DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Aye, Master Josef. If ye can wait till tomorrow, yer bow should be ready. We have had our bowyer working on it since you last visited us, and he was instructed to have it sent up to us when done" Jasper replies to Josef.

Talking among yourselves a bit, it is decided to camp for the day and night, and then head back into the mines, and ensure that the mephits are not a threat.

"How about we come in with ye tomorrow" Jasper says to the group. "That way we can meet Ground, and figure out what the mephits are all about."

You spend the day, and the night camped just near the entrance to the mines, with the dwarves standing guard so everyone can have a good nights sleep, and get fully rested. When morning comes, a young, for a dwarf, comes up to the camp and approaches Jasper. He has something wrapped in cloth, and after he and Jasper confer, the two of them approach the waking group.

The dwarf, moves up to Josef, "Ye must be Master Josef. I am Craigh, son of Balak, and now Master Bowyer for my clan" and the dwarf positively beams with pride, for a dwarf that is. He continues, "this is for you. While you asked for a normal composite longbow to match your great strength, every Journeyman must at some point make a Masterwork weapon so he may earn the rank of Master of his Craft. This is such a weapon, and I offer it to you. Her name is Tiha Smrt. Take care of her, and she will take care of you." He removes the cloth and presents you with the bow. It is made from black hickory tree wood, and polished to a low black luster.

Next??

Josef:
Masterwork Composite Longbow +4 Strength rating

Dwarven:
"tiha smrt" is "Dealer of Death"

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Dwarven: "I greatly appreciate this fine weapon. It truly is a work of art. I shall be glad to carry it into battle."

Josef admires his new bow before stowing it in place of his common bow.

"Perhaps you know someone who could use a standard, workmanlike bow?"


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena also admires the bow. "I don't know anything about bows, but it looks lovely, so much more than a stick and a string, it's a piece of art."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"It's a fine weapon, no doubt," says Rikar, admiring Josef's new bow, "stouter even than my own. Mind you don't put an arrow in any of us from behind while we're hackin' away up front, right?"

Turning to the group of dwarves and his companions, he says, "Shall we go pay those little mud-men a visit, and introduce Ground to his new friends?" With that, he shoulders his pack, tips his head to Latys to come along, and leads the way into the caves again.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Bromen says nothing as the group admires Josef's new toy. He can certainly appreciate the craftsmanship of the bow but decades of training and prejudice kick in at the sight of a dwarf presenting it. His hand unconsciously reaches down to pat the throwing hammer at his waist. only arrows a dwarf should ever need.

Instead he tempers his reaction. "a fine name, 'dealer of death'. A fine name. ". Making a note of the mans knowledge of he dwarven tongue, Bromen checks his gear one last time then follows Rikar back underground.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Thanks for coming with us Jasper. Now that we've got ourselves sorted, let's go see how Ground is faring, restoring the caves."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Yes, I have someone in mind who can use the bow" replies Craigh, and he takes the longbow and with a simple nod to everyone, he leaves, heading back down the mountain.

Regrouping, this time with a small party of dwarves in the middle / front of your exploring formation, you all head back into the mountain. Once past the small interior "lake" (E16) at the first intersection, Ground steps out of the southern wall, and in Terran, with Jasper and Bromen translating. "Thank you for removing this place of the Water creatures. I can now begin the slow removal of all this water" he says. "The small creatures have left. The earth shares, but not for those as greedy and evil as them." He looks around, at Jasper and the other miners. "Ah, dwarves. Come, I will show you where some veins of gold and silver are. We will work together to harvest some of the earth treasures."

Next??

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Have we examined this level in detail? I know we were moving quickly to eliminate the aboleth and the other water creatures."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"There were a few 'drowned' areas we should be able to dive in and check now that we can be sure the skum and aboleth are gone. Once we're sure we've seen everything, let's find the way deeper under the mountain. Which I'm not sure, for that matter, we've come across, so clearly we've more work to do."

