers in his unit; they feared him, and worried how he might respond to such impertinence. The commander’s face twisted into a horrible scowl, and he yelled as he grabbed at her shoulder and yanked her around to face him "Damn you! Answer me!"

To the commander’s surprise, the silver haired girl appeared frightened and shocked by his sudden action, seeming very much surprised to see the hulking ulfen commander. Recoiling back, she shook her head as the older woman with the clipboard stepped between them. To her credit, the old crone had the steely sense to put the commander in his place, obviously having dealt with such men in her time "Commander, that's enough! You’re obviously new to Kenabres, because if you were from around here, you’d know that this dear girl is deaf!" Immediately, the commander grew red faced and embarrassed by this revelation, and backed down enough to allow the old nurse to continue "Her name is Lisandra."

Turning around to the silver haired, the nurse made several gestures that were clearly sign language. Nodding understandingly, Lisandra appeared herself again, certain and no longer frightened as she faced commander "How can I help you commander?" She was cool and diplomatic under pressure, and clearly had plenty experience dealing with military types. The commander had obviously suffered a defeat, or at the very least a setback out in the Worldwound. Appearing somewhat mollified by her response, he relaxed slightly and gave a quick report to her "Our battalion was ambushed by vulture demons, cut us to shreds."

Lisandra studied his lips as he spoke, and softly interjected when she felt it necessary to impress upon the commander before letting him continued "Vrock. Frightening demons; their spores will grow into vines that can strangle a full-grown man. We’ll have to purify your soldiers to be safe." The ulfen man appeared annoyed at having been interrupted, but his expression changed quickly when he realized the gravity of the situation "Yes of course, spores. Yes, so we purify them then? Anyway, this is just the first wave of injured I’m afraid, you can expect dozens more." Looking over towards his men, he stroked his beard and appeared pensive and distracted "Can you handle his many?"

Lisandra smiled, and placed a hand gently on his arm to regain his attention "We can commander. Healing the injured is my gift from the Dawnflower, and it’s what we do here; your men will live to fight another day." Something about this girl's confidence put the commander at ease, and he smiled at her, probably the first time he had smiled in weeks.

Seemingly, it was she who was in charge now; she smiled assuredly while pointing towards the wall before quietly adding "Now commander, go sit over on that bench. Your injuries are minor, so you’ll just have to wait."


Dotting interest fr an Aasimar Inquisitor


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Here's the entry from ♣♠Magic♦♥, a young wizard with wand in hand and ready to take on the world(wound)!

Planning to take the Archmage mythic route, complete with built-in Tragic Backstory™ and Dead Parents Angst®.

He's the classic Magical Muli-tool with some combat tricks and other spells I've found useful in the past. He's also got a fairly reliable damage dealer from Splinter Spear in the Wood elemental school, and some focus on making sure that hits accurate and well.

I'm excited about the character, and I hope I get to play him. I've never played an adventure path before, so I'm hoping they have more direction and staying power than Homebrew games have so far.


Currently UPdated submitted List

Melee
Khaz Cloudbreaker - Paladin - Child of the Crusade
Godwyn Clearwater - Paladin - Child of the Crusades
Lysander The Sword - Magus - Riftwarden Orphan
Lisla Cerridian - Magus

Divine
Reulin Drelge - Crusader Cleric - Touched By Divinity
Lorena - Oracle
Lisandra Elsinore- Life Oracle - Touched by Divinity

Skills
Regena Reneta - Inquisitor - Exposed to Awfulness
Reyr Sundark - Ranger - Stolen Fury
Terry - Rogue - Chance Encounter

Arcane
Reuleaux - Wizard - Riftwarden Orphan
Colr R Warwick - Wizard - Touched by Divinity
Carson Whitaker - Wizard


Hi, please accept my submission of Godwin Solace, Archon Blooded Aasimar Warpriest of Iomedae. The character has an alias since he was in a game that lasted a decent amount before it petered out (the stats in the alias aren't reset to this campaign). Here are the 20 point buy starting stats going with the max HP per level option. Going for Champion Mythic with the Stolen Fury Campaign Trait.

I quite like him. He's very much a not smart front liner but with some diplomatic flair. The fluff is a little more than your max but it was already written so I kept it in :).

Male Archon Blooded Aasimar Warpriest of Iomedae:

NG medium humanoid
Init +4 (0 dex + 4 feat)
Perception + 2 (2 wis)
STR 17
DEX 11
CON 14
INT 10
WIS 14
CHA 12

DEFENSE:

AC 15 (10 + 5 armor )
T 10 (15 - 5 armor)
FF 15 (15 - 0 )
hp 11( 8 + 2 (con) + 1 (class bonus))
Fort 4 (2 base + 2 con)
Ref 0
Will 4 (2 base + 2 wis)
CMD 12 (10 + 2 Str)

OFFENSE:

Speed 20 ft
Melee Longsword 4 (3 str + 1 weapon focus) (1d8+4/18-20/x2)
Space 5 Reach 5
BAB 0
CMB 3 (3 STR)

TRAITS:

Stolen Fury: +2 trait bonus on all combat maneuver checks against demons
Associated Mythic Path: Champion

Good Influence: You gain a +1 trait bonus on Diplomacy checks when attempting to persuade a nongood creature to make a decision that benefits the cause of good, and when persuading a nonlawful creature to make a decision in line with the laws of the region.
These bonuses stack if you attempt to persuade a nongood, nonlawful creature to take a lawful good action.

