DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook looks to Lucius abashedly as Thom breaks his gaze. "I misunderstood. My... apologies." He chews on the word as if unfamiliar with it.

Picking up the leather band, he examines it. Not really sure what this is.

"Your dreams. They were not the only effect of the wardstone's destruction." The half-orc's eyes reveal no question in the comment. "This is why the queen sends you to Drezen, and why you claim the gods' favor. I thought these the simple boasts common to crusaders, but..." His eyes draw back to the mask covering Thom's distorted face. "What did the stone do to you?"


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin jumps as Lucius slams his palm onto the table.

"They're right!" he exclaims earnestly to Turook. "We did see visions. Scary ones too! But, I hope no one's seeing them anymore, right? We shouldn't be doing the demons' work for them by fighting with each other. Her Majesty said we needed to go to Drezen, so ... shouldn't we concentrate on that?"

He looks back and forth, ready to quiet down if everyone disagrees with him.


WotR - A | Drezen | WotR - B | Righteous Medals

As Lucius' palms slam on the table, the wardstone fragments remaining spill out on to the table from where he keeps some of the ingredients he used in his crafting. All but one of the pieces scatter like common valuable gems. One fragment glows furiously and spins frantically. As if drawn by a magnet, it slides across the table to Turook. As soon as he touches it, the dreams and visions he had before flit across his vision. Those who were already touched by the wardstone i.e. Mythic folk! see the glow surrounding Turook remain when he pushes the fragment back at Lucius.

As your plans are solidified, you have another meeting with the Queen as you are preparing to depart with the small army. She motions you in to a small room, with only a couple of aides, and says "I wish this could have more pomp and circumstance, but your bravery and service warrant this, and your mission demands the timing. I hereby dub all of thee, Knights of the Fifth Crusade. Sengral, make a note of it." The aide to the left nods and scribbles. The Queen resumes speaking, "This title grants permission for each of you to lead an army...or rule land. More immediately though, it allows me to bestow a boon to each of you ere departure. I give you these righteous medals, the Righteous Medal of Clarity and the Righteous Medal of Command. I will keep informed of your activities, the crown rewards those who do great service to it. Come, let us away to your command."

She stands up swiftly and begins to walk out of the room. She waits until you all come out, and begins to walk out of the Heart towards the edge of town. She takes you to where the armies are billeted and takes you a group of knights, who fall quickly into line as you arrive. She waves the salutes away and puts the troops at ease. She look at you and says "These are they. I've never been on for ceremony, although I do endure it, and you have a need for haste. I wish you luck in your mission. I hope and pray to Iomedae that I hear of your victory soon!"

She looks around for a moment and sighs. "Of course, you may have to wait until Aron, Sosiel, and Nurah arrive. If they weren't so damned effective at what they do...Ah. Here they are. Consider yourselves introduced."

Three figures walk up with a yawn and nod.

The Righteous Medal link under my name gives you info on the medals.

Here are your army stats:
KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged
Tactics expert flankers, standard, withdraw
Resources improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +1; Consumption 5


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Standing perfectly at attention with the Queen as she accepts the medals for the group, holding them both with her left hand as she says, "Thank you, Your Majesty, we will uphold what these medals represent on our road to Drezen." As the three new aids walk up towards the assembled line of crusaders, Saoirse looks over each of them for a moment, curiosity plain on her face.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh, medals? You don't need to do that, your majesty! We were just trying to help people. And I don't know if I should be a knight. I don't really know how to use a sword or ride a horse, but I think that's good for Saoirse. And Thom. And maybe Lucius, if he wants to be a knight."

Later
Nebbin surveys the lines of knights in front of him and then pulls at Lucius' sleeve.

"Where do we stand?" he whispers to the diabolist.

He waits to be introduced as the others walk up, not sure why he should consider himself to be introduced when he doesn't know who any of them are.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

A lack of pomp suited Thom just fine, and he stomps along with the group as the Queen takes them out to greet their army. Like everything else over the past few weeks, everything happening is pretty much unbelievable.

Thomas Thorne. A Knight of the Fifth Crusade. Bestowed by the Queen herself. Entitled to lead armies and own land. With a small army of paladins ready to follow his orders to help them take the fight back to the ‘Wound. The Thomas Thorne from a month ago would have laughed himself silly. Of course, the Thomas Thorne from a month ago might also wet his armor if he knew the horrors he’d face … he might have just turned down the job.