We have, to my knowledge seen mostly everything, but there were some watery areas we did not traverse. I am not sure which because the current mines map is the one with no FOW on it. We also do need to find the way down. I am cool with automating the search process -- I don't need to go room by room, just if Papa says, "We've seen all we can see," along with the appropriate rolls, I'll go with that.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

DM Papa:

Just putting in the roll here for the crafting of a trap. Looking at using a CR 3 trap with a proximity trigger (DC 25). Keeping it at CR 3 so I can set it up with the Quick Trapsmith feat.

Basic concept is to cannibalize the two springs from the bear trap, take two harpoon points, then work a spring trap, on for each flask of alchemist fire in combination with a flask of oil.

I'll have the full mechanics posted shortly.

Let me know if this works!

craft traps: 1d20 + 10 ⇒ (16) + 10 = 26 ...skill+mk tools

Overnight
Kreig uses time during dinner to put down some drawings, concepts of future traps and advantages he could put together with the supplies on hand. Of the three or four, one seems the most feasible with them camping on the mountain.

After eating, Kreig sidles over to one of the tents, asking Misha along the way for access to the haversack so he can use his tools. Aside from that, he pulls along three of the harpoon they used on the Aboleth, and a length of sinew for tying. For most of the evening the sounds of tinkering can be heard from inside the tent...along with some choice dwarvish curses.

♤♡♢♧♤♡♢♧♤♡♢♧

Next Day... into the Tunnels
A little tired after having made off with only 3 hours of sleep, Kreig emerges from his tent with his pack and the separate leather roll containing his tools. The latter he returns to the haversack.

At the sight of the new bow, Kreig let's out a whistle. "Boy, a fine weapon, yes siree. Puts my old thing ta shame fer sure." But even so he says the words, gears are turning in his mind. He walks over as young Craigh is set to depart, fishing one of his drawings from inside his pack and handing it to the craftsman.

"Lookee here, chummer. I been cogitatin' on a device fer sending surprises downrange. Wonder if ya got the time, if ya could put yer mind to it?" On the page is a rough drawing of a modified light crossbows, the stocks and bodies replaced with a central pivot on which they point outward. "Thinkin' the problem is timin'. If they don't all go off at the same time, it'll kick the blasted thing onto it's side, unless I spike it to the ground...but what if I'm in a stone chamber r' somethin'?" He steps back and clap the young dwarf on the shoulder. "Lemme know what ya come up with, eh? Ya got skill judging by that fine bow ya crafted."

That done, he hefts his gear and heads over to join the group. "Let's get goin', I wanna see if Abby's got any other friends we can teach up on manners."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Map of current level below. FOW ?
The Drowned Mines(E)

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

FOW: Fog Of War


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I.e., You had another map which blacked out areas that we had not yet investigated.

Like I said, I'm cool with automating this, but I want to safely say we've done the whole level


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

E1, E7, E8, E9, E10, E17 and parts of E14, E15 are still under water, but with magic detection and taking 20 on perception checks you believe that you have seen everything and done everything that you possibly can on this level. The three entrances are, 1) E16 - back to the outside where you have been resting, 2) E3 - back up to the Morlock area, and 3) E18 - the tunnel that starts heading further down into the mountain and got warmer as you went.

Checking out the rest of the mines, with Jasper and some of his dwarves coming with you, it is decided that you have completely looked thru this area. When finished, Jasper says "Aye. As the flooded areas start to dry out, we will keep an eye, and if you come back this way, we will let you know what we find." He then takes off with the miners to where Ground said to meet and after a while, you hear the sounds of picks digging into the hard earth.

Next??


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar watches Jasper and his fellow dwarves head off down the tunnel, then turns to his friends, "Well, it looks like we've got some new territory to explore, rather than housecleaning in these tunnels we've been in. I say we head deeper in and see what surprises are waiting for us. What do you all think?"

I'm for E18 and onward!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Let's go! We've still a number of mysteries to uncover!"

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Onward and down!"


