Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

DM Papa:
Yeah - I was thinking it might be OTT on those grounds, but my brother saved his life - so debts paid off both ways?!?! I'm sure Adolina can owe him a favour or two, as long as he calls them in in a reasonable fashion - additional RP opportunities are always good right? Alternatively she can afford to pay him some of the cost - say 150-200 to make the gift more reasonable?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Adolina:
Yea, lets say 150 and a favor to be owed, later.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

DM Papa:
Done. The price I pay for fluff! :)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I may not be able to post on Tuesday May 17 or Wednesday May 18. Wife and I will be at the campground where we are seasonal campers and it is 90 minutes away.
We are opening our old camper for a day and packing it up. The new camper will be delivered on Wednesday so both days will be completely full of taking care of that.
I will try to post something as I bring my laptop and the campground has free wifi, but we are going to be quite busy.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Well, old camper gone, new camper in. Still have a lot of work to do getting all the "stuff" we had in the old one back into the new one. Floorplan & Pictures


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Looks nice!! I've never really experienced the RV life...but I do love traveling, so it's always sounded fun to me!


Inactive

That's awesome! Hope you're enjoying it!

-Posted with Wayfinder


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Very comfy indeed. I lived in a travel trailer for over 6 months once... Probably wouldn't have been so bad if it had been as nice as that one!

So should we really go upstairs? I got the impression that if we go downstairs we could run into Adolina sooner rather than later?


Inactive

Oh, that makes sense. We can start heading downstairs then!

-Posted with Wayfinder


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Either's fine by me! It makes sense to get Adolina into the game. :)

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Very swish! I can see why people like camping when they go in things like that!

DM Papa:
Is it reasonable for Adolina to have followed the tracks the party left up the stairs? I don't think them going downstairs randomly makes much sense except from the meta-point of including me, and Marcellano's last comment about asking Aldren some serous questions about his wife would be a wonderful moment for Adolina to step in and introduce herself.

What do you think? If you prefer the original plan then I'm happy to wait.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Thanks. It is the place that my wife and I spend at least five nights a week from early May to mid October, so we got an upgrade from our last camper and this one will suit us till we are too old and feeble to camp anymore.

Adolina:
Yes, it would be reasonable for you to follow them upstairs, just peeking in each room to make sure that they were not there till you ran into them. If they head down, I'll have you meet them on the stairs, if they head up, you will meet them in the top (attic) floor.

@All - So upstairs? or downstairs?

Let me know and I will move the game forward in that way.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Hey all. Casay's checking in. I am sitting in the Athens airport about to begin my 20 hour trip home. And I have slow but reliable wifi for a chance so have been reading your posts on my phone. Nice job. Thanks for keeping thing moving so well without me. I almost feel unneeded. :)
I should be back to normal posting by Wednesday.


Inactive

Safe travels, Cadas. Hope you had a great time!

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Athens sounds nice - have a good trip!


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1
Cadas wrote:

Nice job. Thanks for keeping thing moving so well without me. I almost feel unneeded. :)

I should be back to normal posting by Wednesday.

It only seems that way because we didn't have our asses handed to us while you were gone. ^_~

Hope you had a good trip and glad you'll be back with us soon!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Can anyone clear up a rules question for me? I just took a level in cyphermage, which gives me +1 level to my existing arcane spellcasting class--but not "other benefits." Does that mean that Marcellano doesn't gain the 2 free spells he normally gains at each level of wizard?

That's fine, if so, I just need to keep a closer eye out for spellbooks! ;)


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

No, you should get everything you normally would from the spellcasting aspect of your class, including bonus spells.

Quote:
When a cyphermage gains a level, he gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefits a character of that class would have gained.

This means you don't take the increases to BAB, saves, or any bonus feats/class features that you would normally get leveling up in your base class. Those will now come from the cyphermage class.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sorry, think I wasn't clear; I'm talking about the two spells wizards get to add to their spellbook at each level. Those aren't spells per day--so is that one of the "other benefits?"


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

I understood what you meant. That is still under the heading of "Spells" under the wizard class description. I have a Sorcerer who is going Dragon Disciple and it has the same "+1 level to existing arcane spellcasting class". If I couldn't learn new spells with it, it would be virtually useless to me.

Of course, for the realm of this game, the DM would have final say about that. Just explaining as I understand the concept to work.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I understand the question Marcellano and believe you are correct to ask. My first PFS wizard took 6 levels of Diabolist and for those levels he did not learn the two free spells per level. I believe that is a benefit from actual wizard levels and are not gained from prestige classes.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I always took it as he gains all the spell benefits, both 2 new spells as well as the additional spell level.

-- david

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Bit of a YMMV question. All the games I've played in the wizard was permitted his new spells, but all those games were quite light on spare spellbooks, so they needed their new spells. In a game where wizards feature more (like this one) it might not be such a problem.

GM decision though in the end. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Well as people have said, ultimately David's decision, so I'll go with that for now! DM Papa, just let me know if I should stop/change that!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Will do. As I have done it this way for a long time now, very doubtful that I will change my mind.

