Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Adolina contributes to the diplomacy by staying out of the way, staying within earshot but out of eyeline as much as possible.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano, spells newly prepared, also listens from afar, stroking his goatee and biting his tongue.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 191d4 ⇒ 2

"Coffee or pie, especially pie" and he gives him a mug of coffee and a slice of pie. The group walks over to the table. Robin and Cadas put the pie and mug down, with a smile. "Mmmpphh" the sheriff mumbles as he stuffs most of the pie into his mouth. After finishing chewing, he continues, "and what brings you to our fair village?" he queries. "We don't have many visitors this far out, especially since the Black Arrows have not visited in several weeks."

Next?


Inactive

"We've heard about the disappearance of the Black Arrows. What were they doing the last time you heard from them? Had anything new or strange happened before they stopped showing up?"

Robin also takes a piece of paper and draws a Sihedron Rune. "Have you seen this symbol anywhere in town?"

Finally, he follows up on some of the rumors he caught the night before. "Any idea what's going on in the Shimmerglens at night? Or what happened to the Paradise that sank recently?"


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano watches carefully.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Having already seen the ruin in town herself Cadas watches for the man's reaction to Robin's questions.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 4
Wolfing down the pie, and more of his second breakfast, the Sheriff responds to the battery of questions from Robin.

"Well the Black Arrows do an excellent job at keeping the roads and forest edges relatively safe for hunters and travelers, but for the past several weeks there’s been no sign of the rangers in the hinterlands or in town. Normally, an official delegation of rangers from Fort Rannick would visit Turtleback Ferry on every Fireday, in addition to their individual off-duty visit, so when two weeks passed without any sign of them, messengers were sent to the fort to investigate. None returned. That is when we sent word to Magnimar for help. I guess your the help."

"Aye, I have seen that sign. The regulars at the Paradise boat wore then. It was given to them by a beautiful red-haired woman named Lucrecia who ran the barge. It allowed them all hours access and they did not have to pay the cover charge when entering the place. When the boat sank a week ago, losing twelve or our citizens, some said it was the lake monster, some said it was from the combined weight of all the sins of all on the boat."

"Ah the Shimmerglens. The lights are just lanterns that are on the boardwalk from the beach into the Santos Forrest, but all the rain in the last few weeks, and the town flooding, and the sinking of the Paradise, folks will try to come up with reasons."

Next?


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano glances sharply at the others when the red-haired woman tattooing people with the Sihedron is mentioned. "This is very important, sheriff: did this 'Lucrecia' survive the sinking of the Paradise? And were many of the people on the ship when it sank marked by that rune?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 1
After thinking for a moment, the Sheriff replies. "There were no survivors as far as I know. It sank about midnight a week ago, and if it had not been for one of the towns hunters returning home and seeing the lights go out one by one, we would not have known till the next morning. There was an inquest by an official from Ilsurian, but could not find any reason for it sinking, and all efforts to recover bodies or the ship have failed as there are many giant fish and they attack anyone in the water."


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano frowns. "I see. I, for one, have no further questions..."


Inactive

"Didn't I say that the sinking ship sounds suspicious?" declares the jester triumphantly. "Thanks, Sheriff, that was really helpful. Had any other trouble in town lately? Otherwise, I think it's up to us to investigate the Paradise and Fort Rannick."

I think since we're here, we should check out the ship site.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas sends a knowing look to Marcellano before adding I am going to ask you to trust us on this one, and do not want to explain all we know about that symbol, but I would ask you to do all you can to dissuade its use in Turtleback from now on. Suffice it to say that it is very bad luck and those who choose to wear it should not be completely trusted. She then asks about the identity of the man she saw wearing the make in the Inn earlier.

After that she asks more about the location of the boat and how the townspeople got out to it. And how deep is the water there, does anyone know?

If we are going out on the water Cadas has to change her spell selection significantly, but I am up for it.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Adolina rejoins the rest of the group by the door. "I'm not a fan of swimming, but I agree that checking out the boat makes sense..." She leads the way to the dock where the Paradise went down and gazes unhappily into the water...

