DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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WotR - A | Drezen | WotR - B | Righteous Medals

There doesn't seem to be any sort of door handle to the blue outline and it does not push open.

Saoirse's eyes light up a few moments after donning the new armor. She says, "Let us inherit thine arms, Iomedae." The blue outline fades, and with it the door itself gives way to a doorway.

Blood and filth smear floor of this long room. Six white stone statues of famous heroes line the hall—each clawed, bloodstained, partially smashed, or otherwise defaced. At the far end of the hall, a raised dais holds an upturned alabaster altar. Sitting atop the upside-down altar is a hideous mass of severed limbs that have been stitched together into a vile monstrous insectoid shape. Before the dais, seven ratty bedrolls have been laid out on the floor.

Knowledge Religion DC 15:
You can just make out that the insectoid figure made from the severed limbs for a sign of Deskari.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Knowledge: Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Thom grunts and points to the despoiled altar, "Deskari." His raspy voice is full of malice, "Lord of the Locust Host."

Will that roll give me any more information about Deskari's followers? Or what it means that we're seeing this altar here? Would that require another roll? If so ...
Knowledge: Religion: 1d20 + 5 ⇒ (1) + 5 = 6; huh .. not likely.


WotR - A | Drezen | WotR - B | Righteous Medals

The altar itself is to Iomedae...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nebbin blushes as Saoirse dons the new armor, looking away toward the weapons. At Thom's encouragement he picks up one of the short swords.

"I don't know," he says as he gives it a few tentative swings. "I guess I can hold on to it, but ... I think I'm more comfortable with my hammer."

He attaches the sword to his pack and then follows the others into the next room, blanching at the insectoid shape.

"That's horrible!" he says, retching.

"How can anyone do something like that?!" he continues, voice growing stronger and firmer in his obvious anger.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Edited in a word-change to reflect that it's a despoiled altar.

"I have a feeling we're only going to see more of this disgustingness," Thom growls. "It doesn't seem right to leave their vile markings on the Inheritor's altar like that."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius carefully takes the magical bolts, stowing them tot he outside of his ammunition case, as if they might bite him. He knows that Iomedae's powers and those of Asmodeus do not always...combine favorably.

Seeing Saoirse in a shining breastplate with a blazing new shield fills him with hope, despite himself. She looks the proper image of a crusader, with magic armor and demon-slaying sword.

He steps through to the room with the defiled alter. Ugh. Thugs. Cheliax has a century of experience in re-dedicating temples. This is just sloppy. Disrespectful.

Knowledge (Religion): 1d20 + 10 ⇒ (11) + 10 = 21


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will take a cold iron longsword.

Aero nods, disgusted by the defilement.

"Saroise, this alter deserves better, I know our time is somewhat limited but is there anything we might do to help?"


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse's face pales as she steps into the room, though she is used to the smell of blood by now, seeing an altar to her Goddess desecrated so completely leaves a foul taste on her tongue and a queasy feeling in her stomach. Still, Saoirse turns from the altar after a few moments and looks towards the rest of the room covered in filth and . "I agree, it doesn't sit right with me to leave the altar like this but we might not have a choice. At the very least I suggest we clear this floor of enemies before doing something like cleaning this room. If that doesn't draw any reinforcements from up above we can come back here and fix this tragedy... agreed?"


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom nods, Sounds good. I'll hold that south door while you all go through the far one. I'll follow as necessary."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin nods and, hammer at the ready, heads through the next door.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Updated Thom and Nebbins' position based on stated intentions. :)


WotR - A | Drezen | WotR - B | Righteous Medals

Perception: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 Of course now it naturals.

Nebbin:
You see this creature briefly before he notices you and throws a vial of something at the ground by your feet.

Suddenly, an area of dense, black smoke fills the area map updated.

The area marked is now under the effects similar to fog cloud.

You hear running footsteps in the cloud.

Nebbin:
He's going to try to run past you, you can take an AoO but there's a 20% miss chance.

Thom:
Someone runs past you, you can take an AoO but there is a 20% miss chance, and you're not entirely sure who it is.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Hey, I can't see!" Nebbin cries, swinging wildly as he feels something pass him. He grunts as the maul collides with a solid form. "It had horns! I think it was a demon!"

Mwk cold iron earth breaker, power attack, furious focus: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16
Miss chance (high is good): 1d100 ⇒ 53


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom lashes out with the flat of his blade, trying to knock the creatures legs out from under it.

Trip (longsword): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Miss chance (20 or low is fail): 1d100 ⇒ 92


WotR - A | Drezen | WotR - B | Righteous Medals

Holy cow I just looked at this guy's AC.

