DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Sounds as good as anything. Lead on, Rikar."

Josef scans the area and sends his dancing lights out ahead once more.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 4

Following Misha suggestion, the group with Rikar and Misha leading the way moves into the right hand corridor, as Josef sends his dancing lights to illuminate the way.

Moving slowly, you find that this passage is a dead end, and even after a thorough search, there are no exits so you head back to the main corridor, and following the 'right hand rule' continue now up the center corridor and once again come to another split. With three passages in front of you, you head down the right hand one, and come again to a three way split. However this time, with the help of Josef lights, you can see most of the small cavern(N6) on the other side of the cross roads.

The moisture has created a coat of fungus, moss or some other kind of primal organic matter, discreetly and completely covering the insides of this cave(N6).

Next?
Level Map Updated


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Any Knowledge checks we can make about the fungus? Is it harmful? Delicious?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Nature would make the most sense


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

"Any easy way to clear some of that goop? There could be anything underneath all that....."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yup, Knowledge (nature) would be the one.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

1d20 + 9 ⇒ (8) + 9 = 17 KN(nature)


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Knowledge (nature), Aid Misha: 1d20 + 7 ⇒ (15) + 7 = 22

"Come on, Mishinika, amaze us again with what you know," Rikar suggests, offering his thoughts on what the stuff looks like.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha shrugs. "It's been awhile since I've brushed up on my plant life but..."

Loremaster: Knowledge Nature result of 23--add Rikar's aid another and it's 25.

I honestly thought other folks had that skill trained up higher, sorry.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 1

Misha tries to figure out if there is anything particular or peculiar about the vegetation in the area ahead(N6) but nothing comes to mind, and it looks just like plant life that you might find this far underground.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Nothing I can think of. We can examine it if it's concealing anything, but other than that I'd say let's move on."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Examine the small cavern(N6) or move on? (Still have WiFi, amazing!)


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha will poke about in the fungus with h er folding 10 foot pole.

(((On phone, please roll for me)))

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

I suggest we examine the cavern, personally.

"If the moss stuff is safe, perhaps we look a bit closer and determine if anything of value is inside? I'd hate to miss another tear or something similarly powerful for lack of effort in clearing away moss."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Josef: 1d20 + 1 ⇒ (9) + 1 = 10
Misha: 1d20 + 3 ⇒ (11) + 3 = 14 +2 Underground
Rikar: 1d20 + 4 ⇒ (15) + 4 = 19 +6 Underground
Latys – Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 5 ⇒ (5) + 5 = 10
Therena: 1d20 + 0 ⇒ (17) + 0 = 17
Foe: 1d20 - 1 ⇒ (20) - 1 = 19
DM rolls:

?: 1d20 ⇒ 111d4 ⇒ 1

Misha moves up, flanked by Rikar and Latys, as the others let the scout / explorers check out the cavern for enemies. Just as she pokes the plant life, two huge plant creatures rise out of the muck and mire. They don't look happy as they begin to reach out.

Next?
Level Map Updated

Rikar and Latys go, then the foes go, then I will rearrange the initiative putting the foes at the end and then everyone gets a turn.

Rikar UP
Init (HP Cur/Max, AC)

Rikar: 25 (173/173, 24)
Latys: 25 (140/140, 28/32)
Foe(s): 19
Therena: 17 (118/118, 11/15)
Misha: 16 (119/129, 21)
Telman: 10 (158/158, 20)
Josef: 10 (154/154, 20)

Advanced Shambling Mounds:
HP 366 366[366] AC21 T7 F21; CMD39 Immune elec Resist fire/10 Plant traits; F23 R7 W10

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

1d20 + 9 ⇒ (3) + 9 = 12 kn(Nature) to ID monsters


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar strides forward, ready to mow down some plants with his scythe.

Move into position, attack red.

Scythe, PA: 1d20 + 22 ⇒ (5) + 22 = 27
Damage, PA, Fire: 2d4 + 1d6 + 23 ⇒ (3, 1) + (4) + 23 = 31 Does 27 damage due to resist fire.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Latys bounds forward, unable to squeeze between the two vegetative monsters, and bites at the closest one!

Move forward, bite red.

