DM PatheticWretch presents Game Day 3: Confirmation (Inactive)

Game Master PatheticWretch

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Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod grimaced at Saera, seemingly satisfied that she was at least stabilizing them, sighing as he nodded. I'm not opposed to fighting, but we did walk into THEIR home and attack them. I hope not everyone in the Society is this ready to start a fight.

"Yeah... we still have to meet back up with Janira. We may want to head back and try to find her. For all we know, she could be in big trouble... I mean, she WAS being chased by a minotaur, of all things." he stated.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga will approach and try to figure out what creatures those were.


As the group moves to examine the creatures, they appear to be small, scaly reptiles with small spears and little else of value.

As Rod moves forward to make peace with the creatures, he steps on a hidden pressure plate, and a dart flies across the chamber and strikes him in the arm.

Rod needs to make a fort save, and Saera needs to make heal checks to stabilize the creatures.

rod perception: 1d20 + 5 ⇒ (11) + 5 = 16
saera perception: 1d20 + 7 ⇒ (6) + 7 = 13
zandu perception: 1d20 + 8 ⇒ (2) + 8 = 10
chortles perception: 1d20 - 1 ⇒ (7) - 1 = 6
yagga perception: 1d20 + 3 ⇒ (6) + 3 = 9

trap: 1d20 + 10 ⇒ (15) + 10 = 25
dmg: 1d3 ⇒ 2

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

I already did that in my previous post? :S

"Rod!" Saera exclaims. "You okay?!"

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Fort Save: 1d20 + 2 ⇒ (20) + 2 = 22

Rod yelped a bit as the darts struck him, something tingling at the impact zone. But he shrugged it off, rubbing the site of the injury, realizing it was one caused by the undead from earlier. Suddenly, it struck him just how badly hurt it was.

"No worries! I'm fine... hurt my pride more than anything. Though I am gonna need one of those health poultices. I probably look worse than I feel right now."

Just gonna dig through the bag Janira left us and use one of those CLW potions. If those aren't there, I've got a few in my pack (always come prepared!)

CLW Potion: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

I have a wand if you want to charge it to my wand. Is anyone else hurt?


As Rod shrugs off the effects of the trap the small reptilian creatures had set, abruptly, the group begins to hear the faint sounds of combat echoing through the tunnel to the east.

A familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu quips "Does that sound like Janira to you? That sounds like Janira to me."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

"Let's see if she needs any help." Yagga rushes in her direction.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

"Same here." Rod said, finishing his swig of healing liquid as his wounds patched up. "And it sounds like she hasn't shaken that minotaur yet! Let's get to her before that thing does!" Rod declared, drawing his longsword and leading the way to the noise.


The group runs quickly down the eastern tunnel, and filtered moonlight appears at the end of the tunnel. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

In a clearing below, Janira faces off against the monstrous beast; she is clearly fatigued and outmatched in the bright moonlight.

Terrain is difficult terrain. The stream is treated as rough water, and will need a str check to navigate. The log across the stream could also work for passage, but appears slick and will need an acrobatics check. Go!

initiative:
initiative chortles: 1d20 + 5 ⇒ (8) + 5 = 13
initiative rod: 1d20 + 2 ⇒ (8) + 2 = 10
initiative saera: 1d20 + 3 ⇒ (13) + 3 = 16
initiative yagga: 1d20 + 3 ⇒ (13) + 3 = 16
initiative zandu: 1d20 + 1 ⇒ (7) + 1 = 8
initiative minotaur: 1d20 + 0 ⇒ (6) + 0 = 6
initiative janira: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative bold may act

Saera
Yagga
Janira
Chortles
Rod
Zandu

Minotaur

Everyone is up! Janira's recitation acts as inspire courage, so everyone has +1 attack/+1 dmg.

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

"Janira! Hold on!"

Saera moves slightly closer, and aims her musket at the minotaur. She spends one points of grit to ignore all penalties of firing into the musket's second range increment.

Musket, Inspired: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Damage, Inspired: 1d12 + 1 ⇒ (5) + 1 = 6

Not a very high attack roll, but versus flat-footed touch AC it may just work! :)

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga sheathes his greatsword, and then carefully moves 10 feet downslope while drawing his shortbow.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

"Knew it! We'd better get down fast!" Rod exclaimed, sliding down the rough hillside deftly as he moved past Yagga and Saera, drawing his light flail as he rushed to the halfling's aid. As he moved, he dug into his backpack, pulling out a red cloth? It looked like it was supposed to be some sort of cape he planned on wearing, but if this worked, it would have a far better use!


Saera's shot loses velocity as it flies across the clearing. It just manages to strike the creature's arm and break the skin; it snorts and looks up the hill at the approaching group.

Yagga and Rod move as quickly as they can down from the cave.

