Omrax the Bold |
Omrax nods, always a proponent of an orderly approach...
"Sir Leastrie, let us start north and go in order, with east then south then west?"
DM Rah |
The group heads up the short passageway to the north with Talhaearn scanning the area for danger. After declaring the way safe, the doors are opened. Beyond, twelve five-foot-diameter darkwood columns jut up at varying heights from a seemingly floorless room. While random, the columns offer a hazardous path to a raised platform thirty-five feet away. Decorating the far wall, a giant carved face leers across the open chasm, mocking potential trespassers.
Quiven Glist |
Soooo, says the halfling. Can any of us fly?
J'ngo Mordrak |
Soooo, says the halfling. Can any of us fly?
Fresh out, I'm afeared, my friend.
Leastrie searches his pack and frowns. "I could have sworn I purchased a potion of flying, but I do not see it."
LOL, I forgot to buy one too. :-/
Quiven Glist |
Quiven would volunteer to do the jumping, as long as he has a safety rope in case he fails or something else knocks him off. Quiven has a +15 to Acrobatics but if someone can top that they can go instead. He'll also ask that someone use his wand of Shield on him just before he goes... because why not.
Leastrie Oakenleaf |
Leastire kneels down on the balls of his feet, studying the columns, looking for any sense of pattern, safer columns, or potential hazards.
Perception?: 1d20 + 13 ⇒ (15) + 13 = 28
DM Rah |
Leastrie Knowledge Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
Leastrie doesn't see any constructed traps, but he does notice that two of the closer columns appear structurally unsound. The other columns are too far away for examination.
I've marked the bad columns on the map. You have to get within 10' to examine the other columns with a Knowledge - engineering check.
Omrax the Bold |
Omrax digs through his pack
"I have a potion of flight. I can give someone small, like Sir Quiven a lift to the top to check the situation from a better vantage point . "
Fredrik Greymantle |
Omrax digs through his pack
"I have a potion of flight. I can give someone small, like Sir Quiven a lift to the top to check the situation from a better vantage point . "
Indeed that sounds like a better plan, and safer.
Quiven Glist |
UMD: 1d20 + 4 ⇒ (20) + 4 = 24 Well, took care of that.
Oh ok, I guess I can do that, sure. Assuming I do and get to see the other pillars, Quiven will try to determine how sound they are.
Engineering: 1d20 + 2 ⇒ (18) + 2 = 20
Omrax the Bold |
Omrax quaffs his potion and waits for Quiven to finish his wand work.
"Sir Quiven, are you ready?"
Omrax will fly 5' over the different, suspected stable pillars as he heads towards the back.
DM Rah |
1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (10) + 11 = 21
As Omrax and Quiven begin to fly across the chamber the eyes on the carved face flash. A split second later Quiven realizes his shield spell has ended prematurely, though the magic sustaining flight persists and the two continue floating over the columns to the far side. There they find a carved diamond glittering in the teeth of the face.
Quiven Glist |
Umm, did something hit me?
Spellcraft?: 1d20 + 2 ⇒ (7) + 2 = 9 Bah, that ain't helpin'.
Omrax! My shield spell is gone but I don't know why! And did you see that? A diamond!
Quiven will try to cast the spell again, thinking maybe it was his fault.
UMD: 1d20 + 4 ⇒ (3) + 4 = 7
UMD: 1d20 + 4 ⇒ (8) + 4 = 12
After a couple of tries, he gives up. He'll then take a good look around, hoping to figure out what caused his spell to lapse or discover some new clues.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27 +3 for traps.
Omrax the Bold |
"no, I did not see anything, but we will fly back low over the pillars in the event the potion fails as well ."
Quiven Glist |
Quiven then inspects the diamond. Wonder why this was here?
Appraise +5 or Perception +12, if either apply: 1d20 ⇒ 12
Can Quiven disable the trap by taking 20?
Quiven Glist |
Oh that's right, I keep doing that. OK, well no worries then. Anything about the diamond?
DM Rah |
The diamond is the right size and shape to fit into one of the petals on the orchid, and since Leastrie has already deciphered the symbols upon it, flying back from the face and placing it in the correct spot is no challenge.
One down, three to go, and three unexplored passages.
The suggestion was to proceed clockwise, so should I move the group east now?
Omrax the Bold |
yes clockwise, Omrax will continue to the east, especially while flight is up
"Strong work Sir Quiven. Now to the next doorway . "
DM Rah |
Heading down the eastern passage, you open the doors and look into a room with bright crimson, scarlet, and vermilion tiles covering the walls, floors, and ceiling. The tiles differ in shape, size, and texture, creating a giant mosaic depicting a red-skinned, horned man and a woman wreathed in flames leading armies of beasts of fire and golden-haired celestials against one another in an epic struggle. Strange runes ring the room’s circumference.
J'ngo Mordrak |
Perception: 1d20 ⇒ 20
Ah! See here, that stone. It is red in colorizing. There is no other like it that I can see.
Oh! And here! This is in Celestial. "The dawn brings new light." Mordrak frowns as he reads, repeating it slowly again. I do not be for to understanding. Does it make sense to anyone else? Or can anyone make out any other of these runes here?
Talhaearn |
Linguistics?: 1d20 + 6 ⇒ (7) + 6 = 13
Tal makes an attempt at deciphering the runes but isn't hopeful about his chances. "I do enjoy learning the older languages but I'm not sure I've seen their like before..." After a few more moments of thought Tal decides his efforts might be better spent searching for traps.
