DM Rah's "Sanctum of a Lost Age"
(Inactive)
Game Master
Kobash
==COMBAT MAP==
Taking you back to the section if the Sanctum where you first encountered him, Daegros shows you to a dark chamber at the end of a hall. At the center of the chamber, five floating crystalline shapes weave and rotate in eldritch patterns, casting blasts of colorful light into the deep shadows of the room’s many narrow niches.
"As Nhur Athemon’s defeat grew near, Togarin, Vuzhon, and myself sought to escape his influence." Daegros explains. "We constructed this array of Ioun stones to protect ourselves by projecting the Sanctum into a distant future free of our master's grasp. But we were discovered before the array was complete and Nhur Athemon bent and perverted the magic, creating instead a time lock that sequestered the Sanctum in a single moment in time, stretching into eternity."
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
Maddie stares at the time lock for a few moments before finally speaking, "Fascinating. If I understand the terms of our agreement then, you will remain here and share your knowledge, while we simply agree to share with you knowledge of everything that's happened since your imprisonment and do not do anything to harm you?"
"While on the face of things that sounds like good, I believe we will still need to restore Rozimus soul to its rightful place. Most likely Vuzhon will not be pleased with this. Would it nullify our agreement if Vuzhon were destroyed?"
"I care not about Vuzhon. If you can find her and bring her back, I will assist as I am able, assuming our agreement is being honored."
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
"That sounds like something we can agree to, then. How do we get Vuzhon back here is the immediate question, it seems."
Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft
"Figurin' one of you lyin' scumballs can go up there 'n tell Rozimus and the others that the time lock is close to collapsin'. That Vuzzin woman ought to scurry on back to keep herself from goin' to dust, wouldn't ya say?"
Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
"If we can find Rozimus, that may work."
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
"Rozimus shouldn't be too difficult to retrieve on the outside. If I recall correctly, the necromancer advised killing him in here before he became possessed, but I do not think we should follow of his advice."
Maddie addresses Daegros once again, "I believe we are agreed, now if you will let us leave to get healing and find Rozimus, we will return later to work out the particulars of the deal."
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
"Sounds like a plan, then. Let's get back, then try Barlor's idea. Then we come back and take care of things."
"Finding Rozimus and Vuzhon is irrelevant to me, but if that is your goal, so be it."
The group heads out to heal and seek out the possessed Rozimus, but finds the task a difficult one. There has been no sign of him since you first descended into the Sanctum two says before, and spreading rumors does not immediately flush him out. In fact, once the Venture Captains hear you've been talking about the site, they suggest that doing so might be unwise as it could attract the attention of other interested parties, such as the Aspis Society.
Tracking down Rozimus is beyond the scope of the module. The Venture Captains seem satisfied with the current situation, though they are leery of Daegros ultimate intentions. Did you have any final things you would like to do?
Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft
We can take care of Daegros, but I would think that counter to the interests of the society. But whatever you guys want to do I will support.
-Posted with Wayfinder
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai has made an agreement. If Daegeos doesn't backtrack from it, PaI won't either.
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
Maddie can see the probable benefits of both choices, so will support whatever the group consensus is.
Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
I'm willing to leave it here, although if we're going to go back in I'd really like a restoration.
Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft
I'll chip in for Laszlo's restoration either way.
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
Maddie will donate money to the restorations as well.
Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
I make it 760 gold total for two restoration spells. We could save 560 gold on that, but only by calling the adventure here so that Maddie could level up and cast it herself.
Gnome Summoner (First Worlder) 9
They're still temporary until 24 hours have passed; you only need 380 for one casting vs temp levels if we do this today (which is why we're leaving immediately, I think?)
-Posted with Wayfinder
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai is cool with kicking in for the necessary spellcasting as well.
Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
Both László and Ayaki have lost temp levels (4 for László & 2 for Ayaki), so one casting for each.
Gnome Summoner (First Worlder) 9
Oh, yeah; I forgot about birdface. I'm in for the cost splits; Summoners need little gear and Turg can then lord it over your respective heads later.
-Posted with Wayfinder
Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
Nominal shares would be 126.67; how about everyone but László and Ayaki kicks in 125, and the two sickies pay 130 each?
Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0
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