FEATS:

Weapon Focus Longsword
Improved Initiative

SKILLS:

The warpriest’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).

Adventuring:
Ranked
Diplomacy 5 = 1 Rank + 1 (Cha) + 3 (Class)
Kn:Religion 4 = 1 Rank + 0 (Int) + 3 (Class)

Unranked:
acrobatic 0
bluff 1 (Cha)
climb 3 (Str)
Disguise 1 (Cha)
Escape 0
Fly 0
Int* 1 (Cha)
Kn:Planes +2 (racial)
Perception 2 (Wis)
Ride 0
Sense Motive 2 (Wis)
Spellcraft +2 (racial)
Stealth 0
Survival 2 (Wis)
Swim 3 (Str)
UMD 0
Total 2

Background
Kn:Geo 1 (Rank)
Kn:His 1 (Rank)
Total 2

GEAR:

Scale Mail, Longsword, Warpriest's kit, weapon cord (Longsword), Potion of Cure Light Wounds
Leftover: 18 gold 9 silver

Special Abilities:

Celestial Crusader: +1 insight bonus to AC and attack against evil outsiders, +2Kn:Planes and Spellcraft to identify evil outsider or evil outsider effects

Incorruptible: Cast Corruption Resistance evil 1/day as a spell like ability

Halo: Can create light centered on her head at will as a spell-like ability. When using halo gain a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.

Aura: Lawful Good

3 Blessings per day

Good: Holy Strike (Minor)
War: War Mind (Minor)

Sacred Weapon

Spells:

Orisions
Detect Magic
Enhanced Diplomacy
Purify Food and Drink

Level 1
Summon Monster 1
Divine Favor

Fluff/Background:
For many in this troubled and demon cursed land dreams are the stuff of nightmares and horrors. They speak of gibbering horrors and demonic screams. Their sleeping hours, they say, are haunted.

The same is true of me. But my dreams are not of my imagination. They are of a horror I was subjected to in my youth.

I grew up in one of the many orphanages of Kenebras. One of the countless orphans created by the ceaseless war against the damned fiends of the abyss that press against the wardstones constantly. It was obvious from the start though that my origin was... other.. than purely human. There is some celestial blood in my veins. This is probably what led to me being snatched from my home when I was young, forced into a horrific ritual, seeking to use me as an angelic sacrifice. By the grace of the good goddess Iomedae the ritual was broken up before it completed. The crusaders of her name rescued me.

But they rescued a polluted being. The memories of that terrible day have haunted me and I have exhibited my fear and disgust as rage against the ones who subjected me to this desecration of all that is good and holy.

Seeing my rage against the demon worshippers and the demon as well as my devotion to The Inheritor whose crusaders saved me I was accepted into the church at its lowest levels. I grew up both strong and devout, catching the attention of both the ecclesiastical and the military leadership of the church and was adopted by both.

Ten years to the day that I first stepped foot in the church I stand ready to do battle with the accursed demon hoardes as a fully adorned warpriest. May Iomedae bless my sword and my armor as I step into battle in her name. The foul designs of the foe has been turned against is. I have learned to resist whatever they did to me and use it in battle against their foul forces. I know as long as I fight them, the dreams will haunt me no more.


Ok, I wasn't sure what to do at first ...my last Wrath submission never really clicked for me. But inspiration has struck. Going Vigilante ...a sort of luchador Steve Rogers, going towards Marshall. Will stat up and flesh out by tomorrow.


I took Riftwarden Orphan, by the way.


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Updated with some additional sorting by Traits:

Melee
Khaz Cloudbreaker - Paladin - Child of the Crusade
Godwyn Clearwater - Paladin - Child of the Crusades
Lysander The Sword - Magus - Riftwarden Orphan
Lisla Cerridian - Magus - Riftwarden Orphan
Godwin Solace - Warpriest - Stolen Fury

Divine
Reulin Drelge - Crusader Cleric - Touched By Divinity
Lorena - Oracle - Touched by Divinity
Lisandra Elsinore- Life Oracle - Touched by Divinity

Skills
Regena Reneta - Inquisitor - Exposed to Awfulness
Reyr Sundark - Ranger - Stolen Fury
Terry - Rogue - Chance Encounter

Arcane
Reuleaux - Wizard - Riftwarden Orphan
Colr R Warwick - Wizard - Touched by Divinity
Carson Whitaker - Wizard - Riftwarden Orphan

Sorted by Traits

Riftwarden Orphan
Reuleaux
Carson Whitker
Lysander the Sword
Lisla Cerridian

Touched by Divinity
Colt Warwick
Reulin Drelge
Lorena
Lisandra Elisnore

Exposed to Awfulness
Regena Reneta

Stolen Fury
Reyr Sundark
Godwin Solace

Chance Encounter
Terry The Rogue

Child of the Crusades
Khaz Cloudbreaker
Godwyn Clearwater


I think you forgot my submission.
Lucien of Arc Royal, a tiefling Arcanist (Brown Fur Transmuter.
Riftwarden Orphan going the Path of the Archmage.

