DM_Pyroman's Campaign: Firefly - Tales From the Black

Game Master Risen Fate

Not an open campaign.

The crew of The Noble Savage take to the black to live the lives of free men.

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The Noble Savage


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[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Noren:
The guy is bleeding out on the floor, and no longer moving. Slamming his head into the floor must have caused the knife to hit something vital.

But, you've got an active trigger in your hands. Pulling back his coat, you realize that this guy is loaded with enough explosives to remove you, your friend, his shop, and at least some of the shops next door from the map.


[FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

Noren:
Seems like he won't be any more of an issue now. Now to take care of that bomb.

Hey Fex, Get off your ass and hold this switch so I can take care of the bomb real fast. Also, I'm charging you the normal fee for my services.

Fex gets up, still shaken but able to hold a switch. Noren get a better look at the explosives and sees an oddly well put together bomb.

Someone with full wits made this for the nutjob and sent him out to do whatever the hell he wanted. But now isn't the time to ponder that too much. I've handled this type of bomb before, even made a few.

The challenge was making sure it doesn't go off before the switch is hit then wait for the pull off. No one plans for this type of bomb to get looked at and stopped with the dead man's switch so it's not made too complexly. So I quickly defuse the bomb.

I have this as one of my aspects, so would that give me a bonus to the roll? And I forget if there are limits on using aspects or not


Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

Kachada:
The way I see it, Alliance would come busting down the door, no need for stealth or hanging out in the s&$# smell, so again I say, you are hear for one of two things, either a job, and I get paid for my work, or a fight. Now me and Bertha here he says hefting the shovel, yes I named the shovel ain't lookin' for trouble. Now again, you wouldn't hang out in this stench for no reason, which means you need help takin' down whoever you are takin' down.

Now I am willing to do any honest work, but I get paid for my work.

So which way do you fancy this going down stranger?


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Noren:
If want to use your "Specialized in explosives" Aspect on this roll, just tell me you're spending a Fate Point, mark one off of your total amount of 3, then add your +2 to the roll. Choose if you want to add it to your roll or not after you make the roll.

As it is at the moment, diffusing this bomb will require an Overcome check (using an appropriate approach of your choice, so long as you can describe how it makes sense), at a DC of a 3. While it's a simple bomb, it's still very dangerous for how big it is.

On an Overcome check,
If you Fail You may:

  • choose to Fail or,
  • succeed at a serious cost

    If you Tie you:

  • succeed at a minor cost

    If you Win you succeed at no cost,

    If you Win by +3, you succeed and generate a free, single-use aspect to use in the current scene.

  • Kachada:

    The man looks you, and your shovel, up and down.
    Alright, I can appreciate honest folk when I see 'em. I tell ya what, I'll make a trade with ya; You want paying work and I've got some. I can see you're not one for Lee-galities and all, so to put all this behind us I'd like to offer my hand at some help with your current problem. Just so happens that I've got a few men who could use the opportunity to shovel out this s%*+ for you.

    He extends a hand,
    I wouldn't mind talking money with you while they shovel and hose this place spotless. You can even lock down the rest of the ship if ya like. Interested?


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Noren works to defuse the bomb quickly using his years of experience and instinct.

    Quick Overcome: 1d5 - 1d5 + 3 ⇒ (3) - (2) + 3 = 4


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:
    Old John is quite okay with this sudden turn of events. Normally he's used to getting into bar fights in the blink of an eye, but this man...this man is...
    A GENTLEMAN AND A SCHOLAR! That is what you are good sir!
    Old John yells as he throws back drinks with his new friend.

    So tell me, how long have you been on this god forsaken rock they call a planet? Me? I just got here with my crew. Dumped off some pigs in a transport deal. Looking for new work actually if you happen to know anyone. Normally I'd call in a few connections with my old war buddies, but lately things have been pretty quite in their parts.

    Old John slams back his 20th? 25th? shot...ah who keeps track of that anyway.

    Yeup, Good old Cap'n's cleaning out the transport now for the next haul. That's what we do by the way. Transport anything. You name it, we ship it. All for an acceptable fee of course. This old man though, he's been around this galaxy more than once. Seen it all. I'm just here for the ride really.

    Old John returns the favor and buys his new friend a drink.