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Male Half-Elf Fighter 5/Golden Legionnaire 2 | HP 84 | AC 23 T 13 FF 20 | Perception +10 Init +8

"Aye, I don't relish the prospect but it should be investigated. Anyone able to help me grow gills for a bit?"


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano chuckles. "Perhaps with the blessings of Gozreh the Gill-Giver?" he asks, glancing at Cadas. "I could look around to see if there are any other arcanists in this town...but the odds of one knowing a spell to permit breathing underwater seem small."


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I will be prepared to provide water breathing. But combat under water is not so easy. Bludgeoning and slashing weapons are not effective. Best to have piercing weapons. She hoists her trident to show it. I can grant Freedom of Movement to one or two of us at best.


Inactive

"As long as we can still talk underwater, I'm all set!"

Seems like it's just a matter of Cadas memorizing new spells, which she can do right after breakfast.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Plus hiring a boat to take us out to the site. I suspect control water to lower the water 14 feet would not help much, would it? I have asked how deep the lake is at the crash site. Note that other than Freedom of Movement there is little Cadas can do to help people move well underwater. Touch of the Sea is not on her list. There is Ride the Waves, but its a 4th level spell. It does last an hour a level at least.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 141d4 ⇒ 1
Back at the sheriff, "flooding rains - check, no rangers - check, Paradise barge sank - check. Nope, no other trouble. If you could find out about the rangers, it would be appreciated."

The group heads to the docks, and walking to the end, you pass several folks, some fishing off the pier and some on the way out of town; they look like hunters.

Adolina looks into the water, and one of the fishermen asks her what she is looking for and when she replies the Paradise boat, he tells her, "it sank about 100 feet off the dock. It is in perhaps 50 feet of water. All the sins on board where just too much for the old barge" and he goes back to his fishing.

Next?

If you want to say that Cadas had prepared spells necessary for water breathing, etc so you can investigate the barge, that is ok with me. Otherwise wait till tomorrow for spells, or take off for Fort Rannick today.


Inactive

"So, we all ready for a little swim?" Robin takes off some of his outer garments and leaves them aside.

Assuming we are going into the water, did anyone need to buy piercing weapons?

-Posted with Wayfinder

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

If anyone has one they can spare Adolina it might be helpful, but not required.

Adolina quirks a small grin, "I suppose we don't need someone to stay and guard the clothes?" before divesting herself of her armour, leaving her knee-length snakeskin tunic as her main defense.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas will cast Water Breathing on the group, which lasts more than two hours each. She also casts Freedom Of Movement on Adeline and Atrius as soon as everyone says they are ready to go. She gets Bearskin for herself and maintains Light on her shield. And she will cast Bless just as the group enters the water. Lets get this barge explored!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano grimaces slightly, but nods. "I've never been fond of swimming...but I suppose there must be a first time for all things." He casts extended mage armor on himself before diving in, leaving Narcizi to perch on the dock.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Once Cadas has finished casting spells Adolina slides in, seemingly pleasantly surprised when the water seems not to impede her she leads the way towards the barge.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Aretha Franklin Sunday night, Live at the Bardavon.
Marching Band that led us down the street from the Theatre to Grand Hotel.
Dancers at the Gala party afterwards.

Initiative:

Adolina: 1d20 + 6 ⇒ (3) + 6 = 9
Atrius: 1d20 + 8 ⇒ (7) + 8 = 15
Cadas: 1d20 + 2 ⇒ (4) + 2 = 6
Marcellano: 1d20 + 6 ⇒ (2) + 6 = 8
Robin: 1d20 + 12 ⇒ (11) + 12 = 23
Foe(s): 1d20 ⇒ 5
DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 1

Cadas casts spells that allow everyone to breathe underwater, and also a spell on Atrius and Adolina. While Marcellano casts a spell on himself, Cadas casts a spell on herself and her skin thickens and toughens, and finally casts bless on the group. Adolina, once the initial spell is cast, strips down to her snakeskin tunic and leads the way into the lake.

Moving slowly, with Adolina and Atrius in the lead you walk out the 100 feet, at a depth of about 50 feet in a few minutes. Seeing the boat, you approach and an enormous 30 foot fish, a sleek predator with bony scales and a long set of toothy jaws, decides to attack. It is heading directly for Adolina.