Stats:

[SIZE=+1]Lucian of Arc Royal[/SIZE]
male CG Tiefling Arcanist (Brown Fur Transmuter), Level 1, Init 3, HP 9/9, Speed 30
AC 13, Touch 13, Flat-footed 10, CMD 13, Fort 2, Ref 3, Will 2, CMB 0, Base Attack Bonus 0
Dagger +4 (1d4+2, 19-20/x2)
(+3 Dex)
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 08
Condition None
Craft (Alchemy)+8, Know (Arcana)+8, Know (Nature)+8, Know (Planes)+8,
Know (Religion)+8,Linguistic+8,Percpetion+7,Spellcraft+8,
Traits:
Transmuter of Korada, Seeker, Riftwarden Orphan
Drawback Warded against Nature.
Exploits: Quick Study, Familiar
Role: Lucian is an expert supporter, specialising on transmutation spells to buff his comrades.

Background:

Lucien never knew his parents, being raised by a foster family in Kenebras. According to his family his parents were regular humans, but somehow they were cursed by those forces they fought, the forces they were anathema. Cursed that their future should be the same as they had fought bevor! To say that his live was hard would be a major understatement. But it was not without his hope. His mother Larissa was a devout follower of Korada and she smiled on the tiefling who was following her ways. Lucien is in a way a pacifist, but he understands that to fight the abyss you have to fight. "


That's a pretty versatile cross section of applications, I can already pick a few really well balanced combinations. Looks like you've got plenty to chose from DM Raltus!


While I don't mind the kindler, gentler title of rogue, the infamous drawback keeps it firmly "thief."


Here is the social identity for Digger's submission. The son of a rare Arcadian masked demon-hunger and a Taldan Shieldmaiden, Esteban is a charming known presence around the area, having grown up as part of the Crusades. He does what he can in his social identity, but also takes up his father's mantle, donning the ceremonial mask and uniform of el Cazador de Demonios, la Luz Limpiadora!

He's a face that can hold his own in combat and will be building towards a Marshall build, a luchador Steve Rogers or Bruce Wayne directing his powerful comrades.


I present for your interest Firinn, a very battered and scarred aasimar who has found redemption in Desna. I tried to keep the background to the stated three paragraphs. :)

Crunch:
Firinn
Male Garuda-Blooded Aasimar Totem-Bonded, Divine Hunter 1
CG Medium Outsider (Native)

Init +4 (+4 Dex)
Senses: Perception +7.

DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex)

HP 11/11 [8 + 2 con +1 FCB]

Fort +4 (2 base, +2 Con)
Ref +6(2 base, +4 Dex)
Will +4 (0 base, +3 Wis, +1 trait)

OFFENSE
Longbow +3, d8, x3. P.
Kukri +1, d4+1, 18-20x2. S.

Spd 30 ft.
Space 5 ft.; Reach 5 ft.

SPELLS
Hunter
Lvl 0 (∞/day) – 1, 2, 3, 4
Lvl 1 (1+1/day) – 1, 2,

Base Atk +0 (+0.75 Hunter)
CMB 1 (0 BAB, 1 Str)
CMD 16 (10, 1 BAB, 4 Dex, 1 Str)

STATISTICS
Str 13 (+1)
Dex 18 (+4) (16 base, +2 racial)
Con 14 (+2)
Int 12 (+1)
Wis 16 (3) (14 base, +2 racial)
Cha 10 (0)

FEATS
Point Blank Shot [Level 1]: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

TRAITS
Exposed to Awfulness (Campaign): Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Guardian.
Toxophilite (Racial): You gain a +2 trait bonus on attack rolls made to confirm critical hits with bows.
Indomitable Faith (Faith): You gain a +1 trait bonus on Will saves.
Foul Brand (Drawback): You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks.

SKILLS
Acrobatics +10 (1 rank, +4 Dex, +3 class, +2 racial)
Handle Animal* +4 (1 rank, + 0 Cha, +3 class)
Heal +7 (1 rank, +3 Wis, +3 class)
Knowledge (Geography)* +5 (1 rank, +1 Int, +3 class)
Knowledge (Nature) +5 (1 rank, +1 Int, +3 class)
Knowledge (Religion) +5 (1 rank, +1 Int, +3 class)
Perception +7 (1 rank, +3 Wis, +3 class)
Sense Motive +7 (1 rank, +3 Wis, +3 class)
Stealth +8 (1 rank, +4 Dex, +2 curse)

Total Points: 9 [1x(6 Hunter + 1 Int + 2 background)]
AC penalty is 0

LANGUAGES
Common, Celestial, Sylvan

EQUIPMENT
Longbow (75gp) + 20 arrows (2gp) [3lbs]
Kukri (8gp) [2lbs]
Leather Armor (10gp) [15lbs]
Hunter’s Kit: a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (15gp) [43.5lbs]
10 gold 0 silver 0 copper
Weight Carried: 63.5lbs.