Janira also looks up the hill in the moonlight, and her voice echoes to the group “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

She attempts to disarm the creature's battleaxe with her whip, but all she manages is a crack of the whip near the creature's head.

disarm attempt: 1d20 + 1 ⇒ (3) + 1 = 4

If you have said you are moving, please move on the map, as well.

Initiative bold may act

Saera
Yagga
Janira
Chortles
Rod
Zandu
Minotaur 6 dmg

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles runs down the hill towards the edge of the river, loosing an arrow at the minotaur.

short bow attack: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 1 ⇒ (2) + 1 = 3

"Never fear Janira, the calvary comes!"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu will begin casting sleep.


Chortles' arrow strikes true, inflicting a second wound on the creature. Zandu begins casting a spell as the rest race down the hill.

Now in a blind rage, the minotaur lashes out at Janira with its battleaxe.

"Eeep!" Janira screams as she tries to dodge out of the way, but the axe strikes her and she falls, motionless in the moonlight.

battleaxe attack: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 4 ⇒ (1, 6) + 4 = 11

Initiative bold may act

Saera
Yagga
Janira unconscious, dying
Chortles
Rod
Zandu

Minotaur 9 dmg

With Janira down, you no longer have the +1/+1 from her inspire courage.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles misses a step in surprise as the arrow struck the beast, "It's a miracle!" In his last role as a royal bard, the play's director had forbid him from touching a bow after having been shot in the foot. Twice!

Feeling confident with a river between him and the monster as well as his newly found bow adeptness, Chortles fires another shot.

short bow attack: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d6 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga moves down the slope again and fires his bow at the beast.

shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7

"Get away from her!"


The group continues to send missiles at the beast, with Yagga's arrow striking true and Chortles' shot closer to what he remembers from his days on the stage. i.e., a miss

Initiative bold may act

Saera
Yagga
Janira unconscious, dying
Chortles
Rod
Zandu

Minotaur 16 dmg

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

I misread the 'Deadeye' deed. Spending a grit point lets me make an attack versus touch AC despite firing outside of my 1st range increment, just like the attack would if my target's within my 1st range increment. However, it doesn't take the penalty to my attack roll away.

Saera quickly reloads her musket with a paper cartridge, and takes a 5-foot step closer to the minotaur. She aims her musket, and shoots again.

Spending 1 grit again, to let my attack resolve against the minotaur's touch AC.
Musket, 2nd range increment: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Damage: 1d12 ⇒ 12

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Oooooh, Shelyn, sweetheart. If you're hearing me, I could really use a hand here. I'm saving a patron of the arts and beauty, right? ...right? Ford prayed in his mind as he hastily unfurled the red cape, making sure to flourish it for the big bull to see.

"I'm making a break for Janira! (I owe her one for earlier, after all.)" Ford declared, drawing out his trident. I remember hearing tales about those guys in the south who tangled with bulls. What were they called? Mata-something or other... I really hope the same principles apply to these big guys...!

"Hey! You big lummox! Come and get it, you brute!" Ford hollered, stabbing his trident into the ground and draping the cape over the hilt. Perhaps, if he could get the thing's attention...


I'll have Zandu finish casting his spell, since that was a full-round action anyway.

Zandu casts the spell, and the minotaur's eyelids droop momentarily, but it shakes its great head and the effect is gone. Sleep has a 4 HD max...the creature has more than 4 HD.

Meanwhile, Rod's challenge seems to be working. Seeing Janira down, the minotaur turns and rushes toward the fighter, pebbles and dust spewing from its hooves.

It leaps into the stream with a great splash and lashes out at Rod with its battleaxe. The blow from the axe drops the selfless warrior, but the stream's current proves stronger than the creature had expected, and it struggles to get out.

battleaxe attack: 1d20 + 7 ⇒ (19) + 7 = 262d6 + 4 ⇒ (3, 5) + 4 = 12 Rod, your hit points are showing as 7/11 right now. If that was wrong and you were at full hp, it 12 hp still drops you.

str check vs. stream: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative bold may act

Saera
Yagga

Janira unconscious, dying
Chortles
Rod -4 hp, unconscious, dying
Zandu
Minotaur 16 dmg

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Nah, that's right. Rod's now at -4 HP. I may not be the toughest fighter, but look who's caught in a rushing river now! Hopefully somebody picks up my slack and saves Janira. Also, this marks the second time I've started dying this adventure. At this rate, I could start dating the reaper.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

"Rod, No!" Yagga screams out, concerned for his companion.

Knowledge check to see what Yagga knows about minotaurs. (Are they evil alignment?)
Kn. nature: 1d20 + 7 ⇒ (9) + 7 = 16

Did you say this was all difficult terrain?


The scenario says there are "patches of woodland...filled with underbrush that behaves as light undergrowth, creating difficult terrain. Since the map looks to have some clear patches and some areas with shrubs, let's say all the areas with shrubs are difficult terrain, those without are clear.

yagga:
You know they are evil, monstrous creatures, but don't think they have any known weaknesses.