When the pleasantries and formalities are over, Thom does the only thing he knows to do … he begins meeting the soldiers. He knows he can’t meet them all, but these men have agreed to die at his words, the least he can do it try to learn some of their names.

Diplomacy, on the men of his army: 1d20 + 3 ⇒ (10) + 3 = 13

This is what he’s in the middle of when the three army specialists finally arrive, and he stops what he’s doing, giving genuine apologies to whatever soldier he’s currently greeting, and stomps over to meet them.

”So,” he says as he approaches his teammates and their new allies, ”I know this is probably a stupid question, but how much is there left to do before we get underway?”

It’s likely not a bad idea to pick up another Wand of 2 of Cure Light Wounds before we set out. It’s a fairly efficient way of putting HP’s back on us between fights, and it saves Thom spell slots to boot.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Forgot to respond to this...

Nebbin Elsbet wrote:
"Where do we stand?" he whispers to the diabolist.

Thom smiles behind his mask and leans forward to look across Saoirse at the big quarryman. "Anywhere you want, SIR Nebbin of Kenabres."


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook returns the paladin's salutes with unease. An hour past, he would have been saluting some of them.

"They will be ready." He tells Thom. "The question is whether or not we are. Leading men into battle is no light mantle to bear."

This last he tells himself, as much as the disfigured warrior. As a scout, he was mostly responsible for himself. Keeping himself alive to deliver intel was his job description.

Was. Now, with these others, he would lead 100 men – some to their deaths. My place is not to question the queen's command – I just hope we can meet her expectations. The likelihood that failure would mean his own grisly death barely registers.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse nods towards Turook and Thom as she shifts slightly. "Either way, the army will need to clean up camp first, this gives us some time for last minute preparations."

Turning away from the group for a moment, Saoirse moves forward to address the army standing at ease, raising her young voice up high, the slow scrolling angelic script along her neck flaring and speeding up slightly as she makes herself heard, "I share the Queen's feelings on ceremony, so I will be brief. We have been charged with assaulting Citadel Drezen and reclaiming the sacred relics held there. While there are few of us, the citadel has also been nearly emptied of enemy forces, leaving us a window to attack successfully. Each of us," and Saoirse's hand waves over the group just behind her, "will work towards the success of this mission with the best of our ability and I know each of you will do so as well. I am Saoirse, this is Thom, Lucius, Nebbin, and Turook. In the days to come, our spirits will be as one, as we act in the Inheritor's name to drive back the darkness before us!"

Saoirse's eyes glance towards the rest of the group to see if any others have words they wish to speak, whether any more is said or not, once it has been finished, Saoirse nods before giving the groups first command to the army, "Break camp and prepare to move out, we leave in one hour!"


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius takes the figurative stage after Soairse speaks. He does so with all the showmanship he can muster, sweeping his new cloak behind his shoulders as he begins to speak.

"For nearly a century, Mendev has hidden behind the Wardstones, while an existential threat to the rest of Golarion festered across the border. Four crusades have failed to do more than maintain that border.

"Four crusades. Countless lives lost, and for what? To bleed of a thousand cuts in a battle of attrition that mankind cannot win? Mendev draws warriors and tithe gold from across the Inner Sea, but cannot recruit knights faster they they are born and grow. Meanwhile the enemy's ranks are literally countless. They need not eat, or rest.

"The Mendevian Crusades are in reality a siege. The enemy is surrounded on all sides, but make no mistake. It is mankind - all the mortal races of Golarion - which are besieged.

"All the demons needed to do was wait. Until Mendev sicked and fell under the weight of traitor cults and demonspawn. Until Golarion had no more crusaders to give her. Until demonic ichor and abyssal corruption spoiled the very crops of the earth."

Great pep talk, Lucius. Could you get any darker?

"Until...something changed. A fortnight ago, the Wardstones finally failed."

"Believe it or not, the loss of the Wardstones is our best chance for victory. Victory.

"The Wardstones penned mankind in as well as it shut the demons out. Mendev was a safe haven. A retreat. A place to die protecting. No more. There is no more safe haven. We must fight, and we must win. Not martyrdom. Not retreat. Only forward. Forward to victory.