SPECIAL ABILITIES
Darkvision: Aasimar see perfectly in the dark up to 60 feet.
Deathless Spirit: Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.
Skilled: Plumekith have a +2 racial bonus on Acrobatics and Fly checks.
Spell-like Ability: Plumekith gain see invisibility as a spell-like ability.

Alignment: A divine hunter’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. A divine hunter can otherwise be of any alignment.
Class Skills: A divine hunter gains Knowledge (religion) as a class skill, but she does not gain Knowledge (dungeoneering) as a class skill.
Proficiencies: A hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion: At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals available to a druid. This animal is a loyal companion that accompanies the hunter on her adventures. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). The hunter’s effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion’s statistics and abilities. A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier.
If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. While the hunter’s animal companion is dead, any animal she summons with a summon nature’s ally spell remains for 1 minute per level instead of 1 round per level. A hunter cannot have more than one summon nature’s ally spell active in this way at one time. If this ability is used again, any existing summon nature’s ally immediately ends.
The totem-bonded adopts a powerful animal native to the region-often one suited to the cold tundra-selected from the following list: aurochs, badgerB2, bear, big cat, elkB3, giant ravenB6, mastodon, rhinoceros, walrusB4, wolf, or any creature categorized as megafauna. At the GM’s discretion, she can select other animal companions.
In addition, a 7th-level totem-bonded’s animal companion can grow further. If the animal companion’s natural size is Large but it is normally available as a Medium animal companion at 7th level (such as a bear), the totem-bonded can have the companion increase in size. To generate statistics for such a creature, apply the following modifications: Size Large; AC +1 natural armor; Ability Scores Str +4, Dex -2, Con +2. Increase the damage of each of the companion’s natural attacks by one die size.
This ability alters animal companion.

Shared Strength: At 1st level, the connection the totem-bonded has with her animal companion allows them to draw upon one another’s strength. The totem-bonded can activate this ability as a swift action, and she can use it for a number of minutes per day equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The effect ends immediately if the animal companion is ever more than 100 feet away from the totem-bonded.
While the shared strength ability is active, the totem-bonded manifests one aspect of her animal companion drawn from the following list: low-light vision, scent, +1 bonus to natural armor, +10-foot bonus to speed, climb speed 30 feet, swim speed 40 feet, 2 claws (1d4), bite (1d6), gore (1d6), or slam (1d6); the natural attacks are all primary attacks, and the listed damage is for a Medium creature. The totem-bonded can select only a movement speed or natural attack that her animal companion also has, and an aspect cannot cause her speed or size to exceed that of her animal companion with this ability. At 8th level, the totem-bonded manifests two aspects of her animal companion, and she adds the following to her list of available aspects: +20-foot bonus to speed, fly speed 50 feet (average), increased size (as enlarge person), and powerful charge (doubles the damage dice dealt by the granted gore or slam attack). At 15th level, the damage dealt by any natural attacks granted by this ability increases by two die steps.
A totem-bonded’s animal companion also benefits from the shared strength ability, and while it is active, the animal understands the totem-bonded’s known languages and can be pushed to perform an unfamiliar trick as a free action. At 8th level, the animal companion gains a +1 bonus on saving throws and a +2 bonus on checks with each skill in which it has at least 1 rank. At 15th level, the animal companion’s bonuses on saving throws and skill checks increase to +2 and +4 respectively.
This ability replaces the hunter’s animal focus class feature.
Nature Training: A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy: A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Rionnag:

Medium Female Totem Guide Butterfly (Roc)
Init +4;
Senses: Perception +5, Low-light Vision.

HP 10 (12.5 -2 con)
AC 19 (+4 Dex, +5 natural armour)

Fort +2 (3 base, -1 con)
Ref +7 (3 base, +4 dex)
Will +1 (0 base, +1 wis)
Speed 20 ft, 80ft fly.

Melee
Bite +5, 1d6+1, x2, P.
Claws +5/+5, d4+1, x2, S/P.

Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD +16

Feats
- Weapon Finesse (Lvl 1)

Skills
Fly +8 (1 rank, +4 Dex, +3 class skill)
Perception +5 (1 rank, +1 Wis, +3 class)

Tricks: Attack,

SQ: Low-light Vision: A roc can see twice as far as normal in dim light.

Background:
Born in a border village between Mendev and what was once Sarkoris Firinn stood out at an early age. However it was in puberty that he truly became ‘different’. Where most young men sprouted facial hair overnight Firinn grew feathers, a plume of lustrous blue-black feathers that instantly turned village opinion against him and his elderly mother. Firinn worked hard to prove himself and demonstrate that he was not, as many muttered behind their backs, a ‘demon-child’. Unfortunately superstition and distrust ran deep so close to the Worldwound and after an outbreak of disease amongst the villages cattle a lynch mob came and burned down his home, failing to catch Firinn but killing his mother, who was too slow to escape the flames.