-- david


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

So here's the million-dollar question, folks:

I prepared command undead today (can only prepare it once). Intelligent undead get a Will save, I can't force them to take harmful actions, and I have to win an opposed Charisma check (dicey) to make them take actions they "wouldn't normally do."

SO: do we want to gamble and try this on Aldern (to get him to explain what happened)? Or on Iesha (on the grounds that she may be weaker but could help us restrain Aldern)?

Personally I'm leaning toward Aldern because 1) it's what I think Marcellano would be most obsessed with (getting answers) and 2) I think Aldern explaining himself (if he fails his save) is likely less "out of his normal behavior" than Iesha not killing Aldern.

Thoughts? It working at all is a big question mark either way!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Discuss this ^^ and let me know.

I will be heading to the hospital for my 1-5pm shift in a couple of hours. When I get home this evening, if a decision has been reached (or at least a consensus) I will have a game post, otherwise, it will be Wednesday afternoon before I can post again.

-- david


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Ooh, "dicey" indeed considering Marcellano is not the most charismatic of fellows. One concern that comes to mind is if you do succeed and bring him under your control, will Iesha's continued assaults break him out of it? Looking at the spell, I'm guessing not...

I don't get the impression that Iesha can tell us much, her faculties seem consumed with revenge. In fact, I'm not sure she's a ghoul since her behavior is atypical for one if she is. Can a ghost repossess their physical corpse somehow? *shrugs* Anyway, I think she's doing what we want her to at this time. If he manages to turn her against us somehow, then it might be handy to control her.

Personally I would lean toward trying on Aldern once he is weakened and Iesha has already fallen, since it seems like she would complicate any "Tell us your evil plan!" sort of commands. Honestly, if his ego is as epic as it seems, we might be able to taunt him into "monologuing" in true villainous style. XD


Inactive

I think it could be worth trying. It would mean we need to turn on Iesha, right? I attempted to taunt Aldern to lower his saving throw. If he's affected, I assume we defeat Iesha and then see what Aldern has to say.

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Since Iesha is definitely getting the worst of their exchange I'd say hold it for Aldern. I suspect he'll survive Iesha and if he ends her then we could get some answers out of him - straight or otherwise... So yeah - second Kizzy's idea.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Agree. Fight Aldern wirth Iesha for now. OOC I think its best for Iesha to die here as I am pretty sure there is no way, at least at our level, to save her. Once she is down give it a try. Perhaps he can reveal all his motivations and back story while maybe letting us know where any good treasures are hidden. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Sounds like a plan! Glad we're all in agreement.

Still probably a long shot for it to work, but hopefully with the taunt and anything else we can cook up we'll have a shot!


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

For her part, Kizzy won't attack Iesha unless she turns on us first. But I like the constrictor plan, go go live bindings!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Too late. :P


1 person marked this as a favorite.
HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

You know what they say, if you want to make God laugh... tell Him your plans. Or in this case, the DM. XD

Sowwy!


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Would be great to have you tracking the loot spreadsheet, Adolina. :)

I'll wait to respond to Robin's dig until I know what the ultimate result of the attempted tackles are. :P


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Adolina - If you wish to do the loot tracker, go ahead. Cadas had volunteered, but if you have a system it would probably be easier on everyone if you took it over. Post the link and I will put it in the Campaign heading so everyone can see it. Also, please give everyone edit, and give me edit and the ability to add others as editors. Thanks,

@All - Regarding Marcellano eating the fungus. This is usually a touchy subject in most groups. Are you watching each other all the time? Why did folks not "jump" Cadas as she looks closely at the fungus (maybe she was going to eat it.)? Marcellano did give a clue, with his comment, but why would you assume he is going to eat it until he actually picks some up and tries to chow down. I don't have an issue with someone seeing him pick up the fungus and reacting to it to stop him as he tries to put it in his mouth, no initiative needed.

I just do not want the conversation to go like I have seen it go in similar cases:
DM - Joe does this stupid thing.
John - I stop Joe from doing the stupid thing.
DM - How do you know that he is going to do it?
John - I am watching.
DM - Ok you take -10 on all perception checks because you are watching Joe so he does not do stupid things.
John - Argh !

I will handle this anyway you guys want. Just let me know.

-- david

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

I'm fine with how things have panned out so far. We all had our declared actions and that would stop us actually outright preventing Marcellano eating the fungus. When it comes to the issue of reaction speed etc Adolina and Kitty both have much higher Initiative (the general measure of fast reactions) so it would seem reasonable that they could stop Marcel if/when they notice.

Perhaps have a default init order for adjudicating such things which is just our flat modifiers with no d20 rolls? Just to establish in a given situation who will react fastest if there are no other circumstances?

Will do a tracker now - the loot in the previous tracker has been sold/used or not? I'll start with what we just acquired and see how it goes.

EDIT: All - I track value by sale value so that we all know how much things will be worth if/when we get market value for them. That ok?