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

DM Papa:

Ok, I think I have the numbers crunched on the traps I made (x2). Again, I'm cannibalizing the remaining wolf trap to create to coiled spring traps. In each is one end where the jar of Alchemists Fire is lashed with sinew, the other is where the harpoon (or paired arrows on either side if the brace) tip is lashed with sinew. When triggered (proximity / +1 to CR and +5 to craft), the clamp comes down, the harpoon tip punctures the jars and unleashes the fire + oil.

Here's my calculations on the trap:
》Perception DC 20 (no addition to CR)
》Disable Device DC 20 (no addition to CR)
》Reflex Save DC 20 (no addition to CR)
》Attack Bonus +10 (no addition to CR)
》Average Damage 20 combo oil + alch. fire (+2 to CR)

Total is a DC 25, with my roll posted yesterday of 26.

What do you think?

Kreig grins broadly and knocks an arrow to Seeker, angling to take the lead with Rikar. "Let's get a move on."


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Bromen gives the group a grim that borders between giddy and wicked before loudly cracking his knuckles. "aye. Let's. "


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Kreig:
Looks good to me!
After traveling through this slightly down sloping tunnel for a while, you feel the air become much drier and warmer within a few minutes. You are clearly descending to a different area of the mountain.

An hours travel later, the tunnel levels out and opens into a small cavern with five exits. The air down here is dry and warm, and there is a faint reddish light in most of the exits.

Next?
Tactical Map Updated

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Left? Seems to have worked so far."

Josef holds his new bow in hand, arrow at the ready.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

"If'n it ain't broke ...."

After a quick scan of the room Bromen positions himself to protect their flank AE 11 while the group advances toward the leftmost tunnel.

perception: 1d20 + 10 ⇒ (6) + 10 = 16. watching down the 3 rightmost exits, dorn readied for reach.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena casts longstrider and mage armour on herself as they reach the bottom of this descent.

Therena has buckloads of mage armour spells. Would Josef like to partake and he could potentially shed his armour for awhile?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Left is fine with me." Misha in her position at the back stays alert.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

She also tries to get at what could be the source of the reddish light. Knowledge Dungeoneering: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Appreciate the offer, but I'm good. Arcane Armor training means it doesnt impede my casting. Perhaps the animal companion would be a good target?


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

For sure. Would Latys like +4 to AC?


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Latys would appreciate that very much, Therena. Thanks for suggesting that, Josef, I hadn't thought of it.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig signals to Therena. "Wouldn't mind some o' that mojo over here, gorgeous."

Up ahead, seeing the subtle glow of the caverns leading out of the small area, Kreig scratches at his beard. "Didn't think we was that deep." He skulks over to the left-most exit and removes one of his gloves, feeling along the wall for telltale warmth.

If the way is clear he'll scout ahead.

Knowledge (dungeoneering): 1d20 + 10 ⇒ (18) + 10 = 28 ...could we be close to the inner fires of the mountain?
Stealth: 1d20 + 16 ⇒ (12) + 16 = 28
Perception: 1d20 + 11 ⇒ (10) + 11 = 21


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar and Latys drop back into their familiar routine, moving quietly along with Kreig as they take the leftmost exit, their senses tuned to their surroundings.

Stealth (favored terrain): 1d20 + 13 ⇒ (20) + 13 = 33
Perception (favored terrain): 1d20 + 13 ⇒ (8) + 13 = 21

Latys Stealth (favored terrain): 1d20 + 12 ⇒ (8) + 12 = 20
Latys Perception (favored terrain): 1d20 + 9 ⇒ (6) + 9 = 15


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Kreig:
The wall is slightly warm.

Kreig & Misha:
The light, and dry warmth indicate that you are near or at least in the vicinity of lava in the mountains interior

Kreig feels along the left hand wall for a moment, and then putting his glove back on continues forward with Rikar and Latys then the rest of you following. The first small cave (F1) to the left cave looks like a good place to rest, as looks to be a lot of crevices and cracks to hide in. The rock appears to be volcanic.