Filled with fear and self-loathing Firinn fled, finally making his way to Kenabres. For months he squatted in the City of Crusades, filled with loathing at his own appearance and tearing out his feathers in bloody handfuls whenever they regrew. Soon he met a woman called Lithian, who promised him a relief from his agony and a way to excise the ‘demonic’ parts of himself that he so hated. Slowly Lithian drew him into her cult, dedicated to Zon-Kuthon, Lord of Pain and Firinn embraced their teachings, going to more and more extreme lengths to mortify his flesh and tear the bird from his body. Finally Firinn was offered his ultimate desire – to serve as the host-sacrifice for a kyton summoning ritual, where he would finally shed his imperfect body. However the ritual was flawed and instead of summoning a kyton as planned the cultists managed to summon a Ghaele Azata instead. Surprised by their failiure the cultists were too slow to respond and the Azata destroyed them all except Firinn before departing in a blinding burst of starlight.

Sick to the heart and questioning everything he had believe Firinn fled the city, until he was far out in the bleak wastelands. Falling on his knees he screamed at the stars, cruel and unblinking in the night sky and collapsed. When he woke his body was strangely smooth, all the ritual scars gone except for faint white lines on his skin. Then, above him in the night sky, Firinn saw a great swarm of huge insects dancing and wheeling, lighting up the sky in the joy of their dance. How long he sat there watching them Firinn couldn’t say, but when a beautiful butterfly, the same color as his own feathers, finally detached itself from the swarm and settled beside him Firinn felt a missing piece of himself settle into place. The Song of Spheres forgives you Firinn – rest and be at peace.

Comforted by the message, and his newfound companion, Firinn returned to Kenabres with a song in his heart. I have a second chance, I won’t waste it!


I submit something I've kinda always wanted to do: an Asmodean character for WotR. Because devil worshippers hate demons too, and we all have to live here don't we?

Crunch:
Ronan
Male human warpriest of Asmodeus (divine commander)
LE medium humanoid (human)
Init +1; Perception +2
--------------------
Defense
--------------------
AC 18, touch 11, flatfooted 17
hp 12
Fort +4, Ref +2, Will +4 (+2 vs. demon spells and spell-like abilities)
--------------------
Offense
--------------------
Speed 20'
Melee lance +6 (1d8+4, x3)
heavy mace +5 (1d8+4, x3)
--------------------
Spells
--------------------
CL 1; concentration +3
0 level - guidance, light, read magic
1st level - bless, divine favor
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 13, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Skill Focus (ride), Mounted Combat, Weapon Focus (lance)
Traits exposed to awfulness, asmodean demon hunter, scholar of the great beyond, scarred
Skills Knowledge (planes) +5 (+8 to identify demons), Ride +8, Sense Motive +6
Background Skills Handle Animal +4, Knowledge (history) +5
Languages Common, Infernal
Other Gear scale mail, heavy steel shield, military saddle, animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin, 15 gp
--------------------
Special Abilities
--------------------
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
Heart of the Streets: Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them.

Sacred Weapon: At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.)
Spontaneous Casting: An evil warpriest (or a neutral warpriest of an evil deity) can’t convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with “inflict” in its name.

Background:
Ronan has fond but fleeting memories of the time before his village was destroyed by demons. A warm hug here, a playful game there, the smiling face of someone he thinks might have been his mother. Then it was pain. Then silence. And then his life began.

Ronan's earliest clear memory is of waking up to an old woman wiping his head with a washcloth. She told him what had happened with startling frankness, of the demons that made it through the wardstones and wiped out his entire village. Only he had survived, left for dead, his face and body mutilated and scarred beneath a pile of rubble until unearthed by the soldiers who slew them. Hellknights, she said they were called, an order dedicated to the eradication of disorder. Ronan felt many things on that day. The pain of loss. Gratitude towards his saviors. But most importantly, most prominently, was the bitter, sweeping anger towards all demonkind for destroying his life and his memories. He told the woman this, and the smile he recieved in response was nightmarish and brilliant.

That day he became her apprentice, a devotee of Asmodeus, a soldier, a scholar of demonkind, and an aspirant to the Hellknights. She moved him to Egorian, to study under herself, Hellknight trainers, and clerics of Asmodeus. In all his time under her, he never learned her reasons for any of it, except that she wanted someone to carry on her legacy of demon hunting, something he took to with gusto. Finally, on the eve of his twenty-fifth birthday, the old woman bid him a final order: ride to Mendev, join the legions there, and prepare to do Asmodeus's work and slay every demon he could.


Here's my submission! A gnome Bard, with the prankster archetype and VMC'ed into sorcerer was the celestial bloodline. Future Mythic path: Trickster.

