DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

To be clear: are the carved dragons PART of the dais, or can they be picked up?

Also, could you please let me know if there's anything in Fiall's notes that could match the imagery of the dragons on the dais?

"Wait," Misha says, still looking at the dragons. She tries to determine if their particular placement or coloring has any meaning. i.e., are the dragons facing each other or outward? Does their placement correspond to the placement of the doors? Are EACH of the three doors carved with a humanoid figure, or only one? Sorry if I'm slowing things down, I just want to get a clear picture here.

"They may have something to do with the doors, but let's be careful before we start moving stuff around... even if there's no traps per se, I want to see something..."

"Also, given our luck with statues coming to life, you might want to check the humanoid statue over."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The carved dragons are part of the dais, ie. the "gemstones" are imbedded in it. Nothing in Fiall's notes about this although he does have significant notes on dragons. Each door has the same carving in it of a humanoid man. Yes, each of the dragons is "facing" one of the doors. West - amber, south - ruby, east - diamond


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Perhaps the color of the dragon facing the door is significant. But before trying things we should see if a door will open on its own first. Let's start with sunrise..."

Misha checks the eastern door for traps. If she finds nothing, she attempts to open it.

Perception: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar thanks Therena for the healing, moving and twisting experimentally a bit, then giving a grateful nod. "That's much better, thanks."

He turns his attention to Kreig and Misha as they study the dragons and doors, then readies himself for trouble when Misha attempts to open one of the doors.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 141d4 ⇒ 4

Misha checks the eastern door for traps and does not find any. She also does not see anyway to open the door, as it does not have handles or a keyhole.

Kreig checks the imbedded gemstones, that are carved in the shape of dragons, for traps but he does not see any.

Next?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Okay, you're right, probably putting something in the carving's hands might open it. Since the dragons are attached to the dais... is it something of the same substance? Diamond, ruby, amber? Do we have anything like that? The tears we have don't match..."

She tilts her head to the side. "We could also try brute force, though these old stone doors are probably pretty tough."


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

While the others examine the doors and dais Telman stays positioned near the center of the chamber in an attempt to keep a watchful eye on everyone. He had always preferred to view things from a distance, to try and take the entire scene into account at once.

Misha's mention of brute force gives him an idea. "If the dragons wont come out of the dais, can the dais be rotated? Maybe it is the color of the dragon facing the door that matters...and they aren't in the proper place yet?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Neat idea. Why don't you help Kreig over there give a push? I'll keep an eye on the door, or listen if anything happens."


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

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Kreig gives the archer a wink and says, "I like where your head's at, paluka. Let's give ol' Stone Britches a twist."

The dwarf looks at the base of the statue to see if it'll rotate. "Let's try diamond dragon first."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 4

Kreig, Telman, Josef and Rikar try and rotate the dais to see if they can change the alignment of the embedded dragon carved gemstones, but the dais is not movable.

This is a 45 foot wide, and 60 foot north-south room. The dais is about 15 feet in diameter centered on the southern wall. The dais has a 10 foot wide door on the southern wall in the middle of the dais. There is a 10 foot wide door on the east and west walls in the southern most portion. Each door has a carved man with outstretched hand. Kreig has looked at the three gemstones in the floor for traps. I ignored the "I pick up the dragon statues" that he wrote since there are no statues.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman brushes off his hands and stand up straight after attempting to rotate the massive stone dais. "Well, that was pointless." He turns around to look at each of the three doors one at a time.

"No mechanism to open the doors, no traps - probably magical like the dragon - the doors and the dragon gems are connected somehow but we're not exactly sure how......." He slowly turns his gaze from door to door again, trying to work the problem through. Finally he lets out a breath and looks back to Kreig.

"No idea. Apparently where my head is at is up my........" He pauses, looking back at the door they came through.

"Does that one have the same carving on this side? Anything about how that one opened that might help up with these?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I'm not sure what the strikethrough text represents, but just as a rules reminder: anyone can FIND magical traps with Perception. You need trapfinding or the archeologist's Clever Explorer or similar ability to disable them. And even if this were 3.0 where you need something trapfinding-like to FIND magical traps, Misha still has that ability via Clever Explorer. The Archeologist archetype is a hybrid rogue-bard.

