Cueta Guiding Star |
"Don't hear nothing to the north. Perhaps head towards the echoing? Could be our crew."
Cueta grips her boarding pike tight. "These green fookers can probably breathe water. We may need a place to hole up until the tide recedes."
perception N: 1d20 + 8 ⇒ (5) + 8 = 13
Gall the Half-Giant |
Perception N: 1d20 + 9 ⇒ (12) + 9 = 21
Perception S: 1d20 + 9 ⇒ (2) + 9 = 11
"Sounds t'me like water splashin' off rocks over on this way," Gall suggests as he jerks a thumb toward the north passage. "Maybe some kinda smaller tunnel, I'm thinkin'. Arty might be right 'bout the south bit, but I'm with Cueta. This tide'll be the death of us if we ain't careful. What say the rest of ye?"
Do we know how long until low tide, by chance?
Harmony Leading |
Perception N: 1d20 + 5 ⇒ (10) + 5 = 15
Perception S: 1d20 + 5 ⇒ (3) + 5 = 8
"I really, really, REALLY don't like the idea of drowning. Of being so deep in these caverns by the time the tide rolls in that we can't swim our way out. If you ask my opinion, I would rather chance the ship sailing off because we waited too long, than drowning in these caverns. Unless one of you can say for sure how high the tide is likely to get and when, I'm going to vote for what I said earlier and hole up at the entrance to these caverns until a better time comes."
Esmarelda Valarie |
"Drowning sounds very bad. I'd like to not drown." Esmarelda stated with a smirk, as if it really needed to be said. "I'll follow Gall or Cueta's lead here.... They seem to know to to traverse the wilds." She shrugged.
DM Praedonum |
Day 6 - Night - Bonewrack Isle - Riptide Cove
Unfortunately you do not know enough to know when the tide will roll in.
So the group will elect to withdraw. Do you head through the cave away from the island or try and climb out of the cove? Do you leave the bodies of the green creatures or take them? Where do you hold up for the evening?
Eriziel "Rizz" Aleson |
Rizz pokes at one of the corpses.
"So....think if we boil it enough, it'll taste alright?"
Rizz scratches her head, not knowing which option would be better, so she places her sword on the ground, pointed tip down. She let's go.
We'll go....: 1d2 ⇒ 2
"That way!" she says, pointing up and out of the cove.
Esmarelda Valarie |
"Ewww, Rizz you don't eat those things... That's just wrong..." Esmarelda stated as she shuttered at the thought.
When Rizz performed her little direction display the magus shrugged and looked to the others. "Do we follow the blade?
Harmony Leading |
Does the cove have enough dry ground to hole up, or is the ground entirely water? If the former, Harmony will be willing to climb out because sleeping in water is just weird, but if there's any dry ground in the cove she would prefer holing up there so avoid having to climb up and then down again.
DM Praedonum |
The slopes around it are rock but with the tide coming in they will likely be submerged as well Harmony. You still have a rope that is hanging from the side and leading down here so it's (in theory) a simple climb back out utilizing that rope.
Harmony Leading |
Okay let's climb out unless anyone objects then.
Harmony Leading |
Harmony follows Rizz, climbing up and beginning to set up camp on the dry ground above the cove.
DM Praedonum |
Assuming I can take 10 here?
Yes unless you are carrying one of the creatures corpses out then you will need to roll. The real tough decision is where the heck to make camp tonight!
Harmony Leading |
Is there any problem with the location right on top of the cove?
Eriziel "Rizz" Aleson |
When, the last person hefts themselves out of the cove, they catch glimpse of Rizz stomping all over the ground nearby, some kind of pre-bed ritual to make the ground a bit softer before bedding down.
DM Praedonum |
Is there any problem with the location right on top of the cove?
That is up to you all to decide :-)
Cueta Guiding Star |
Wiping the mud on her breeches, Cueta scowls. Darkness coming in soon, and the temperature would be dropping. And, they were all still wet. "Somewhere hidden from view of the green fookers, but where we can spy on them if they emerge..."