Bite attack: 1d20 + 16 ⇒ (9) + 16 = 25
Bite damage: 1d6 + 12 ⇒ (1) + 12 = 13

Trip attack: 1d20 + 11 ⇒ (1) + 11 = 12


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

SM Full: 1d20 + 27 ⇒ (15) + 27 = 423d6 + 10 ⇒ (2, 1, 3) + 10 = 161d20 + 27 ⇒ (19) + 27 = 463d6 + 10 ⇒ (4, 6, 1) + 10 = 21 vs AC 32 Latys
SM Full: 1d20 + 27 ⇒ (2) + 27 = 293d6 + 10 ⇒ (2, 5, 5) + 10 = 221d20 + 27 ⇒ (10) + 27 = 373d6 + 10 ⇒ (6, 5, 6) + 10 = 27 vs AC 30 Rikar

Rikar and Latys move up the shambling mound and slightly damage the east most one.

One of them responds by attacking Latys, and one responds by attack Rikar, and both the ranger and his cat are damaged.

Next?
Level Map Updated

Therena UP
Init (HP Cur/Max, AC)

Therena: 17 (118/118, 11/15)
Misha: 16 (119/129, 21)
Telman: 10 (158/158, 20)
Josef: 10 (154/154, 20)
Rikar: 25 (146/173, 24)
Latys: 25 (103/140, 28/32)
Foe(s): 19

Advanced Shambling Mounds:
HP r326 g366[366] AC21 T7 F21; CMD39 Immune elec Resist fire/10 Plant traits; F23 R7 W10


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena casts haste on the party. Otherwise, she stays put for the time being.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar draws back his scythe, hoping to cut down at least one of the monstrous walking plants by timing his blow just right.

Waiting a bit in case other useful buffs get cast.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

The round needs to finish (thru Josef) before you go again anyway, Rikar

Also, I'm not complaining, but this is the first time in couple days and I'm surprised Misha was placed so far back given she was poking the moss (albeit with a 10 foot pole).

Loremaster check on the angry piles of lettuce: Knowledge (nature) result 23

Misha casts displacement while she stands safely out of the reach of the creatures, then steps up (5' step) to Rikar and pokes him, making him all distorted looking again.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Weird, paizo says I had 2 new posts but there are quite a few I missed!

As Therena's magic boosts his speed, Telman takes aim at the wounded creature.

Archery:

5' step then Full Attack, Haste, Deadly Aim

Deadly Aim, Manyshot, w Rapid, PBS: 1d20 + 21 + 1 + 1 - 2 - 4 ⇒ (18) + 21 + 1 + 1 - 2 - 4 = 35
Many Damage: 2d8 + 18 + 2 + 16 ⇒ (6, 3) + 18 + 2 + 16 = 45 plus Elemental: 2d6 ⇒ (3, 2) = 5

Deadly Aim, Iterative #1, w Rapid, PBS: 1d20 + 16 + 1 + 1 - 2 - 4 ⇒ (17) + 16 + 1 + 1 - 2 - 4 = 29
Iterative Damage: 1d8 + 9 + 1 + 8 ⇒ (3) + 9 + 1 + 8 = 21 plus Elemental: 1d6 ⇒ 5

Deadly Aim, Iterative #2, w Rapid, PBS: 1d20 + 11 + 1 + 1 - 2 - 4 ⇒ (14) + 11 + 1 + 1 - 2 - 4 = 21
Iterative Damage: 1d8 + 9 + 1 + 8 ⇒ (3) + 9 + 1 + 8 = 21 plus Elemental: 1d6 ⇒ 4

Deadly Aim, Rapid, PBS: 1d20 + 21 + 1 + 1 - 2 - 4 ⇒ (15) + 21 + 1 + 1 - 2 - 4 = 32
Rapid Damage: 1d8 + 9 + 1 + 8 ⇒ (8) + 9 + 1 + 8 = 26 plus Elemental: 1d6 ⇒ 3

Deadly Aim, Haste, PBS: 1d20 + 21 + 1 + 1 - 2 - 4 ⇒ (20) + 21 + 1 + 1 - 2 - 4 = 37
Haste Damage: 1d8 + 9 + 1 + 8 ⇒ (1) + 9 + 1 + 8 = 19 plus Elemental: 1d6 ⇒ 3

All hits, and the confirm:
confirm?: 1d20 + 21 + 1 + 1 - 2 - 4 ⇒ (14) + 21 + 1 + 1 - 2 - 4 = 31
Crit Damage: 2d8 + 18 + 2 + 16 ⇒ (4, 1) + 18 + 2 + 16 = 41 plus Elemental: 2d6 ⇒ (1, 1) = 2

Grand Total: 4 hits and a confirmed crit, 173 piercing and 22 frost damage.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Hope everyone had a good Independence Day. Carol and I went to a James Taylor concert at Tanglewood. Campground WiFi back to semi abnormal today.
.
Rikar, Latys, Josef ?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"You know, I've always wanted to be able to do this, after so many stories of witches and wizards turning people or things into newts."