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada:
    Look I don't mind giving your guys work, Lord knows it needs the cleaning. Steve looks down at the extended hand. But another soul is not getting on my ship until you tell me what you want or you get off my damn boat.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:
    The bomb is easily disassembled in your expert hands. While still dangerous, it poses far less of a threat without an active primer.

    Fex finally manages to catch his breath and offers a Thank you. wheeze! before breaking into a coughing fit.

    When his lungs finally seem to clear, Fex eyes the individual taking up the majority of the shop floor with disgust, walks over to the door, and checks the surroundings outside before shutting and locking the door.

    Lucky you came by here, Mate. Not sure how well I would'a fared with jest me'slf. You know how I've always been a bit slow on the old draw, heh heh heh.

    Fex stops laughing when he sees you are clearly not amused.

    Alright, alright; always jest business with you, ain't it? Here I thought we was friends. Shame on me and my notions. Yea, I got yer usual payment, but funny enough it's a bit ironic how it all ties together.

    He nudges the dead(?) guy on the floor with his boot.

    Haven't heard a thing about your old partner, he seems to still be keeping a low profile. But what I have heard concerns this guy, right enough.

    He kicks the guy again.

    Take a look at that there thingy burned into his forehead. Looks like a planet cracked into pieces by a thunderbolt. See it? They've been a-pestering the town these last few months, goin' on about "The broken gods business, this" and "The broken gods business, that." Bunch of damn fools if you ask me; crazy nutjobs all bent on ridding the verse of the finer things in life, ya know?

    Either way, I hear the reason they all got started was cause of some yoke, calls himself Marshal. He put out word that he'd found something that was meant to crumble this here world and put things back to the way they should be, and that anyone not satisfied with what this here planet has to offer should go talk to him. Not sure what it is he found, but rumor is it's some sort-a artifact. Got a picture of the guy here somewhere...

    He rummages around the back of the counter, pulling out numerous files, boxes and other objects that are the trademark of Fex.

    AH! here it is.

    He hands you a picture... of Marsh.

    Old John:

    Your new drinking buddy manages to match you drink for drink for a good stack of glasses. You barely even notice that your speech has begun to slur, and the room has begun to spin. Between the war stories, terrible jokes, baudy laughter, and terrible atmosphere you almost don't realize when you keel off of your chair.

    ho HO! Barkeep! I think this gentleman needs help a-meanderin' home.

    The last thing you hear as he hefts you off of the floor and your vision slips into blackness is:

    Tell Marshal, I got one of the four of 'em. I'll be bringing him in shortly. Them dirty pig dealers are gonna pay!

    You pass out.

    Kachada:

    The man doesn't seem taken aback by your demeanor, but he does retract his hand. He cocks his head to the side for a moment, as if thinking, and then nods.

    Fair enough, sir, at least join me in the fresh air for a bit,

    He pulls a bottle of what looks like very fine whiskey and two glasses out of his coat,

    join me in a drink, and I'll give ya the details. I can respect a man who knows his purpose, and I can certainly drink to that as well!

    He steps back down the ramp, and waits to see if you'll follow.


    [FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

    Marsh:
    "Uh, just for cooking..." Marsh looks around this environment makes him nervous. "I... I'm not quite sure that there hasn't actually been some sort of misunderstanding, here..."


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Damn, why aren't things ever simple when it comes to making cash. Thanks for the heads up on this cult. You know where to transfer the 5000 for my emergency jobs rate. In exchange, keep the bomb. It's high grade stuff, should be easy to find a good buyer for it in Haven and turn a profit from it all. If you get Intel on where they are all held up, message me. I plan to take care of them. But now, I got to go help my crew from these a#&!*%&s. If any other work pops up, send me a heads up as well. For a good friend.

    Noren starts making his way back to the ship, takings the fastest routes possible to get there while putting out this message to the crew.

    This is Noren. Everyone return to the ship immediately. We got a cult aiming to capture Marsh. They think he is an artifact that can kill everyone and make space gods happy or some s#**. We need to get together fast. I think I might know who is running that insane show and it isn't good.


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada:
    Well an old friend once told me to never to turn down good whiskey. A little booze never hurt nobody. Captain Kachada tosses his shovel away and uses the distraction to cover himself cleverly concelling his pistol. Clever: 1d5 - 1d5 ⇒ (5) - (2) = 3


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:
    In the haze of drug induced sleep, Old John flies through a thousand worlds, a thousand peoples, and a thousand times. He can hear the wailing of a million voices as cities burn and crumble upon their inhabitants. The wailing reaches a crescendo:

    YOU COULD HAVE SAVED US JOHN! WHY DIDN'T YOU SAVE US JOHN? WE ARE BURNING JOHN...BECAUSE OF YOU WE ARE BURNING!!!!!