Jox is a reckless optimist and loves performing for an audience, and making them laugh or cheer. But she's not all about the comedy. She's seen the demons first-hand (Chance Encounter trait), and she wants to help protect people from of them like she was protected by that woman with the Desna holy symbol. So, I'm hopeful that the character would still fit in the group dynamic. She may be a prankster, but she's not out to annoy everybody. Only the bad guys. :-)

Hopefully the background isn't too long. I was trying to capture the character.

Background:

Since Jox was a small child, all she ever wanted to do was perform in front of an audience. Her parents were part of a travelling show, with her mother as an acrobat and dancer, and her father telling jokes. “No one,” he’d tell her, “understands humour like us gnomes.” She learned from both of them, and even as a child she joined her mother on the stage. Her mother always told her that she was destined for better, but Jox couldn’t understand the concept of something being better than a loving audience.

Her dreams came crashing down before she could even be considered an adolescent. During a visit to a city near the Worldwound, Jox and her mother were out returning from the market when thieves attacked them. Jox froze, as her mother tried to convince her to run, and she was still standing frozen when her mother was killed. Her father suffered from bleaching not too long after, and Jox was left alone.

Jox blamed herself, and her own fear. From that day, she swore never to give into her fear again. About a year later, on a dare from a human child she had become friends with, she snuck out to see how far she could get past the front line. Her friend had never expected her be brave enough to make it as far as the line, let alone beyond it, but Jox was determined and reckless. In the end, she had to be rescued by a strange woman with a holy symbol of Desna.

Jox still likes nothing better than performing for an audience, but that misadventure taught her both that there was, indeed, something better she could be doing, and that there was always hope. And just maybe, she could make people in the worst situations laugh again.

Stats (also on alias):

Jox
Female gnome bard (prankster) 1/sorcerer* (Pathfinder RPG Advanced Race Guide 35)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 shield, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
--------------------
Offense
--------------------
Speed 20 ft.
Melee longsword +0 (1d6-1/19-20)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, inspire courage +1, mock [DC 14])
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard (Prankster) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, summon monster I
. . 0 (at will)—ghost sound (DC 15), lullaby (DC 14), oath of anonymity, prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 15, Con 12, Int 16, Wis 8, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Run
Traits chance encounter, reckless
Skills Acrobatics +5 (+9 to jump with a running start, +1 to jump), Craft (musical instruments) +3, Diplomacy +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (local) +8, Knowledge (planes) +8, Knowledge (religion) +4, Linguistics +7, Perception +5, Perform (comedy) +8, Perform (dance) +8, Spellcraft +7, Stealth +8, Use Magic Device +8; Racial Modifiers +2 Craft (musical instruments), +2 Perception
Languages Abyssal, Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ bardic knowledge +1, bloodline (celestial), eternal hope[APG], gnome magic
Other Gear studded leather, light steel shield, longsword, belt pouch, Guitar, trail rations (7), waterskin, 5 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.

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Been wanting to actually play this for a while. Started a few times, and it always died. This profile has been around for a while for this campaign.

Note, I am running this myself, so if that bothers you, I'm out of luck. I am capable of divorcing my knowledge from character knowledge (though it makes me much less inclined to suggest actions).


BOth added to my list, Just going to say people are not making this easy


How many are you going to be recruiting DM? And what do you expect the game's posting rate to be?

And yeah this board is just full of amazing players and PCs that's for sure. Don't envy you this task!


Minimum of 6 since the are 6 unique Traits, I realize that is more than the norm but it allows for 2 people who don't fit the standard party mold.

1 a day on Weekdays.
1 a weekend

More if you can.

I am in Ontario Canada, EST so right now it is 1040 AM


A fellow Canuck eh? Nice to hear!


Melee
Khaz Cloudbreaker - Paladin - Child of the Crusade
Godwyn Clearwater - Paladin - Child of the Crusades
Lysander The Sword - Magus - Riftwarden Orphan
Lisla Cerridian - Magus - Riftwarden Orphan
Godwin Solace - Warpriest - Stolen Fury
Esteban Kanaatakonsa - Child of the Crusades
Denis-fighter - Stolen Fury

Divine
Reulin Drelge - Crusader Cleric - Touched By Divinity
Lorena - Oracle - Touched by Divinity
Lisandra Elsinore- Life Oracle - Touched by Divinity

Skills
Regena Reneta - Inquisitor - Exposed to Awfulness
Reyr Sundark - Ranger - Stolen Fury
Terry - Rogue - Chance Encounter
Firinn - Exposed to awfulness
Jox- bard - Chance Encounter

Arcane
Reuleaux - Wizard - Riftwarden Orphan
Colr R Warwick - Wizard - Touched by Divinity
Carson Whitaker - Wizard - Riftwarden Orphan
Lucian of Arc Royal - Rift Ward Orphan


Here is Bastion Grimmore for submission.


Hope it's not too late to dot in! I've really wanted to get into one of these.

I didn't see it in the thread, but are you allowing the variant aasimar and tiefling abilities?

[Edit]Oh, saw it! Yes we can take 1 roll. Hmm... I think I'll stay stock, since the variant ability I really want has like 1% chance of happening.


