DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Leveled.

Eldritch Knight 6.
CL 14
+13 HP
+1 BAB
+1 kn (arcana), (history), (dungeoneering), Spellcraft, +4 sense motive
New 5th & 6th level spell slots; currently greater false life extended & a 2nd disintegrate.

Saves remain the same, no new spells.learned.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

+1 BAB, seventh level cleric spells, several new sorcerer spells known, and a boost to Sense Motive and Spellcraft.

And spell synthesis.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
Therena wrote:

So Therena hits MT10 and gains spell synthesis (cast a cleric and sorcerer spell at the same time once per day). Anybody have any cool ideas for combos?

Things I was considering:

Summon monster spell from each class...instant army
Two wall spells
Multi buff (haste and blessing of fervour)

All of those sound good, especially the multibuff.

Another interesting one might be a battlecontrol combo: black tentacles + freedom of movement on Rikar. The room gets covered in grabby tentacles hindering the enemy but Rikar can waltz right through it.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Misha Keroun wrote:
Another interesting one might be a battlecontrol combo: black tentacles + freedom of movement on Rikar. The room gets covered in grabby tentacles hindering the enemy but Rikar can waltz right through it.

I like that idea!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar and Latys are leveled.

No major changes in class abilities or anything, except that Stealth Attack went up to 4d6, so they'll be doing even more damage when flanking. I also picked up Shield of Swings as my combat style feat - there really isn't much that's good in the two-handed weapon feat list.

Latys' Dex also went up, so her AC is 28, and 32 with Mage Armor.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Hot back from scouting weekend last night. Will get the level done asap; taking another AA level .....


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

hehe...."hot back".....silly iPhone...

Arcane Archer 5

+1 BAB and all saves
all arrows have distance for all those times I need to shoot 220 feet.
no feats or CL increase

checking the other characters, looks like my HP calcs have been a bit off.....13d10+1d6+14con+8(pref=fighter) = 158. no idea what happened in between.......


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Well, I've heard if you use those internal frame backpacks, they do make your back quite hot! :)


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Telman Raoul wrote:
hehe...."hot back".....silly iPhone...

I figured it was due to the well-muscled back that an archer must have - or simply large thumbs on a small keyboard.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

I assume one does not have to lower one's own spell resistance to cast on one's self?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

You automatically succeed on SR checks to cast spells with target: self or target: you (or multi-target spells that include you, typically rolling for each target individually anyways).

PRD wrote:

Spell Resistance

Spell resistance is the extraordinary ability to avoid being affected by spells. Some spells also grant spell resistance.

To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance. The defender's spell resistance is like an Armor Class against magical attacks. If the caster fails the check, the spell doesn't affect the creature. The possessor does not have to do anything special to use spell resistance. The creature need not even be aware of the threat for its spell resistance to operate.

Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not. A creature can have some abilities that are subject to spell resistance and some that are not. Even some spells ignore spell resistance; see When Spell Resistance Applies, below.

A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn. At the beginning of the creature's next turn, the creature's spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).

A creature's spell resistance never interferes with its own spells, items, or abilities.

A creature with spell resistance cannot impart this power to others by touching them or standing in their midst. Only the rarest of creatures and a few magic items have the ability to bestow spell resistance upon another.

Spell resistance does not stack, but rather overlaps.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Our dog, Amarillo, crossed the Rainbow Bridge this weekend, and my wife and I are still grieving. I'll have something out tomorrow.

Picture On the left is Mercer Man, her rough and tumble playmate who crossed a little over a year ago, and on the right, Amarillo. The cancer she had a year ago, came back with a vengeance.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

So sorry to hear it, DRB. I know how painful that can be.

Take your time, we'll be here, maybe we can help you take your mind off it for a bit when you're ready to return.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

so sorry

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Condolences, GM.