The smoke seems to not affect Thom or Nebbin, but both are not able to land a solid blow on the creature, Nebbin almost making contact.

Ok, Thom, did you open the south door or not?

You all can basically act freely...we're not Initiative yet.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Nope. I'm actually here to try to make sure it stays closed until we want to move through it.

"Gods damnit!" Thom growls as the whatever-it-is slides past him in the sudden fog. "Guys! Something's in here!"

He puts his back to the southern door, readying his longsword in case the man—or whatever it is—steps near.

5' step to block the southern door. Then, while I know we're not in initiative, he's ready to attack should the man/demon/thing step in range.


WotR - A | Drezen | WotR - B | Righteous Medals

:) Well, he still had a 2nd move action...would you have had your back to the door to begin with? Because otherwise the guy's gonna open that door with the 2nd part of his move.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom was technically a 5' step from the door.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I think Nebbin's action does require initiative. He saw some demon-y thing and is kind of scared, so he's going to swing at it again.

Nebbin swings wildly again, but the smoke prevents him from seeing any target.

Mwk cold iron earth breaker, power attack, furious focus: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18
miss chance: 1d100 ⇒ 50


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will use his scale to alter self and look more like Thom to possibly confuse any creature they might come across in the mist.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

And if your earlier question is any indicator, does that mean the whatever-this-is is standing next to Thom? Cause in that case, Thom's actions (like Nebbin's) likely require Initiative. :)


WotR - A | Drezen | WotR - B | Righteous Medals

Cool.

??? Init: 1d20 + 3 ⇒ (17) + 3 = 20
Thom Init: 1d20 ⇒ 18
Nebbin Init: 1d20 + 2 ⇒ (13) + 2 = 15
Aero Init: 1d20 + 1 ⇒ (12) + 1 = 13
Lucius Init: 1d20 + 1 ⇒ (2) + 1 = 3
Saoirse Init: 1d20 + 2 ⇒ (3) + 2 = 5

???, Thom, Nebbin, Aero, Saoirse, then Lucius.

??? double move actioned to get to Thom's door and open it. If you have more than 1 AoO per round feel free to take it.

Nebbin swings his enormous hammer to no avail, the smoke making it harder to aim at the dextrously lithe creature opens the door.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Nope, only 1 AoO per round for Thom.
So where on the map is the opponent? Directly in front of the door? Does that mean Thom should be a square away?
Either way...

Cursing the slippery opponent, Thom slams a hip and shoulder into the door, trying to force it back shut.

"GUYS! HELP! KEEP HIM FROM GETTING OUT OF THE ROOM!"

Not sure if this should be a Strength check or a combat maneuver of some sort (as I'm sure he/she/it would resist). I'll roll it as if it's a strength check, but if you'd prefer it be a combat maneuver, just add 2 to the roll (and roll an AoO as Thom doesn't have any appropriate combat maneuver feats). Also, Im assuming the door doesn't have a miss chance, cuz ...it's a door.
STR: 1d20 + 4 ⇒ (15) + 4 = 19


WotR - A | Drezen | WotR - B | Righteous Medals

Yep, map updated. Ooo opposed Str check it is!

Str: 1d20 ⇒ 3

Thom slams the door back closed with a resound CRASH.

RPG Superstar 2008 Top 32

And Lucius goes last, which is fine because I'm not sure what I can do at this juncture.

Lucius grips the magic missile wand, ready to blast anything that comes out of the next room.

Blast the demon-y guy if he's in view by Lucius's turn, otherwise ready an action to blast him when he comes into view. Magic missile will ignore his partial concealment from that smoke.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse rushes towards the smoke once its apparent that nothing is coming out of the cloud. Shifting her shield to cover as much of her body as possible, Saoirse heads towards the sound of Thom's voice. Her sword hand shifting left and right as she tries to get a better view of what is happening inside the black smoke "I'm here Thom! Who's trying... Woah!" Saoirse's voice catching in surprise as she gets a glimpse of a shadowy shape.

Double Move action, so unable to attack.


WotR - A | Drezen | WotR - B | Righteous Medals

With the confusion going on, noone seems to be able to effectively do anything!

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

The creature tries to move back against the wall gracefully, but fails. He growls frustratedly then throws something at Thom.

Saoirse AoO: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Saoirse Miss (High is good): 1d100 ⇒ 91
Thom AoO: 1d20 + 7 ⇒ (15) + 7 = 22
Thom Miss (High is good): 1d100 ⇒ 78
Nebbin AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Nebbin Miss (High is good): 1d100 ⇒ 4

Saoirse Crit Confirm: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Saoirse Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Thom Damage: 1d8 + 5 ⇒ (4) + 5 = 9

The creature screams loudly in pain.

