Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Kilian buys 4 flasks alchemist's fire (80 gp), 2 flasks liquid ice (80 gp), and 2 bottled lightning (80 gp) for a total of 240 gp.
What is a protection from undead potion? I don't think I've heard of that one...
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Beacause I made it up, I meant hide from undead. I was debating whther or not I should get a protection from evil potion as well and my brain crossed the wires.
AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0
Oh and for the record, I'm trying to make Valeros a bit obnoxious, but not actually enough to hurt anyone's feelings. If I go too far, yell at me, and I'll pull back.
Now, Mogmurch in the WBG games, I want someone to get mad enough to punch him in the face. Valeros...maybe just a slap.
I am going to be starting a new game soon, hoping to help teach an old friend how to play PFS PbP while he is deployed. If anyone is interested in joining, let me know. I'd rather open the game to the existing player group for this one.
The game will be 4-07 Severing Ties, either Level 1-2 or 4-5, depending on the party.
I remember; Lordzum and Gerald were in that one, too, and I think I conflated Beckett and someone else there. Won't say anything more, just in case someone else here is going to play.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Re the rearrangement of the initiative order, I'm fine with it; the GM in two of my other PbP games does it that way after the first round.
The way I see it there is virtually no difference between going at the end of the round or the beginning of the next, and if you get everyone on the same round then it is easier to calculate the duration of spells and effects.
59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)
The only thing I see that may be an issue would be things like spell effects or Rowanna's Hexes which might have a minor issue with durations, especially those that are short, but it shouldn't be too much a problem.
If anyone is interested in a little bit of a higher level game, I was going to try out for this one (5th - 9th), just because I have not been able to play my main character in a long time.
I am registered to run Citadel of Flame, but might add one more for this group. The tricky part is that as players you can only sign up for a seat at the Scenario through warhorn.net HERE.
Thanks. I just registered to run two games, but I believe most of you have already (or are currently) played them. (Voice in the Void and The Night Marches of Kalkamedes). I chose these two because I know they are relatively easy to run and I still have most of the data from VotV. That being said, if anyone does want to join in still, or use their GM star replay for credit, I posted them under DM Beckett.
59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)
Cool, thanks, I might. I haven't read anything about it yet so as to not spoil this one, but I am really liking this one. It's now (so far) one of my top 3.
The narration begins after the dragon acted in round 3, and finishes with Haris in round 4. He got the killing blow (both of his attacks hit, one was a Crit, and you forgot to add his sneak attack for the second attack - so he did 30+ points of damage on his turn)
We are at the ending of the scenario. Since this was started before season 5 became official, those characters out of Tier get full rewards for playing up. However, this also means that there are a couple Faction Missions yet to be resolved (please check yours).
Also, I need Day Job checks from those who have them.
Lastly, Gerald I need a PFS# for who you want this to apply to.
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
Will try to get Chronicles out today, but it might not happen until tomorrow.
Chronicle Info:
Rewards: 1xp 2pp 1882gp (+ day job)
Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Subtier 1–2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.
Subtier 4–5: You may instead cast continual flame, dispel magic, lesser globe of invulnerability, or restoration.
GAMIN THE MISFORGED
Aura faint transmutation; CL 5th
Slot none; Price 7,015 gp; Weight 2 lbs.
Alignment neutral good; Senses 30 ft.
Intelligence 10, Wisdom 11, Charisma 10; Ego 2; Language speech (Common)
DESCRIPTION
This glittering blade is clearly defective, and a rippling break runs from its tip to its hilt like a crack in a broken window. Gamin is a +1 allying mithral longswordAPG with the permanent broken condition, and when held he can cast guidance on his wielder at will. Only a master swordsmith might repair Gamin’s imperfections, and the Pathfinder Society does not have access to such a resource at this time.
CONSTRUCTION
Requirements Craft Magical Arms and Armor, guidance, magic weapon
LOOT
bracers of armor +1 (1,000 gp)
cloak of resistance +1 (1,000 gp)
elixir of swimming (250 gp)
hat of disguise (1,800 gp)
phylactery of faithfulness (1,000 gp)
potion of cure moderate wounds (300 gp)
scabbard of vigor (1,800 gp; Pathfinder RPG Ultimate Equipment 318)
wand of ray of enfeeblement (16 charges; 240 gp, limit 1)
+1 vicious greataxe (8,320 gp)
Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1
God's Market Gambit was pretty good; so far, though, I think Night March and The Disappeared are my favorites. This one, in particular, gave some great opportunities for RP in and among the hairy fights.