Take whatever time you need.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Aw man, that's awful. Sorry to hear that Papa.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Thanks for the kind words. I needed a couple of extra days to grieve. Feeling somewhat better now as wife and I went looking at adoptable dogs yesterday afternoon at a local rescue.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I will be away at a con Friday PM until Monday, and posting will probably not happen. Then, over the next few weeks, I will be on some extensive work trips, which wrap up on March 19. I should still be able to post most days, but my schedule will be a bit erratic.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I'm for fighting the black dragon, but I'm low on spells (still have a bunch of low-level but out of high level) and could use a rest if we can manage it.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Sounds good to me. Rikar loooves fightin' some dragons!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

I'm in!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry. I missed the last step on the stairs from the 2nd level to the 1st floor and fell Thursday morning. Put my elbow thru the wall (nice hole), thankfully missing the studs, but wrenched my back badly. Other than a few minutes sitting, I have spent the time l laying down. Feel much better today and am getting caught up on my PbP.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Geez man, you've had a heck of a time! Feel better.

I'm cool to rest -- I was going to propose we go rest in the cave where the drachnid and her babies were.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Yikes! Best wishes for a speedy recovery.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Definitely a bit of a bumpy road of late, eh, DRB?

Glad you're on the mend. And resting and then taking on the dragon sounds good to me.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I’ll be taking off tomorrow for a week of vacation and my internet access will be a bit unpredictable. I’ll make every effort to post, but bot me as necessary to move things along.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

After the snowstorm (2 feet here) a week ago Tuesday and the dig out Wednesday, I came down with the flu. Finally got a nights sleep without chills / sweats so I should be on the mend. My wife just told me that if I am well enough to sit at the computer, then I am well enough to take her our for our weekly lunch date (which we missed last week), so I will do that, then come home and nap.

I'll have an update tomorrow (Thursday).

What is up with the missing new post numbers?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

The new post numbers finally seem to be back, at least for me. that was annoying!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Also as a reminder, here are the spells Misha cast:

Quote:

On the Party

good hope: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 14 min.

remove fear: This affects everyone but Rikar (see below). Duration: 10 min.

On Herself
Alter self: She takes the form of a half-orc, granting her darkvision and +2 to Str. Duration: 14 min

freedom of movement: 140 minutes.

On Rikar
displacement (if Rikar wants this on Latys instead, that's fine but I don't want to use up all my 3rd level spells yet)

freedom of movement: 140 minutes.

greater heroism: +4 bonus to attack rolls, saving throws, and skill checks (this doesn't stack with good hope but that spell's bonuses will still apply where the two don't overlap), immunity to fear, and +14 temporary hp

On Latys
freedom of movement: 140 minutes.

IIRC we did not get around to casting invisibility.

I believe Therena cast communal air walk and communal protection from acid on us, and Josef cast haste.

Anything else?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Thanks for the summary, Misha. That still won't get Latys up to a DC 23 on the Will save, but Rikar's attack roll will be a 37 and damage will be 43 hp.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Any ideas how much we'd each gain by selling loot?

It kills that Kreig left us with 10,000 gp in unspent loot.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Therena wrote:
It kills that Kreig left us with 10,000 gp in unspent loot.

Not sure what you mean. Are you saying that Kreig had "party loot" that was not dispensed? or that Kreig had 10kgp in personal "loot".

Kreig gets a share of everything up to, but NOT including the dragon hoard. He is still in the svirfneblin city, so if he has "party loot" he will give it to the group and only ask for his share.

-- david


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

No it was his loot. I just mean that his player must have been saving up for something cool, but didn't get a chance to try it out.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ah. Ok, gotcha.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

BTW out of town for the weekend, post again soon. Pls bot if needed.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

About to head to the airport on a family emergency, not sure what my ability to post will be. Will post as I'm able.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Best of luck, Rikar


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Misha Keroun wrote:
If the loot tracker's not updated, that's our own fault. I've tried to keep track of my own gear but don't have everything else. If that means we've effectively lost the loot, I'd take it as a a loss and an object lesson not to get lazy about that kind of thing. Who WAS supposed to be updating the loot tracker anyway?

It doesn't mean we've lost the loot, we just need to see when the tracker was last updated (based on the post number listed in the tracker) and update since then. I've done that a couple of times, usually by searching for 'gp' in the discussion and gameplay threads and recording the amounts I find. It takes some time, but it's not terribly painful.

And we didn't have someone who was supposed to be updating the tracker - I have usually done it, but every time I've done it I have asked for others to step up and help with it going forward.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Okay, I did some looking through the gameplay thread to account for treasure we've found, and I have some questions for DRB on what exactly we should count them as. Here are the post numbers they appear in, and my questions:

5201: In this post, the svirfneblin leader offers us 10,000 gp or the sapphire tear to do a job - I couldn't tell if we ever got this payment.