"There are no traps that I can see, magical or otherwise. I am an experienced archeologist, not a half-baked tomb raider, and I'm confident of that finding," Misha sniffs. "Kreig is likewise a talented explorer." She adds.

"Anyway--does anyone have any amber, ruby, or diamond?" She shrugs. "Or, barring that, as I said..." she pulls her pickaxe out of her haversack.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

represents a goof on my part - updating from the phone and I didnt edit properly


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

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Kreig works his shoulders and sighs, planting himself on the steps of the dais and pulling out his pipe and tobacco. "Talented or no, we aint gotta clue on gettin' these here doors open." He puffs the pipe to life and pits away his tobacco pouch. Then he heads to the doorway through which they'd entered the room. "Afore we go n' start tryin' ta plink at the rock, les' see ifn Telman's idea will get it done."

Perception: 1d20 + 13 ⇒ (17) + 13 = 30
》Looking for mechanism in the frame
》If there, does it coincide with the southern doors?

If there's nothing there, then Kreig will want poll the party along with Misha...

"Awright then, like Misha says, any o' you got some amber 'r ruby 'r diamond? If not, I got some tools I can use ta chip away some o' the gemstone dragon's hide ta use."

As a player trying to run a crafty rogue, I'm at a loss on the puzzle, sorry.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"What about the dust from the guardian statue?" Therena suggests.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 151d4 ⇒ 3

Small hint 1:
The right hand of each statue appears to be in position to shake hands.

Small hint 2:
No one has touched the embedded gemstone dragons in the floor.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Tomorrow starts camping season and my wife and I will be heading out of town early. Now the campground is supposed to have installed camp wide wifi at the end of last season so we cancelled our landline and internet connection last October. If the campground did not get the wifi installed, I will be off air till Sunday evening, and then will have to get a Verizon hot spot depending on what the campground decides to do. Anyway my internet may be spotty for the next few weeks.

DM rolls:

?: 1d20 ⇒ 161d4 ⇒ 2

Kreig looks closely at the diamond gemstone, and works on removing it from the dais. Nothing happens for a moment, but then there is a sudden cold chill in the room
Kreig:
Cold damage No Save: 9d6 ⇒ (2, 3, 5, 5, 2, 2, 3, 6, 6) = 34
and the statues hand on the southern wall glows very briefly.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

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DM:
Ok, I'll whine a little bit here. I'm definitely taking the damage, but I'll ask; did Kreig not pick up on the trap with his 29 Perception on the previous page when he inspected the stones with Misha? Or is it cuz it's magical? The gripey part is he's not able to use his Evasion, 'natch. Ok, whining over, back to the game. ;)

Kreig stumbles down from where the gemstone dragon is mounted, wisps of frosty air cloying about him thicker than his pipe smoke. He coughs and chokes and lands on his back side. Frost and rime coat his chest and beard and face, fingertips blackened from severe cold.

"Gall-blamed, sonuva gobber-humpin...!!!" Kreig curses in pain, trying to stuff his hands into the pockets of his coat but only succeeding in eliciting stabbing daggers of pain.

Kreig's HP: 38/72


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"Krieg!" Therena calls out, already getting her wand in gear.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Heavenly fire: 1d4 + 1 ⇒ (1) + 1 = 2

Gives him back 32.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

If they had that effect, shouldn't they have detected as magic? Misha cast that on them upthread. Or be perceivable as magic traps for that matter?

"If that's what happens when you interact with them, I suggest plan B." Misha holds up the pickaxe again.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

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"Thanks, darlin'." Kreig says to Therena. He takes a moment, sitting get on the stone floor, knees pulled up so he can rest his arms across them. At Misha's, suggestion, he gets the sudden dwarfish urge to smash the object that had wounded him. But he stuffs the feeling down deep and takes breath to clear his head. Then he makes his way to his feet, only then noticing the broken remnants of his pipe on the floor next to him. "Aww, nuts..." He scoops u the broken pipe and stuffs it into his pouch.