"In the Wardstones' last gasp, a great many demons were banished back to the Abyss. Others were wounded and scattered. We will not give them time to rest. We will not give them time to regroup. We will not give them time to draw more abominations through the scar of the Worldwound. We will not give up any more ground.

"We will take the fight to the enemy. We will strike while the enemy is at their weakest since before the First Crusade. We will retake the Citadel at Drezen, where we will recover the battle standard of your Goddess, forged in another glorious crusade to erase another grave threat whose numbers seemed without limit!

"And from Drezen, from Kenabres, from Neroysan itself we will keep fighting until the enemy is vanquished or we are all dead. For there can be no more retreat. No more compromise. Your Queen has named this the Fifth Crusade. Mendev...the world cannot afford a Sixth. We will win, or we will fall, and that will be the fate of this world."

He takes a moment to breathe.

"Your Goddess teaches you the nobility of heroic sacrifices, last stands. Of giving your life to save another. To protect those left behind.

"Surely those are noble acts. There is only one problem - they require you to die. You cannot serve your Goddess from a battlefield grave.

"I do not wish any of you to die. Each of you is a noble warrior, of which we need many if we are to fight our way to victory.

"My God", suddenly his holy symbol is more visible than before, somehow, catching the light, ", asks a different favor of you. One I assure you you will be happy to grant.

"Do not die for this crusade. Do not die for Mendev."

"Instead kill for them. Send the demons back to the Abyss. No one is safe until they are all dead or banished. There is no more safe haven. Do not give your life for a temporary respite. Take theirs for a permanent one.

"If you must die, only then consider what you are dying for. Until then, fight for the day you might tell your grandchildren about the day you met the Queen, or the day you slew two demons with one blow."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

As Lucius steps away to let Soairse muster the troops for departure, he presses a small object into Turook's hand. A leather disc, filled with incense and sealed with five iron rivets, hung on a silver chain. A twin to the ones already hanging around Thom and Soairse's necks.

"Take this. You are not allowed to die either."


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook looks at the rustic amulet curiously. "Yes... well, thank you." As a show of solidarity, he slides the bauble over his head, to rest around his neck. He suppresses a shiver as his skin seems to tingle. It's no wonder that a gift from an Asmodean would cause his mind to play tricks on him.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin's pulse starts to quicken as Lucius speaks, sweat beading on his forehead.

I didn't know we were all going to have to make speeches! I've never given a speech before! What if they laugh? They should have warned me!

As Lucius steps back, Nebbin, unhappily, steps forward to take his place. His voice booms easily, the man's massive frame giving him plenty of breath to back his words and make his words heard.

"I'm just a simple quarryman who smashes rocks for a living. It's really all I know how to do, but ... I think I'm pretty good at it. I got caught in the attack at Armasse and I had to smash demons and demon cults to get me and my friends back to the surface when we fell below. And, I guess ... Um, if I can do it, you can do it too! You're trained warriors, who can stand up to the demons. Together we can smash them like they were stones to pave the roads of Kenabres and they'll crumble, just like the stones in the quarry! And if you don't have a hammer, that's OK, too. You can smash them with SWORDS!"

He grins, holding his mighty maul up over his hand in one hand, the golden runes glinting brightly in the sun.

I hope that didn't sound too stupid.

He looks to see if any of the soldiers are laughing, then looks around to see if Thom or anyone else wants to be next to give a speech.

They really should have warned me, he thinks again. Being a knight is hard.

Ready to move on


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom doesn't make a speech, opting instead to move among and meet the men of the army when the speeches wind down.

What are the group's thoughts on picking up another couple of Wands of CLW? Could be good for keeping momentum between fights and conserving our "on demand" resources.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Go for it. You can never have enough wands of CLW. But I'm pretty sure you were supposed to give a speech.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom's not inclined to do so. If it becomes necessary (and his time spent engaging them personally can't stand in as his "speech"), then it's likely to be three sentences ... tops.


WotR - A | Drezen | WotR - B | Righteous Medals

The female of the three that approached looks somewhat...disdainfully...up her nose at you. A halfling that you would otherwise describe as unassuming says, "I am Nurah Dendiwhar. I am an expert in early Crusade and ancient Sarkoris. I must admit, at first I was not pleased to leave Her Majesty's side, but the more I've heard of your exploits and, " she look at Lucius knowingly, "character, I have become more elated at the prospect of offering my aid in this endeavor."

