DM Rah |
Following the tunnel you eventually emerge into a 40-foot clearing at the base of the Kortos Mounts. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains.
It would seem there are more then one entrances to the caves under the mountain.
You can probably navigate around the outside to meet up with Janira, or return to the caves and talk more with Uori.
Garry Bibb |
"Well looks like the caves are clear lets go see if we can preform some of those rituals." Garry shrugs "Couldn't hurt to pay hommage to the old gods. I'm sure Cayden Cailean would have a drink with him."
Karina the Bold Strider |
Karina fills her waterskin and takes a deep drink. Ahhhh... refreshing.
Do we have to go back in there? It's booooooring.
Reesa |
"I'm fine with following back up in there. I'm sure we might have missed something, and I want to be sure my mapping and etchings are pristine. I want to remember everything about this for posterity!"
Garry Bibb |
"It sees as though everything has been taken car of. We do have a bit of somber news though. We discoverd several undead that looked as though they were once your people." Gary shuffels about nervously.
"We did make sure that they rest now. I am truly sorry to have to give you this news"
Karina the Bold Strider |
Sorry, it's been ages since I played the Confirmation. I don't remember what to do here.
Yeah, but those little scaly buggers got what was coming to them! How dare they throw rocks at me!
DM Rah |
"It is good to know the fate of those that have gone missing. When I return to my people I will inform them of their fate your acts in exploring and securing this site."
Uori tells you of his knowledge regarding the wall carvings and their meaning. Unfortunately, his knowledge in interpreting them is not much better than yours, and he does not know any of the lost parables once depicted on the walls. However, he does have a little insight into the rituals they imply.
"The rituals are intended to be approached through symbolic action." Uori explains, then points to the pool, and more specifically, the fish within. "Assuming the guise of the fisherman, how do you suppose Aroden would act?"
Arumael has never done this before, so let's give him a shot at figuring it out first.
DM Rah |
Arumael finds an open spot in the diorama and places the fish within it. Suddenly, a strange sensation comes over everyone in the chamber. Something magical has happened.
"Well done." Uori smiles. "As you can feel, the divine power of Aroden still lingers here."
The fisherman's ritual provides everyone a +2 insight bonus on a single combat maneuver check made over the next 24 hours.
Arumael |
The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.
The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.
The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.
Arumael checks the city model for hidden gems.
Take 20 +5
DM Rah |
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.
Karina the Bold Strider |
Karina stomps through the pond, chasing fish.
Come here fishes! I need to honor this Aroden guy!
Garry Bibb |
ok everyone i will be out of town for the next 2 weeks i will post as i can when in wifi range but i should be in touch with the GM via text to finish this up
DM Rah |
We're basically done. This part is just icing on the Confirmation cake.
Arumael stands there looking a little sheepish. Luckily Karina offers an entertaining distraction as she wades around chasing fishes.
About a minute later another feeling washes over those in the cave.
The ritual of the Thief grants everyone a +1 circumstance bonus to AC against a single attack made while when you benefit from cover.
DM Rah |
Arumael continues with the rituals...
Chasing the frogs away is not too hard for him, and doing so triggers another magical effect.
The ritual of the Shepherd grants each of the PCs a +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.
Encircling the diorama takes more fabric then his tunic, but Uori offers his own cloak to aid him, completing the final known ritual.
The ritual of the Tailor grants each of the PCs a +1 bonus on a single attack roll made against a flanked target within 24 hours.
"You have done a great service for my people and to the memory of Aroden." Uori bows deeply. "I am very honored to have met you on this pilgrimage."
These bonuses would have aided you more had you completed the rituals before moving on, but you did well just the same.
Reesa |
"It was a pleasure meeting you, Uori. The Society is pleased to count you as a friend."
Karina the Bold Strider |
Thanks, Mr. A-ou-ri. Feel free to stop by the Bold Strider's Monastery in the River Kingdoms if you are ever out that way!
Karina the Bold Strider |
Wait, so are we done?
DM Rah |
Eventually you leave the caves and after reuniting with Janira, make your way back to Absalom. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the party found and asks to see your notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription. As the party is now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name.
Three days later, the Master who best represents each party member's interests confirms that each of you are a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to you, reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
Congratulations, You are done! Primary and Secondary mission success. I'll try to get out chronicles later tonight or tomorrow.