DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Telman, Rikar, Misha - Actions?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I need some clarification -- are the tentacle attacks just natural attacks (like a slam) or are they a grab/grapple attempt? I'm trying to figure out if it would be worth slamming a freedom of movement on Rikar or Krieg


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Fighting from a distance and hitting fast....two tactics the archer is very familiar with. He gauges the distance to the roper holding Kreig as he reaches for his quiver. Telman does not say a word but its hard to miss the fact that each arrowhead is coated in a thin layer of frost as the arrow touches the string. The arrows streak across the cave, only the first salvo breaking through its defenses, and the ice seems to have no additional effect when they strike.

Full Attack after a 5' step. At this level every arrow an Arcane Archer fires does 1d6 elemental damage....without advanced knowledge of a specific enemy his default is frost, and since it does nothing to ropers I'm not even going to roll....

Manyshot, w Rapid, Haste: 1d20 + 19 + 1 - 2 ⇒ (14) + 19 + 1 - 2 = 32
Many Damage: 2d8 + 14 ⇒ (7, 2) + 14 = 23

Iterative, w Rapid, Haste: 1d20 + 14 + 1 - 2 ⇒ (11) + 14 + 1 - 2 = 24
Iterative Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Rapid, Haste: 1d20 + 19 + 1 - 2 ⇒ (7) + 19 + 1 - 2 = 25
Rapid Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Haste Attack: 1d20 + 19 + 1 - 2 ⇒ (2) + 19 + 1 - 2 = 20
Rapid Damage: 1d8 + 7 ⇒ (5) + 7 = 12

talk about craptastic! only the first hits, at least it was the Manyshot and does 23 points...


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Misha - that same question has been posed in the Rules forum once or twice, and there isn't a great deal of clarity about it, so it's DRB's call.

At a nod from Rikar, Latys bounds past the remaining roper, circling behind it as her master approaches from the front. She lashes out with a deadly claw at the tentacled beast!

Acrobatics to beat CMD 33: 1d20 ⇒ 16

Claw attack, Haste: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 Phew, just hit!
Claw damage, Precise Strike, Stealth Attack: 1d3 + 4d6 + 9 ⇒ (2) + (1, 6, 6, 4) + 9 = 28


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar moves rapidly forward, calling out, "We'll get you out of there one way or another, Kreig! I thought you were quicker than that!" He swings his scythe at the roper, cutting it deeply!

Move action to get within 10' to attack with Lunge, attack!

Scythe, PA, Outflank, Haste: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
Damage, PA, Precise Strike, Stealth Attack, Fire: 2d4 + 4d6 + 1d6 + 18 ⇒ (3, 3) + (3, 1, 3, 2) + (5) + 18 = 38 Note that 5 points of that is fire damage.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Misha Keroun wrote:
I need some clarification -- are the tentacle attacks just natural attacks (like a slam) or are they a grab/grapple attempt? I'm trying to figure out if it would be worth slamming a freedom of movement on Rikar or Krieg

The way I read it is that if they hit a ranged touch, they are an auto grab and start pulling the target to them. They also do d6 strength damage, aggregate, not separate so Kreig is being auto pulled five feet per round to the roper after he lost d6 strength. As long as one tentacle is "attached" he gets pulled closer.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

If it's a "grab" then Freedom of Movement should make you immune... . Okay, so, some conditionals:

If Krieg is still being dragged, Misha casts grease on him--because it is a ranged spell, so she doesn't have to get in range of the roper herself. This makes him slippery and gives him something like a +10 to his Escape Artist check.

If Krieg is free, then Misha casts freedom of movement on Rikar before he moves in to attack. If he's already moved in to attack, then likewise grease


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Tendrils: 1d6 ⇒ 6 - Really! Dang poor time to roll max (for the DM).
Roper bite: 1d20 + 20 ⇒ (20) + 20 = 404d8 + 18 ⇒ (8, 3, 8, 1) + 18 = 38 vs Rikar AC 24 - Threat
Roper bite: 1d20 + 20 ⇒ (14) + 20 = 344d8 + 18 ⇒ (3, 5, 2, 6) + 18 = 34 vs Rikar AC 24 - Confirm
Roper tendril: 1d20 + 10 ⇒ (16) + 10 = 26 vs Latys Touch AC 16
@Therena - You list the DC for create pit as 18 on your alias, and rolled an 18 for the Reflex save, so the Roper doesn't fall but moves to safety. Right?