    The fires rise around John and he shrinks into his knees. Hands to his ears.

    THERE WAS NOTHING I COULD DO! CAN'T YOU SEE? I'M SORRY, LEAVE ME ALONE! THERE WAS...NOTHING...I...could do...

    Then...blackness.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Marsh:
    The man smiles.
    Ah, but cooking is of the finest art of the spice.

    He seems to be waiting for something.

    Make an Overcome Check, using your Forceful approach. DC=3

    Noren:

    You rush out of the shop, ducking around corners as quickly as possible, intent on sending out your warning to your friends and getting back to the ship as quickly as possible.

    Make an Overcome Check, using your Careful approach. DC=3

    Kachada:

    You conceal your firearm in its usual hiding place, and follow the man out of your ship into clean, fresh air. As you take a well-deserved breath, you realize your mistake.

    Two more men in similar coats and with shaved heads jump up behind you onto the ramp. Another two peer out from behind a pile of fence posts and rocks. They are all armed, and you are surrounded. You do notice that each of the individuals who's heads you can see have what looks to be a burned scar on their forehead in the shape of a planet being cracked apart into seven pieces by a lightning bolt.

    The man in the coat who you've been talking to uncorks the bottle with his teeth.

    I do feel a bit bad havin' lied to you, honorable man that'char, and one way or t'other you're comin' with us, so i'll give you a choice in the matter.

    He pours a generous amount of whiskey into both glasses, and holds one out to you.

    Yer' a filthy pig dealer, but ye've got honor. Have a swig and come with us quiet-like, or...

    He downs one of the glasses and draws his own firearm.

    We do this the hard way, and ye'll be comin' with us a few holes lighter.

    A reminder: You can talk freely, but if you make any sort of move to do anything we will go into initiative, and his Quickness Score is higher than yours, so he will go first.

    Old John:

    You dream fitfully, lashing out while remembering the old fights, the old victories, and the old defeats.

    A voice from somewhere calls your name.

    John. John! JOHN!

    You realize the voice is everywhere.

    John. You have not let even something as small as death stop you before. DO NOT LET THIS STOP YOU NOW!!

    You jolt awake, and with a primal scream of centuries of pent up rage, anger, loss, terror, and sheer determination dive at the voice.

    You eventually come to and realize you've torn a sizable hole in a solid rock wall. Next to a shabby bed you had apparently been dumped onto. In a room that is dry and much cooler than the bar you remember being in.

    Chunks of rock are strewn across the floor, and your fingers are bloody, but you've had worse. You're head now miraculously sober, you realize you are in a cell of some sort.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Careful Overcome: 1d5 - 1d5 + 1 ⇒ (4) - (2) + 1 = 3


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada:
    Again, I don't know why you are bein' all ornery like, a man who barges onto peoples ship clearly is a man with many allies and a task what needs doin'. Kachada slams back the whiskey. Let me lock up my ship and let's get to this.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    I'm using my aspect of 'very well traveled' to know the back streets of many worlds, like Haven, and travel through them to the best of my ability. So I'm using that with a fate point for a +2 on the Overcome roll.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:
    Noren spends a Fate Point for a +2 bonus.

    You look behind you and notice a few individuals who look very similar to the guy with the bomb, coming in your direction. You duck through a few alleyways, knowing a shortcut through a bar you've been at some time before.

    You quickly open the back door to the place, hiding among the bar patrons and wait for your pursuers to pass.

    With a smile and an internal sigh of relief, you turn around... and are staring face to face with a very big man with a very ugly scar down the right side of his face. He eyes you up and down, and his eyes widen as comprehension dawns on his face.

    Well Shiiit. I never thought I'd see the damn likes of you in the whole verse after you BLEW UP my g## d!@n ship.

    You recognize an alliance insignia on the man's jacket, as the rest of the bar patrons stand; alliance insignia's on tattoos, jackets, and shoulder patches. You see a number of hands inching towards holstered guns.

    You're not sure if this is a worse situation than the one you just left or not...

    And here's your invoked Trouble. Enjoy.

    Kachada:

    If you can do it from outside, nice and slow-like. We'll be keeping a firm eye on you, if ya don't mind?