Josef casts baleful polymorph on the un-injured plant monster, selecting "tiny harmless newt" as the destination creature.

1d20 + 23 ⇒ (17) + 23 = 40 fort vs. DC 20 - Josef doesn't know enough not to use Fort save spells on giant plant monsters, but hey, you gotta try sometime, right?

Seeing his spell take no effect, he grimaces and raises his bow.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Frustrated that he and Latys can't get on either side of their foe, Rikar continues to try to cut it down the old-fashioned way.

Full attack with haste on red.

Scythe, PA: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Damage, PA, Fire: 2d4 + 1d6 + 23 ⇒ (3, 3) + (6) + 23 = 35

Scythe, PA: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Damage, PA, Fire: 2d4 + 1d6 + 23 ⇒ (2, 4) + (6) + 23 = 35

Scythe, PA, iterative: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Damage, PA, Fire: 2d4 + 1d6 + 23 ⇒ (2, 1) + (4) + 23 = 30

Scythe, PA, iterative: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage, PA, Fire: 2d4 + 1d6 + 23 ⇒ (3, 4) + (4) + 23 = 34

That's 100 more damage to red.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Latys bites and slashes with blinding speed, taking down one of the plant monsters!

Full attack on red with haste.

Bite attack: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Bite damage: 1d6 + 12 ⇒ (4) + 12 = 16

Bite attack: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Bite damage: 1d6 + 12 ⇒ (5) + 12 = 17

Claw attack: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Claw damage: 1d3 + 12 ⇒ (2) + 12 = 14

Claw attack: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Claw damage: 1d3 + 12 ⇒ (2) + 12 = 14

After Telman and Rikar's attacks, red had 31. Latys did 45 more, so red is down.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

SM Full: 1d20 + 27 ⇒ (9) + 27 = 363d6 + 10 ⇒ (4, 2, 4) + 10 = 201d20 + 27 ⇒ (10) + 27 = 373d6 + 10 ⇒ (2, 2, 6) + 10 = 20 vs AC 32 Latys

Therena casts haste on the group to up their combat power. Misha casts a spell on herself and she shimmers. She tries to figure out what these creatures are and she thinks that they are shambling mounds, but bigger, faster and more dangerous than so called normal ones. Telman uses his ability to add frost damage to his arrows, and fires arrow after arrow into one of the shambling mounds, significantly hurting it. Josef tires a new spell on the undamaged creature, hoping to take it out at once, but the creature resists his spell, so Josef takes out his bow. Rikar and Latys, frustrated that they are not able to flank the creature as their wont, rely on good old fashioned beating it to death, as Rikar hits the creature hard, and Latys mops up and one of the creatures goes down.

The remaining, unwounded mound, unleashes two slams that really hurt the cat.

Next?
Level Map Updated

Therena UP
Init (HP Cur/Max, AC)

Therena: 17 (118/118, 11/15)
Misha: 16 (119/129, 21)
Telman: 10 (158/158, 20)
Josef: 10 (154/154, 20)
Rikar: 25 (146/173, 24)
Latys: 25 (63/140, 28/32)
Foe(s): 19

Advanced Shambling Mounds:
HP dead g366[366] AC21 T7 F21; CMD39 Immune elec Resist fire/10 Plant traits; F23 R7 W10


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena touches Telman, giving him bit of luck.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry if my post was vague -- I actually cast displacement on Rikar. She cast it, held the charge, then moved up and touched him.

"By the way, fire doesn't hurt these guys so much, and electricity doesn't hurt them at all!"

Misha draws Fiendfinder (Quick Draw) and runs with exaggerated movement up toward the remaining shambler, hoping to distract it from the injured Latys. "We'ved killed dragons, hags, and efreets, you think we're threatened by a giant heap of rotten kale?"

The bad news for Misha is this should provoke an AOO. The good news for Latys and Rikar is that if she does provoke an AOO, that should HOPEFULLY remove the creature's ability to make AOOs for the round, which lets them move freely around the creature--hopefully to let Latys withdraw if needed and Rikar get in to flank.

