DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Rikar Sarakin wrote:
DM Papa.DRB wrote:
Ran out of room on the "race/class/level" lines in my profile so from now I have created a macro to list the maps for each campaign. Here are the maps used here:
DRB - the other thing you can do is put a link to the map for a given campaign in the 'Short Description' box for the campaign, where you currently have the Old Smoke-Man quote. That way the map link shows up on each of our Campaigns tabs and you don't have to paste in a macro each time you post. I find this a very helpful way to link to maps, more so than providing a link in a post from time to time.

I may do that, but for right now it is eight characters to post the links.

two dashes then maps-r with no spaces.

I use shortkeys to create the macros. Bought a copy since I quickly went over the 15(?) shortkeys that are allowed in the free version.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Got it. I just find I often forget such steps, if I have to do them with every post, so I try to build them in as fixed links.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Sorry folks, didn't realize I'd missed so much! Will post either tonight or tomorrow morning .......


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I may not be able to post on Tuesday May 17 or Wednesday May 18. Wife and I will be at the campground where we are seasonal campers and it is 90 minutes away.
We are opening our old camper for a day and packing it up. The new camper will be delivered on Wednesday so both days will be completely full of taking care of that.
I will try to post something as I bring my laptop and the campground has free wifi, but we are going to be quite busy.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Well, old camper gone, new camper in. Still have a lot of work to do getting all the "stuff" we had in the old one back into the new one. Floorplan & Pictures

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

That is quite the swanky Recreational Vehicle, DRB.

If we had one, I might even get my wife to go camping with me!

:)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Thanks. It is the place that my wife and I spend at least five nights a week from early May to mid October, so we got an upgrade from our last camper and this one will suit us till we are too old and feeble to camp anymore.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

That is nice!!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I'll be leaving for PaizoCon on Friday morning, and returning Monday evening, and will likely have very little time to post while I'm there. If I'm holding things up, bot me.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Jelly!

Enjoy the lovely Golem-Fun!

RPG Superstar 2015 Top 8

Have fun! Let us know how it went!

Come to think of it, I'll actually be at Balticon (big sci-fi/fantasy writers/readers con) for part of the weekend, but I should be able to post at least somewhat regularly.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef is leveled up.

+1 BAB
+1 Int
Skills: +3 Fly, +1 Kn(Arcana), Kn(History), Kn(Engineering), Linguistics (Infernal learned), Spellcraft

New Spells Prepared:

4th: Dragon's Breath

5th: Extended Fear


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Leveled = +1 Arcane Archer

+1 BAB
+1 DEX
Skills: +1 Perc, +2 Stealth, +2 Climb, +1 Spellcraft, +1 Kn(Arcana)

New spell known:

1st: Endure Elements

2nd: Burst of Radiance

New ability: seeker arrow


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Leveled
+1 MT
+1 Wis
+1 BAB, Fort, Ref
New Spells known: spectral hand, slow, black tentacles, heal, summon monster VI, mislead
Skills: +2 Spellcraft, +2 Diplomacy +1


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha should be all leveled up. Gosh this gets harder to do manually as you get higher level! Hopefully I got everything summarized here:

+1 BAB and all saves
+1 to Charisma (so it is naturally 16 and 18 with the tear; various adjustments made with that, including more uses of Archeologist's Luck)
1 4th level spell known (wall of sound), + I took a 3rd level spell known for Favored Class (displacement).
Her Bardic Knowledge and Canny Explorer bonuses go up by 1.
Trap Sense goes up by 1
Bonus Advanced Rogue Talent gained: Improved Evasion
+3 to Appraise (IDK why I just wanted to round it out), +1 to Bluff, +1 to Knowledge Dungeoneering, +1 to Knowledge Religion, +1 to Knowledge Local, +1 to Perception, +1 to UMD

I think that's all.

Also, I saw on my sheet I hadn't recorded her feat gained at 11th level which was Combat Casting.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

im getting an access error on the new map (with the scary name).....email on its way to you.....