    The five men with various rifles and handguns watch as you hit the ramp-close and auto-lock switches on the outer panel.

    Good. Glad to see you co-operatin'. Let's head out; it's only a short walk, and I'll even let you finish the bottle if you'd like.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Noren's mind starts racing with ideas as how to properly deal with them all. But a bomb seems a lot easier than a lot of stupid alliance nobodies.

    It would be the simplest to just shoot this ass and take out the rest of these fools. God, you try to let a few people live now and then and this is the thanks you get. Not like he paid for the hunk of junk anyways...

    So Noren quickly makes his move. He grabs the blaster on his side, and shoots straight into the a&@*~$!'s face.

    Guess the guys will have to wait a bit while I clean this up.

    After the first blast, Noren jumps to the best cover he can find and gets ready for a mess.

    Quick attack: 1d5 - 1d5 + 3 ⇒ (5) - (3) + 3 = 5


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    Alliance Goon Defense: 1d5 - 1d5 + 0 ⇒ (1) - (3) + 0 = -2

    You succeeded With Style on your attack, giving you a single, immediate, appropriate boost during this encounter. I will say that it is "Dive For Cover!" Giving you a +2 to your next Defense roll. Woo!

    Your years of shady work has left you more than a decent shot; the man drops and will not be joining the fight. He will also probably never get up again.

    All of his friends in the bar, however, will. In an instant, the bar lights up with gunfire, as six of his buddies un-holster pistols and start shooting, or upend tables for makeshift cover.

    Patrons dive for cover or run for the door, as bullets crack into the upended bar-table you've managed to get behind.

    Goon Create Advantage DC 1: 1d5 - 1d5 + 2 ⇒ (2) - (2) + 2 = 2
    Advantage created: "Shoot at the Same Spot!" +2 to another Goon Attack roll.

    Goon Create Advantage DC 1: 1d5 - 1d5 + 2 ⇒ (1) - (5) + 2 = -2
    Advantage created in favor of Noren: "Too Close Quarters!" Noren gets +2 to a roll during this scene.

    Goon Gunshot!: 1d5 - 1d5 + 2 + 2 ⇒ (3) - (2) + 2 + 2 = 5
    Goon Gunshot!: 1d5 - 1d5 + 2 ⇒ (4) - (3) + 2 = 3
    Goon Gunshot!: 1d5 - 1d5 + 2 ⇒ (2) - (2) + 2 = 2
    Goon Gunshot!: 1d5 - 1d5 + 2 ⇒ (4) - (1) + 2 = 5

    I need four Defense rolls from Noren. Please describe how you plan on defending so that the approach you use makes sense.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    For everyone, to keep track of how much stress and any additional aspects you may gain from injury, let's use the "Classes/Levels" box on your Character Bio. This will keep stress and consequences visible (since I forgot about that during your initial character setup, but it looks to be coming up as necessary pretty darn soon.

    For stress, the format of:

    1 2 3 with nothing around the numbers will mean you haven't taken any stress yet.

    *1 *2 3 means you've taken 1 and 2 stress.

    "Broken Arm - 2" "Really woozy - 4" and other such injury aspects can be added to this box as well for consequences you acquire.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    The bullets start flying but Noren has dealt with worse.

    At least it's better than my infiltration mission where my Intel was F'd up and I boarded from the helm of the Ship.

    Fast and precise is the name of this surviving game. Noren ducks and rolls to different tables and areas that look sturdy to take the blunt of the attacks while being thankful that some of the goons aren't the best shots in the world.

    Quick defense: 1d5 - 1d5 + 3 + 2 ⇒ (4) - (4) + 3 + 2 = 5 (Dive for cover advantage)
    Quick defense: 1d5 - 1d5 + 3 + 2 ⇒ (3) - (3) + 3 + 2 = 5 (Too close advantage)
    Quick defense: 1d5 - 1d5 + 3 ⇒ (4) - (4) + 3 = 3
    Quick defense: 1d5 - 1d5 + 3 ⇒ (5) - (3) + 3 = 5

    But this needs a fast end or luck might decide to finally leave Noren cold and dry. And that's when he catches out of the corner of his eye what's up near the bartender liquor stock. Haven's Refuge: a particular style of liquor that is popular only in Haven. It tastes like tar and goes through you hot as it stabs your liver on the way out with how high the alcohol percentage is. It would be cheaper to drink alcohol disinfectant but it wouldn't be as strong.

