DM PatheticWretch |
Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed.
Suddenly a quiet voice echos through the cavern. The group sees two small reptilian creatures ahead.
"ինչ է, որ?!"
"What's that?!"
Round 1 (bold may act)
Kame
Jivan
Basayus
Ansha
Bad guys
Theodric
Stonetree
initiative Ansha:: 1d20 ⇒ 13
initiative Basayus:: 1d20 + 9 ⇒ (5) + 9 = 14
initiative Jivan:: 1d20 + 3 ⇒ (12) + 3 = 15
initiative Kame:: 1d20 + 6 ⇒ (18) + 6 = 24
initiative Stonetree:: 1d20 + 4 ⇒ (1) + 4 = 5
initiative Theodric:: 1d20 + 1 ⇒ (6) + 1 = 7
initiative Baddies:: 1d20 + 2 ⇒ (9) + 2 = 11
Jivan |
Jivan follows Stonetree to the water, tossing a copper piece in one hand and preparing to launch it if one of the creatures comes within range with hostile intent.
Held attack, incl. PBS: 1d20 + 4 ⇒ (10) + 4 = 14
Ansha Saeralyan PFS |
The elven enchantress's ears perk up at the sound of reptilian voices speaking in a language she knows. She hustles forward, hoping for a better look, and stops next to Jivan. She calls out in Draconic.
Bluff: 1d20 + 10 ⇒ (2) + 10 = 12
Even as she says this, she calls to mind a spell should either of the two get within range. Ready an action to cast charm person should either come within 25 feet.
Ansha Saeralyan PFS |
"Don't attack yet," the elf says lowly. "I'm trying to convince them we work for a dragon who wants their obeisance."
Ansha returns to speaking in Draconic, calling out across the river to the small reptilians again.
Ansha Saeralyan PFS |
Ansha quietly shifts to Common again. "They're wondering why we serve a dragon."
Bluff: 1d20 + 10 ⇒ (20) + 10 = 30
DM PatheticWretch |
The kobolds look at each other in astonishment.
"ठीक है ठीक है! हम जनजाति के बाकी बता जाना होगा । आप पास कर सकते हैं । सही वहाँ जाल से सावधान रहें" one says.
The two turn and run up the cavern, excited to tell their tribe about a new great wyrm coming to liberate them.
DM PatheticWretch |
The kobolds disappear into tunnels too small for the group to follow, but the cavern does continue into a tunnel continuing on in roughly the same direction. Continuing on, the group begins to hear the faint sounds of combat echoing through the tunnel to the east.
A familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
New map
Ansha Saeralyan PFS |
Ansha returns Jivan's grin. "They're going to go tell the rest of the tribe we're coming to liberate them in the name of a dragon. Incidentally, if they ask who the dragon is, her name is Anshasaralxan. Presumably, I am named for her," she winks. With that, she follows the party deeper into the tunnel and around the trap the kobolds so helpfully pointed out.
As the party travels deeper into the tunnels, the elf's ears twitch. "Definitely sounds like Janira," she agrees with Jivan. "What is she fighting, though?"
DM PatheticWretch |
As the group runs toward the sounds of battle, Stonetree suddenly holds up a hand.
"Kame, stop!"
Stonetree notices something not right ahead, almost like the hilt of a weapon and a bone are suspended in mid-air. Suddenly the area quivers, and it's evident that a transparent cube of slime fills the tunnel ahead! Kame stops just short of walking into it.
perception kame: 1d20 + 4 ⇒ (9) + 4 = 13
perception stonetree: 1d20 + 4 ⇒ (11) + 4 = 15
initiative Ansha:: 1d20 ⇒ 15
initiative Basayus:: 1d20 + 9 ⇒ (13) + 9 = 22
initiative Jivan:: 1d20 + 3 ⇒ (17) + 3 = 20
initiative Kame:: 1d20 + 6 ⇒ (19) + 6 = 25
initiative Stonetree:: 1d20 + 4 ⇒ (3) + 4 = 7
initiative Theodric:: 1d20 + 1 ⇒ (4) + 1 = 5
initiative Baddies:: 1d20 - 2 ⇒ (20) - 2 = 18
Round 1 (bold may act!)
Kame
Basayus
Jivan
Cube
Ansha
Stonetree
Theadric
Kame Kitsune |
Kame moved forward and lunged at the slime creature.
attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (8) + 4 = 12
If the slime attacks Kame will use Dodging Panache taking a 5 foot step backwards and adding a dodge bonus +2 to AC against the attack
DM PatheticWretch |
Jivan's and Kame's attacks both connect with the strange beast, which seems incredibly slow and easy to hit.
The quivering creature attempts to slam its bulk into Kame, but he is gone before it reaches him. It continues oozing forward.
Round 1 (bold may act!)
Kame
Basayus
Jivan
Cube
Ansha
Stonetree
Theodric
Ansha Saeralyan PFS |
Seeing the slime-cube approaching, Ansha doubles back behind Theo. The elf speaks a word of power, unleashing the energies of a prepared spell, and flicks a glob of acid at the creature.
Acid splash into melee: 1d20 - 4 ⇒ (11) - 4 = 7
1d3 ⇒ 1
Jivan |
He can step back 5'; it moves 15' and overruns him. If he takes his AoO, he gets no save vs. paralysis. Getting into melee with these things is a gamble--can you do enough damage to stop it outright? If not, you're in a world of hurt (and in the cube as well).
Stonetree |
Martial Felxibility: Activates Point Blank Shot
Stonetree quickly launches a javelin towards the cube.