5335: Should we use half the sale value of the magic items in this list, and just assume we left the mundane stuff behind?

5427: In this post we got a mighty haul of magic items. Should we account for the value (or half the value, per the selling stuff rules) for all the magic items?

5201: This is the black dragon's hoard. Should we account for the full value of the gold and jewels and half the value of whatever items we sell?

The questions on the last two posts may seem obvious, but I didn't want me or anyone else to do a bunch of accounting until we had the answers.

Once we do have answers on this, I'd really appreciate it if someone else could figure out the gp value of all the stuff and plug it into the tracker. I've already added the post numbers and descriptions of where the treasure came from, and updated the formulas, you'll just need to put the gp value into the boxes I've highlighted in yellow and the whiz-bang spreadsheet will do the rest of the work.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Thanks for looking those up, Rikar. I know that takes a lot of time.

As regards post 5427 -- did we ever divvy up any of that loot? The +2 mithral shirt for example would be useful to someone--in fact Misha might have taken that if no one else did; the +3 chain shirt of light fortification is much nicer in many ways, but it does have ACP. (OTOH the +2 mithral shirt might be more of interest to Telman or Josef since the Arcane Spell Failure is much lower.) The scrolls and the like someone also should have grabbed. Misha'd take the wand of burning hands if the other arcane casters didn't want it as she could use it with Use Magic Device and it might be a useful damage spell backup. I would have expected at the time for Krieg to have taken the poison.

I can try to put everything into the tracker, but I honestly don't know when I'll have time. Busy week at work and then I'm going away for the weekend--plus I'm running another game here. I'll let you know if/when I can do it though.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

I'll take a look tomorrow at work, when I'm off mobile device


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Rikar Sarakin wrote:

5201: In this post, the svirfneblin leader offers us 10,000 gp or the sapphire tear to do a job - I couldn't tell if we ever got this payment.

5335: Should we use half the sale value of the magic items in this list, and just assume we left the mundane stuff behind?

5427: In this post we got a mighty haul of magic items. Should we account for the value (or half the value, per the selling stuff rules) for all the magic items?

5201: This is the black dragon's hoard. Should we account for the full value of the gold and jewels and half the value of whatever items we sell?

5201 - You have not received the gold pieces. You have not received the tear gem. You will get them when you report back that the savage drow are gone and the dragon is dead. (blue sapphire - +2AC, +2 saves vs Abjuration spells).

5335 - Yes, half value for magical stuff, or distribute as necessary. Leaving behind mundane stuff is fine.

5427 - Yes, half value for magical stuff, or distribute as necessary. Josef can do what he wants to do with the spellbook.

5201 - Yes, half value for magical stuff, or distribute as necessary. Full value for gold and gems.

Also, the gnomes will take the rod of the viper and destroy it for free. Also, now that the drow / dragon / savages are gone, they will break open a secret treasury, which also contains a way to get back to the surface if you so choose.

+3 item - 75% chance of having
+2 item - 90% chance of having
+1 item - 99% chance of having

4th level and lower spells (divine or arcane) 99% chance of having
5th level - 20% chance
6th+ level - no

Most any wondrous item 75% chance of having

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Heading again out for the weekend; I may check in on my phone but probably won't post any major stuff till I get back Sun or Mon. Please bot if needed. To any who celebrate it, Happy Easter, and happy spring to all!

PS: Sorry, had NOT had time to look over the stuff. Sorry! I do need to do some shopping and chatting but will backtag as needed if we've moved on.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Just checking in. Will leave this open ended till everyone is back, and youse guys decide what you are selling, keeping, upgrading etc.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Okay, folks: I know treasure bores this party, but we need to be able to move forward. The general apathy/lack of participation/lack of opinion I find extremely frustrating, quite frankly. Not wanting anything is fine, but we need to communicate.

It would be a huge help if EVERYONE would respond noting whether they want any of the items on the following list OR saying, "I do not want anything." I am going to list some stuff already discussed, just for the sake of completion, because not everyone has logged their opinion yet. Also so we can have who is taking what in one place so it is easier to update the tracker. If you already did claim one of these things, please just say so so we put it all in one place.