    And, thankfully, it is stupidly flammable and explosive. Noren takes aim for the bottles fast to keep in cover and let the m~$!*$&&*#@% blow

    Quick Attack: 1d5 - 1d5 + 3 + 2 ⇒ (2) - (1) + 3 + 2 = 6 (fate point spent for aspect, knowing explosives)


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:

    Well s@#*, I haven't had a dream like that in a loong time. This does not bode well. Looks like that a-hole got the better of me. Mental note: never accept alcohol from strangers again

    Old John immediately forgets to file his own mental note.

    Nothing to it but to get out of here I guess.

    Old John looks outside the cell door. No one even bothered to post a guard... Well that's odd, thinks Old John. But he's not one to stare a gift horse in the mouth.

    I think it's high time I show these young-uns what Old John is made of and then figure out why I had that dream

    Old John prepares himself and uses all his strength to forcefully slam down the door.

    Force: 1d5 - 1d5 + 3 ⇒ (3) - (3) + 3 = 3


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    The volley of shots misses you, but tears chunks out of your cover. You're running out of space to dive to FAST!

    Two Boosts gained for the goons due to tying your Defense rolls. "Cover Almost Gone! x2"

    Your quick shot over the bar catches the Haven's Refuge and sends it exploding in a fireball and a shower of glass. 200 proof alcohol will do that.

    Aspect "This Room's on Fire!" created, with an appropriate Boost granted to you for success with style.

    Unluckily for you, the goons were out of range of the initial blast of alcoholic fire and only suffer minor scratches from glass shards.

    Goon Create Advantage DC 1: 1d5 - 1d5 + 2 ⇒ (4) - (5) + 2 = 1
    Advantage created: "Just Keep Shooting!" +2 to another Goon Attack roll.

    Goon Create Advantage DC 2: 1d5 - 1d5 + 2 ⇒ (3) - (2) + 2 = 3
    Advantage created: "He's Right by the Bar!" +2 to another Goon Attack roll.

    Goon Gunshot!: 1d5 - 1d5 + 2 + 2 ⇒ (4) - (3) + 2 + 2 = 5 "Just Keep Shooting"
    Goon Gunshot!: 1d5 - 1d5 + 2 + 2 ⇒ (3) - (4) + 2 + 2 = 3 "He's Right by the Bar!"
    Goon Gunshot!: 1d5 - 1d5 + 2 + 2 ⇒ (4) - (2) + 2 + 2 = 6 "Cover Almost Gone!"
    Goon Gunshot!: 1d5 - 1d5 + 2 + 2 ⇒ (1) - (4) + 2 + 2 = 1 "Cover Almost Gone!"

    The Fire begins to spread. By the next round, you're all going to start taking damage from it.

    I need four more Defense rolls from Noren

    Old John:

    Beating an iron door off it's hinges would be difficult for any normal man, but since when have you been normal?

    DC 4

    You are apparently still not well enough to slam your way through.
    Or you can succeed at a Serious Cost. Let me know which, and I'll continue with the posts.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    What does it mean that I made an aspect? What's the difference between advantage?


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    An advantage is a temporary aspect. The two words are really interchangeable. Same with boost. They all mean the same thing.

    Also, no one got hit because you didn't attack a person, you attacked a bottle of Jack. You dealt damage to it, and it created an Aspect about the room you are all in (it's on Fire), so in consecutive rounds, that Aspect will start to come into play.


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:
    hmm, well that's not working. Alcohol did quite the number on me. Let's see how competent these thugs were

    Old John checks his boot. yep! Still there. Mediocre!

    Old John pulls out his hidden boot knife from the sole of his boot.

    Using his veteran knowledge Old John uses his knife to force the lock

    force: 1d5 - 1d5 + 3 + 2 ⇒ (2) - (2) + 3 + 2 = 5


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    Corrections to your post: Each invocation of an aspect that you know costs 1FP. Because you created the "This Room is on Fire!" Aspect, you gain one free invocation of it. So, to complete all of your actions with all aspects invoked, you must spend 4FP (which I believe you only have 3 left.)

    If you could please fix things, either by editing your current post, or making a correction post, that would be wonderful.