"Nice dancing Kame!!!Keep that thing on its toes...uhhh...nevermind..." Stontree bellowed.
javelin(w/ penalty): 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d6 + 5 ⇒ (3) + 5 = 8
Jivan |
Jivan retreats a step to keep out of the thing's way, then launches another copper piece at it. "Fortunately it is not hard to hit...I only hope we are damaging it!"
Penny again, incl. PBS: 1d20 + 4 ⇒ (6) + 4 = 10
Penny damage, incl. PBS: 1d6 + 6 ⇒ (3) + 6 = 9
Kame Kitsune |
Kame focused in on the creature and lashed out at it
attack: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (4) + 4 = 8
After his attack he took a step back getting ready for it to attack again.
Kame will do another dodging panache if attacked moving backwards if attacked again
DM PatheticWretch |
The combined assault from the group leaves the ooze dripping from the walls and pooled on the floor, but no longer a sentient threat.
The group runs quickly down the eastern tunnel, and filtered moonlight appears at the end of the tunnel. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
In a clearing below, Janira faces off against the monstrous beast; she is clearly fatigued and outmatched in the bright moonlight.
Janira calls out into the moonlight, “And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.” everyone under the effect of Inspire Courage, +1 atk/+1 dmg
She steps back and tries to disarm the beast with her whip, but the minotaur holds its battleaxe firmly. In retaliation, the beast falls on Janira with axe and horn. One of the blows lands solidly, leaving the halfling swaying on her feet.
Terrain is difficult terrain (each square costs 2 movement). The stream is treated as rough water, and will need a str check to navigate. The log across the stream could also work for passage, but appears slick and will need an acrobatics check. Go!
Round 1 (bold may act)
Inspire Courage
Minotaur
Janira
Basayus
Kame
Stonetree
Theodric
Jivan
Ansha
initiative Ansha:: 1d20 ⇒ 7
initiative Basayus:: 1d20 + 9 ⇒ (5) + 9 = 14
initiative Jivan:: 1d20 + 3 ⇒ (6) + 3 = 9
initiative Kame:: 1d20 + 6 ⇒ (6) + 6 = 12
initiative Stonetree:: 1d20 + 4 ⇒ (5) + 4 = 9
initiative Theodric:: 1d20 + 1 ⇒ (8) + 1 = 9
initiative Baddies:: 1d20 + 0 ⇒ (19) + 0 = 19
initiative Janira: 1d20 + 6 ⇒ (16) + 6 = 22
disarm: 1d20 + 4 ⇒ (12) + 4 = 16
battleaxe: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 4 ⇒ (2, 1) + 4 = 7
battleaxe: 1d20 + 7 ⇒ (6) + 7 = 132d6 + 4 ⇒ (4, 6) + 4 = 14
gore: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (2) + 2 = 4
Jivan |
By RAW, you can only run in a straight line, and that's anything more than a double move (and up to 4x your move). OTOH, as long as the green on the map isn't Difficult, you can probably jump the stream with that roll.
-Posted with Wayfinder
Jivan |
You're right. Downside of using Wayfinder is that you can't see other posts while composing your own. In that case, Jivan gets as far as he can in that direction with a double move.
-Posted with Wayfinder
Theodric Pepromeno |
Theo kept pace with the other in the race to Janira with his banner held high.
Flagbearer: Everyone within 30ft of Theo gets +1 morale bonus to attacks, weapon damage, saves vs fear or charm effects.
Kame Kitsune |
He did state the terrain was difficult. Not sure if that was inclusive of the entire map or not. My memory is fuzzy, can you even run trough difficult terrain?
Sorry I thought the straight line was just for charging. I missed the rule about difficult terrain as well. I've updated my location.
Ansha Saeralyan PFS |
Ansha jogs after the other members of the party, pausing long enough only to touch the emerald set into her choker. Her touch elicits a faint shimmer from the gem, and the elf speaks an arcane word. With a gesture at the minotaur, a bolt of jade magical energy lances into the bullman.
Using my arcane bond to spontaneously cast magic missile at the minotaur.
1d4 + 1 ⇒ (3) + 1 = 4
DM PatheticWretch |
Most of the group sprints forward as quickly as the terrain will allow, though Ansha casts a spell to distract the creature. A white-blue ball of force streaks across the clearing and slams into the minotaur's arm. It snorts in rage.
Janira, bloodied and battered, steps back and tries one last trick. She tries to entangle the creature with an alchemical tanglefoot bag. She throws the bag accurately and it breaks open, covering the minotaur with tar, resin, and other substances that begin to harden rapidly in the air.
It bellows in frustration, but continues its onslaught. But the bag works! It vicious onslaught buys the halfling a little time. Though injured severely, she is not cut down before the group's eyes.
ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17
reflex save: 1d20 + 5 ⇒ (12) + 5 = 17
battleaxe: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 72d6 + 4 ⇒ (3, 3) + 4 = 10
battleaxe: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 142d6 + 4 ⇒ (5, 2) + 4 = 11
gore: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 131d6 + 2 ⇒ (3) + 2 = 5
Round 1 (bold may act)
Inspire Courage, +1 atk/+1 dmg
Minotaur [-4 hp]
Janira
Basayus
Kame
Stonetree
Theodric
Jivan
Ansha
Theodric Pepromeno |
Theo raised the key around his neck above his head.
Get ye back, fiend! By the will of Abadar, you will be defeated!
Theo casts Doom on the Minotaur (Will DC 14)