DM Rah's "The Immortal Conundrum" (Inactive)

Game Master Kobash

==COMBAT MAP==


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A reminder: Four passages exit the chamber, one in each direction. Also, the map has been updated.

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastrie frowns as his idea is thrawrted. Looking around, he says. "It appears we need to explore a bit. Which way?"

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax nods, always a proponent of an orderly approach...

"Sir Leastrie, let us start north and go in order, with east then south then west?"

Grand Lodge

"Clockwise, as they say? Sounds like an idea." When the group is ready to move Tal scouts ahead with weapons drawn.

Stealth: 1d20 + 14 ⇒ (14) + 14 = 28
Perception: 1d20 + 14 ⇒ (20) + 14 = 34


The group heads up the short passageway to the north with Talhaearn scanning the area for danger. After declaring the way safe, the doors are opened. Beyond, twelve five-foot-diameter darkwood columns jut up at varying heights from a seemingly floorless room. While random, the columns offer a hazardous path to a raised platform thirty-five feet away. Decorating the far wall, a giant carved face leers across the open chasm, mocking potential trespassers.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Soooo, says the halfling. Can any of us fly?

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastrie searches his pack and frowns. "I could have sworn I purchased a potion of flying, but I do not see it."

Grand Lodge

Male Human (Mwangi) Sor8 | hp 58/58 | Init +9 | AC 18/14, T 13, FF 12 | CMB +3, CMD 16 | F +5 R +7 W +9 | Prcptn +0 |
Quiven Glist wrote:
Soooo, says the halfling. Can any of us fly?

Fresh out, I'm afeared, my friend.

Leastrie Oakenleaf wrote:
Leastrie searches his pack and frowns. "I could have sworn I purchased a potion of flying, but I do not see it."

LOL, I forgot to buy one too. :-/

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

What is the dc to jump from one column to the next? Is there any place in the raised platform where a tossed grappling hook could be secured?

Fredrik looks at the chamber dismayed.


There is no place to secure a rope on the platform. The closest columns are not very difficult to reach - a DC 5 acrobatics check will get you there. Let me know which ones you are jumping to.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven would volunteer to do the jumping, as long as he has a safety rope in case he fails or something else knocks him off. Quiven has a +15 to Acrobatics but if someone can top that they can go instead. He'll also ask that someone use his wand of Shield on him just before he goes... because why not.

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastire kneels down on the balls of his feet, studying the columns, looking for any sense of pattern, safer columns, or potential hazards.

Perception?: 1d20 + 13 ⇒ (15) + 13 = 28


Leastrie Knowledge Engineering: 1d20 + 6 ⇒ (19) + 6 = 25

Leastrie doesn't see any constructed traps, but he does notice that two of the closer columns appear structurally unsound. The other columns are too far away for examination.

I've marked the bad columns on the map. You have to get within 10' to examine the other columns with a Knowledge - engineering check.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

We can make a safety rope for whoever do the jumping. Fredrik says drawing his rope.

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax digs through his pack

"I have a potion of flight. I can give someone small, like Sir Quiven a lift to the top to check the situation from a better vantage point . "

Grand Lodge

Male Human (Mwangi) Sor8 | hp 58/58 | Init +9 | AC 18/14, T 13, FF 12 | CMB +3, CMD 16 | F +5 R +7 W +9 | Prcptn +0 |

Mordrak would be happy to use the wand on Quiven...but shield is a Personal spell. :-(


Regarding shield, the only way Quiven can get it is to use the wand himself (Use Magic Device DC 20 - Cannot take 20).

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastrie stands and points. "Those columns, there. They're unstable, avoid jumping on those."

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11
Omrax the Bold wrote:

Omrax digs through his pack

"I have a potion of flight. I can give someone small, like Sir Quiven a lift to the top to check the situation from a better vantage point . "

Indeed that sounds like a better plan, and safer.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

UMD: 1d20 + 4 ⇒ (20) + 4 = 24 Well, took care of that.

Oh ok, I guess I can do that, sure. Assuming I do and get to see the other pillars, Quiven will try to determine how sound they are.

Engineering: 1d20 + 2 ⇒ (18) + 2 = 20

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax quaffs his potion and waits for Quiven to finish his wand work.

"Sir Quiven, are you ready?"

Omrax will fly 5' over the different, suspected stable pillars as he heads towards the back.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik readies his sling just in case.

Ready action, shot any hostile creature that appears.


1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (10) + 11 = 21

As Omrax and Quiven begin to fly across the chamber the eyes on the carved face flash. A split second later Quiven realizes his shield spell has ended prematurely, though the magic sustaining flight persists and the two continue floating over the columns to the far side. There they find a carved diamond glittering in the teeth of the face.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Umm, did something hit me?