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

GM, I think you overlooked my post again? :S


Bah! You are right...still new to DMing this format!

Saera's shot strikes true with deadly accuracy, and the minotaur howls in indignation.

Minotaur has suffered 28 dmg

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

It happens :P

Saera grins widely when her bullet hits the minotaur. "I'm eating steak tonight!"


And that was last round...you are still up this round.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9
DM PatheticWretch wrote:

The scenario says there are "patches of woodland...filled with underbrush that behaves as light undergrowth, creating difficult terrain. Since the map looks to have some clear patches and some areas with shrubs, let's say all the areas with shrubs are difficult terrain, those without are clear.

** spoiler omitted **

In that case is it OK if I move another 20', since I took the last 2 rounds' movement at half rate?


That's fine.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga tosses his bow aside and briefly murmurs to himself as he casts Protection from Evil. He draws his sword as he navigates through the underbrush.

+2 deflection AC and +2 resistance bonus on saves, both vs. evil creatures

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Saera repeats the process of reloading her musket with a paper cartridge. She takes a 5-foot step west to avoid shooting Yagga in his back, and shoots another bullet at the minotaur.

Spending my last grit point to let my attack resolve against the minotaur's touch AC.
Musket, 2nd range increment: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 Damage: 1d12 ⇒ 9

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Stabilize Attempt: 1d20 + 2 ⇒ (4) + 2 = 6

Now at -5, but I'm confidant I'll pull out.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles slings his bow over his shoulder and kneels beside Rod. He begins singing while keeping an eye on the Minotaur's progress through the river.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Yagga casts a protective spell on himself while Chortles moves to heal Rod. The warrior's eyes flutter open, but he's still not in fighting shape. at 0 hp.

Meanwhile, Saera lines up a third shot at the creature, and the blast from her firearm rips a third hole in its hide. An arrow still protrudes from its shoulder.

Severely wounded, the creature looks to be having second thoughts about the battle. It moves to retreat, but one of its hooves slips on a rock and it nearly falls in the strong current. It appears unable to move further this turn!

str check vs. current: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative bold may act

Saera
Yagga

Janira unconscious, dying
Chortles
Rod 0 hp,unconscious, dying
Zandu
Minotaur 37 dmg

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Saera takes a 5-foot step closer to the minotaur, and uses another paper cartridge to reload her musket. She takes aim, and curses softly before taking her shot. "Darn thing's just outside my reach..."

Versus normal AC this time:
Musket, 2nd range increment: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Damage: 1d12 ⇒ 9

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu uses his final spell to magic missile the minotaur.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga takes a step forward and draws a wand. He bends down and uses it to heal Rod.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Wake up, buddy, before that minotaur gets out of the stream."


The report from Saera's firearm still echos loudly. As the smoke clears, she sees the shot has dropped the minotaur in the water, and its blood mingles with the rapidly-moving stream.

Yagga heals Rod, who begins to regain some strength.

combat over! Good job...was getting a little close for comfort!

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Saera spares no time, and directly starts running.

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

She leaps over the river, and defeated minotaur, then continues to run in order to reach Janira.

Heal, stabilize: 1d20 + 3 ⇒ (17) + 3 = 20

If Janira hasn't yet stabilized, and it's still possible to do this, Saera knows exactly what to do to save the halfling's life.

Good job, everyone! :)

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod gasped for breath as he returned to the land of the living, forcibly yanked back by Yagga and Chortles' quick care. Sitting up, Rod's eyes swiveled back to Janira's direction. "Someone get- ...Janira... to... safety?"

Rod looked about, wiping the blood off his face before squinting at the now defeated minotaur. "...wow. What'd I miss?"


Saera manages to stabilize Janira's pulse, and once the group administers healing to her, her eyes open in alarm.

She looks around, and seeing each member of the group alive, and the minotaur dead, she cannot conceal her emotion. She is both excited and relieved, and cannot express enough times her gratitude to you.

Great job, everyone! We're pretty much done...I'll do a wrap-up post, roll for boons, and try to figure out the whole Chronicle thing. Give me a couple days to get this wrapped up...pretty swamped at the moment.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Rod, you distracted him long enough for the rest to finish him off. I think you saved Janira."

Yagga will use his wand to heal Janira and make sure she is OK.

I can't just leave her like that.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod blinked up at Yagga, before pulling himself to his feet, smirking. "Wow. I missed a good bit, didn't I? Oo! Nuts... who'd have thought being a team player would hurt that much, eh? Thanks for the back-up, I was just flying by the seat of my pants on that."

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

"Oh what a tale this will be!"

Chortles begins humming possible intros to what would surely be a great epic!


Sorry guys, has been insane with work and Christmas break...will try to wrap this up this week.

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Very curious to see if any of us will win a Gameday boon when you make the rolls, GM. Let's hope some do! :)

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