A man, human, haggard and beleaguered looking, he yawns again and gives a half-hearted salute. "I'm Aron Kir and I'm here because of my expertise with traps, sharp eyes, and my knowledge of Citadel Drezen. I'll be doing my best." Suddenly Nurah cuts in, "When you're able."

The last human male, dark-skinned and gentle looking, says "Nurah. Enough...you know my presence brings out the best in Aron. And he's a fine man when his best is brought forth." he says with a little venom. He looks at you and continues, "I am Sosiel Vaenic and I am a humble cleric serving Shelyn. I will be, I suppose, providing healing and some combat might as I can. I can also sketch then paint important scenes, including yourselves if you're interested!"

Aron chuckles and says, "Easy Sosiel. While your work is magnificent, it may not be the most important thing you do right now."

Sosiel sheepishly looks down and nods.

Nurah sighs and says, "Yes now we are all introduced and offering our services, might I suggest we start to move! It's a 160 mile trip. We can cover about 36 miles a day if there's no mishaps."

The queen nods and dismisses herself, wishing you luck one last time.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook nods to each of the queen's appointees in turn. He gives the paladin commander the order to move out - passed down the chain of command to officers in turn. Reaching into his quiver, his hand returns with a longbow – almost twice the length. Reaching in again, he gathers a small bouquet of arrows, gripped by their fletchings. "It begins..." he tells Lucius. "Now we see if you truly carry the gods' favor, or just an abundance of hubris," wolfish grin sapping the comment of its bite.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius opens his mouth as if to reply...but is suddenly distracted by the need to keep himself balanced in the saddle as his horse marches off to keep up with its fellows. Riding a horse is certainly harder than it looks.

By the time he regains his composure, the reply is forgotten.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin salutes one more time, smiling at the newcomers.

Like Lucius, he looks less comfortable in his saddle and grabs and holds his reins tightly, earning a reproachful look from the large steed chosen to bear his weight.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom shakes each of the queen’s aids’ hands (if they allow it), nodding as each introduces themselves. He nods specifically at Nurah, ”I’d like to see your sketches, Master Nurah. Maybe we’ll be able to show the queen a rendering of Drezen after we take back the Sword, no?”

Thom bows as the queen retreats. While Lucius and Nebbin look uncomfortable on thier steeds, Thom looks downright clumsy in his heavy plate. ”I didn’t think about this…”

No ranks in the non-class skill, 0 dex mod, and full plate …. oh yah, this should be fun. :(


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse settles into the saddle of her new horse, holding the reins lightly and mostly lets the horse walk itself unless it starts to go off course. Saoirse moves towards the front of the army, speaking towards the groups new companions for the time being. "I'm glad to have all three of you joining us on this road. Hopefully it will be no more harrowing than the siege of Kenabres, but we'll see huh?"

Saoirse seems more comfortable the further the army travels along the road, returning to the familiar march of a band of holy warriors towards their next battlefield. Smiles coming easier than they have since before the siege of Kenabres began.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

As the city vanishes over the horizon, Turook hands his reigns to a nearby paladin, and dismounts. "I will scout ahead – I'll trust it to you, until I return."

Easily keeping stride with the large mounts, the half-orc easily outpaces the mounted army in a full run.

Turook is running 240'/round (base 60')
Perception: 1d20 + 9 ⇒ (13) + 9 = 22 +2 vs. Traps


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom watches Turook run of with Impossible Speed. His brows furrow beneath his mask.

”Now THAT could be handy,” he mutters.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Wow. He's really fast. Like a horse!" Nebbin observes.

People always say I'm fast, but not like that.


WotR - A | Drezen | WotR - B | Righteous Medals

The first day of traveling is fairly uneventful. The ground in the area around Valas' Gift is surprisingly fertile. As you approach the village you notice a troubling smoke. Aron makes a remark of "Looks like the demons already visited." Turook reports much the same when he gets back from his scouting. The village has been completely destroyed, and only some of the ruins are still smoking somewhat. Judging by the scouting reports from the two or three other advance scouts the demons have already scattered into the surrounding hinterlands.