    Old John:

    If you are invoking an aspect for the +2 bonus, you need to tell me that you are spending the FP to do so. Remember, invoking aspects to help you out costs you 1FP per aspect, so that means I believe you would be down to 3FP again if you did that.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    The shots keep coming and Noren keeps his best to move. But seeing that no one got hit in the blast, starts to use it to his advantage instead and makes moves towards the exit he was closest to and uses the smoke and shock of an explosion to his .
    Quick defense: 1d5 - 1d5 + 3 ⇒ (5) - (2) + 3 = 6
    Quick defense: 1d5 - 1d5 + 3 ⇒ (2) - (2) + 3 = 3
    Quick defense: 1d5 - 1d5 + 3 ⇒ (5) - (3) + 3 = 5
    Quick defense: 1d5 - 1d5 + 3 ⇒ (3) - (1) + 3 = 5

    The goons are now firing in the middle of a burning bar and it won't be long until this dump is going down in flame or caves in. So Noren makes the best move available, infiltrate his way out of here. But he doesn't want any reckless fool to try chasing him down, so he stealthy uses the smoke and chunks to run out the back. With a field of fire and smoke behind him, he takes shots randomly behind to make them feel like the fight is on when the fire is their actual new foe


    [FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

    Marsh:
    Forceful: 1d5 - 1d5 + 2 ⇒ (3) - (5) + 2 = 0


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Sneak Overcome: 1d5 - 1d5 + 2 + 2 ⇒ (2) - (4) + 2 + 2 = 2 The room is on fire


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Hmm... We need a spot to keep track of FP as well. Let's put those under Gender as well.

    Use this format: [FP = 3]


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    I'm ok with that. I was meaning to use that fate point


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Marsh:

    Something in the air is messing with you... Why's the room so fuzzy...? How come therltsuffs 'n things'rall floooppy 'n...

    You hit the ground with a thud.

    Before you lose complete coherence, you hear the man in the coat:

    Heh, dirty pig dealer can handle the stench of swine, but not the finer spices of life. He won't las' long.

    You wake up out of your daze some time later to the sounds of guttural screaming from somewhere. The sound is almost unhuman and echoing around the room you realize you're now in. Stone walls, steel door, and a shabby cot for surroundings.

    The scream goes on and on, and it sounds like something is tearing at the very walls, before ending in a sickening THU-CRUNCH!!

    You wait a bit, before you hear running footsteps coming from somewhere outside your door.

    Old John:

    Forcing a door with a bootknife? DC 3. Is Old John a boss at this? Yes.

    It looks like the guy who dumped you here didn't shake you down too well. Your knife is just the tool to to force the old-style locking mechanism off the door, however before you pry it open, you hear footsteps coming running from somewhere outside your door.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    The volley of shots is only matched by the intensity of the fire now raging through the bar.

    You quickly size up your situation, and when it sounds like at least some of your aggressors are taking time to reload, you make a run for it!

    **Since you spent at least some of your turn attempting to get out of the place, you do not currently take any damage from the fire.

    As you dive over debris, a wild shot from someone with ammo to spare strikes the wall much closer to your head than you'd like. Normally, your cool-headedness wouldn't even cause you to flinch at such a shot, but you've been through a lot today, the room is on fire, and you want to get out. A telltale intake of breath possibly gives away your position...

    **They tied your defense on one shot, so they get a boost (read: single use aspect) to invoke on you on their turn.

    ...just as another shot grazes your leg.

    **One of them beat your defense by 1, so you must mark off your Number 1 stress in your Character Bio. Put a * next to it or something so we know it's been used during this scene.

    Pain shoots up your leg, but you stumble out of the burning building into a street that is quickly becoming full of onlookers.

    Due to spending your Fate Point (please mark that you spent another)...No one in the crowd seems to notice another charred bar patron come stumbling out of the bar, as shots and crackling flames can still be heard inside.

    You manage to lose yourself in the gathering crowd without drawing attention to yourself. Behind you, you see the Alliance thugs come coughing out of the building just before it collapses. Automated fire crews begin to show up, and you figure this might be a good time to be somewhere else.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Well,that's a fine distraction to get back to the ship with. Good thing the only guy who knew me is now an ash pancake. Tome to get back to ship and get the crew up to speed on the cult.

    With the area in a panic, Noren takes off quickly down the back streets to get back to the ship.

