DM Rah's "Quest for Perfection - Part II" PFS (Inactive)

Game Master Kobash

==COMBAT MAP==
==Regional Map==


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Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Well, then, capturing her is about the worst thing we could do to her. Sounds good to me, hey?" Chamius assists in securing the Lingshen commander.


Xiao is secured. What now?

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Let's get out of here. Oh--nice job, Klai. You didn't run us into any rocks this time."

ETA: "All we have to do is make Shokuro, right? Just a little bit further across the Sea of Eels."


You are only about a day away from your destination in Shokuro. It sounds like you plan to take Xiao captive and bringing her with you. Anything else?

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I'm good with robbing their boat, but I guess that ship has sailed.

-Posted with Wayfinder

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

I can't remember. Was there anything else we needed to do? We have the incense, right?

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Kryssa eventually comes around. "I'm just upset I missed the end of the fight."


It takes a day to finish crossing the Sea of Eels and reach the fishing village in Shokuro where you meet with a Pathfinder Society contact and turn over your two Lingshen captives. There is some concern that having fought Lingshen forces twice might have repercussions for the Society, but since you fought with honor and spared their lives, it is hoped Amara can smooth over any ruffled feathers.

Given comfortable rooms in one of the village elder's home, you turn in for a night of rest on solid ground knowing that the last leg of your journey begins at sunrise.

End of Part II...

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