Scratching her head, the swab looks around the beach for a suitable spot.
survival: 1d20 + 9 ⇒ (15) + 9 = 24
perception: 1d20 + 8 ⇒ (20) + 8 = 28
Looking for a spot where we can look at the hole but remain hidden as well; a copse of trees, tall scrub along the beachline, etc.
DM Praedonum |
Day 6 - Night - Bonewrack Isle - Riptide Cove
Much to her chagrin, Cueta realizes the best spot is the Stockade. Of course, the flies that swarm around the corpse the crew had just slain are likely still dangerous!
There is certainly shrubbery elsewhere on this portion of the mountainside but none of it is suitable for the entire group to hide in unseen. The group would have to split up at least into two parties to hide completely.
Down by the beach the fields of tall grass could be a place to hide but considering how dangerous the rest of the island has been it is unlikely that the place contains no further threats. Moreover, they will not be the best place to see the activities of the green creatures.
Artevious de Poisson |
I greatly disliked the thought of leaving our friends in the clutches of those wriggling creatures for one second longer, but we wouldn't do them much good if we drowned trying to get to them. So, we clambered back up the rope as best we could and bedded down in the field of grass near the sinkhole. I little liked the thought of returning to the stockade and its buzzing flies, so a night under the stars it would have to be.
Eriziel "Rizz" Aleson |
"C'mon guys. I made the ground a bit softer over here." Rizzsays as she puts the finishing touches jumping up and down on a patch of dirt.
Cueta Guiding Star |
Cueta frowns. "No good place to camp except the stockade. And that's a bad idea, for obvious reasons. I say we camp right by this damned hole - an' thanks for making the ground soft, Rizz. Here, anything comes up, we can knock it back down."
Thinking back to the boardwalk of Bloodcove in her youth, the swab recalls the everpresent games of whack-an-eel, and smiles at the thought.
"Whack, fookers."
Esmarelda Valarie |
"If we do as Cueta suggests then we need to set a watch then." Esmarelda points out. "If we do shifts of four each would need to watch for two hours, a shift of six would leave two hours unwatched as that time does not divide among six easily. Or at least not evenly with the hour. Would about about a hour and twenty each." She stated doing the math in her head. "Then there is the problem of casting magic, Harmony and myself don't do so well without a good night's rest to replenish our arcane might."
Harmony Leading |
"Might. I like that. I'm mighty. Mighty Harmony. Mighty. Mighty might might. Mighty mouse", Harmony says while flexing a bicep. "It's not like I carry any device for measuring exact time, so unless someone does, we can't tell the exact interval anyway. I think it's fairest if everyone takes a watch and estimates their best guess at a sixth of the night."
DM Praedonum |
Day 6 - Night - Bonewrack Isle - Riptide Cove
Gall nods in agreement, "I'll take an extended first watch to allow you ladies to rest longer. We'll need your Mighty powers if we hope to rescue our friends from these... creatures"
Some of you are still injured, do you want to expend any remaining energy to heal to full before resting?
Watch Shiifts:
10 PM - 1 AM - Gall
1 AM - 2:30 AM - Artevious
2:30 AM - 4 AM - Rizz
4 AM - 5:30 AM - Cueta
5:30 AM - 7 AM - Harmony & Es.
Day 7 - Early Morning - Bonewrack Isle - Riptide Cove
Despite the tension of being so close to the cove, the night passes by uneventfully. The breeze from the shore keeps any sort of flies or bugs away. With the risen sun the group is now well rested and has its full compliment of magical abilities back. The tide has gone down or is at least the same as it was. The crew should now have at least 3-5 hours to explore these caves without fear of drowning.
Esmarelda Valarie |
"And with the dawn we find new hope and new adventures." Esmarelda said as she stretched. "I think we should press as far as we can today." the magus said as she closed her book. "We need to get our friends and get back to the ship. I'm fairly sure we're in for a few whippings...." She groaned. "But they are kinda our only way out of here..."
Artevious de Poisson |
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
I was awake early and ready for low tide. I felt a renewed sense of urgency upon us, hopefully matched by the power that my arcane and divine-inspired companions now have refreshed.