Swift action to activate Archeologist's Luck

Activating Combat Expertise for +4 Dodge bonus to AC. Her current AC is thus 24 because she does not have both swords drawn.

Attack, Arc Luck, haste: 1d20 + 15 - 4 + 3 + 1 ⇒ (6) + 15 - 4 + 3 + 1 = 21
Damage, Arc Luck: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Even better, since I hit (if barely), I'm going to use my once-daily activation of Positioning Attack. That gives Misha a free 30 foot move so long as she ends adjacent to the monster she hit, so she'll move to the other side of it. This'll make it even easier for Rikar and Latys to position themselves as desired.

With her successful strike, Misha leaps through the vegetation to land on the other side of the monster.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Misha - so you do not have displacement on you.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef tries to emulate Telman, loosing a bunch of arrows at the beast rapidly.

1st: 1d20 + 13 ⇒ (12) + 13 = 25 to hit, for 1d8 + 7 ⇒ (6) + 7 = 13 magical piercing damage

2nd: 1d20 + 8 ⇒ (20) + 8 = 28 to hit, for 1d8 + 7 ⇒ (8) + 7 = 15 magical piercing damage

Haste: 1d20 + 13 ⇒ (1) + 13 = 14 to hit, for 1d8 + 7 ⇒ (6) + 7 = 13 magical piercing damage

Confirmation: 1d20 + 8 ⇒ (11) + 8 = 19 to hit, for 2d8 + 14 ⇒ (8, 5) + 14 = 27 magical piercing damage

Despite good shot placement, Josef's arrows only do a bit of damage.

Crit failed to confirm. 28 magical piercing damage to the beastie.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Correct, so I understand she may take considerable damage if it takes the AOO on her. I'm just hoping it won't be 119 points of damage. :)


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Latys bounds around behind the plant creature, fighting on in spite of her wounds! Once in position, she bites at it fiercely!

Move into flank with Rikar, attack.

Bite attack, haste: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31
Bite damage, Precise Strike: 2d6 + 12 ⇒ (3, 6) + 12 = 21

I believe Misha has dealt with the AoO threat (thanks!), but in case a roll is needed:

Acrobatics to avoid AoO: 1d20 + 20 ⇒ (2) + 20 = 22


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

With a quick glance to be sure that Latys is still on her feet after those powerful strikes, Rikar steps up and sweeps his scythe low and hard, trying to cut the mound-monster's trunk-like legs from under it!

Five-foot step, full attack.

Scythe, PA, Outflank, Haste: 1d20 + 26 + 1 ⇒ (9) + 26 + 1 = 36
Damage, PA, Precise Strike, Stealth Attack, Fire: 2d4 + 5d6 + 1d6 + 23 ⇒ (2, 3) + (1, 6, 3, 3, 4) + (3) + 23 = 48

Scythe, PA, Outflank: 1d20 + 26 + 1 ⇒ (9) + 26 + 1 = 36 Haste attack
Damage, PA, Precise Strike, Stealth Attack, Fire: 2d4 + 5d6 + 1d6 + 23 ⇒ (3, 1) + (2, 2, 3, 3, 5) + (5) + 23 = 47

Scythe, PA, Outflank, iterative: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Damage, PA, Precise Strike, Stealth Attack, Fire: 2d4 + 5d6 + 1d6 + 23 ⇒ (3, 2) + (6, 2, 6, 2, 4) + (6) + 23 = 54

Scythe, PA, Outflank, iterative: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage, PA, Precise Strike, Stealth Attack, Fire: 2d4 + 5d6 + 1d6 + 23 ⇒ (4, 1) + (6, 5, 4, 5, 6) + (4) + 23 = 58

Crit confirm: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Damage, PA, Flaming Burst: 6d4 + 3d10 + 69 ⇒ (4, 2, 3, 4, 4, 4) + (6, 7, 6) + 69 = 109

With Resist Fire 10 applied to each hit, that's 234 damage. With the other hits, we need 71 damage from Telman to put it down!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman takes a heartbeat to marvel at the always impressive bravery and combat prowess of his companions before again working his bow to do his part. His momentary distraction almost costs him: as two arrows leave the string he can feel that they are off target, only finding their mark thanks to the magical luck granted by Therena's touch.

