DM Puppet Master's Humble Bundle Welcome Campaign (Inactive)

Game Master Anon A Mouse

Cult of the Ebon Destroyer


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MotW NPCs Definitely not a vampire Slides | Knowledge Checks

On the other side of the doorway, you find a passageway that heads to the East and West. The Western path ends in what appears to be a wooden door, however there are no handles, keyholes, or any other obvious mechanisms through which it can be opened.

The Eastern path heads South before splitting once again, with one path continuing South and another headed back West. If you head to the Southernmost door, the mournful wailing grows louder with each step towards the end of the musty hallway. There are a host of bones strewn on the floor in front of the door, many of which are cracked and broken. If you head West, you find the passageway empty, eventually ending in a wooden door.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam moves the stone-filled saddle to the door opening, so, in case the door closes, it will at least be met with some resistance. He listens to the wailing for a bit, trying to identify it somehow.

Can Etam tell if it sounds human now that he is closer to the source? And/or if it's a wailing of pain, fear, a cry for help, etc? Preemptively rolling perception, if needed.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

"I would suggest we move to the south and investigate this wailing sound. If this is a hostile creature, I would rather face it now, when we might be able to control the battlefield, rather than having it sneaking up on us later. If it is something else, well, we at least have one less eerie thing to worry about."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

It sounds like a wail of despair, but you have no way of knowing what kind of creature might be making it.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

I am curious about that wailing but it could very well be a trap. Specially seeing that cracked bones in front of the door.

"Let me take a quick look for traps before we all venture in this passageway."

Jaed hesitantly crosses the door and starts inspecting the passageway. He first heads West until he reaches the door. Then he goes back over his steps and follows the southern path stopping at a prudential distance of the bones. After a few seconds of reflection he crouches down, picks a rock and toss it to the bones.

If this results to be a trap I don't want to wind up crushed like those bones.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21+1 to find traps


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

You do not find any traps, and the bones do not seem to stir or respond in any way.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Artair follows Jaed...waraxe ready...


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam goes to the door. He places his ear on it, trying to discern any noises besides the wailing.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Not hearing anything else, he turns to his companions: "Men, are you ready? If anything comes out of the door, I will retreat to where Jaed's standing right now. That way, two of us can attack and deal with only one of them at a time."

Once everyone's ready and positioned, Etam opens the door


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Once everyone is ready, Etam pushes the door, but it appears to be locked. The wailing also immediately stops.

Only Etam is close enough to make this check.

Perception DC20:
You heard what sounds like a crossbow being loaded.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed nervously squishes his sword's grip. "This sudden silence is even creepier than the wailing. Etam, test if any of our keys opens that door. If not, I would suggest we retreat and check the other two doors."


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick follows the group with Millsey weaving in front of him ever watchful it the dimly lit corridor. As the wailing abruptly stops Finnrick feels the hairs on the back of his neck stand up.

"Here you are Jaed" Finnrick says passing the key he had found in the saddle bag forward. "And I agree if the door doesn't want to open maybe we shouldn't force it."


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

We may need to get through this at some point, by key or by force. I am not sure we should even be down here.

I pass out with 2 more damage, or have I recovered at all from the fall?


M Dwarf Drunken Master Monk (favored)

Runvald takes a long pull off his bottle of whisky, pretty sure they were about to encounter trouble.

I'mmm as ready as I'm gonna be... He slips the bottle in his pack, cracks his knuckles and readies himself.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Neither the key from the pool nor the key from the sack seem to open this lock.

It has not yet been an hour in game, so you haven't healed at all from the fall.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Ok, I suppose that means back to the other doors. Let me inspect the one that is closer."

Jaed walks to the door and takes a close look at it, trying not to make much noise.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9+1 to find traps
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

If the door is unlocked, Jaed carefully opens it just enough to peek inside.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

damn it, I'm so curious on what's behind that spoiler, but don't trust myself to be able to separate out- from in-game knowledge this time.

"Hmmm…yes, it might be wiser to retreat. Though, the fact this wailing stopped is peculiar, no? If there is an undying horror thirsting for our blood behind this door, would it not scream louder? Or be otherwise unfazed by random noises?"

'I am almost tempted to shout something at whatever is behind the door.'


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Room Jaed's looking in to:
This small chamber is mostly empty, save for the body of a villager sprawled in the center. On top of the villager is a man-sized brown and yellow beetle that seems to be attempting to drag the body off to one corner of the room. It does not seem to have noticed you.