"Right, Esmarelda. But I won't wish to return to those shackles without staging a last effort at rescue of our good and esteemed comrades. Let's be off!"
Eriziel "Rizz" Aleson |
"They won't leave without us right? I mean, they sent us in, so at least they'll send others to find the spring if we don't return on time."
Rizz hops up from the patch of dirt she had slept on, a sort of dirt angel lay where she had made her bed.
"We going to go spelunking again?"
On confirmation, Rizz goes ahead and goes back down.
Harmony Leading |
Harmony looks a little exhausted, like she didn't sleep all that well, but nonetheless she gets up and moving with the rest of the group, though more quiet than usual.
DM Praedonum |
Day 7 - Early Morning - Bonewrack Isle - Riptide Cove
Gall silently stands and stretches, his face grim as he knows the day will be filled with bloodshed. His hopes that most of the blood shed will be that of their enemies. Cueta rises clearly annoyed muttering "Fookers", under her breath as she packs up and gets ready for the assault in the sea caverns.
This time the group carefully sets the grappling hook and takes their time heading into the cove. Moving forward into the caverns, the water level is even lower than the evening before.
Esmarelda1d20 + 4 ⇒ (3) + 4 = 7
Artevious 1d20 + 4 ⇒ (12) + 4 = 16
Cueta 1d20 + 7 ⇒ (12) + 7 = 19
Gall 1d20 + 8 ⇒ (13) + 8 = 21
Harmony 1d20 - 1 ⇒ (18) - 1 = 17
Rizz 1d20 + 6 ⇒ (4) + 6 = 10
Stealth 1d20 + 14 ⇒ (8) + 14 = 22
Unlike last time within the tunnels a group of the creatures await the crew in the tunnels with a clever ambush!
Surprise Round
Spear Attack #1 1d20 + 3 ⇒ (9) + 3 = 12 - Harmony. HIT. 1d6 ⇒ 1.
Spear Attack #2 1d20 + 3 ⇒ (17) + 3 = 20 - Es. HIT. 1d6 ⇒ 2.
Spear Attack #3 1d20 + 3 ⇒ (13) + 3 = 16 - Arty. HIT. 1d6 ⇒ 2.
Spear Attack #4 1d20 + 3 ⇒ (19) + 3 = 22 - Gall. HIT. 1d6 ⇒ 3.
Spear Attack #5 1d20 + 3 ⇒ (4) + 3 = 7 - Rizz. MISS.
Spear Attack #6 1d20 + 3 ⇒ (3) + 3 = 6 - Cueta. MISS.
The volley of spears strike Harmony 1 Damage, Es 2 Damage, Arty 2 Damage, and Gall 3 Daage but the last two are nowhere near the mark on Riz and Cueta.
Esmarelda1d20 + 4 ⇒ (13) + 4 = 17
Artevious 1d20 + 5 ⇒ (5) + 5 = 10
Cueta 1d20 + 6 ⇒ (2) + 6 = 8
Gall 1d20 + 1 ⇒ (2) + 1 = 3
Harmony 1d20 + 1 ⇒ (10) + 1 = 11
Rizz 1d20 + 4 ⇒ (13) + 4 = 17
Creatures - 1d20 + 2 ⇒ (2) + 2 = 4
Initiative - Round 1.
Es, Arty, Cueta, Rizz, Harmony - GO!
The Creatures (6)
Gall.
Updating the map now.
Cueta Guiding Star |
Pike in hand, Cueta looks a few seconds at the creature nearest her, and swings the pike around in a low arc towards the creature's head...
attack green guy, studied strike: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Jenkies!
Esmarelda Valarie |
Esmarelda muttered as quick work of arcane magic before she tossed acid towards blue one of the little creatures.
Range touch attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d3 ⇒ 2
Artevious de Poisson |
Alas, it was apparent that our earlier foray did not go unnoticed by these strange creatures, because they appeared ready for our return! We had only just reached the grotto again and turned a corner when a volley of small spears came out of the water upon us. One found a soft spot in my armor, and though it did not gain purchase, it did leave a nasty cut and bruise.