Archery:

Deadly Aim, Manyshot, w Rapid, PBS: 1d20 + 21 + 1 - 2 - 4 + 1 ⇒ (18) + 21 + 1 - 2 - 4 + 1 = 35
Many Damage: 2d8 + 18 + 2 + 16 ⇒ (1, 5) + 18 + 2 + 16 = 42 plus Elemental: 2d6 ⇒ (6, 6) = 12
Luck: 1d20 ⇒ 6 first roll = 35 = hit

Deadly Aim, Iterative #1, w Rapid, PBS: 1d20 + 16 + 1 - 2 - 4 + 1 ⇒ (8) + 16 + 1 - 2 - 4 + 1 = 20
Iterative Damage: 1d8 + 9 + 1 + 8 ⇒ (4) + 9 + 1 + 8 = 22 plus Elemental: 1d6 ⇒ 2
Luck: 1d20 ⇒ 18 second roll = 30 = hit

Deadly Aim, Iterative #2, w Rapid, PBS: 1d20 + 11 + 1 - 2 - 4 + 1 ⇒ (20) + 11 + 1 - 2 - 4 + 1 = 27
Iterative Damage: 1d8 + 9 + 1 + 8 ⇒ (5) + 9 + 1 + 8 = 23 plus Elemental: 1d6 ⇒ 6
Luck: 1d20 ⇒ 12 first roll = crit

Deadly Aim, Rapid, PBS: 1d20 + 21 + 1 - 2 - 4 + 1 ⇒ (3) + 21 + 1 - 2 - 4 + 1 = 20
Rapid Damage: 1d8 + 9 + 1 + 8 ⇒ (3) + 9 + 1 + 8 = 21 plus Elemental: 1d6 ⇒ 6
Luck: 1d20 ⇒ 15 second roll = 32 = hit

Deadly Aim, Haste, PBS: 1d20 + 21 + 1 - 2 - 4 + 1 ⇒ (16) + 21 + 1 - 2 - 4 + 1 = 33
Haste Damage: 1d8 + 9 + 1 + 8 ⇒ (6) + 9 + 1 + 8 = 24 plus Elemental: 1d6 ⇒ 6
Luck: 1d20 ⇒ 16 same = hit

Confirm: 1d20 + 11 + 1 - 2 - 4 + 1 ⇒ (2) + 11 + 1 - 2 - 4 + 1 = 9
Confirm Damage: 2d8 + 18 + 2 + 16 ⇒ (8, 2) + 18 + 2 + 16 = 46 plus Elemental: 2d6 ⇒ (5, 3) = 8
Luck: 1d20 ⇒ 14 second roll = 20 = no confirm by 1

HUGE move by Therena!

Grand Total: 132 piercing and 32 frost damage


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

SM: 1d20 + 27 ⇒ (1) + 27 = 283d6 + 10 ⇒ (5, 3, 2) + 10 = 20 vs AC 24 Misha

Therena taps Telman on the shoulder, granting him some luck. Misha moves in to attack, and the creature takes an attack on her, but misses, as hits the remaining mound. She uses her ability to get to move to surround the creature. Telman and Josef hit it with arrows, and Latys moves to his flanking position, without incurring an attack thanks to Misha, and he and Rikar kill the last one.

Now that the battle is over, you search the area thoroughly and find in the remains of one of them, a ten inch wide stone slab, about an inch think with some kind of Arcane Seal on it.

Next?
Level Map Updated

(HP Cur/Max, AC)
Rikar: (146/173, 24)
Latys: (63/140, 28/32)

I am thinking to myself as I preview the AOO on Misha, only a 1 misses because of +27 to hit and her AC is 24. *le sigh*......


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha's luck (the non mechanical kind) comes in handy at times. :) It also backfires gloriously at others so don't feel too bad, Papa.

Misha casts detect magic on the slab and tries to identify it.

Appraise: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17

Aid Anothers on either roll may be useful. Or with that 2 on Spellcraft, you might just want to see if you can do better.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I knew as soon as I submitted the post that I should have included what you would discover about the stone slab, but had moved onto my other games.

Misha looks at the small stone slab, and figures its value is minimal. It does however have a powerful magical aura.

DC 25 Spellcraft or Knowledge (arcana):
The Arcane Seal is one of Transmutation, meaning "Open"

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

1d20 + 22 ⇒ (1) + 22 = 23 spellcraft (if Misha helps me, that's a success. If the 1 is important, perhaps Josef makes a completely incorrect assumption about the object?)