Once you seen inside the room, you can make this check. You make only a single roll and can read all spoilers that you pass the DC for.

Kn(Nature) DC 12:
The creature is a giant bombadier beetle. They have a thick, leathery hide and are known for spraying acid at predators following by biting with their powerful jaws. As mindless vermin, they're immune to any magic that has mind-affecting effects.

Nature DC 17:
This particular beetle seems to be a female and looks like it's building a nest in preparation for laying eggs. This means she is likely feeling very territorial and will attack any who come too close, but she's unlikely to stray far from the area.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Yes, this is much better a room that wasn't emitting screams moments ago." Finnrick whispers as he follows Jaed toward the door.

Nature: 1d20 + 7 ⇒ (7) + 7 = 14

"It appears to be bombardier beetle, they are protected by a thick hide and spray acid, oh and watch out for those mandibles, they can pack a wallop. If I could I would like to attempt to pacify the creature, although I would like to have someone ready to jump in if it goes south."

Just as the words leave his mouth Finnrick glances at Millsey and it reminds him of her chasing rats, which reminded him of something that he learned long ago.

There was something that Olmira taught me in one of her lessons about beasts such as this... What was it... Something about vermin. Oh yes, she said that they are nasty creatures and while they may seem to be animals they are actually something different and that I wouldn't be able to connect with them in the same way I do the woodland animals.

With that in mind Finnrick amends his statement

"Wait never mind, lets just kill the nasty critter, though with it's ability to spray acid I think it would be wise to try and get into the room and spread out."


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed nods to Finnrick. Good that he changed his mind. Trying to pacify a wolf is one thing, but this creature? No way.

As the beetle doesn't seem to be aware of them, Jaed carefully sheathes his sword and readies his crossbow. He then uses his left hand to signal the others to carefully approach the room. A tense wait follows until everyone gets into position, hoping the creature remains unaware of them.

I suppose the beetle is surprised so we will have a surprise round, right? In that case, can I shoot when everyone is positioned before the first combat round starts?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Millsy could try to stealth in while you are aimed at it and that way we could get in two attacks during the surprise round if she is detected you can fire.


M Dwarf Drunken Master Monk (favored)

Being quiet isn't exactly my strong suit... Runvald thinks to himself in a moment of self-reflection. He takes a deep breath and moves forward as slowly and carefully as possible, but keeping behind Artair.

stealth: 1d20 + 2 ⇒ (10) + 2 = 12


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Feeling a bit like a human ....er, DWARVEN, shield...he proceeds with Crossbow ready....probably want to stay back in this fight...

stealth: 1d20 + 2 ⇒ (17) + 2 = 19

KN(nature): 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Sure, try to sneak to an advantageous position. The better we are positioned before the fight, the better. Even if the monster gets alerted I think I still get my shot (with the extra sneak attack damage).


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"I will attack it in melee range, this way we might be able to flank it. Are we sure there is only one beetle? Master Finnrick, could you change the light from my shield to the spear?"

Etam puts his shield and warhammer away and draws his spear 'We will need something heavy to pierce that carapace.'

Stealth: 1d20 - 2 ⇒ (20) - 2 = 18

Etam sucks at stealth, so he is not positioning himself that close to the beetle until we start battle, but will still take the front position.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 ⇒ 8

You all manage to sneak forward without the beetle apparently being aware of you.

Init
1d20 ⇒ 16
Erazmus: 1d20 + 1 ⇒ (18) + 1 = 19
Etam: 1d20 + 2 ⇒ (6) + 2 = 8
Finnrick: 1d20 + 6 ⇒ (16) + 6 = 22
Jaed: 1d20 + 5 ⇒ (8) + 5 = 13
Runvald: 1d20 + 2 ⇒ (16) + 2 = 18
Artair: 1d20 + 2 ⇒ (15) + 2 = 17

You all get a single surprise round action. This means you can either move or attack. I'll say Jaed opening the door is a free action. I take it Etam has already made his surprise round move.

Once the surprise round is done, Finnrick, Runvald, and Artair can take their first round actions (for you three, feel free to post your round 1 action with you surprise action if you want; you don't have to wait around).


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed holds his breath and aims at the beetle. What would be the soft spot of this thing? Well, it has eyes so I suppose it will hurt to get a bolt in one.

When he sees a clear shot he pulls the trigger of his crossbow.