    Quick Overcome: 1d5 - 1d5 + 3 ⇒ (5) - (3) + 3 = 5


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada:
    Again an old friend would be very much upset if I did not take you up on that fine offer. Kachada says, turning on the shortwave transmitters he had the crew install in their ears, that I paid 10(I guess now 10000)TL for hoping that anyone of his crew mates, especially Old John, is close enough to hear. Any of you fine, armed men transporting me to a here-to-fore unknown location care to partake in any of this delicious whiskey with me?


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:
    Old John is none too happy about any of this but he has just the thing. Using the approaching sounds of footsteps, Old John plans to slam open the door into his enemy's face, stunning him. Then Old John will have the jump on him.

    what rolls would I need for this?


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:

    Doesn't look like you posted a reply for me Rob. Or at least it's not showing up. I'm going to assume you want a clever roll for the footsteps and then a forceful roll to see how effective my door slam is? So I'll roll the two and unless it is one or the other pick the better?

    Old John using his clever mind and street smarts (Using another FP) gauges the footsteps running in his direction. Using this he plants a foot to the door and kicks!

    Clever: 1d5 - 1d5 + 2 + 2 ⇒ (1) - (2) + 2 + 2 = 3

    The door slams opens with force!

    Forceful: 1d5 - 1d5 + 3 ⇒ (1) - (2) + 3 = 2
    FP: 2 remaining


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Kachada:

    The man in the coat turns you down, and continues to lead you and the other men around the outskirts of the city; at least two of the armed men are keeping a hand on you at all times.

    He leads you through the back alleys of the city, past piles of refuse and doorways that smell...unusual. The normal bustle of the city dies away and is replaced by hushed sounds.

    The man finally leads you up the steps of a shabby building that has graffiti painted all over of the same symbol: A circle broken into seven un-even pieces by a lightning bolt. The man smiles and ushers you inside, brushing against you on the way through the small door.

    Welcome to the Church of the Broken god.

    He waves a hand around the building.

    I'm not sure if you're aware, Captain, but you've committed a terrible offense against the Broken god. Pigs are vile creatures. They are foul, they consume and consume with no recourse. They represent the disease that plagues mankind, and by bringing them to this planet, you are nothing but a trafficker of malice.

    He pauses to let his words sink in.

    I have been tasked with bringing you here by our high priest, a man in tune with the god's will, and it is to him you are to be taken to answer a few questions.

    Two of the men grab your arms and usher you off into a side door, followed by the man in the coat.

    The room is adorned with more of the Broken god symbols, as well as a squat desk. You take a step back when you realize who is sitting behind it...

    It's Marsh! but looking much better kempt than he usually looks.

    Welcome, captain. He smiles at you.

    At that moment, you hear Noren's voice crackle in your ear:

    This is Noren. Everyone return to the ship immediately. We got a cult aiming to capture Marsh. They think he is an artifact that can kill everyone and make space gods happy or some s**~. We need to get together fast. I think I might know who is running that insane show and it isn't good.


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Noren gets back to the ship but only finds piles of s$+* outside, and not even all of it.

    Captain is good about finishing a job, so this doesn't bode well in my gut. Guess I better get to work fast.

    Noren gets inside and locks the ship down. No need for any unwanted guests right now. The pain in his leg hurts and throbs through his bodu. But a quick stop in the med bay for a quick cleaning and some pain pills will get him by for now. The day seems far from done, so it's time to get ready. Noren head to his quarters and looks into his special 'supplies' and sees what he can whip up.

    I'm lower than I thought I was; but I got those bonus funds so I'll restock after this mess.

    Noren crafts up 4 throwing explosive charges, which will hopefully get him through this mess.

    Captain is going to be happy that I kept my kit now that it might be saving his ass

    With those made up, time to turn a mess into an opportunity. Noren heads up to the communication counsel and punches in a log set of transmission codes. It rings until a gruff voice answers with, 'You have a lot of balls to contact me.'

    It's a pleasure to talk to you again too Admiral Ohek, I hope the Alliance is doing fine today. I want to discuss a job with you. About how one of your rogue explosive experts started a cult up on Haven and how I'm willing to solve it for you. For a fee, of course.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Noren:

    Please roll a "Create Advantage" check using "Careful" approach at DC 3, or "Quick" at DC 4 to create those explosives.

    Fail = No advantage created
    Tie = Create a single use of the advantage
    Succeed = Create the advantage with a free use of it
    Succeed at +3 = Create the advantage and get 2 free uses of it


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Old John:
    based on some confusion relating to attack rolls here is my new roll to slam open the door based on the answer you gave me. I am using the
    FP for this still
    .