"Well fought, once again. I wish my transformation spell landed properly, it would have been amusing to see a tiny newt with the 'memories' of a giant swamp-plant monster."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Josef - Nope, only with attacks and saves is a 1 important. With Misha help, read the spoiler.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"A charm of opening, of some variety. I would hazard a guess this is the key to unlocking the great portal we've been seeing and learning about from these gemstones. Why and how it works, that's beyond me for now."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"I had somehow thought the tears themselves were related to the portal... I don't remember seeing a vision of something like this. Still, it probably opens something... and if you are right, maybe we can just NOT open the portal by not using this."

Misha looks around. "Everyone ok? Therena, you have enough juice to heal up the kitty? Then we should probably keep going."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"A little patching up of Latys would be appreciated," Rikar concurs, laying a tender hand on the great cat's injured shoulder. Once she's seen to, and Rikar has inspected the wound to be sure it won't trouble his companion further, he says, "Right, let's keep going, like Mishinika says."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena converts one of her fourths into a big gob of healing for Latys.

C4W: 4d8 + 13 ⇒ (1, 5, 3, 6) + 13 = 28

She also channels a few times.

Channel: 6d6 ⇒ (2, 3, 6, 4, 6, 2) = 23

HF Rikar: 1d4 ⇒ 1
HF Latys: 1d4 ⇒ 1

CLW: 4d8 + 4 ⇒ (6, 4, 3, 6) + 4 = 23

That puts Rikar at 3 down and Latys at 2 down.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Assuming you continue to follow the right hand route you have been taking.

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 2

Therena heals the ranger and his cat, closing all by the most trivial wounds. The group with Misha and Rikar in the lead continue to follow the tunnels with the adventures creed of "right hand rule". You come to three way split in the tunnel, and explore the area immediately to your right. Moving slowly, into the open(N3) you realize that it is like the other area back at the beginning. The darkness in this cave is so thick it is actually suffocating, In fact, you begin to fi nd it diffi cult to breathe, and move quickly back to the main opening and continue to move south and west. You come to another area(N6) with moisture so thick that it has created a coat of fungus, moss or some other kind of primal organic matter, discreetly and completely covering the insides of this cave, just like the one you left.

Next?
Level Map Updated

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef casts his lights out to illuminate the area and scans for magic in bear proximity.

"Recognize the foliage, anyone? Think we should get under any of that on the chance there's some information or treasure hidden beneath?"


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

"Well, other than the plant creatures, exploring the last moss room was quite beneficial," Therena suggests.

She tries scanning for magic in the room.

Whatever the result, she picks up a rock, gives everybody a few seconds to stop her, and tosses the rock in.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Can Misha have been healed by Therena's channel earlier?

"I'd say let's try burning it out this time, but it might destroy anything hidden within." Misha nods at Therena when she proposes her simpler solution, and stands at the edge of the room.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Josef: 1d20 + 1 ⇒ (19) + 1 = 20
Misha: 1d20 + 3 ⇒ (6) + 3 = 9 +2 Underground
Rikar: 1d20 + 4 ⇒ (5) + 4 = 9 +6 Underground
Latys – Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 5 ⇒ (4) + 5 = 9
Therena: 1d20 + 0 ⇒ (15) + 0 = 15
Foe: 1d20 - 1 ⇒ (7) - 1 = 6
DM rolls:

?: 1d20 ⇒ 81d4 ⇒ 3
@Misha - Yes, my bad, I missed that you were down.

Josef and Therena scan the room for magic, but find none. Misha hears Therena plan to throw a simple rock into the area, and moves to edge of the plant matter along with Rikar, as the rock is thrown in.

Apparently the plant creatures do not like to be disturbed as two more of the shambling mounds rise from the vegetation, and prepare to attack.

Next?
Level Map Updated

Josef UP
Init (HP Cur/Max, AC)

Josef: 20 (154/154, 20)
Rikar: 15 (170/173, 24)
Latys: 15 (138/140, 28/32)
Therena: 15 (118/118, 11/15)
Misha: 11 (129/129, 21)
Telman: 9 (158/158, 20)
Foe(s): 6

Advanced Shambling Mounds:
HP 366 366[366] AC21 T7 F21; CMD39 Immune elec Resist fire/10 Plant traits; F23 R7 W10

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