Therena casts a spell and a pit opens up under the roper to the west, however it is just able to move to safety by backing up behind the pit(Red square). Josef casts haste on the group. Kreig feels weakened by the tendrils and attempts to escape from them. He manages to twist and turn just enough to escape from all of them, but is not able to move away, for now. Telman, noticing the west most roper backing up to avoid the pit, concentrates his arrows on the east one and only manages to hit it once. He is disappointed that the roper does not seem to be affected by the frost damage that the arrow delivered. Latys bounds over the east roper, which is not able to reach out and grab the cat, and she kits it hard. Rikar, moving under the haste affect moves close enough to lunge and his weapon significantly damages the roper, and he is aware that the fire does a little more damage than he anticipated. Misha, attempting to keep the ranger from being snagged like Kreig, casts grease on him to offset any tendrils coming his way.

As his prey is right before him and in range, the east roper forgoes his tendril attacks and opens the its toothy maw and simply bites the ranger, critically wounding him. The west roper scuttles away from the pits edge and launches a tendril at the cat grabbing it, hoping for at least a morsel to eat.

Latys DC 25 Fort:
Pass - nothing happens; Fail - lose 1d6 ⇒ 1 strength.

Next?
Level Map Updated

Therena UP
Init (HP Cur/Max, AC)

Therena: 20 (94/94, 13/17)
Josef: 18 (117/117, 20)
Kreig: 11 (97/97, 22) -6 Str
Telman: 11 (111/111, 19)
Rikar: 28 (65/137, 24) badly hurt -2 str
Latys: 28 (107/107, 24/28) -2 str
Misha: 24 (99/99, 21)
Foe(s): 23

Edit: Added the str damage to Rikar & Latys.

Roper:
HP W135 E56 AC 27 CMD 33 (cannot be tripped) ; SR 27 Immune: Elect. Resist: cold/10; F 13 R 5 W 13


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Fort: 1d20 + 9 ⇒ (12) + 9 = 21

DRB - aside from saying "OUCH" on Rikar's behalf, I should mention that you dropped the previous Strength damage on Rikar and Latys from your damage tracker. Both of them should be at -2 Str, including Latys' failed save in this post.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef follows suit with Telman, launching arrows as fast as possible at the wounded roper.

1d20 + 12 ⇒ (16) + 12 = 28 To Hit #1 for 1d8 + 9 ⇒ (1) + 9 = 10 piercing damage

1d20 + 7 ⇒ (11) + 7 = 18 To Hit #2 for 1d8 + 9 ⇒ (1) + 9 = 10 piercing damage

1d20 + 12 ⇒ (2) + 12 = 14 To Hit #Haste for 1d8 + 9 ⇒ (1) + 9 = 10 piercing damage

"Perhaps I should stop emulating your shots, Telman! I only hit it the first time as well!"


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman grunts what might be a response to Josef. Trying not to let his frustration get the best of him he reaches for his quiver again. This time he fares only slightly better as only two of his four shots fail to penetrate the beast's defenses.

"Maybe it would be better if both of us emulate the ranger!"

Manyshot, w Rapid, Haste: 1d20 + 19 + 1 - 2 ⇒ (13) + 19 + 1 - 2 = 31
Many Damage: 2d8 + 14 ⇒ (5, 8) + 14 = 27

Iterative, w Rapid, Haste: 1d20 + 14 + 1 - 2 ⇒ (16) + 14 + 1 - 2 = 29
Iterative Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Rapid, Haste: 1d20 + 19 + 1 - 2 ⇒ (5) + 19 + 1 - 2 = 23
Rapid Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Haste: 1d20 + 19 + 1 - 2 ⇒ (3) + 19 + 1 - 2 = 21
Haste Damage: 1d8 + 7 ⇒ (5) + 7 = 12

total of 40 more on the wounded one....SO close....!


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena would have used bit of luck on Telman, letting him roll twice per d20.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Somehow missed that Latys and Rikar were up. Time to kill some roper!