Spellcraft?: 1d20 + 2 ⇒ (7) + 2 = 9 Bah, that ain't helpin'.

Omrax! My shield spell is gone but I don't know why! And did you see that? A diamond!

Quiven will try to cast the spell again, thinking maybe it was his fault.

UMD: 1d20 + 4 ⇒ (3) + 4 = 7
UMD: 1d20 + 4 ⇒ (8) + 4 = 12

After a couple of tries, he gives up. He'll then take a good look around, hoping to figure out what caused his spell to lapse or discover some new clues.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27 +3 for traps.

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

"no, I did not see anything, but we will fly back low over the pillars in the event the potion fails as well ."


Quiven notices the subtle signs of a magical trap inscribed upon the eyes of the stone face, seemingly directed outward towards the pillars. It does not seem to protect the diamond, and it is safely removed from the mouth.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven then inspects the diamond. Wonder why this was here?

Appraise +5 or Perception +12, if either apply: 1d20 ⇒ 12

Can Quiven disable the trap by taking 20?

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik holds his breath in antecipation as his companions work the trap.


You can't take 20 with traps. However, you suspect this one won't activate again unless you leave the area and return.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Oh that's right, I keep doing that. OK, well no worries then. Anything about the diamond?


The diamond is the right size and shape to fit into one of the petals on the orchid, and since Leastrie has already deciphered the symbols upon it, flying back from the face and placing it in the correct spot is no challenge.

One down, three to go, and three unexplored passages.

The suggestion was to proceed clockwise, so should I move the group east now?

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

yes clockwise, Omrax will continue to the east, especially while flight is up

"Strong work Sir Quiven. Now to the next doorway . "


Heading down the eastern passage, you open the doors and look into a room with bright crimson, scarlet, and vermilion tiles covering the walls, floors, and ceiling. The tiles differ in shape, size, and texture, creating a giant mosaic depicting a red-skinned, horned man and a woman wreathed in flames leading armies of beasts of fire and golden-haired celestials against one another in an epic struggle. Strange runes ring the room’s circumference.

DC 15 Perception:
On the room’s ceiling, implanted in the mosaic, is a bright garnet that is unique among the many colored tiles that make up the room-wide mosaic.

DC 15 Knowledge (religion):
The mosaic’s horned man represents Asmodeus and the flaming woman represents Sarenrae.

DC 15 Knowledge (planes):
The fire creatures in the mosaic are efreeti and the celestials are hound archons.

Mordrak:
You recognize one of the writings around the chambers edge as Celestial. It reads, “The dawn brings new light”.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik follows the flying paladin into the next room.
Perc: 1d20 + 5 ⇒ (13) + 5 = 18
K. Religion: 1d20 + 4 ⇒ (11) + 4 = 15
K. Planes: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human (Mwangi) Sor8 | hp 58/58 | Init +9 | AC 18/14, T 13, FF 12 | CMB +3, CMD 16 | F +5 R +7 W +9 | Prcptn +0 |

Perception: 1d20 ⇒ 20

Ah! See here, that stone. It is red in colorizing. There is no other like it that I can see.

Oh! And here! This is in Celestial. "The dawn brings new light." Mordrak frowns as he reads, repeating it slowly again. I do not be for to understanding. Does it make sense to anyone else? Or can anyone make out any other of these runes here?

Grand Lodge

Linguistics?: 1d20 + 6 ⇒ (7) + 6 = 13

Tal makes an attempt at deciphering the runes but isn't hopeful about his chances. "I do enjoy learning the older languages but I'm not sure I've seen their like before..." After a few more moments of thought Tal decides his efforts might be better spent searching for traps.

Perception: Trapfinding: 1d20 + 18 ⇒ (19) + 18 = 37

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven lets Omrax carry him into the next room as he seems to like the perspective. Should be grab that gem? Quiven would use precautions before attempting to retrieve it.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

It seems so Quiven, be carefull friend.


Among the celestial and mystery script are runes that Talhaearn is convinced form a magical trap designed to trigger if someone ascends above a certain height.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

If possible, Quiven would try to disable the trap, unless Tal has better skill (which it seems he probably does).

Grand Lodge

Assuming this can be done at ground level...

Tal attempts to disarm the trap.

Disable Device: 1d20 + 20 ⇒ (20) + 20 = 40

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Nice!


Talhaearn moves to the wall and chips away a few key symbols, rendering the magic trap inert. Omrax then flies up and retrieves the garnet from the ceiling. Returning with it to the orchid, it slots easily into the eastern petal where it begins to glowing.

The diamond is also glowing. Two more directions to go, south is up next...