"Fore I got zappied, I reckon there was a glow in that there statue's hand." He points to he one that matches the corresponding gemstone dragon. "Now I checked fer mechanisms in the arm n' shoulder, but mebbe it's jus' about bein' friendly, yeah? Anything in your book there Legs regardin' common howdy-dos o' these wyrm-humpers? Trust me, Legs, ain't nuthin I'd like better n' ta take a hammer ta this infernal rat trap. But what if we jus' give the hand there a shake?"


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

"And hope it doesn't give you the same kind of greeting that gem just did? Risky....."

"Merc group I was with a few years back had this fool of a hedgemage, liked to think he was funny. Always grabbing and moving stuff around by casting a magical hand. He tried teaching it to me but I was never able to do it as well as he could. If we had one of those we could try shaking with that first?"

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"You mean like this?"

Josef casts mage hand and picks something light off the ground to move towards Telman.

"Think that'll work?"


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

The archer smiles at the memory. "Thats exactly the kind of thing he'd do. Can you 'shake hands' using that?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Dang, 88 degrees up at the campground (zip -12017). This is August weather, not early May

DM rolls:

?: 1d20 ⇒ 21d4 ⇒ 1
Kreig:
DC 30 to find the trap
Misha:
Yes it was magical, but it had a permanent nondetection spell on it so it would not detect as magical

Josef casts mage hand, and after showing Telman, he moves the hand to the hand on the carving that glowed briefly after Kreig touched the diamond, but nothing happens.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

GM:
Alright on the detect, but it's still a trap: You touch it, you trigger a negative effect on yourself. Nondetection doesn't ward against trapfinding, and our Perception rolls were pretty good. Perhaps we still didn't hit the DC, in fairness, but it strikes me as odd, to say the least.

"Okay, this is getting tiresome. We can either come back later, or break the door down." She shrugs. "Or, it occurs to me, even though I didn't see a magical aura on those things, they obviously did something magical to poor Krieg. We could try to dampen them with dispel magic and see what happens." She smirks. "We could look for the efreet and telling her about this room. Let her touch the dragons."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Misha:
He rolled a 29, it was DC 30 to find it. This is supposed to be a very tough trap to find


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Spoiler:
Fair enough. Guess aiding another might be a good idea in future.

After what seems like days waiting for confirmation or other suggestions, and hearing neither, Misha hefts her miner's pick and swings it at the door.

Of course after the fact I look up and see this apparently does nothing special against stone, and the way the rules work, you'd need a critical hit just to damage stone, in terms of beating hardness. Counterproductive...

attack: 1d20 + 8 ⇒ (7) + 8 = 15

"Well, that went nowhere."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 121d4 ⇒ 1

Kreig - Read First:
the "answer" to the open door problem is contained in the second Kreig spoiler. I thought I had given enough clues, but it looks like I did not. If you wish to read it go ahead as it looks like we are stalled at this point.

Kreig - Read Second:
The hand "glowed" briefly while you took the cold damage. Josef mage hand did not work. Perhaps if you shake hands with the "doors" outstretched hand ........


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar stands as patiently and watchfully as he can, hoping the trapsmith and the archaeologist resolve the puzzle soon.

Just posting to show I'm still here, been a bit busy of late.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

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Sorry for the delay there, guys. Busy weekend and had a termite inspection on Monday. Thankfully no critters.

DM:
Yeah, I figured. I think my 'lingo' lost the message. I'd recommended just giving the guy a shake. Here goes again...

"Never mind that stuff, Legs. Lemme at that thing." He stumps over to the statue opposite the diamond dragon where he's seen the hand glowing. He spits into both hands and runs them together. ""Like I said a few ticks ago, I was wonderin' what sorta howdy-dos these wyrm-humpers mighta used. Lets get friendly n' give the hand there a shake."

He stands before the statue and raises a hand up to do just that but pauses, looking back to the group. "Ya'll better get'r ready, eh? Don't know if a gobber or a nasty effin-fritter's in the other side o' that door. Knock an arrow or sumpthin. N' Therena... better have that wand ready..."

With that he reaches up and gives the stone sentry a proper Kaer Maga greeting. (hand shake)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 121d4 ⇒ 3

Kreig walks up to the extended stone hand on the door, and prepares himself. Sticking his hand out he shakes the hand and the door opens at his touch. This is a dark, old, musty tomb; it seems like it has not been opened in many centuries. However, two green torches still burn as if they had been lit a few hours ago, giving an uncanny glow to the entire room. Contrary to the other, more ornate tombs, this chamber is quite bare, except for a black throne against the far wall, directly opposite the entrance. A mummy dressed in black robes sits there, a curved sword in its lap, its open palm holding some kind of red gem. The corpse seems to looks intently at the stone.