Latys lashes out at the roper that has injured Rikar, tearing it to pieces!

Bite attack: 1d20 + 15 ⇒ (12) + 15 = 27
Bite damage, Precise Strike, Stealth Attack: 5d6 + 9 ⇒ (2, 1, 3, 2, 5) + 9 = 22

Claw attack: 1d20 + 16 ⇒ (15) + 16 = 31
Claw damage, Precise Strike, Stealth Attack: 1d3 + 4d6 + 9 ⇒ (3) + (4, 6, 1, 6) + 9 = 29

Claw attack: 1d20 + 16 ⇒ (19) + 16 = 35
Claw damage, Precise Strike, Stealth Attack: 1d3 + 4d6 + 9 ⇒ (3) + (6, 3, 3, 3) + 9 = 27

Claw attack: 1d20 + 16 ⇒ (18) + 16 = 34
Claw damage, Precise Strike, Stealth Attack: 1d3 + 4d6 + 9 ⇒ (3) + (6, 3, 2, 6) + 9 = 29 Haste attack

107 more damage should do it, since it had about 6 hp left.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Seeing the first roper fall, Rikar takes a few steps toward the other one and slices at it with his scythe!

Move action to get within 10', standard to attack with Lunge.

Scythe, PA, Haste: 1d20 + 18 ⇒ (13) + 18 = 31
Damage, PA, Fire: 2d4 + 1d6 + 18 ⇒ (4, 3) + (1) + 18 = 26


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Telman;bit of luck;last two die rolls: 2d20 ⇒ (12, 5) = 17
Roper bite: 1d20 + 20 ⇒ (11) + 20 = 314d8 + 18 ⇒ (2, 3, 7, 7) + 18 = 37 vs Rikar AC 24

Therena touches Telman on the shoulder, giving him a bit of luck with his attacks. Josef fires his longbow, and emulating Telman only hits with his first shot. Kreig(bot) is still recovering from loosing half his strength, and moves back next to Therena. Telman, fires four arrows, and with Therena help hits with three of them.

Seeing the creature fall from the arrows, Latys moves towards the remaining roper and bites it savagely, while his master moves close enough to lunge attack the roper. Misha(bot), waits to see the outcome of the next few moments.

The remaining roper, grinning, or at least what passes for a grin with these creatures, as his prey comes within range lashes out with a bite and wounds the ranger even more.

Next?
Level Map Updated

Therena UP
Init (HP Cur/Max, AC)

Therena: 20 (94/94, 13/17)
Josef: 18 (117/117, 20)
Kreig: 11 (97/97, 22) -6 Str
Telman: 11 (111/111, 19)
Rikar: 28 (28/137, 24) -2 str
Latys: 28 (107/107, 24/28) -2 str
Misha: 24 (99/99, 21)
Foe(s): 23

Roper:
HP W87 dead AC 27 CMD 33 (cannot be tripped) ; SR 27 Immune: Elect. Resist: cold/10; F 13 R 5 W 13


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry. Can we say Misha at least moved closer to the fray? I've moved my character where I'd like her to be.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Misha - Sure. The move closer was last turn, so you have this turn's action.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Shocked at how quickly he's been injured, Rikar determines to end this fight. He steps closer to the remaining roper and swings his scythe in a blur. His wounds cause all but one strike to miss, but, oh, that one, it is devastating indeed! A brilliant burst of flame explodes from his weapon as he cuts the roper down!

With the creature defeated, he turns his bloodied body towards his friends and says, "Another close one, eh? I think I need to spend some gold on a bit of protective magic."

5-foot step, full attack with Haste.

Scythe, PA, Haste: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Damage, PA, Fire: 2d4 + 1d6 + 18 ⇒ (1, 1) + (4) + 18 = 24

Scythe, PA, Haste: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39 Haste attack
Damage, PA, Fire: 2d4 + 1d6 + 18 ⇒ (2, 1) + (2) + 18 = 23

Scythe, PA, iterative, Haste: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage, PA, Fire: 2d4 + 1d6 + 18 ⇒ (3, 1) + (5) + 18 = 27

Scythe, PA, iterative, Haste: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage, PA, Fire: 2d4 + 1d6 + 18 ⇒ (3, 3) + (2) + 18 = 26

Crit confirm: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Crit damage, PA, Flaming Burst: 8d4 + 3d10 + 72 ⇒ (2, 2, 2, 3, 3, 1, 3, 2) + (8, 10, 10) + 72 = 118 28 of that is fire damage

That's 141 damage, and 155 with fire vulnerability taken into account (which the PC's don't know about).


