DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


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Did you guys see these new codes?

(PCT) This text uses [code]code[/code] formatting.

(PCT) This text has [color=red]red[/color] and [color=#0000ff]blue[/color] text.

monospace and hex...
[code][color=#ee41f4]pinkfloyd[/color][/code]


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
"The Mariner" wrote:

Did you guys see these new codes?

(PCT) This text uses [code]code[/code] formatting.

(PCT) This text has [color=red]red[/color] and [color=#0000ff]blue[/color] text.

monospace and hex...
[code][color=#ee41f4]pinkfloyd[/color][/code]

Sadly, no. I see those codes as exactly what they are. Not sure these boards are able to handle those.


Really... I see them in the 'How to format your text' spoiler below the text box.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

I don't see that. I see a couple new one's - like List. That's it.


Driving through Monument Valley today. I have a post halfway ready that I hope to make a little later. Sorry for the delays.


Get a Forrest Gump pic.

monument-valley-forrest-gump.jpg


I really can't belief brothers wand idea worked.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
"The Mariner" wrote:
I really can't believe brothers wand idea worked.

Brothers wand idea?

Brothers wand idea?!

I see how it is. If anyone needs me, I'll just be over here grinding my teeth and holding grudges. ;)


1 person marked this as a favorite.

Lol, I stand corrected, credit definitely due. I thought that was brilliant; but gotta admit the sentence was written in third-Catson omniscient, easy to think it meant someone else.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Hahaha! Brother will gladly take all the credit :)

Speaking of GCP I am now on 43. Making my way there.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

It was actually Cat's idea. I can't claim any credit. I was damn certain the incense would have been the key, but it was not very effective to actually understand what the hell happened.
But that is a good GM plot work.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
"Fearless" wrote:

Speaking of GCP I am now on 43. Making my way there.

That's 43% closer to Razzmatazz.

Edit: Also, too, and by the way, I read the book The Magicians by Lev Grossman but was less than impressed with it.

Had a fever the last few days and so started watching the series on Netflixxx...and I gotta say that it's pretty damn good. Much better than I thought it would be. If the ending of the first episode doesn't get you...well, then, maybe the series isn't for you, but it's fun and well done.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Yes. Get closer to Razzmatazz. There's a PC backstory coming in about 20 episodes. Priceless. Memorable.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

I have seen the first 2-3 seasons of Magicians. It is pretty good and interesting. Didn't realize it was based on a book series.


The Magicians tv series is one of those rare times when the show is a lot better than the book.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
DM Rah wrote:
The Magicians tv series is one of those rare times when the show is a lot better than the book.

Yeah, this is true. I have a lot more to watch...so good.


3 people marked this as a favorite.

Weirdly appropro

Coldplay - Yellow

Look at the Stars
Look how they shine for you
And everything you do
Yeah they were all "Yellow"

I came along
I wrote a song for you
And all the things you do
And it was called "Yellow"

So then I took my turn
Oh what a thing to have done
And it was all "Yellow"
Your skin
Oh yeah, your skin and bones...

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Nice posts Mariner. The Stranger than Fiction video and these song lyrics are dead on!

@GM RAH, the incense of shared thoughts is still active. It’s up to you, but I actually think that the spoilers might not be spoilers. This is a telepathic communication right?
We probably pick up the memories from the other PC’s . Also, I bet that we actually DO have some idea of what is happening to Lady Trillis. If she’s coughing up blood, stuff is going through her mind and unless she’s really deceptive, we should be able to pick up her surface thoughts. At the least, we should be able to sense motive on whether she is ready to escape or attack us.
On the flip side, I don’t think Cats gets an unexpected sneak attack either. BB isn’t going to stop him. I have to declare that I am close to attacking her too.


Re: Coldplay Yellow

Indeed. The Sign is everywhere...