The red light, and the warmth appears to be slightly stronger coming from the second to the left exit.

Next?
Tactical Map Updated


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"We're definitely in a volcanic layer of the mountain. Hope you like things to be warm."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena smiles sweetly at Kreig. "You are a hopeless flirt, aren't you? Unfortunately, my magic wouldn't protect you any better than your armour."

She's happy to cast it on Latys though.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

"Can't blame dwarf fer tryin', seein' as thingser heatin' up down here." Kreig gives Therena a wink and nods in the direction of the next cavern (to the left). "Wanna give this here passage a try, gang? Mebbe we'll get a whiff o' that fire dragon's stone from that poem."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar can't help but smile at Kreig's irrepressible nature, and feel some relief that Therena doesn't bash him over the head in response.

"Yes, Kreig, let's try the next passage, though I'm not sure I feel like dragon for dinner tonight."


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

A good group, they work well together. There are worse companions t'have as ye walk into the heart o' darkness.

"Seems like the right way t'be going."

Bromen waits for the stealthy ones to take the lead then follows a good distance behind to keep his loud nature from interfering with their efforts.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

1d4 ⇒ 31d10 ⇒ 4
Kreig, with Rikar and Latys following close behind, move along the second left exit, bypassing the apparently empty room (F1). While this whole area is warm (80F), the room to the left seems even warmer than that and there are numerous fiery cracks in the floor and walls of the chamber(F3); the largest is a great fire pit that constantly spews sparks and embers. A few moments after Kreig, looks at the three exits from where he is standing, the fire pit at the center of the cave(F3) to the north spews forth an explosive column of fire and lava, then subsides.

Next?
Tactical Map Updated


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"Seems that's not the way to go," offers Rikar, "though we'll have no trouble cooking dinner, if we had some game. Let's keep going around the circle."

Next exit off the turnpike, please.

Stealth (favored terrain): 1d20 + 13 ⇒ (20) + 13 = 33
Perception (favored terrain, uncanny senses): 1d20 + 23 ⇒ (4) + 23 = 27

Latys Stealth (favored terrain): 1d20 + 12 ⇒ (20) + 12 = 32
Latys Perception (favored terrain): 1d20 + 9 ⇒ (18) + 9 = 27


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Looking around, Therena suddenly squeals, "Where did Rihar and Latys go? Oh, there they are!"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha raises an eyebrow at Therena's sudden squeal. Really?

It won't be easy for them to scout stealthily if you keep that up."


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig moves along to explore the next passage with Rikar and Latys.

Stealth: 1d20 + 16 ⇒ (5) + 16 = 21
Perception: 1d20 + 11 ⇒ (14) + 11 = 25


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

The battle hardened dwarf completely agrees with Misha's assessment and shoots the priestess a glaring look of his own. As the group moves back from the lava to check the next passage he again places himself with a view of all forks Z19 and stays on alert for enemies.

perception: 1d20 + 10 ⇒ (17) + 10 = 27


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar grins, though none present are able to see it. We are pretty sneaky today, aren't we? He gives Latys a silent, encouraging pat on her flank as they move along soundlessly.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Grrr...post eaten...

Therena blushes furiously at the rebuke. "Sorry!" she whispers. "I feared they had fallen in one of the cracks."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"You're still getting used to things. They always go ahead to scout. I expect if something bad happens to them, more of a bang will occur than a whimper."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Moving to the next passage way, Kreig and Rikar move on and quickly discover that the tunnel connects back to the lava geyser (F3) so they come back and relate to the group the circular nature of the two tunnels. While moving slowing, the geyser had set off another plume of lava. It seems about every 20-30 seconds or so, there is a plume, that quickly drains back out the floor.

Passing two more tunnels off to the right, you keep following the left hand wall, which while still warm to the touch, is not as warm as near the lava geyser. The three scouts come to a three way branch in the tunnel, and can see that both the left and right branch end quickly, but the center tunnel continues on further to the north.