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha walks up to Rikar once he beats the roper, and casts cure moderate wounds on him.

HP healed: 2d8 + 10 ⇒ (7, 4) + 10 = 21


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 81d4 ⇒ 3

Shocked at how much damage he has taken, Rikar steps up to the remaining roper and slaughters it with his flaming scythe. Misha, seeing the ranger in serious trouble, calls upon some healing power to ensure he is still standing.

Next?

(HP Cur/Max, AC)[/b]
Therena: (94/94, 13/17)
Josef: (117/117, 20)
Kreig: (97/97, 22) -6 Str
Telman: (111/111, 19)
Rikar: (49/137, 24) -2 str
Latys: (107/107, 24/28) -2 str
Misha: (99/99, 21)

Rikar is seriously hurt, and Kreig with his strength loss can barely stand on his own while wearing armor and carrying his gear.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Well, that was unpleasant. It really seems like this mountain is trying it's best to kill us, even the rocks have become enemies now."

Josef casts detect magic and scans the area, wondering if these creatures had done this before, and left treasure behind.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena examines Kreig and Rikar to ensure that the Strength damage is temporary and not drain. Assuming it is just temporary, she uses her restoration spell on Kreig, and lesser ones on Rikar and Latys.

All strength back to Kreig.
Strength back to Rikar: 1d4 ⇒ 2 Full
Strength back to Latys: 1d4 ⇒ 4 Full

Then she burns a dispel magic to heal Rikar further.
C3W: 3d8 + 10 ⇒ (4, 8, 8) + 10 = 30

"The wand is done for. I can heal the rest of your injuries, but that'll be it for most of my more powerful divine magic."

She waits to see what the consensus is before healing him further.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

As the creature falls Telman takes a few steps back and trains his attention back the way they came .... Just in case the sounds of battle have inspired the "mad giant" to see what the commotion was all about.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Do we have potions? Or other consumable healing? If so, I think we should use those rather than all Therena's magic."


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig nods his thanks to Therena and shakely regains his feet.

"I gotta couple o' healin' juices here. Plus a Restoratin' dose here somewhere's..."

Kreig has a CSW & CMW Potion and a Lesser Restoration if Therena wants to save a spell.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar thanks Misha and Therena for the healing, shaking his head at the fact that Latys has once again emerged unscathed from a big fight. "You're a lucky one, girl, lucky indeed," he says, patting the big cat on the flank while he rests a bit.

"Now where, folks?" he asks his friends. "I guess we head south, now that we're all patched up again? And I try not to step in between any more big bads..."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 61d4 ⇒ 4
Between Misha and Therena, Rikar looks and feels much better, although he still has some wounds, that while no longer open and bleeding still look quite raw.

Assuming you are moving south

You come to yet another great chasm, this one deeper and darker than any you have seen previously. Unnaturally thick, black mist seems to actually come up from the abyss…

Next?
Level Map Updated

Rikar 100/137. Only wounded

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"I don't like the look of that mist stuff. It hardly beckons in welcoming greeting." Josef frowns and casts his dancing lights as far as they can go in every direction.

100' range on those.

"Are we really sure this is the right way to go?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha casts cure light wounds a couple times to help bring Rikar up further.

heal: 1d8 + 5 ⇒ (4) + 5 = 9
heal: 1d8 + 5 ⇒ (2) + 5 = 7

"I think cases like that are where we need to let Telman turn the enemy into pincushions and Josef zap them rather than rush in," Misha says.

When they reach the chasm, Misha examines the dark mist. Does she know what it is?

Loremaster, Knowledge Dungeoneering 31, Knowledge Arcana 30.