Perception: Trapfinding: 1d20 + 18 ⇒ (19) + 18 = 37
Quiven Glist |
Quiven lets Omrax carry him into the next room as he seems to like the perspective. Should be grab that gem? Quiven would use precautions before attempting to retrieve it.
Quiven Glist |
If possible, Quiven would try to disable the trap, unless Tal has better skill (which it seems he probably does).
DM Rah |
Talhaearn moves to the wall and chips away a few key symbols, rendering the magic trap inert. Omrax then flies up and retrieves the garnet from the ceiling. Returning with it to the orchid, it slots easily into the eastern petal where it begins to glowing.
The diamond is also glowing. Two more directions to go, south is up next...
Heading south according to the proposed plan, the group moves down a longer passage, nearly 100 feet, before coming to a door. Though the first two doors the previous passages were safe to open, this one contains an unexpected surprise. When the door is opened, a rushing torrent of sand spills into the hallway, affecting all creatures in a 60-foot line. Mordrak, Leastrie, Fredrik, and Quiven are all knocked over from the torrent of sand. Before they can get their footing, three hulking, roughly humanoid creature of dirt and stone explodes up from the sand, faceless save for two glowing gemstone eyes!
The sand is a natural hazard and not a trap. There was no way to know it was there before the door was opened. It is also considered difficult terrain.
CMB Overrun vs Omrax: 1d20 + 15 ⇒ (6) + 15 = 21
CMB Overrun vs Mordrak: 1d20 + 15 ⇒ (14) + 15 = 29
CMB Overrun vs Talhaearn: 1d20 + 15 ⇒ (5) + 15 = 20
CMB Overrun vs Leastrie: 1d20 + 15 ⇒ (18) + 15 = 33
CMB Overrun vs Fredrik: 1d20 + 15 ⇒ (17) + 15 = 32
CMB Overrun vs Quiven: 1d20 + 15 ⇒ (15) + 15 = 30
INITIATIVE
Omrax: 1d20 + 3 ⇒ (16) + 3 = 19
Mordrak: 1d20 + 9 ⇒ (8) + 9 = 17
Talhaearn: 1d20 + 5 ⇒ (11) + 5 = 16
Leastrie: 1d20 + 4 ⇒ (20) + 4 = 24
Fredrik: 1d20 + 7 ⇒ (13) + 7 = 20
Quiven: 1d20 + 10 ⇒ (11) + 10 = 21
Elementals: 1d20 + 1 ⇒ (4) + 1 = 5
INITIATIVE
Leastrie <=UP (prone)
Quiven <=UP (prone)
Fredrik <=UP (prone)
Omrax <=UP
Mordrak <=UP (prone)
Talhaearn <=UP
Elementals
Quiven Glist |
Quiven quickly stands while grabbing his shortbow and tries to fire an arrow past his friends! At the one directly south of me.
Bow: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 for Arrow: 1d4 + 1 + 3d6 ⇒ (4) + 1 + (5, 1, 3) = 14
Omrax the Bold |
I am assuming the flight potion has expired by now.
Omrax will slash at the sandy creature in front of him.
"Stand back ye creatures of sand!"
Omrax +1 Longsword,PA: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for dmg: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Omrax +1 Longsword,PA: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 for dmg: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Too bad they cannot be critted
Talhaearn |
Tal focuses fire on Omrax's target. Should that target fall he will attack the elemental in front of him. I'm assuming these have the standard elemental traits...so I didn't roll sneak attack damage.
Attack: 1d20 + 12 ⇒ (14) + 12 = 26, Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d6 + 5 ⇒ (3) + 5 = 8
J'ngo Mordrak |
Mordrak rolls about on the floor in displeasure. Ach! Every time I come to this godsforsaken desert I get sand in my loincloth. Every single time. I will take the jungles any day. Ugh!
The sorcerer casts glitterdust from his uncomfortable spot on the ground. DC 16 Will
DM Rah |
Will Save vs Glitterdust: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save vs Glitterdust: 1d20 + 4 ⇒ (1) + 4 = 5
Will Save vs Glitterdust: 1d20 + 4 ⇒ (2) + 4 = 6
Omrax and Talhaearn cut shards of rock away from the two elementals at the door. Quiven fires an arrow, but his companions standing between him and the creatures throw off his aim just enough for his arrow to miss. Soft cover increases ranged attack penalties to -8 if you are trying to shoot past a friendly.
Leastrie and Fredrik prepare to aid the fight if an opening is made.
Mordrak's spell seems to hinder the elementals, though they attack regardless of sight. Two slam their rock fists at Talhaearn and Omrax while the third slips into the sand and glides past the front lines to attack Quiven and Leastrie from behind.
Slam Cleave on Omrax: 1d20 + 8 ⇒ (10) + 8 = 18 Miss, no follow through
Slam Cleave on Talhaearn: 1d20 + 8 ⇒ (19) + 8 = 27
Slam Cleave follow through on Omrax: 1d20 + 8 ⇒ (10) + 8 = 18
Slam Cleave on Quiven: 1d20 + 8 ⇒ (2) + 8 = 10 Miss, no follow through
Concealment miss >50=hit: 1d100 ⇒ 48
Looks like all misses
End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (4) + 4 = 8
End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (13) + 4 = 17
End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (7) + 4 = 11
INITIATIVE - All PCs are up!
Leastrie <=UP
Quiven <=UP
Fredrik <=UP
Omrax <=UP
Mordrak <=UP
Talhaearn <=UP
Elementals