Heading south according to the proposed plan, the group moves down a longer passage, nearly 100 feet, before coming to a door. Though the first two doors the previous passages were safe to open, this one contains an unexpected surprise. When the door is opened, a rushing torrent of sand spills into the hallway, affecting all creatures in a 60-foot line. Mordrak, Leastrie, Fredrik, and Quiven are all knocked over from the torrent of sand. Before they can get their footing, three hulking, roughly humanoid creature of dirt and stone explodes up from the sand, faceless save for two glowing gemstone eyes!

The sand is a natural hazard and not a trap. There was no way to know it was there before the door was opened. It is also considered difficult terrain.

CMB Overrun vs Omrax: 1d20 + 15 ⇒ (6) + 15 = 21
CMB Overrun vs Mordrak: 1d20 + 15 ⇒ (14) + 15 = 29
CMB Overrun vs Talhaearn: 1d20 + 15 ⇒ (5) + 15 = 20
CMB Overrun vs Leastrie: 1d20 + 15 ⇒ (18) + 15 = 33
CMB Overrun vs Fredrik: 1d20 + 15 ⇒ (17) + 15 = 32
CMB Overrun vs Quiven: 1d20 + 15 ⇒ (15) + 15 = 30

ROLLS:

INITIATIVE
Omrax: 1d20 + 3 ⇒ (16) + 3 = 19
Mordrak: 1d20 + 9 ⇒ (8) + 9 = 17
Talhaearn: 1d20 + 5 ⇒ (11) + 5 = 16
Leastrie: 1d20 + 4 ⇒ (20) + 4 = 24
Fredrik: 1d20 + 7 ⇒ (13) + 7 = 20
Quiven: 1d20 + 10 ⇒ (11) + 10 = 21
Elementals: 1d20 + 1 ⇒ (4) + 1 = 5

INITIATIVE
Leastrie <=UP (prone)
Quiven <=UP (prone)
Fredrik <=UP (prone)
Omrax <=UP
Mordrak <=UP (prone)
Talhaearn <=UP
Elementals

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik gets up and draws his hammer while stepping up behind Quiven.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven quickly stands while grabbing his shortbow and tries to fire an arrow past his friends! At the one directly south of me.

Bow: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 for Arrow: 1d4 + 1 + 3d6 ⇒ (4) + 1 + (5, 1, 3) = 14

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

I am assuming the flight potion has expired by now.

Omrax will slash at the sandy creature in front of him.

"Stand back ye creatures of sand!"

Omrax +1 Longsword,PA: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for dmg: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Omrax +1 Longsword,PA: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 for dmg: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Too bad they cannot be critted

Grand Lodge

Tal focuses fire on Omrax's target. Should that target fall he will attack the elemental in front of him. I'm assuming these have the standard elemental traits...so I didn't roll sneak attack damage.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26, Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Leastrie stands and looks for an opening, while drawing his bow.

Grand Lodge

Male Human (Mwangi) Sor8 | hp 58/58 | Init +9 | AC 18/14, T 13, FF 12 | CMB +3, CMD 16 | F +5 R +7 W +9 | Prcptn +0 |

Mordrak rolls about on the floor in displeasure. Ach! Every time I come to this godsforsaken desert I get sand in my loincloth. Every single time. I will take the jungles any day. Ugh!

The sorcerer casts glitterdust from his uncomfortable spot on the ground. DC 16 Will


Will Save vs Glitterdust: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save vs Glitterdust: 1d20 + 4 ⇒ (1) + 4 = 5
Will Save vs Glitterdust: 1d20 + 4 ⇒ (2) + 4 = 6

Omrax and Talhaearn cut shards of rock away from the two elementals at the door. Quiven fires an arrow, but his companions standing between him and the creatures throw off his aim just enough for his arrow to miss. Soft cover increases ranged attack penalties to -8 if you are trying to shoot past a friendly.

Leastrie and Fredrik prepare to aid the fight if an opening is made.

Mordrak's spell seems to hinder the elementals, though they attack regardless of sight. Two slam their rock fists at Talhaearn and Omrax while the third slips into the sand and glides past the front lines to attack Quiven and Leastrie from behind.

Slam Cleave on Omrax: 1d20 + 8 ⇒ (10) + 8 = 18 Miss, no follow through
Slam Cleave on Talhaearn: 1d20 + 8 ⇒ (19) + 8 = 27
Slam Cleave follow through on Omrax: 1d20 + 8 ⇒ (10) + 8 = 18
Slam Cleave on Quiven: 1d20 + 8 ⇒ (2) + 8 = 10 Miss, no follow through
Concealment miss >50=hit: 1d100 ⇒ 48
Looks like all misses

End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (4) + 4 = 8
End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (13) + 4 = 17
End of Round Will Save vs Glitterdust: 1d20 + 4 ⇒ (7) + 4 = 11

INITIATIVE - All PCs are up!
Leastrie <=UP
Quiven <=UP
Fredrik <=UP
Omrax <=UP
Mordrak <=UP
Talhaearn <=UP
Elementals

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