Crossbow: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing: 1d8 ⇒ 7
Sneak Attack: 1d6 ⇒ 2

I suppose I can shoot before Etam gets in front of me because I have higher initiative. If not, please add whatever cover modifiers the beetle has.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Surprise round
"Try to sneak around him Millsy" Finnrick says as he pats him casting guidance on his companion.

1St round
As the Beetle becomes aware of the group Finnrick lays a hand on Jaed shoulder.[b]"May your next attack strike true."["b]
Jaed has a +1 on next attack roll


HP 32/32 AC 18 TAC 15 FF 13

I can't edit map because I am on my phone but Millsy moves to the square south of the Beetle.

Millsy sneaks around the back of the beast and takes a bite at the beetle.

bite: 1d20 + 6 ⇒ (12) + 6 = 18

Trip: 1d20 ⇒ 4
damage: 1d4 + 1 ⇒ (4) + 1 = 5


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

As Jaed fires his crossbow, Etam runs with Millsy for a bit but follows straight ahead, tactically positioning himself so he and the cat flank the beetle.

@Finnrick: I moved Millsy for you, placing her south of the beetle. if I understood it wrong feel free to exchange our positions.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Exactly, thanks


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Surprise: Artair Fires his crossbow
Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 7

Round: Artair moves along the wall and looses another shot.
Crossbow: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 8


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Artair: Reloading a crossbow is a move action, so you would not have been able to both move, reload, and shoot. You could have stayed put, reloaded, and shot or moved and reloaded. From where you were, you also had a -4 from cover. If you stay put and shoot as your first round action, you'll have a -8 both from cover and because the beetle is currently in melee with other characters.

Jaed's first attack his the beetle squaring in the eye, taking it by surprise but not taking it down. Artair tries to duplicate the shot by Jaed, but his attempt not to hit the rogue in the back of the head causes the bolt to bounce off of the beetle's leathery hide.

Meanwhile, Etam and Millsy rush into the room, Etam to set up good positions and Millsy to bite at the creature. She manages to sink her teeth in to its leg as it cries out in pain, but her rapid shaking of the creature fails to knock it prone.

Still waiting on Artair to clarify his first round action and Runvald's surprise and first round action.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I will move, reload and not shoot.


M Dwarf Drunken Master Monk (favored)

As the other members of the party maneuver to engage the beetle, Runvald moves in as well, this time more cautiously than in the battle with the the skeletons. He positions himself behind Finnrick in the hallway, in preparation for a direct attack on the beetle.

After the party Springs their surprise attacks on the beetle Runvald moves close, still not quite fast enough to engage the beetle, but almost within reach, readying himself to punch the beetle in case it comes after him.

I'm using my surprise round to move in behind Finnrick, since my speed isn't good enough to get to the beetle as I was positioned when the fight started. I'm also not going to get quite the beetle on the first round, so I'll approach near, but not quite to adjacency with it. I'm not sure if I can move then ready and action or not... If I can, I do.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yup, readying an action is a standard action, so you can move and do it. I went ahead and moved Runvald so he's a 5ft step away from the beetle.

Runvald cautiously moves forward, ready to strike the beetle if it comes to close. Erazmus likewise moves forward, making sure to keep one ally between him and the enemy. He then uses his specialization with evocation to conjure a force missile.

Force damage: 1d4 + 1 ⇒ (3) + 1 = 4

On its last legs, the beetle whirls about, turning on the only creature to hit him within range: the large cat. It opens its mouth and sprays Millsy with acid.

Millsy gets a DC13 Reflex save to take only half damage
Acid damage: 2d6 ⇒ (6, 4) = 10

The rest of the party is up again. The beetle is looking very badly wounded.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam takes advantage of his position and adds to the barrage of attacks directed at the monster. He lunges forward, almost crouching, and stabs from below, aiming at the hopefully softer underbelly.

Power Attack: 1d20 + 6 - 1 + 2 ⇒ (16) + 6 - 1 + 2 = 23
Piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

With a splat Etam impales the beetle. Its legs twitch a few more times before finally becoming still.

Now that you're in the room, you can see that there's a door to the South and a flight of stairs to the West. In the corner of the room is a pile of trash and filth that the beetle had been trying to drag the body towards. Other than that, the room is empty.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Well done Etam, this thing deserved it. Finnrick, how is Millsy?"

That cat has proved useful and I am starting to like it. And that's strange because I usually don't like animals. It may be that this damn crypt is affecting me.