In the meantime, she replies to Josef. "This seems to be the only way immediately from here. The only way to backtrack would be not only to pass the crazed giant and the stone giants again, but also the frost giants who would unlikely be unhappy to see us again."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"Unless there have been secret or hidden passageways that we have missed," Therena says.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Possible, but given I think Rikar and Krieg both could spot a half-inch long crack in a wall a mile away, I feel confident in our scouts' abilities to see any possible ways forward."


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Can we see across the chasm? Meaning, is this a pit we need to cross vs a shaft we need to descend.....


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Sorry, forgot to weigh in on the healing magic discussion. I also have potions of Cure Mod, Cure Serious and Lesser Restoration. I'll burn a CMW now and save Therena any more healing (for now...)

CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11 That puts Rikar at 127/137, including Misha's two CLW's.

Rikar listens to Misha's counsel on how they should have fought the ropers, then responds a bit gruffly, "I didn't rush in! You'll notice I tried to do exactly what you just said, no? Cut myself loose and came right back to join you so we could pepper them from a distance, but the damn things seemed to have a taste for dwarf and grabbed Kreig with a whole bunch of those tentacles. I rushed in then, to save our friend's nimble butt!"

Calming himself as they make their way to the next chasm, Rikar drinks a potion to knit up his wounds further as the others discuss the path forward. Holding the empty vial in his hand, he contemplates tossing it into the chasm in front of them, speaking in more measured tones to Misha as he does so, "I agree, I don't expect Kreig and I missed anything, though it's possible."

Waiting to hear DRB's answer about crossing vs descending the pit.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I opened up a bit more of the map. With Josef dancing lights, you can see about 50 feet or so out into the distance, and then it goes down. As Josef drops the lights down till his maximum range (250 or so feet) you still cannot see the bottom. This is a very wide shaft that you have to descend. After someone drops a rock, lets say that someone rolls close to a 20 and you figure the shaft is about 500 feet down to the floor.

Misha:
Barely noxious fumes. You figure with the shaft at 500 feet, the fumes have dissipated enough so they are not dangerous, but as you go down and reach the bottom of the shaft they have the possibility to be.

Game terms:
Going down - medium fort save every ten minutes or so; fail take damage; pass ok for that time only.
At bottom - high fort save every minute or so; fail take damage; pass ok for that minute


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha actually physically winces at Rikar's heated response. "Whoah there, wasn't yelling at or blaming you. Just speculating on tactics for next time. I appreciate what you were trying to do. But we also have other ways to help situations like that too, that's all. I didnt mean to imply you did anything wrong."

She shakes her head and moves away, muttering, "Sheesh, way to bite off the hand that heals you..."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

In spite of his evident frustration, Rikar can't help but notice Misha's reaction, and he softens his tone considerably before replying, "Ah, Mishinika, I'm sorry. I guess I'm a little thin-skinned because I could have handled things better, and I feel bad that I left ol' Kreig sitting there for the ropers to snack on while I hustled back to a better spot. We all do a pretty solid job watching each others' backs, and this time I left Kreig's back wrapped up in tentacles. But that doesn't mean you were calling me out for doing something wrong - and at least nobody died, eh?"

He extends a massive hand to the diminutive bard, an offering of peace, and says with a rueful smile, "We got plenty of things down here happy to fight us, no sense in us fighting each other, right? We good, clever one? Friends?"


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig spits over the side. "Roper hoop, mountain Rock, don't make a lick o' nevermind." Kreig steps back and lights a cheroot, puffing away so the embers light up his eyes and his grin. "Some sunovab$~$# wants ta turn me into a midnight snack, ol' Kreig goes in one end, but he carves his way out the other."

He turns and spits over the side again. "Ya hear that, ya dirty, dragon-humpin' toadies? Ol'Kreig Ironhand'll tear ya a new one!"

He chuckles to himself. "Sonsob~&#~es...now, I once had a wizard pal o' mine drop a wing-ding on my dome that let me jump from Lord Jutmerlum's fourth floor balcony like I was a feather on the wind. Heh heh, e'en though I was skiddadlin' with an armful o' his wares." He looks to each of the group's spellcasters and asks, "Any o' you gots that sorta magickin' on tap? Me n' Longshanks can go n' scout a landing spot."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Glad to see the mountain cannot suppress your fighting instinct, Kreig. As to your question: I do not have the feather fall spell in my repetoire as of now. I only recently came by flight magic, so it was hardly a priority."