Next?
Tactical Map Updated

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Fascinating. It would appear the common greeting was truly what the doors called for. Hidden in plain sight, as it were. And more peculiar, this mummy holds a red stone. Odds are, it's an undead, as well."

Josef scans the area with detect magic, keeping a close eye on the corpse in case it decides to animate.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"There's one way to find out."

Looking in the tomb, Therena throws her hand out, and heavenly fire flies across the small room to impact the mummy.

Touch attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 if it is evil (and/or animate. If it's just a corpse, this should do nothing.)


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

.

.

.

He find it difficult to look away from the figure on the throne, wondering and just what sort of enemy sat waiting their arrival. The ruby intrigued him the most. The trials and tribulations in these catacombs had centered on three things; dragons, their worshippers and precious stones.

Keep yer head on straight, ol' Kreig... The dwarf blinks a few times and begins searching the entrance for traps.

Perception: 1d20 + 16 ⇒ (12) + 16 = 28 (traps)

Kreig sees Therena out of the corner of his eye, he'd been investigating the entryway for wards and traps. He almost stops her but realizes that they've been facing undead who've tried getting the drop on them. Maybe it was time to turn that around. He pulls his bow and knocks an arrow, getting ready to move...

O' course it ain't the best way ta greet a host after findin' a handshake is tha key ta get in...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Hello?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

DRB, we are waiting for you to see if the mummy reacts to Therena's heavenly fire attack. Also, Josef is waiting for a result on detect magic.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig is straining to clutch his mud...


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

that sounds very.....wrong....


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Josef: 1d20 + 1 ⇒ (9) + 1 = 10
Kreig: 1d20 + 4 ⇒ (14) + 4 = 18
Misha: 1d20 + 3 ⇒ (10) + 3 = 13 +2 Underground
Rikar: 1d20 + 4 ⇒ (9) + 4 = 13 +2 Underground
Latys - Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 4 ⇒ (10) + 4 = 14
Therena: 1d20 + 0 ⇒ (11) + 0 = 11
Foe: 1d20 + 0 ⇒ (9) + 0 = 9
DM rolls:

?: 1d20 ⇒ 121d4 ⇒ 2
Kreig:
No traps found near the door
Josef:
Mummy chain shirt and mace are magical

While Kreig searches for traps near the door, and Josef detects magic in the room, Therena casts a heavenly fire on the mummy and damages it. The mummy stands, pocketing the red gem. "I am Aimha Bephodai and we could have discussed the gem and the tomb, but you wish to die instead". He moves ten feet forward and you all feel despair.

All - DC 16 Will Save:
Paralysis & mind-affecting (SU). Pass - nothing happens, Fail - Paralyzed for Rounds: 1d4 ⇒ 4

Kreig UP
Kreig: 18 (63/63, 22)
Rikar: 15 (49/89, 20)
Latys: 15 (76/76, 21)
Misha: 15 (63/63, 20)
Telman: 14 (72/72, 16)
Therena: 11 (62/62, 11/15 with Mage Armor)
Josef: 10 (64/64, 14)
Foes: 9 (HP/MAXHP, AC)

Stats: Mummy:
HP 137 AC 26 CMD 29 ; DR 10/- ; F 11 R 3 W 12, +1 vs fear; Immune: lots


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

.

.

.

Will Save: 1d20 + 6 ⇒ (8) + 6 = 14

Well, poop.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DRB - Rikar was healed in this post, so he should be at full HP when this fight starts.

Will: 1d20 + 8 ⇒ (9) + 8 = 17

Rikar shakes off the fearful effect of the mummy's presence, then steps forward, saying, "Wait! We can still talk and avoid a fight! My companion was rash and wanted only to understand what you are!"