Evening approaches as camp is struck, the first day coming to close.

Perception DC 20:
You observe that Aron and Sosiel are close together, Sosiel appearing to be praying over the haggard looking man. Aron looks sallow and sweating more than the other soldiers in the camp.

Perception DC 28:
You notice Nurah hanging around Aron and Sosiel's tent. Whatever Nurah is doing there, it looks somewhat suspicious based on her actions.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom can't hit either of those even on a 20. :/

As the army closes in on the destroyed town, Thom is given a brief respite from his constant war to remain atop his horse ... if only because he's distracted.

He looks over at Aron, then down to Turook, "Is there any way to know if they're still close or watching?" He shifts uncomfortably in his saddle as the horse takes a few sidesteps, his black eyes flitting to the land around then. "If at all possible, I'd like to hit Drezen without them knowing we're coming ... which means avoiding watching eyes or silencing any who do see us."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Is something wrong with Aron?" Nebbin asks in a whisper to Lucius, pointing to the sweating man.

1d3 ⇒ 1


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Perception: 1d20 ⇒ 2

Nope!
Every time the column comes to a stop, Lucius digs into his saddlebags for his fine tools and exotic incenses, working at a silver loop about 8 inches in diameter. He has little attention for the activities of others.

Working on his circlet of persuasion.


WotR - A | Drezen | WotR - B | Righteous Medals

Aron and the other scouts respond to Thom, "It is difficult to tell but it appears the demons were driven away by the Wardstone shattering. The tracks we found indicate they were leaving in a big hurry."


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Can I assume thom (as the guy somewhat trained in Heal) overheard Nebbin's observation to Lucius?


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Perception: 1d20 + 9 ⇒ (3) + 9 = 12     What the...?


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Looks like we had some ninja-ing going on, so wanted to make sure Lucius saw Nebbin's post (since Thom obviously did). I couldn't decide whether he was most likely to tell Lucius, Thom or Saoirse, so I just rolled randomly to determine who was closest at the moment.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
Nebbin Elsbet wrote:
"Is something wrong with Aron?" Nebbin asks in a whisper to Lucius, pointing to the sweating man.

Lucius looks up from his fine work. "Hrmm?" He asks, while he peers over at the other man.

"I would guess that he is merely travel sick." His own legs and rear are sore enough! "If you are worried, go over and ask him. Even if it is nothing of importance, he is likely to appreciate your concern."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh, I guess that's a good idea."

Nebbin walks over to the two men.

"Are you OK? If you have too much stuff to carry, I can help."


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom follows the quick conversation, then watches Nebbin as the big man approaches the two others. As much looking for a reason to dismount as anything else, Thom (painfully) climbs down out of the saddle and joins Nebbin.

He watches and waits for the man's response, visually checking both men for any signs of obvious ill-health.

Heal: 1d20 + 6 ⇒ (2) + 6 = 8
Of course ... all this fuss for an 8.

He gives Nebbin a shrug.


WotR - A | Drezen | WotR - B | Righteous Medals

Aron smiles at the big man and the silver masked Thom. He replies, "Nothing I can't continue with. Just feeling a little...out of sorts...here on the road."

Bluff: 1d20 + 11 ⇒ (12) + 11 = 23 If anyone Sense Motives...


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Unfortunately, the skill points to invest in Sense Motive won't be arriving till our next Mythic Tier. But here goes!

Sense Motive, surge: 1d20 + 1d6 ⇒ (8) + (5) = 13


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Sense Motive (untrained): 1d20 ⇒ 12

"Oh, OK. Well, if it's because you're scared, that's understandable. We're going to a scary place. But if you need help, I can carry something for you. I'll try to protect you too!" Nebbin says, taking him at his word.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Sense Motive, surge: 1d20 + 4 + 1d8 ⇒ (15) + 4 + (3) = 22

wut


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HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

One of you can aid Thom instead of trying on your own. *cough*


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Sense Motive: 1d20 + 7 ⇒ (19) + 7 = 26

Saoirse keeps her eye on the army as they progress in setting up camp, standing with Thom and Turook as the two men speak, adding "Think we could find some food out here as well? I'd like to save as much of our rations as possible for once we actually enter the Worldwound."