Josef floats around, enjoying the feel of flight.

"As to jumping down the hole, I don't know how wise that would be. There could be any manner of creature in that mist, and spirits only know how nasty the fog itself is."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Down the chasm shaft? If yes, how? Back? Other


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Is the air walking expired? 10 minute duration


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha's not exactly diminutive... she's actually taller than average for a woman. Compared to Rikar, anyone might be tiny, but still. ;)

Misha smiles and takes Rikar's hand, grasping it firmly, then releasing it. "I know we rely on you a lot, Rikar, but we don't hold you solely responsible for getting any of us out of a jam. Nor should you expect the same of yourself. There's a difference between having each other's backs and bearing the burden of the group's work on your shoulders alone. I don't want to see you get hurt for doing just that." She pauses. "You DO know we worry as much about you as you do us, right?"

To Krieg's remarks on his escaping various dangers, she adds, "Oh we know Krieg--I expect you'll outlast us all."

To the chasm, Misha examines the dark mist and raises an eyebrow. "This is poisonous--breathe in too much, you're gonna be hurting. It's dispersed up this high, but it's probably concentrated at the bottom." She looks at the group. "If Therena's spell has dissipated, I can cast feather fall and easily cover you all, but if we want to do this, we have to be confident our protective magic and things like antitoxins will be enough to keep us safe.

"Also, if we jump down, and there's no way to progress, then we're stuck at the bottom of a poisonous hole. IF we've got enough rope, we could send Krieg down to take a look as he suggests."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"I can get myself and a few others up without a problem. It seems about 500 feet deep, which is well within my range for dimension door. Perhaps Kreig, Rikar, and myself? I can bring a total of three others with me, maybe the cat?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Of course! How bout we pump you up with wards, Josef, and make you invisible? You can go see if there's anything worth exploring at the bottom, before we start trying to use you as a dumbwaiter."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Sorry, Misha, my mental picture of her is of a small, spunky explorer type - but the fact that Kreig calls her 'Legs' should help me remember that's not what she looks like.

"I hear ya, Mishinika," Rikar replies with a relieved smile, "and I get that it's not all on me - at least most of the time I get that. But this time I was standing right next to the damned dwarf and I left him behind - seems like that one is on me." With a chuckle, he adds, "But you're right, this mountain could probably come down around our ears and Kreig would pop out of the rubble, looking for trouble." He puts one arm around Misha's shoulders and gives her a quick hug, then turns his attention back to the chasm.

"I'm game to do some exploring, long as we have a way to get back up if there's nothing down there but darkness and poison gas."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"That sounds like a plan. I already have a slight enhance to my natural resilience, but anything that could increase it more would help. An antitoxin would not be remiss, either."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha accepts and returns Rikar's hug.

Turning back to Josef, she says, "I've got antitoxin and an invisibility spell if you need it. Heroism too if you like. Or I can do that hope spell on all of us, just in case. "


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Air walk is still on going.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I still suggest sending down invisible Josef to scout first as he can maneuver more quickly if he needs to retreat quickly. Based on what Misha learned you want to stay exposed to the poison for as little time as possible

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"I believe heroism is appropriate, given the circumstances. I am trying to be a bug damn hero, after all."

Josef grins and half-bows with that line.

"Better safe than sorry, then. One moment, before the plunge."

Josef casts extended cat's grace followed by shield, gratefully accepting the heroism spell and antitoxin from Misha.

"Now, if you could make a light for me, Therena? So I could see down there, as I assume it's quite dark down there. Any other suggestions, team?"

Once he's been turned invisible, Josef turns and drops the light source down the hole, counting 3 seconds before following it. Moving 40', Josef runs straight down, keeping the light as a beacon to follow as best he can.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

A big damn hero whose light will give him away for sure...well, Misha said it's not my job - or not only my job - to worry about everyone. I'm sure Josef will be fine.

"Just be sure you come back, eh? Misha's handy little message spell won't reach us us here, I'm guessing, so come back and tell us what fun awaits us below."

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