@ rungok - You have till Sunday at Midnight.


Okay so I got this drummed up. Taking the 25 pt buy so yay, rolling for HPs.

Rahmeen is an aasimar gunslinger and his family would rather have him stay at home and remain their symbol of the Garuda's favor for their hometown. However, Rahmeen wants to help fight for a good cause, and an encounter with a strange woman when he was younger caused him to know just how much a difference a single person can do. He started studying firearms, realized he liked them, and has been training to use them against the demons.

He's actually in a riff with his family, who didn't want him risking his life, much less dealing with messy and dangerous black powder weapons. He stubbornly went ahead with it anyways. He would not yield to their demands, and left the household after a fight turned nearly deadly. He is stubbornly going to Kenabres to save at least one life in the worldwound, so that he can pay forward the kindness that the strange Desnan woman paid him.

If he can save more than just one, he will take the opportunity and go as far as he can.

Rahmeen Taggart:
Rahmeen Taggart
Male garuda-blooded aasimar (plumekith) gunslinger (musket master) 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 9, 50)
LG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +6, Will +4; +2 trait bonus vs. fear, +1 trait bonus vs. charm and compulsion
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee spiked gauntlet +2 (1d4+1)
Ranged musket +5 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (4)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—see invisibility
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 10, Int 12, Wis 18, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits chance encounter, resolve of the rejected, stoic optimism
Skills Acrobatics +8, Craft (firearms) +3, Fly +4, Knowledge (engineering) +5, Knowledge (local) +5, Lore (Demons) +5, Perception +8, Survival +8; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Sylvan
SQ gunsmith, headstrong
Combat Gear black powder reagent; Other Gear chain shirt, musket[UC] with 50 cold iron bullet, spiked gauntlet, backpack, bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], trail rations (5), waterskin, 3 gp, 1 sp, 2 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Headstrong Must attempt to correct things that contradict your alignment, or shaken for 1h
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.

Liberty's Edge

DM Raltus wrote:

The World wound Pours forth Demons of every kind, the Storm King has made and attempt on the Ward Stones once before and our Intel tells us that he will likely do so again but who knows when. We seek knights, Paladins and all those whom would serve in the 5th Crusade heading into the World wound to drive back the Demonic presence, and close the festering wound that has destroyed Sarkoris.

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Please no RP in the thread, ask any questions on the thread unless it is absolutely necessary.

[/bigger]Recruitment is open for 1 week closing on Sunday Jan 7th at 11:59:59 EST [/bigger][/bg]

I realize I am opening this on New Years Eve here in Canada but I find recruitments that run to long tend to get a bit much. I am running a game for...

I am willing to join what level are we starting at? I have this really boring halfling bard (Sandman Archetype) character made up. I made her a level one character but I can easily make her level 5 and up.


Rosmary "Rose" Buckthorn wrote:
DM Raltus wrote:

The World wound Pours forth Demons of every kind, the Storm King has made and attempt on the Ward Stones once before and our Intel tells us that he will likely do so again but who knows when. We seek knights, Paladins and all those whom would serve in the 5th Crusade heading into the World wound to drive back the Demonic presence, and close the festering wound that has destroyed Sarkoris.

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Please no RP in the thread, ask any questions on the thread unless it is absolutely necessary.

[/bigger]Recruitment is open for 1 week closing on Sunday Jan 7th at 11:59:59 EST [/bigger][/bg]

I realize I am opening this on New Years Eve here in Canada but I find recruitments that run to long tend to get a bit much. I am running a game for...

I am willing to join what level are we starting at? I have this really boring halfling bard (Sandman Archetype) character made up. I made her a level one character but I can easily make her level 5 and up.

we are starting at Frist


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Krenim Trant-Kellid Human Fighter-Child of the Crusades-Champion
NG-Religion: Erastil

Character Sheet:

Str 16, Dex 16, Con 13, Int 10, Wis 12, Cha 10
HP: 12 (10+1+1), Fort +3, Ref +3, Will +2, AC: 18, FF: 15 TAC: 13, Initiative: +3
Dagger (Main): +3, 1d4+3, 19-20/x2. Dagger (Offhand): +3, 1d4+3 ,19-20/x2
Feats: Weapon Focus (Daggers), Two Weapon Wielder, Double Slice
Traits: Child of the Crusades (Campaign), Defender of Society (Combat)

Climb, Intimidate 4=1+0+3, Knowledge Dungeoneering 4=1+0+3, Ride, Survival, Swim

Craft, Handle Animal 4=1+0+3, Knowledge Engineering, Profession (Archaeologist) 5=1+1+3

Languages: Common (Taldane), Hallit

Cold Iron Dagger x2, Alchemical Silver Dagger x2, Chain Shirt, Fighter’s Kit, Club, 15gp


Background:

Krenim is Kellid descended from the natives of Sarkoris from before the opening of the worldwound. He has grown up fighting against cultists and demonically aligned cultist. Seeking to recover the relics and legends of his forefathers both the tribe of his ancestors and those of their peers and rivals. His ancestral homeland is gone but there are still parts of the culture of Sarkoris that will have a place in the future.