    Attck: Forcefull: 1d5 - 1d5 + 3 + 2 ⇒ (4) - (5) + 3 + 2 = 4

    FP = 2 remain


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Quick Create Advantage: 1d5 - 1d5 + 3 ⇒ (2) - (1) + 3 = 4


    Noren:

    You've created the "Explosive Throwing Charges" Aspect, usable through this encounter. You get one free invocation of it, and then either you or an ally can spend points to invoke it (so long as they would be in a position for it to make sense to be used.)

    The face of Admiral Ohek scowls at you over the cortex.
    Son, you've got a lot of balls to contact me.

    His scowl, if anything, deepens at your proposition.

    I haven't got the foggiest what the bloody heck you're yammering on about. You've got thirty seconds to straighten it all out and make some g%# d&~n sense or so help me I will trace your call and haul you in myself. I don't care how much work you did for us in the past; you've done more than your share of s@%% as well. Start talking.


    Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada:
    Making sure my radio is still turned on, I speak loudly hoping to cover the sound of transmitter that might still be in Marsh's ear. MARSH! What are you doing here, in this weird temple like structure devoted to who knows what. Man you people really do not like pigs. Anyway, you look good. So you want to explain to these fine men we were just doing a job and meant then no offense, and that those pigs are probably off being slaughtered right now, and we can get out of this weird church basement and drink more of that whiskey and have a grand old time?


    [FP=2] Careful - 1 Clever - 1 Flashy - 0 Forceful - 2 Quick - 2 Sneaky - 3 Government test subject

    Marsh:
    "Ugh... what the hell?" Marsh groans.
    He pretty quickly realizes he's been kidnapped by some brigands. "I have no money and I'm pretty sure that my crew couldn't ransom me even if they wanted to. I guess that leaves the worst case scenario option."
    It really doesn't make much sense to Marsh how they could have tracked him to this backwater cistern of scum, but it doesn't particularly matter, now.

    He hears footsteps approach. "Guess it's time for one of the oldest tricks in the book.". He thinks to himself.
    "My stomach... aaaaaugh! It's like someone's stuck a knife into it! Everything feels like it's on fire!" He wails as loud as possible, lying on the ground in the fetal position, clutching his gut.

    As he screams, another thought enters Marsh's head: "If they're slave traders or something, this also might work... won't want me damaged."


    [FP=3] Veteran infiltrator searching to best his rival Crfl:1, Clvr:2, Flsh:0, Frce:1, Qick:3, Snky:2 1 2 3

    Noren:
    Right to the point, I like that. Well, over here on Haven a little cult has popped up being led by a fellow called the Marshall. But I'm you actually know about that since his real name is Mark Vans, that eccentric bomb prodigy you paired me up with a few times. He always seemed off but I guess he finally went off the deep end.

    And don't waste our time asking how I know it's him. I dealt with one of his bombs. He has a weird signature where the explosive payload is always nestled in the middle. Called them his little fire babies so the 'crib' needed to be right. But for him to go rogue like this, he must have found out something interesting that fit right in his weird expertise. He is claiming he can wipe out all life, but at the very least I can guarantee he will make a top notch terrorist that might to one of the more important Alliance planets if he isn't stopped here.

    So here is my offer. I'll end this little cult without word spreading that the head was an important Alliance worker for you. I just want two things. First, the standard pay for a full mission of mine, so 50000TL, which does include our full secrecy clause where this stays our own little secret. And since this is a little more 'extreme' than the typical old work, I want a certain ship whitewashed in the records. I'll let you know what one when the job is confirmed but it isn't anything too hard for someone of your rank now. If you want to pay extra, I'll bring him in alive for you so your men can do whatever you want since I'd wager he has some sensitive Intel you would rather keep quiet.

    And finally, don't be sour like that. You and I both know there were some 'personal' jobs I did that got you to that sweet seat you are talking to me from now so let's not forget that.


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

    Kachada:

    Marsh? Excuse me sir, that would be Marshall. And I don't recall telling you my name, so either you have heard of and are familiar to me, or something else is going on here... hmmm. As for the pigs, we'll get there in a moment.

    He pauses for a moment, before stretching out a blue-gloved hand.

    Let's see if it's the former. You, sir, are?

    He doesn't seem to hear your commlink.

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