***

@Butterfly: the incense does not actually let you detect thoughts, It allows you to send and receive willing communication and makes it easier to tell if that communication is genuine. Trilliss was telling half-truths and possibly omitting things. Whatever the truth is, Cats seems to have made a choice that forces the issue.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Sounds great GM. I originally pictured it being a bit more powerful- like a shared consciousness -or hive mind - since it was moderate magic and 9th level caster stuff. Glad for the clarification. Let the story play on! Cats has put some thumping into Trilliss.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Anyone have any reference material on a boat called The Starling?
I recall hearing it before, and this future bad-guy just mentioned Starling. When I did a Thread search--- I got zero results... even though the word is clearly listed twice on the current page. Crazy search functions....


I’ll save you time. I’m 99% sure I have not mentioned it before.

Regarding the search function: I don’t think it can see words in spoilers.


I've got a small time window this summer and planning to run The Segang Expedition (tier 1-2; five players) on Gameday, Session I on 8/13

Then if schedule allow, Reaping What We Sow (tier 4-5; five players) during Session II on 10/1

Wanted to open it up to you guys first, if any one wants a seat let me know.

http://paizo.com/threads/rzs2v73h?Announcing-PlaybyPost-Gameday-VII-startin g#1

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Thank you for the invite! 08/13 is really close to my wife's birthday.... gonna have to pass.


Nooo prob, this is only if you really want to play. I know Tyranius and Painlord have played and GMed just about everything.


Hey guys, PBP Scenarios take about 4-6 weeks. How long do Modules take?

http://paizo.com/store/pathfinder/adventures/modules


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Actually depends on the module. Some of them are a bit longer, similar to an Adventure Path Book length. What one are you thinking of running?


Playing actually, but didn't want to get too long into something like an AP. A GM is running Midnight Mirror.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

That one seems pretty straightforward and could be done in a Gameday. There are some modules out there that offer upwards of 4 chronicles which would take far longer than a Gameday.


OK good deal - good tip, thanks. It looks interesting, go give it a go.

Hey another question - suppose a 3 XP module is played at subtier 4-5. How does playing a 5th level character with 1XP away from 6th play out.

I'm guessing you would not level up third way through the module.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

You would play it out just like any scenario. You wouldn't receive a chronicle until it is all over. So once you receive the chronicle you would then be 1 XP away from 7th.


Thanks!


Putting together the next event. Might take a day though. Just bought a ride on zero turn lawn mower.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

what the heck is a zero turn lawn mower.....


This!


-so a wingless tie fighter...


1 person marked this as a favorite.

manananggals

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Well done Mariner. Well Done.


Hey GMs. If you GM a high level game (5-7) - can the chronicle and XP credit be given to a 1st level pc?


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Yes it can. This is pulled from the PFS Guide.

You can apply credit from a higher-tier adventure to a 1st-level Roleplaying Guild character. When doing so, reduce the gp reward to 500 gp if the adventure grants 1 XP or 1,398 gp if it grants 3 XP. You do not benefit from any boons until your Roleplaying Guild character reaches the minimum level listed on the Chronicle sheet, unless otherwise noted.


Ahh ok, thanks Tyranius.


4 people marked this as a favorite.

Reminding me of Oh Brother Where Art Thou.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Hehe such a good movie.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

We thought you was a toad...and then you gone and R-U-N-N-O-F-T.


Mariner and Fearless, "DO NOT SEEK THE TREASURE!"

Cats and Brother, "wtf..."


2 people marked this as a favorite.

Can't you see it, Everett? Them sirens did this to Pete. They loved him up and turned him into a... horny toad.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Good save Fearless! That sure was important!
Remember guys that Mariner crafted and put a lay of garlic around your necks for this exact monster. Hopefully Mariner doesn't take that bad boy off anytime soon.

Lastly, you ARE in a bell tower. A bell makes noise. lots of noise. Kind of like an alarm. Kinda.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Unfortunately still fascinated. :)


Harpies on the Merchants Wake was bad, this might be worse.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Nice Post GM. You had a tough time refereeing the results, and you did a great job of integrating some other rules into this. Nice!
I wouldn't have thought of all your solutions.

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