He’s been out on an expedition at some ruins in the lands around Kenabres but is glad to have a chance to rest and enjoy the more upbeat atmosphere of the city.


Presenting for consideration Aliyos Medvyed, a human cleric of Erastil hailing from Brevoy. Taking the Touched by Divinity trait and likely to go Hierophant, and going for the option of 25-point buy and rolling for HP. For the sake of disclosure, I have run WotR up to part way through the second book as a home game.

Character Sheet:
Note: Values are calculated as if he is lightly encumbered, as he will generally drop his backpack to the floor before/as combat begins.

Aliyos Medvyed
Male human cleric of Erastil 1
NG Medium humanoid (human)
Init +4 (+6 during surprise rounds); Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4+1/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—divine favor, obscuring mist, protection from evil[D]
. . 0 (at will)—create water, detect magic, light
. . D Domain spell; Domains Animal (Feather[APG] subdomain), Good
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits friend to animals, seeker, touched by divinity
Skills Handle Animal +5, Knowledge (history) +4, Knowledge (religion) +4, Perception +9, Ride +4, Spellcraft +4; Racial Modifiers +1 Perception
Languages Common
SQ eyes of the hawk, oppressive expectations
Combat Gear cold iron arrows (10); Other Gear studded leather, arrows (20), dagger, longbow, backpack, bedroll, belt pouch, candle (10), flint and steel, holy text (Parables of Erastil)[UE], silver holy symbol of Erastil, spell component pouch, torch (10), trail rations (5), waterskin, 2 gp, 10 sp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Touch of Good +1 (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.

Background:
Through the luck of his birth, Aliyos was born into relative privilege as the fourth child of Lord Sandro Medvyed of Brevoy, younger cousin of Lord Gustav, and his wife Lady Ilyana. He grew up with access to the finest of tutors and never lacked for anything.

But there was always something slightly different about Aliyos - unlike his brothers and sister who enveloped themselves in noble and mercantile pursuits and learning the ins and outs of the intrigues of the Brevan courts, Aliyos was driven towards the outdoors. He was a natural with the bow and arrow and developed a keen interest in falconry, but also spent a lot of his time in the stables and with the groundskeeper's children as well, much to the disdain of his siblings and his father.

He was also drawn inexplicably towards the faith of Erastil, and experienced dreams on a regular basis where he was visited by a great stag urging him to do good by all people, not just those who were of noble blood or had achieved great wealth. These dreams grew stronger over the years, and slowly pointed him towards the West where the land was wounded, bleeding forth demons that were barely held back. When word came of the call to join the Fifth Crusade, Aliyos slipped out of his family home in the dead of night and began to make his way towards Kenabres, intent on joining the fight against the demons of the Worldwound.

RPG Superstar 2012 Top 32

I really like that you’re taking extra people specifically to allow for some who don’t fit the 4 base roles... I’m going to build an Examplar Brawler with VMC Cavalier, headed for the Battle Herald prestige class. Planning on the marshal mythic path. He’s been trained to be an officer/field commander in the crusade. He’ll be a buffer and secondary melee/tank.


@Raltus, which time zone are you in? I'm just curious so I can figure out exactly when recruitment ends :)


EST so right now it is 420 PM

RPG Superstar 2012 Top 32

EST is the best time zone. I'm right across the lake from you.

So, I've been working on my character... I think I've changed my mind on the brawler though... I think I may go with a paladin instead. The concept and everything would stay the same though. The oath of the people's council trades away smite evil (so I still won't be a primary melee) for inspire courage (so I still qualify for battle herald) so if I do switch I'll take that (and maybe one of the archetypes that trades away spells since I'll only reach 5th as a paladin).

Also, I didn't mention it before but I'm planning to take Child of the Crusades for my campaign trait. I'm still debating whether to take 25 point buy or full hp... he'll be sort of tanky, so the extra hp is really tempting, but with lay hands I don't really need super high hp... we'll see.


I'm on Arizona time, so I don't change with the time zones. :P

However, you're 2 hours ahead of me.


Well at least one good thing about this darn deep freeze gripping Ontario is you'll have plenty of time to go over the submissions :)


Yep, it is very cold out there that is for sure.


It’s 6 degrees outside here in MA, so I feel your pain.


Pathfinder Adventure Path Subscriber

I´m interested, but i have to decide between 3 concepts i have.
All of them are ranged, a ranger, a monk or a warpriest.


There is a little over 48 hours to go before I close the recruitment.


This is Nate's submission. I hope you don't mind that I recycled an old alias that I wasn't using. This is a completely different character, I just reused the alias to avoid adding another one to my profile.

All of my crunch is done, and the appearance. I've got a few things to do IRL but I'll add the background later tonight or tomorrow morning. I've got it mostly worked out in my head, just need to type it up. I went with the 25 point buy.


Oh, I forgot to mention in my submission: I went with 25 point buy as well, and I rolled 120 gp and halved it to 60.

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