??? Bomb: 1d20 + 7 ⇒ (12) + 7 = 19 Direct Hit on Saoirse.
Bomb Damage to Saoirse: 3d6 + 2 ⇒ (6, 4, 1) + 2 = 13
5 splash damage to Thom, Nebbin, and ???. Reflex save DC 14 for half

Reflex ???: 1d20 + 7 ⇒ (3) + 7 = 10

Saoirse, you have caught on fire from the direct hit. You take 1d6 points of damage each round you are on fire, it is a full-round action with a Reflex save of DC 14 to put out the fire. You can drop and roll on the ground to get a +2 to the save.

Miss Chance Bomb (High is Good): 1d100 ⇒ 53


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Reflex DC 14: 1d20 + 1 ⇒ (20) + 1 = 21; dang, Thom be QUICK! 2 fire damage.

Thom grunts as his quickly-raised shield takes the brunt of the flames. The pain is a small thing against that felt through his bond with Saoirse.

Life Link (Immediate): Saoirse heals 5 hp; Thom takes 5 damage. If Nebbin fails his save, the same will go for him.

"Surround him!" he grunts as he responds with a wild swing.

Power Attack on the thing.
Longsword: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12; hmmm, Thom also be clumsy.
20% miss: 1d100 ⇒ 41; success
damage: 1d8 + 7 ⇒ (1) + 7 = 8


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9

Unable to see the fire, Nebbin doesn't even realize there's something he needs to dodge, and the big man hisses as his skin blisters momentarily. He lets out a sigh of relief as almost as quickly a soothing coolness spreads over his arm, the burns fading.

Realizing what happened as a light gives Saoirse away, he feels his heart begin to race.

"YOU LEAVE HER ALONE!" he yells, barely able to see past the crimson filling his vision.

He swings the mighty maul and grunts slightly as he feels it slam into the demon creature who hurt Saoirse, missing his head by mere inches.

Mwk cold iron earth breaker, power attack, furious focus, rage: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d6 + 12 ⇒ (1, 1) + 12 = 14
Miss chance? Please don't miss, please don't miss: 1d100 ⇒ 52

Confirm? Please, please, please: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, which would have been glorious...: 4d6 + 24 ⇒ (2, 6, 3, 2) + 24 = 37

Rage 1/10


WotR - A | Drezen | WotR - B | Righteous Medals

Sigh...I wish that the confirm would have done so :( Still, 20 damage is impressive for a single swing.

Nebbin's rage fueled swing hits home and shatters the tiefling's legs from under him. He collapses in a heap on the floor, still barely alive, but you are hearing sounds from upstairs...towards the door Thom shut.

Con: 1d20 + 2 ⇒ (13) + 2 = 15

His breathing seems to be normal.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Does Lucius still look like a cultist?
I think you can see where this is headed. :D

RPG Superstar 2008 Top 32

I don't think so. Duration was 10 minutes, starting before we entered the building. Probabyl dropped off at some point while we inventoried the armory.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21

Saoirse screams as the fire engulfs her armored body. Her exposed clothes on her arms scorched through as she drops Radiance to the ground and she starts to pat down the fires, her shield coming down over the worst of the burst of fire to try and put it out. Shivering as she feels the heat start to die down, Saoirse falls to one knee and catches her breath, her hands trembling as she picks up Radiance, taking comfort in the hard steel. Looking up towards Thom and Nebbin as she stands up once again, choking out a half-laugh as she hoarsely says "So... how do I look?"


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

"Alive," Thom responds gratefully as helps Saoirse to her feet, "... and that's a beautiful thing," He looks concernedly but helplessly at the door through which the sounds of approach are heard. "I'm out of ideas. Anyone know how to keep them in the dark as to who and what we are? Or to draw them in here for an ambush?"

Waiting for an answer, Thom does what he thinks is most urgent ... pulling the greater healing wand from his bandolier and quickly whispering it to life over his and Saoirse's skin.

CMW (Saoirse): 2d8 + 3 ⇒ (7, 7) + 3 = 17 + 8 = 25 hp
CMW (Self): 2d8 + 3 ⇒ (4, 3) + 3 = 10 + 15 = 25 hp

That's 2 rounds of healing. If that needs to be happening as we reposition to create another ambush (or just simply get out of sight), that's fine. Thom is open to ideas.


WotR - A | Drezen | WotR - B | Righteous Medals

You start to hear footsteps carefully coming down stairs in the room Thom was guarding.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin blushes at Saoirse's question, but any other reaction is stopped by the sound of approaching defenders.

