DM_Pyroman's Campaign: Firefly - Tales From the Black

Game Master Risen Fate

Not an open campaign.

The crew of The Noble Savage take to the black to live the lives of free men.

Fate Accelerated Pdf
Star Map
Firefly Worlds - Info
Ship Building Stuff
The Noble Savage



[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

PbP rules


  • I'm expecting "fairly" regular posts, but this isn't meant to be a struggle. Probably 1-3 posts per week (unless we have a particularly good time where everyone happens to be online all at once.

  • By creating your character as I have listed in the discussion thread, all of your applicable stats will be visible in your character title. To look up aspects (if I need to) i'll just look at your character bio.

  • Because this is a PbP, encounters will be a little different than you're used to, and I will doctor some of the flow of things after everyone has posted what they are attempting to do in a situation.

  • Since this is Fate Accelerated, I know that there are some stunts that are "per game session." In our IRL sessions, I ruled that these would refresh at long-rests planetside, and they will continue to do so.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

OK, here's the list of character stuffs for all of you guys playing. I'll post it out below.

Old John - Nick:

Description: Bald with grey stubble, wears tactical vest festooned with grenades and lucky pistol.

Homeworld: Bernadette

Aspects:
High Concept:Grizzled old war vet
Trouble:Alcohol Problem
Not Giving a s!*~
Street Smart
Unsuspecting

Approaches:
Careful - 0
Clever - 2
Flashy - 1
Forceful - 3
Quick - 2
Sneaky - 1

Refresh:3
Current Fate Points:3

Stunts:
Because I have secretly installed a concealed ion particle condenser on The Noble Savage, once per game session I may clear away any obstacle in front of the ship.

Noren - Aaron:

Description:45yr old male, 6'2", worn looking from seeing too much
Homeworld: --

Aspects:
High Concept:Veteran infiltrator searching to best his rival
Trouble:Infamous for his work in the war
Well versed in ship interior/exterior structure
Traveled much of the known and unknown space
Specializes in explosives and timed charges

Approaches:
Careful - 1
Clever - 2
Flashy - 0
Forceful - 1
Quick - 3
Sneaky - 2

Refresh:3
Current Fate Points:3

Stunts:
None as of yet.

Captain Steve Kachada - Dave:

Description: None

Homeworld: Belleraphon

Aspects:
High Concept:Space-age Robin Hood
Trouble:Rich, ex-wife holds a very large grudge
No, this is my ship!
I don't like killing...
Determined to protect my crew!

Approaches:
Careful - 4
Clever - 2
Flashy - 1
Forceful - 0
Quick - 1
Sneaky - 2

Refresh:3
Current Fate Points:3

Stunts:
Because of my past Alliance connections, once per game session I can fix small Alliance issues quickly.

Because my ship has no guns, I get a +2 when I try to overcome to escape.

Darius Marx - Matt:

Description:Pilot from Bellerophon

Homeworld: Belleraphon

Aspects:
High Concept:Top in Class at Alliance Flight School
Trouble:Col. Poyyoe wants revenge!
No! that one goes there, this one goes here!
Wait...is that green or red?
Oh! That's where I put that!

Approaches:
Careful - 3
Clever - 2
Flashy - 1
Forceful - 1
Quick - 2
Sneaky - 0

Refresh:3
Current Fate Points:4

Stunts:
None as of yet

Marsh Anthore - Max::

Description: Slender, stringy long black hair, random scars, dark circles under eyes

Homeworld: ???

Aspects:
High Concept:Government test subject
Trouble:They're looking for me...
How did I know that...?
Psychic capability
Ruthless and paranoid

Approaches:
Careful - 1
Clever - 1
Flashy - 0
Forceful - 2
Quick - 2
Sneaky - 3

Refresh:3
Current Fate Points:3

Stunts:
Because of my psychic potential, once per game session I may steal a memory from a character I can touch, and use it as mine for the rest of the game session.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Alrighty, here's some general information to make sure that each of you has your important stats near your character name, to help to make sure everything is visible (or at least, some of the important stuff is,)

1) Put your high concept in the spot where it says: Gender

2) Where it says: Race, put your Approaches
-Careful --> Crfl
-Clever --> Clvr
-Flashy --> Flsh
-Forceful --> Frce
-Quick --> Qick
-Sneaky --> Snky

3) Fill in the rest of your Aspects, Trouble, and any Stunts you may have in your characters "About You" section.

4) This PbP forum uses an easy system of simple text formatting. If you need help formatting, check out the following, or click the "How to Format Your Text" *show* box under where you would post. For a quick breakdown, keep reading.


Ok... So I want to figure out how we all met. I vaguely remember when Rob, Nick, Dave and I were all hanging out and this started up that I was the first crew member picked up because Dave had no idea how to fly a ship. We were on a planet that we were both trying to get off off for our reasons.
Nick saved Dave in a bar fight if I remember correctly.


Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

Yup. Old John saved his ass.


[FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]

Hey guys, so far so good in the game! Everything seems to be mostly working, with only a few hiccups. We've ironed out most of the problems already, but I've got some notes on things that will be changing after "The Great Hog Caper!" for you to look over. If you've got questions, either text me about it, or post a comment in the discussion for it.