Thankfully, I had anticipated there being more threats lurking in these waters, so my trusty cutlass was out. I slashed at the closest attacker, then set myself to parry a counterattack from his mates.
Melee: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Opportune Parry: 1d20 + 9 ⇒ (17) + 9 = 26
Riposte: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Crit confirm: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Eriziel "Rizz" Aleson |
Rizz, weapon in hand, eagerly lunges forth to strike the nearest enemy with all the strength she can muster!
Power Attack: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15
DM Praedonum |
Day 7 - Early Morning - Bonewrack Isle - Riptide Cove
The crew counterattacks the slimy tentacled creatures. Of the four struck, three fall to the crew. One is grievously injured by Es.
Initiative - Round 1.
Harmony - GO!
The Creatures (3)
Gall.
Harmony Leading |
Harmony attacks with her spear, moving in to melee range and tries to finish off the one Esmarelda injured.
Harmony Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Did Gall's Knowledge roll on the previous day score high enough that we know what these creatures are?
DM Praedonum |
Day 7 - Early Morning - Bonewrack Isle - Riptide Cove
Harmony splashes forward through the water and impales the injured Grindylow hammering him into the wall.
The last twp of the creatures still charge aggressively, they may not be bright but they are brave! Each draws another spear as they moveto attack Harmony and Gall.
Spear Attack #2 1d20 + 2 ⇒ (6) + 2 = 8 - Gall. HIT. 1d6 + 1 ⇒ (1) + 1 = 2.
Both miss, badly, their skill does not equal their bravado.
Gall counters - Steel Terbutje 1d20 + 8 ⇒ (2) + 8 = 10
Damage 2d6 + 5 ⇒ (2, 3) + 5 = 10
Gall's foot slips into a divot he does not see and his strike misses cracking the ground with tremendous force and an ineffective splash.
Initiative - Round 2.
Es, Arty, Cueta, Rizz, Harmony - GO!
The Creatures (2)
Gall.
Harmony Leading |
Spear vs Grindylow: 1d20 + 3 ⇒ (16) + 3 = 19Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Esmarelda Valarie |
Esmarelda, feeling it worked so well to begin with, summoned another ball of acid and threw it at the golden creature before Harmony.
Range Touch: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d3 ⇒ 3
Eriziel "Rizz" Aleson |
Rizz hurls her blade in her usual fashion, trying to sever flesh in every blow
Attack: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d12 + 3 ⇒ (7) + 3 = 10
Artevious de Poisson |
My mates and I were making short work of these creatures -- grindylows, as Harmony had named them -- and there were only a few left. They skirted my readied cutlass, making no move to attack me. I made sure they would ignore me to their peril, by slashing once again with my cutlass at the one harrying Harmony.
Melee: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Cueta Guiding Star |
Shifting her focus to another one of the creatures, Cueta lines up her pike and stabs around her friends, hoping to find an opening.
pike, studied strike at the nearest alive bad guy: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Minus cover if appropriate.
damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
DM Praedonum |
Day 7 - Early Morning - Bonewrack Isle - Riptide Cove
Harmony and Es finish the closest Grindylow while Arty dances through the water to assist Gall against his. Cueta holds her pike as al foes are brought low by the crew.
Combat Over!
Do you want to head North, Mortheast, South, or Southeast?
Gall turns around, "Is everyone alright? If this is the best these creatures have to offer we shall have our friends in no time. I suspect though that something more dangerous must lurk in these damp tunnels".
Esmarelda Valarie |
Esmarelda turned and looked at Gall, shaking her head. "Don't go saying that Gall. You never go saying things like that. Such as "What could possibly go wrong?", because then things do." She said.
"Alright... which way now? North... maybe?" She asked as she looked around then sighed. "Don't really know... Tunnels are not my thing." She told them.
Harmony Leading |
"It's easy to get lost in tunnels like these. Let's always choose the right passage. If we always go consistently right, then we can always come back here by always choosing left."
Artevious de Poisson |
"Yes! Choosing the right passage is always the best choice!" I had to agree. "Far, far better than choosing the wrong one."