"What do we do?" Nebbin whispers, eyes wide. "And I think this one's still alive!"


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius rushes forward, drawing a scroll from his belt. "Hide. Return to the armory. The aura on the doors kept them out once, it should do so again."

He kneels over the alchemist, looking over the face as quickly as he can. "Put him out of sight. I will dissuade pursuit."

He flicks the scroll open and invokes its key phrases, his form again shifting, this time into a near-duplicate of the unconscious man on the floor. I realize he's a tiefling, and technically disguise self doesn't let you emulate another creature type, but I think that is clearly intended to avoid mimicking a devil or an ape, not a near-human native outsider. If you disagree, let me know and Lucius will become a generic cultist instead, with an appropriate shift in lies.

Includes race penalty
Disguise: 1d20 + 4 + 10 - 2 ⇒ (10) + 4 + 10 - 2 = 22


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Glad to have a plan in place, Thom quickly sheaths his blade and grabs one of the tiefling's legs, indicating someone else should grab the other. Then he helps to unceremoniously drag the unconscious body as quickly as they can back down the long room and through the door they entered from.

I'm assuming that the enchantment on the door keeps the tiefling from arriving in the armor, which I would assume means Thom can't walk in there while dragging him .. in which case they would exit into the room in which we just had a fight. Let me know if any of this is incorrect.

Thom scratches his head (through his cowl) for a moment before the urgency of the moment sets in. Thinking quickly he tries to shuffle the unconscious tiefling into a corner and roll the table over him to block him from obvious view. Hoping it's enough, he hustles back into the armory.

While we wait in the armory (with the door cracked so we can watch Lucius's attempt), Thom will take any time offered to finish healing himself, Saoirse, and anyone else currently damaged with the Cure Light Wounds wand.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin picks the other one up, a little too high, which makes dragging the tiefling awkward and follows Thom.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse nods as Lucius changes his form again, walking with Thom and Nebbin as they carry the body of the tiefling.


WotR - A | Drezen | WotR - B | Righteous Medals

You're correct Thom.

After twenty or so seconds the door bursts open and a group of 6 tieflings with short swords drawn stands in the room behind it. You can see a staircase in the middle of the room going up.

The tiefling who opened the door glances around.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Sigh. Sorry, it was a good plan.

He says, while looking around, "Sir, what happened down here? What's all the..." He looks Lucius dead in the eyes and his widen in surprise. "WHO ARE YOU?! YOU'RE NOT OTHIRUBO! INTRUDERS!!!!!"

Everyone roll init.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

initiative: 1d20 ⇒ 4; not good.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7 What he said


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Init: 1d20 + 1 ⇒ (1) + 1 = 2

Jimminy cricket. These dice are trying to get Lucius killed.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Init: 1d20 + 2 ⇒ (18) + 2 = 20
Saoirse to the rescue! :D


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Initiative for Aero
1d20 + 1 ⇒ (20) + 1 = 21


WotR - A | Drezen | WotR - B | Righteous Medals

Tiefling1 Init: 1d20 + 3 ⇒ (11) + 3 = 14
Tiefling2 Init: 1d20 + 3 ⇒ (9) + 3 = 12
Tiefling3 Init: 1d20 + 3 ⇒ (17) + 3 = 20
Tiefling4 Init: 1d20 + 3 ⇒ (19) + 3 = 22
Tiefling5 Init: 1d20 + 3 ⇒ (11) + 3 = 14
Tiefling6 Init: 1d20 + 3 ⇒ (13) + 3 = 16

Thanks for rolling for Aero!

I've updated the map, please let me know if I'm off. And feel free to move your characters.

Tiefling5, Aero, Tiefling3, Saoirse, Tiefling6, Tiefling1, Tiefling4, Tiefling1, Nebbin, Thom, Lucius.

One of the tieflings in the group runs back up the stairs.

So at this point, Aero and the rest are in that secret room right? Lucius does get to speak as a free action, but then again the one tiefling already shouted.

Aero comes out of the secret room and then points at the tiefling directly in front of Lucius.

Cast hideous laughter.

Will Save: 1d20 + 1 ⇒ (11) + 1 = 12

The creature snorts, tries to hold its mouth closed, then falls to the ground laughing maniacally and clutching its sides.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Whose turn is it?


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry, Saoirse, then tieflings then the rest of you. Everyone give me actions and I'll adjudicate.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Hearing the loud voices coming from the altar room, Saoirse shakes her head as she says, "Guess it couldn't work every time."

Bursting out from the secret door of the altar room, Saoirse rushes forward her shield raised high, bodily blocking Lucius from harm.

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