Robin UP
Init (HP Cur/Max, AC)

Robin 23 (70/70, 19)
Atrius 15 (84/84, 23)
Adolina 9 (84/84, 19)
Marcellano 8 (53/53, 16)
Cadas 6 (66/66, 22,23 consecrated shield)
Foe(s) 5

Huge Giant Gar:
HP 73[73] AC19 T8 F19 CMD27 (no trip); F11 R7 W5


Inactive

That's awesome, Aretha Franklin still looks great!

"Look! A shark!" gurgles Robin, not really sure what manner of creature he's otherwise seeing. "Elves aren't tasty, go away!" Tapping into emotional magics, he tries to convince the creature that it would really, really like to stay away from the half-elf it was now pursuing.

Casting Unadulterated Loathing, targeting the Gar and designating Adolina as the object of loathing. Will DC 18 or else the Gar wants to stay at least 60 feet away from Adolina for the next week.

Unadulterated Loathing:
You fill the target with a terrible loathing aimed at a specific creature. At the time of the casting, you designate a single creature as the object of the target's revulsion. Thereafter, the target does all it can to remain at least 60 feet away from the object of its loathing. As soon as the target moves within this range, it becomes nauseated until it can again get away from the object of its revulsion. If traveling beyond 60 feet of the object of its loathing would place the target in obvious physical danger, the target can attempt a second save to break the spell's effect.

If it doesn't look like the magics take hold, Robin will quickly encourage his friends to fight the creature off! Inspire courage as a move action if needed.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

That all looks awesome!

Marcellano burbles incoherently underwater, but can still cast spells if need be. When he sees the giant fish approach, he watches carefully to see what his friends do. If need be, he opens his mouth and casts a spell on the creature, waves of energy rippling through the water.

If the fish isn't repelled by the people before him, Marcy casts ear-piercing scream.

Ear-Piercing Scream: 3d6 ⇒ (6, 6, 3) = 15 sonic damage and dazed for 1 round. DC 16 Fortitude save halves the damage and negates the daze.


Inactive

For what it's worth, Robin's spell could effectively end this encounter, assuming we're all within 60 feet of Adolina. It would be forced to circle around us ineffectively for the next week.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Hold for the results of Robin's spell


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Gar will: 1d20 + 2 ⇒ (15) + 2 = 17

Before the gar has the opportunity to attack, Robin casts a spell, and the gar swims away, to stay about sixty feet away from Adolina, and it circles around but does not approach.

Now that you have time, you spend a while searching the ship. The investigation of the wreck turns up several interesting facts. First, among the fish-eaten skeletons of those who died, none wearing Lucrecia’s fancy clothing are in evidence. Second, the barge’s hull bears several obviously artificial holes, the boards burst out rather than in, indicating that the damage that caused the barge to sink was inf licted from on board; perhaps deliberately.

Nice spell!


Inactive

Robin is delighted as the shark thingy slinks off. "It's like we have our own bodyguard, now, guarding the waters! It should want to stay away from our half-elf for quite a while. Let's keep going and see what we find. Don't stray too far Adolina!"

-Posted with Wayfinder

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn
Robin the Jester wrote:
Robin is delighted as the shark thingy slinks off. "It's like we have our own bodyguard, now, guarding the waters! It should want to stay away from our half-elf for quite a while. Let's keep going and see what we find. Don't stray too far Adolina!"

"Right you are Robin." Adolina burbles through the murky water of the lake. She doesn't take part in the actual search of the barge, maintaining position on what was once the roof, watching the gar as it circles the sunken wreck.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano smiles as well, pleased not to have to spend any of his own arcane resources. "A neat trick, Robin," he burbles. Then he sighs, annoyed by the sound of his own voice underwater.

When the party gets to the wreck, Marcellano looks over it with a careful, critical eye. He points out the holes in the deck, indicating with his hands the suspicion that they were destroyed from inside, rather than out. He murmurs something and waves his hands, then very carefully examines the wreckage again.

Activating detect magic and giving the ship a good once-over.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Inactive

Reading fail - didn't realize we're already amidst the wreckage!