Otherwise, I've been having fun and hope everyone else has too. Also, post back to Darius about how you all got on board the ship and met.

Ok, on to the notes:

  • Each of you should click on my profile name and look at the various things I have in each category (such as FP, stress, consequences, etc) and fix yours accordingly, since we'll need to keep track of FP and stress, etc.

  • Any time you're going to try something that requires a roll, it's probably best to wait until I give you the DC, so that you can decide if you're going to spend FP to raise the roll or not (because remember, there are options for succeeding at a minor or serious cost,) and I'll try to be better about marking the reason for the check, and the possible outcomes for what you might roll.

  • Any time you are going to use an Aspect (either one your character has, one you have created, a boost you have been granted, etc) you must spend a FP to use it. The only time you can use them for free is when you "Succeed with Style" on a Create Advantage check.

  • Please let me know when you're using Aspects and FP so I know how which were used and how many got spent. Also, when you spend them please update your profile to show it.


  • Space-age Robin Hood, Careful - 2 Clever - 3 Flashy - 1 Forceful - 0 Quick - 1 Sneaky - 2 [FP=4]

    Kachada Backstory:

    2506 (Age 22) - 2511: With a small ship, I ran guns for the Alliance, more a transport ship than anything, but it paid real well, so why the hell not. Occasionally ran small jobs for the browncoats, but they didn’t pay nearly as well. Eventually war died down and I got to live on Bellerophon as a reward for my service

    2512: (Age 28) Duranta Foxglove, a beautiful demon. Showed me a whole new world. Blah blah blah stuff happened, yeah whatever who cares

    2512 - 2514: Tales from Kachada, tell you about it when you damn well need to know.

    Cinematic Version:

    2514: (Age 30) Steve marriage disintegrated rapidly. When Duranta tired of her latest play thing, she felt no need to keep up the charade. All of the presents stopped within days, and within weeks, Steve was sleeping in the mansion sized guest house. By the end of the month, Kachada had taken to sleeping on his ship. It was really the only thing that made him feel comfortable.

    One morning upon trying to reenter his estate, he found his access had been revoked. Upon realizing that her tired ex-lover had finally shown his face, Duranta wanted to make sure that Steve realized he was no longer wanted. She had her guards set fire to guest house he had been staying in, along with all of his belongs. She had one of her men announce that his accounts had been closed. She even had her guards bring Steve’s dog to the front gates, so that he could stare into his dog’s eyes once last time before a guard put a bullet in its head. The guards then rushed through gates and made sure that Kachada knew he was no longer welcome. Beaten and bruised, Kachada limped backed to his ship, yet found that guards had locked down the entrance to the ship and were standing by. Driven out of everything that his life had become, Steve could not handle his last refuge, the only thing he cared about in the Verse being taken from him, he flew into a rage. Through incompetent force, and sheer luck, Kachada was able to take down the guards standing between him and the only fragment of sanity that he could think to hold on, he broke onto The Noble Save. As he reached the cockpit and powered up the ship, a transmission comes through the coms.

    “No one defies me, Steve,” Kachada shudders as the voice the he has recently come to despise cuts through his ship, “You should know that. One way or another, I will get what is mine. I will grant you this one small condolence. If you return to port, I will let you live, not on Bellerophon of course, but you will be alive. No one gets mercy from me, you should know that. But I will grant you this one small kindness if you return my ship.”

    “NO, THIS IS MY SHIP!” Kachada cries as he cuts the coms and breaks atmo.

    Steve’s Version (slurred while drunkenly sobbing):

    That b@@$~ burned all my stuff, killed my dog, tried to kill me, and tried to take my ship. And I didn’t do nothin’ to her! NOTHIN’! But I says to her, I says, “B+~!*, it’s my ship!” Then Pachooooooooo! I took off, hopefully never to see that awful harlot again.

    Then some s%%~ happened, I met a cocky young pilot, an old drunk, a sneaky bastard, and whatever the hell Marsh is. And here we are today.

    (I am assuming we are going same Firefly timeline) 2517: (Age 33) Getting kidnapped by pig haters


    Grizzled old war vet Careful: 0 Clever: 2 Flashy: 1 Forceful: 3 Quick: 2 Sneaky: 1 FP:2

    Derp


    [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]






  • ::QUICK NOTES::
  • Mild (lvl-2) consequences and all stress cure/reset at the end of an encounter.
  • Moderate (lvl-4) consequences, Fate Points, and Stunts reset when you go to a new planet (or after an extended rest.)
  • Severe (lvl-6) consequences reset at the end of the next mission.


  • [FP = ∞] Storyteller / Chronicler; Crfl:10, Clvr:10, Flsh:10, Frce:10, Qick:10, Snky:10 [stress: 1 2 3] [Consequences: None]






  • ::MORE QUICK NOTES::
  • Travel between planets takes 1 day per hex traveled through on the starmap for charted routes, and half that time for uncharted routes. (however uncharted routes have more chances for things going...wrong.)


  • «Exploratory Mnemonic Adjunct» [Careful-(2) Clever-(3) Flashy-(0) Forceful-(2) Quick-(1) Sneaky-(1)] [Fate Points: 2][Stresses: 1( ) 2( ) 3( )] [Consequences; <None> ]

    Testing.

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