I say we give about a day on this, and then after that, we sell everything unclaimed:

Unclaimed Magic Items and other interesting gear
Armor and Protective Gear
bracers of armor +2
+2 mithral chain shirt
+2 large steel shield
ring of protection +1
+3 chain shirt of light fortification
amulet of natural armor +3

Weapons
longsword +2
+2 morningstar
+1 hand crossbow
10 crossbow bolts coated in deathblade poison (Fort DC 20, initial damage 1d6 Con/ secondary damage 2d6 Con)
+1 rapier

Wands
wand of burning hands (CL 7) with 16 charges
wand of acid arrow (43 charges)

Scrolls and Spellbooks
[i]scroll of greater dispel magic

scroll of heal
scroll with 2 dimension door spells
scroll with 2 summon monster IV spells
2 scrolls with 3 cat’s grace spells each
2 scrolls of cure serious wounds
wizard's spellbook containing the following:

contents of spellbook:
Spellbook: 0th—all spells; 1st—burning hands, disguise self, identify, mage armour, magic missile, obscuring mist, ray of enfeeblement, sleep, true strike; 2nd—blur, cat’s grace, summon swarm, web; 3rd—haste, invisibility sphere, stinking cloud, summon monster III; 4th—black tentacles, dimension door, greater invisibility, summon monster IV

Potions
5x potion of cure moderate wounds
4x potion of cure serious wounds
1 potion of shield of faith +3

Other
Spider-Goddess amulet (periapt of wisdom +2)
1 dose of deathblade poison
ring of chameleon power


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Now, of the above listed, Misha is laying claim to:

+3 chain shirt of light fortification
wand of burning hands
ring of chameleon power
1 scroll of cat's grace
1 scroll of cure serious wounds
1 potion of cure moderate wounds
1 potion of cure serious wounds

I'll also note of the art objects in the dragon's hoard, Misha is setting aside the following to bring back to the Pathfinder Society: Athan made portable water clock, Athan platinum scepter, longsword scabbard made of silk and fine leather, and the dragon shaped tiara.

So the total of all coinage, gems, and jewelry in the dragon's hoard, minus the above four items plus the pieces of obsidian that I assume Josef is keeping, is according to my calculations 31,108 gp. I have updated the loot tracker with this amount. The loot tracker still has Kreig on it and he would get the earlier treasure shares but not this one so I haven't removed him. Without Krieg, the Dragon Hoard is split 5 ways and gives us 6221.6 gp each. This does NOT include the other items from the prior treasure, it's just the hoard.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Sorry all, got whacked with a nasty sinus infection Thursday, been pretty out of it.

Hope to feel better soon, will get some treasure thing posts up soon as I can.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena will take the scrolls of dispel magic greater, heal, and the other cure serious. She'll also take the wand of acid arrow if nobody else wants it, and a potion of cure moderate and cure serious. Depending on what this new tear does, she might take the periapt of wisdom. Is the new tear up on the campaign tab yet?

If we enter 37,329.6 gp for the dragon hoard, the spreadsheet will automatically calculate our actual shares, even with Jrieg there, then we can fix it when we remove Kreig.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Blue Sapphire - Blue Sapphire, +2 armor class; Abjuration;

and it is on the campaign tab.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Thank you for the effort in organizing us and the treasure, Misha!

I would like the amulet of natural armor +3, but other than that I don't feel a need to claim anything significant. I'll pick up a potion of CMW and one of CSW, but I'm otherwise good.

I would like to increase the enhancement bonus to my armor (which would be 3000 gp to get it to +2, or 8000 to get it to +3, have to decide which I'll do based on what else I opt to purchase).

I would love to get a cloak of displacement, though the cheaper model is still 24,000 gp. If anyone else has clever suggestions for magic items for Rikar, I'd welcome them - I feel I often fail to think of useful stuff when I'm shopping for my characters. I could also pick up some trinkets for Latys while I'm at it, will have to give that some thought.

I suppose boosting the bonus from my cloak of resistance would be worth doing also. Might prioritize that.

Edit: thinking about it, I could take the Blue Sapphire Tear and buy a +2 strength belt instead. We can only wear one tear at a time, right?

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