Catching Nebbin's question to Aron, Saoirse turns slightly to keep an ear on the situation, feeling a curious catch in the air as Aron starts to answer...


WotR - A | Drezen | WotR - B | Righteous Medals

Saoirse:
He's hiding something with his statement. There's something wrong with him but nothing you can tell specifically.

The army sets a watch, cooks, and winds down. The sounds of laughing and cards playing permeates the camp air.

I'll give everyone another chance to do anything they want in the camp then I'll go on to the next day.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Unless someone specifically solicits his help, Lucius is happy fiddling with his crafting project.


WotR - A | Drezen | WotR - B | Righteous Medals

The next morning, camp being awoken before sunrise, sees the cool misty grounds left almost exactly as they were before the camp was made. Heading towards Vilareth Ford, or so you are told, is uneventful yet again.

Perception DC 20:
Aron Kir is just as pale today as he was last night, in fact he seems to be sweating more profusely and swaying slightly in his saddle

Heal DC 15, Knowledge Arcana DC 20, Knowledge Nature DC 25 if you made the Perception DC 20:
Aron definitely appears to be withdrawing from or suffering from an addiction of some sort.

Sosiel and Nurah are nowhere to be seen near you...although that is not particularly uncommon, judging by their interactions with the paladins...they must be among the marching column of paladins somewhere.

The day goes rather boringly...a whole day on horseback with little breaks in between at a walking pace. The scenery isn't terribly much to look at.

Once again, camp is made and Aron and Sosiel join you to eat.

Perception DC 17:
Aron looks better after getting his tent set up and spending some time inside. Sosiel looks worried or agitated.

Nurah has reported some interesting historical features of the West Sellen...but is not with you at dinner time.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Returning to the heart of the camp after checking the perimeter, Turook notices Sosiel's demeanor. Approaching the cleric, he attempts to draw him off for a private conversation. "Commander Vaenic – if you have a moment, I'd like to discuss the tactical plan."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Perception(morning): 1d20 ⇒ 11

Perception(evening): 1d20 ⇒ 19

Lucius looks up from his food. "It seems you are feeling better. That is good. Nebbin was concerned, and it is hardly well to be ill before a battle."


WotR - A | Drezen | WotR - B | Righteous Medals

Much the same as the day before, pre-dawn comes early and the camp is broken down. The march resumes, with still high spirits. Around midday you come to the ford, Vilareth Ford. As the army approaches, Turook reports back with Aron that the ford has been taken by an enemy army. The bulk of the crusaders who watched over the ford have their heads and entrails decorate the bunkerlike structures lining the river's east bank. The army appears to be something around 200 tieflings.

Aron mentions a cackling, goat-faced demon who seems to be in charge. Nurah perks up and asks about it. Based on the description, Nurah calls it a Brimorak demon.

Assume with Nurah's knowledge you know all about any creatures she identifies.

Ok, so now we begin the phases of mass combat. We start in the planning phase, the battlefield condition for your army is Ambush...if you choose to attempt it. Whoever is commander chooses the tactic to use. We will move into Ranged/Melee phases after that...and I will zoom in on a specific encounter for the rest of the group that is not the commander if the situation calls for it.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

I was going to use the 'discussion' as a means to confront Sosiel about his agitation, but it sounds like you want to move on.

As battle-leaders gather to plan, Turook addresses the crusaders. "Our reconnaissance has revealed the tiefling army conceals a Brimorak among their numbers - creatures so vile an abhorrent that even their blood is caustic. As we hold the advantage of surprise, it would do well to take as many of them out at range as possible"

Nodding to Saoirse he adds, "The knights can use their divine healing gifts to negate this advantage."

I'm not quite sure how the demon leader factors into things mechanically – does the army get his special abilities?

I'm thinking we go for the Ranged Ambush, and combine it with Expert Flankers. Once the enemy closes on us (Melee Phase), stick to Standard to whittle them down, using Lay on Hands(Heal) as necessary. If we weaken them sufficiently, or find our defense inadequate to hold off their attacks, we could switch to Flanking to do increase our chance to hit, and use a one-off Smite Evil*.   Otherwise, I would think that we just stick to keeping out DV as high as possible, popping heals when necessary.

Thoughts?

*Edit

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