Sharing Link Hopefully this will work - if not send me email addresses and I'll add you that way.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Stalker's Mask - AURA faint illusion [evil]

This mask is crafted from preserved sections harvested from several different human faces, draped one over another almost like scales and leaving the eyes and mouth exposed— the overall effect is similar to that of a scaled skull. When worn, the mask desaturates the wearer’s color, making him appear insubstantial and shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a full-round action, the wearer may cause the mask’s features to take on the appearance of any creature of the wearer’s basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature’s appearance and giving him a +10 bonus on Disguise checks made to appear as the creature. As long as he wears this guise, the wearer gains a +2 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the mask builds upon the wearer’s rage and jealousy of the target’s appearance.

You could sell it to the "right" individual for 1750 gp........

I can not edit / nor see the tracker link. I sent a request to be added.


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

I'm never going to be stubborn and refuse to accept a DM ruling, no matter how strongly I feel about a given topic. I do expect to be able to argue my point though and have a chance to persuade you. =D

I feel like the circumstances here lend themselves toward at least having a chance to stop him. Cadas had already told us to NOT touch the mold when we arrived down here to begin with. And we have all been doing some looney things and been on watch to stop each other from hurting ourselves/others. Marcellano even grabbed up a knife and was about to slash his throat on the upper floor. And unless I misunderstood where the fungus is, Kizzy may actually be standing between Marcellano and the stuff or at least right next to him. This is why I thought an initiative roll would be a good way to decide who was faster, Marcellano to pluck the piece and bring it to his mouth, or Adolina and Kizzy to try and stop him. But it's up to you, of course. Kizzy's initiative isn't actually all that great, so she could easily be too slow to stop him.

Personally, I was just concerned that eating this fungus might be what led Aldern to go bonkers and seed something really nasty/irreversibe if eaten. But some of these haunt like things have actually given us information and not really had any kind of deadly consequenses. If it's not that big of a deal, or is something we can fix once we get back to a town and buy scrolls or whatever, then please feel free to disregard my overreaction and say, oops, too bad so sad, he eats it anyway!

Silver Crusade

HP: 99/130 | AC:28 (32) FF:22 (26) T:18 | F:+13 R:+14 W+14 | Init +7 | SM +15, Di/In +23, Lore Kintargo +14, KwNo/R +13 | Smite 0/2, LoH 4/8 (2d6+1), Channel 4/5 (3d6+1) | 1: 1/7, 2: 4/5, 3: 4/4 Wand 2, 50 | Whisper +16/+11, d6+12 15-20 | Active: Irskn

Hey - just tweaked the settings so if you follow the link in my post above you should be able to edit. It's now set to 'anyone with the link can edit' so hopefully you can all go and write silly messages up there now :D.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Looks like it works!

As far as the Will save thing goes, I'm completely fine with the negative consequences--they make life more interesting.

Maybe one thing that would help would be if it's a bit clearer what exactly a particular effect does to us? Ie. with the mold, is it one compulsion (EAT THE MOLD) that kicks in as soon as the save is failed? If so, and if it starts with Marcellano partway across the room, it makes sense for the others to have some chance to interfere. If it's a more gradual thing (getting invested in the shape, getting closer to examine, getting really close, and all of a sudden eating it) it's harder to buy. Personally, I saw, "You eat a piece" in the description of the failed Will save, so I assumed there was no chance for others to intervene. Which, again--fine by me!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Well, I got behind and am now catching up.

First, I am quite happy to let Adolina take over loot tracking and will help as best I can. Thanks!

As to the fungus and Marcellano eating it; here are my thoughts:

First Cadas was studying before anything happened. She rolled a nat 20 to identify it. I Understand it was not natural, but I never heard about what it might be and I asked in game about Knowledge Religion, thinking it might be related to something undead. In my mind I do not need to reroll as that nat 20 was my role to identify it and it should apply to any knowledge roll she had. If you do not agree I could re-roll, but that makes sense to me.

Second, It was Cadas' intent to blast the fungus with lightning if she thought it was dangerous or was not sure what it was. But things got a little fast forwarded so that never happened. My ideas was to blast it as soon as I got info back on what it was from her knowledge roll. So that should have been either in the same round or the next round at the latest. She had already cast the Call Lightning spell and wanted to not waste it.

And finally, I am not sure if this was a haunt or not - I hate hanuts. But if so I'd sure like to have a chance to recognize it triggering to blast it with positive energy.

And in conclusion - I am good moving on and am fine with any DM call. My fault I got behind this weekend. But either before or after the eating of the fungus Cadas is still blasting it with lightning. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

When in doubt, blast it with lightning.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

The spell is already cast. Hate to see it totally go to waste. :)


Inactive

I'd be interested in the Stalker's Mask. That'll help Robin keep up with Adolina in the stealthiness department!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Sounds perfect for him.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

The one thing about the stalker's mask...it sounds suuuuuper evil. You know it's made out of faces, right?

Marcy will mention this in-game, as soon as I know the ultimate result of his little nibble there... :P


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Meh. Cadas thinks it would be evil to find such a thing and not use it to honor those who died in its creation. :)


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Seriously with the knowledge rolls.

Seriously.

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