Diplomacy: 1d20 ⇒ 19

If the mummy still looks like he's going to fight, Rikar will ready an attack to strike when it's in reach:

Greatsword, PA: 1d20 + 15 ⇒ (15) + 15 = 30
Greatsword damage, PA: 2d6 + 18 ⇒ (3, 6) + 18 = 27

That would hit and put it at 120 hp after DR10/-.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Latys, seeing Rikar's example, also manages to resist the terror welling up in her heart at the sight of the mummy. She moves quickly up to Kreig's side and follows Rikar's lead, holding off on attacking until there's no other choice.

Move up, wait to see if mummy can be talked down. If it still attacks, ready attack for when it's in reach:

Claw attack: 1d20 + 9 ⇒ (14) + 9 = 23 Nope
Claw damage: 1d3 + 8 ⇒ (3) + 8 = 11

Trip attack: 1d20 + 9 ⇒ (16) + 9 = 25


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14

Telman stood ready, 2 arrows nocked on the string, but nothing could prepare him for the waves of evil the mummy gives off as it animates and rises. Gripped with fear, he can do nothing but stand there trapped in his own body.

Curse you, dice roller!


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Will: 1d20 + 14 ⇒ (2) + 14 = 16

Seeing some of their number frozen in fear, Therena casts create pit underneath the mummy. Reflex DC 18

"And what deal are you willing to make with the evil undead mummy?" Therena asks Rikar.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

1d20 + 5 ⇒ (11) + 5 = 16 will

Josef casts fly on himself, moving up towards the ceiling.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Will: 1d20 + 7 ⇒ (4) + 7 = 11

Misha opens her mouth to retort, but as the mummy's corrupt nature infects the room, she finds her body weighted, burdened, and ultimately frozen by the sheer despair of the universe that this creature would exist in it. She stands there, mouth agape, a bit of drool embarrassingly dripping from the corner of her mouth.

She can only think to herself, No one's been willing to talk so far, and if Therena of all people thought firing first was a good idea, it probably was. Except that I can't seem to move. That's bad. That's really bad.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Mummy;Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

Kreig starts to draw a weapon but seeing the angry mummy freezes in place. Rikar tries to reason with the creature, but prepares to attack if it moves in to battle. Latys also waits with Rikar. Misha and Telman, like Kreig, freeze in place when the despair overcomes them. Therena, not wishing to parley with such an evil creature, creates a pit under it's feet, and it falls in. Josef casts fly on himself and moves into the room over Kreig and towards the ceiling.

The creature levitates out of the pit, "you think that an Athan Priest-King does not have ways around your puny magic" as it takes a step forward, and RIkar swings and hits the creature hard.

Stats: Mummy:
HP 120 AC 26 CMD 29 ; DR 10/- ; F 11 R 3 W 12, +1 vs fear; Immune: lots

Kreig, Misha, Telman: Round 1/4

Kreig UP
Kreig: 18 (70/72, 22)
Rikar: 15 (101/101, 22)
Latys: 15 (86/86, 23)
Misha: 15 (72/72, 20)
Telman: 14 (91/91, 16)
Therena: 11 (70/70, 13/17 with Mage Armor)
Josef: 10 (72/72, 18)
Foes: 9 (HP/MAXHP, AC)

I think that I copied very ones HP & AC correctly. Please check.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

My stats look good, boss.

.

.

Kreig watches in horror as the mummy declares it's power by word and deed, but he can do nothing. Transfixed by the creature's influence, Kreig Ironhand watches as death approaches.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Moving forward just as Rikar does, Latys bites and claws wildly at the mummy, but is unable to penetrate its wrappings.

5-foot step into flank, full attack.

Bite attack: 1d20 + 12 ⇒ (9) + 12 = 21
Bite damage, Precise Strike, Stealth Attack: 4d6 + 8 ⇒ (4, 6, 1, 6) + 8 = 25

Claw attack: 1d20 + 13 ⇒ (9) + 13 = 22
Claw damage, Precise Strike, Stealth Attack: 1d3 + 3d6 + 8 ⇒ (1) + (2, 4, 3) + 8 = 18

Claw attack: 1d20 + 13 ⇒ (10) + 13 = 23
Claw damage, Precise Strike, Stealth Attack: 1d3 + 3d6 + 8 ⇒ (2) + (1, 1, 4) + 8 = 16

Trip attack: 1d20 + 9 ⇒ (19) + 9 = 28

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