Robin looks for any signs of ritual activity, sigils, or other things that would shed more light about what seems like a mass-sacrifice of all these folks.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas's face darkens with realization. This sinking, it was all a sacrifice of greedy people by the lamia matriarch. Just like the sacrifices back in Sand Point, only on a much grander scale. I'd bet diner that this Lucrecia was non other than the lamia.


Male Half-Elf Fighter 5/Golden Legionnaire 2 | HP 84 | AC 23 T 13 FF 20 | Perception +10 Init +8

Atrius frowns.

"I wouldn't want to take that bet, Cadas. How wide-spread are these fiends?"


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I only know of two - sisters. One is dead at our hands. The other is thought to be ... here.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 121d4 ⇒ 1

When Marcellano uses detect magic on the ship, he finds nothing magical. Inspecting the skeletons, you see that there is not enough flesh left after the various lake creatures have taken their lunches from the bodies. There are no sigils and other than the information already gleaned there is nothing else to discover here.

Next?

Read my previous post for the information on the ship itself and the clothing.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas takes a moment to look around for clues or valuables. She expects to find little and suspects if the ship's sinking was planned then little of value would remain here. After she motions to the others to go back to shore.

Perception, take 10: 10 + 14 = 24


Inactive

I'm taking from DM Papa's post that we're basically done here.

Unless there's any leftover gold, Robin seems happy to leave. Of course, he won't be going anywhere without Adolina to shield him!

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Once the others emerge from the wreckage Adolina swims slowly to the surface, keeping everyone else in the group around her. She makes sure she is the last one out of the lake and spends some time wringing out her soaked hair - thoroughly glad to be out from under the water.

"Well that decides it. I definitely prefer hot baths to swimming!"


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas emerges from the water with a smile upon her face. My deity is a deity of water and weather. To be held so, even for a short time is an exhilarating blessing.


Male Half-Elf Fighter 5/Golden Legionnaire 2 | HP 84 | AC 23 T 13 FF 20 | Perception +10 Init +8

"I have to say, I'm with Adolina here. I most especially would not welcome being in water in my armor without the aid of magic!"


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano, clambering out of the lake, uses prestidigitation to dry off himself, Adolina, Atrius, and anyone else who seems like they would want it. Given the limits of the spell, it takes some time.

"I've little doubt that Cadas is right," he says, stone-faced, in between castings. "This was likely some sort of fulfillment of a powerful and evil ritual. That sinking was no accident--boats that have accidents don't generally have holes blown out of them!" Not unless that was the Gunslingers' Association of Varisia's party boat, anyway... "This Lucrecia has probably finished most of the work she had to do here and disappeared. I say that we visit the man with the Sihedron tattoo to learn what we can about her and then, assuming he doesn't have anything earth-shattering to tell us, make our way to the Fort."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Robin is correct. Between the two last posts of mine, you have learned everything that you possibly can.

With Adolina bringing up rear guard, the group heads back to shore and exits with water having learned everything you can about the sinking of the boat.

Next?


Male Half-Elf Fighter 5/Golden Legionnaire 2 | HP 84 | AC 23 T 13 FF 20 | Perception +10 Init +8

Atrius is in agreement with Marcellano.


Inactive

"Sounds like a good plan to me, Marcy!" agrees the halfling as he wrings out his clothes. "Maybe the guy with the tattoo was onto something and stayed away from the boat that night. Otherwise, it's time to visit Fort Rannick."

Agree with Marcellano.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am unsure that this marked man is worth any time but he is at least convenient. Let us do this and head to the fort.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

"I think Cadas is right. Didn't the man in the tavern say the tattoo served as a kind of members mark? I'd assume that our man simply didn't go to the Paradise that night - in a town like this not every man is going to be debauching himself every night, not if he wants to keep his wife!" Adolina smirks a little at that. "We'd best head to the fort without delay in my opinion."


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

"Still, he may be able to tell us something, and it will only take a few minutes," Marcellano says sternly. "A greater description of this woman, perhaps, or information on how and when the tattoo was applied...perhaps he's even been in communication with her. We can't know unless we look!"

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