Kreig and Rikar notice a fire and hear noise in the right hand branch, and Latys is letting Rikar know that he smells something that direction also.

Next?
Tactical Map Updated


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar looks at Kreig, then points with his chin toward the right hand tunnel, as if to say, Let's check it out. He pauses a moment to focus his senses, then begins to move down the tunnel, Latys padding by his side.

Stealth (favored terrain): 1d20 + 13 ⇒ (16) + 13 = 29
Perception (favored terrain, uncanny senses): 1d20 + 23 ⇒ (5) + 23 = 28

Latys Stealth (favored terrain): 1d20 + 12 ⇒ (17) + 12 = 29
Latys Perception (favored terrain): 1d20 + 9 ⇒ (14) + 9 = 23


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig nods and fishes a bit of chalk from his hip pouch. He quickly jots down a note on the wall for those coming up behind.

☆☆HOLD HERE...NOISE TO RIGHT...CHECKING☆☆

That done he follows along with Rikar and Latys. When he catches up he gestures to the big Shaonti and hem to the ground, using two fingers to his eyes and then to the soles of his boots. Any tracks?

Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Perception: 1d20 + 11 ⇒ (15) + 11 = 26


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Grinning appreciatively, Rikar gives his head a couple of quick taps, then points at Kreig: Good thinking!

He then studies the ground before them, knowing it’s a challenge to track on a stone floor, but hoping his experience underground will help him.

Survival to track, favored terrain: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Seeing the scrawled note, Bromen plants his feet and readies his weapon. He quickly scans the area to make sure he's far enough behind the scouts to not give away their position but ahead of the rest of the group for when the trouble starts.

Aye, and I'm ready fer some trouble!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Troll Perception+8: 2d20 ⇒ (19, 16) = 35
Initiative:

Bromen: 1d20 + 7 ⇒ (2) + 7 = 9
Josef: 1d20 + 1 ⇒ (11) + 1 = 12
Kreig: 1d20 + 3 ⇒ (6) + 3 = 9
Misha: 1d20 + 3 ⇒ (17) + 3 = 20 +2 Underground
Rikar: 1d20 + 4 ⇒ (5) + 4 = 9 +2 Underground
Latys - Same as Rikar: 1d1 ⇒ 1
Therena: 1d20 + 0 ⇒ (20) + 0 = 20
Foe: 1d20 + 2 ⇒ (20) + 2 = 22
DM rolls:

Troll 1;b;c;c;a+8,d+5: 3d20 ⇒ (16, 11, 8) = 351d8 ⇒ 22d6 ⇒ (1, 1) = 2
Troll 2;b;c;c;a+8,d+5: 3d20 ⇒ (6, 5, 20) = 311d8 ⇒ 52d6 ⇒ (1, 6) = 7
Troll 2;claw threat;a+8,d+5: 1d20 ⇒ 201d6 ⇒ 6

Moving into the right hand tunnel, Rikar looks for tracks, but the cave floor is hard and the whole area is not dust covered, he does not see any, and he continues forward. You enter a cave with only a couple of lava pits and cracks; it seems unoccupied except for the bones strewn about the floor and the shadows that crouch over one of the pits, that had just stood and one says to the other as they both charge the scout, "Shikoni Groot. Më shumë darkë".

Giant:
Look Groot. More dinner.

Both trolls roar loudly and swing at Rikar, and the first troll hits him with a bite and a claw, and the second troll critically hits him with a claw.

Misha UP
Foes: 22 (HP/MAXHP, AC)
Misha: 22 (45/45, 18)
Therena: 20 (46/46, 11/15 with Mage Armor)
Josef: 12 (45/45, 14)
Rikar: 11 (29/64, 20)
Latys: 11 (58/58, 21)
Kreig: 9 (45/45, 18)
Bromen: 9 (22/46, 21)

Tactical Map Updated

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