Jaed kneels next to the body and examines it, searching all his pockets. He then takes a closer look at the pile of trash. Maybe this creature has collected something interesting.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11+1 to find traps


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam lowers the spear and removes the beetle with his foot. Almost smiling, he replies "Thank you, master Zandorias. Feels nice to use the spear again. Say, do you think we could try and extract the acid from this beast? It could prove useful later on." And then, serious again, he looks at Finnrick "I share the concern with Millsy. Is there any way we can be of assistance?"


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Does anyone recognize the body? I thought that we were the first ones here in a year...

How badly did the acid get the cat? And what are your thinking of doing with it? I dont know how effective acid is on skeletons. Should have brought a hammer instead of this axe.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

perception: 1d20 + 5 ⇒ (11) + 5 = 16
i don't know that we are ready to go down yet. That is always bad in these places. Let's stay on this level until we figure out more what our going on.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14 That is Millsy's base reflex + Dex bonus. Did I calculate that right?

Finnrick watches in horror as Millsy attempts to jump up of the way of the blast of acid and just barely missis getting hit with the main blast but I still splattered in burning acid.
Millsy! Finnrick yells running toward the cat. As soon as he reaches her he grabs the cats face tenderly in both his hands. Drawing her large head close to him Finnrick castins CLW. A single tear falls from his eye and lands atop Millsys head.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Come on Millsy. Finnrick whispers to himself.

Also not sure how acid damage works but if Finnrick still sees signs of the acid after CLW he will use any knowledge he has to figure out how to clean him.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The kind of damage is somewhat independent of if you continue to take damage from it after the first round. In this case, once you take the damage, that's it. There isn't any secondary damage.

Also, forgot to mention, but the stairs in this room actually head upwards, not downwards.

Jaed/Trash pile:
The trash pile seems to consist of scraps of fabric and partially eaten corpses of small rodents. It smells to high heaven, but there don't seem to be any traps or signs of more beetles.

Artair/Dead body:
A closer examination reveals much of this body to be burnt and blackened beyond recognition. It has definitely been burned, most likely somewhere else since there's no sign of fire anywhere in this room.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Nothing interesting in this room. Well, this dead body is burnt but I don't see any fire around if that makes any sense."

"So, what's going to be, the door or the stairs? Anyways, I would suggest keeping a low profile. Stealth has helped us against this monster", Jaed says while pointing his crossbow at the dead beetle.

While he waits until a decision is made, Jaed examines the door, putting his ear against it in an effort to discern any movement on the other side without having to open the door.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

When it becomes evident that Millsy is going to survive Finnrick rises and takes a look around the room for the first time.
Not very impressive

I think we should try the door. I think we should clear out the doors that will open before we venture up those steps.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Agreed.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 ⇒ 5

Jaed:
You do not hear anything on the other side of the door. You do, however, detect a faint wisp of smoke.

If you open the door:
The door opens into a short hallway that goes 15 feet before turning East. The first thing you notice though is the smoke in the area. It's not too bad right here, but you can see it starting to get noticeably thicker further down the hallway.

If you move down the hallway, the smoke will give you a -2 on perception checks and attack rolls. If you spend too long in the smoke, you'll have to start making Fort saves to avoid having a coughing fit. You cannot currently see the source of the smoke.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam goes to the door and, once everyone is ready, opens it slowly. "We know were the burnt corpse came from." 'The body was probably dragged here by the beetle, but how did it get through the door? At this point I am sure this is all completely out of the expected pilgrimage tasks.'

"What do you say, men? Should we continue? If so, it would be wise to cover our mouths and noses with a wet cloth."


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"So, are we going to serve as firefighters now?" We could light that lantern with this fire and get the hell out of here. Nobody told me it was going to be this hard to get that flame.

Jaed wets a small piece of cloth that he just ripped from his shirt.

"It is going to be hard to spot any traps in this hallway. Stay close and try not to make much noise."

Jaed ventures into the hallway, walking slouched until the point where it turns East.

Perception: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23+1 to find traps
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

I am not sure if there are also (positive?) modifiers to stealth due to the smoke. In case there are any foes that could spot us.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

You don't get a bonus to stealth so much as others also get the -2 to perception.

The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

Jaed/Perception DC15:
Next to the fire, you can see a scorched key. Amidst the gear burning, you also see a beautifully worked dagger that seems remarkably unmarred by the flames.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick follows Etam and Jaed's lead and takes rips a piece of cloth and dampens it to use as a mask. Well this seems ominous, a smoky hallway I'd best be on high alert for anything lurking in the Smoke

Perception: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
Stealth: 1d20 + 2 ⇒ (14) + 2 = 16

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