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Telman Raoul wrote:
im getting an access error on the new map (with the scary name).....email on its way to you.....

Crud. Forgot to change default settings. Should be ok now.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar is all leveled, added +1 to Str (Str bonus is now an even number, so two-handing does some serious damage).

+1 BAB and all saves

New class abilities are Camouflage and an additional +10 to move speed in favored terrain (for a total of 50' move).

Latys leveled as well, got +1 Str, not a lot else.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Thanks, all.

Current Prepared spells:

Cantrips: dancing lights, detect magic, mage hand, message
1st: ant haul, enlarge person, magic missile, sleep, shield, endure elements, shocking grasp
2nd: cat's grace, bull's strength, create pit, knock, scorching ray, resist energy, false life
3rd: sheet lightning, haste, slow, fly, shrink item, extended cat's grace, fireball, dispel magic
4th: monstrous physique, dimension door, extended greater magic weapon, acid pit, extended deep slumber
5th: overland flight, wall of force, baleful polymorph, teleport

Bolded spells are the ones I just scribed, taking a total of 18 hours. Luckily, I can't fail the spellcraft checks on that!


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

I'm get myself updated as soon as possible.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Okay, here's the new hotness:

+1 WIS
New Rogue Talent (Improved 2-Weapon Fighting)
+1 to Skills...
Acrobatics
Climb
Craft (alchemy)
Disable Device
Escape Artist (2)
Know Dungeoneering
Know local
Perception
Sense Motive
Sleight of Hand
Stealth


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry for the late notice--I will be offline until Tuesday. Please bot me until then. Misha will flank with Krieg and try to disarm drow with her whip.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I'll be camping Thursday through Sunday, with little to no signal. Bot me as needed.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The campground starting filling up just after 12:00 on Thursday, with folks taking an extra day and a half vacation for the 4th of July holiday. Each time a new smartphone, laptop, wireless device, came into the campground it hooked up to the free wifi, and the service is horrible and constantly dropping. I will get a game post out this morning, but that will most likely be it till next Tuesday, July 5th.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

While we're at it, I'll be away for Sunday-Wednesday. Not sure how much access I'll have.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

And I'll be on vacation with the family July 3-11, so posting will be a bit unpredictable.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Josef: 1d20 + 1 ⇒ (20) + 1 = 21
Kreig: 1d20 + 4 ⇒ (20) + 4 = 24
Misha: 1d20 + 3 ⇒ (11) + 3 = 14 +2 Underground
Rikar: 1d20 + 8 ⇒ (6) + 8 = 14 +4 Underground, +2 Mountain
Latys – Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 4 ⇒ (8) + 4 = 12
Therena: 1d20 + 0 ⇒ (14) + 0 = 14
Foe: 1d20 ⇒ 1

Perception:

Josef: 1d20 + 0 ⇒ (5) + 0 = 5
Kreig: 1d20 + 17 ⇒ (5) + 17 = 22 Trap Spotter, +1 Trapfinding, +2 Unusual Stonework, +2 Checks related to metals, jewels, gemstones
Misha: 1d20 + 16 ⇒ (9) + 16 = 25 +2 Underground
Rikar: 1d20 + 14 ⇒ (13) + 14 = 27 +4 Underground, +2 Mountain
Latys: 1d20 + 7 ⇒ (3) + 7 = 10
Telman: 1d20 + 14 ⇒ (2) + 14 = 16
Therena: 1d20 + 8 ⇒ (19) + 8 = 27

Survival:

Josef: 1d20 + 7 ⇒ (18) + 7 = 25
Kreig: 1d20 + 2 ⇒ (14) + 2 = 16
Misha: 1d20 + 8 ⇒ (8) + 8 = 16
Rikar: 1d20 + 12 ⇒ (7) + 12 = 19 +4 Tracking
Latys: 1d20 + 1 ⇒ (5) + 1 = 6 +5 Tracking by Scent
Telman: 1d20 - 1 ⇒ (19) - 1 = 18
Therena: 1d20 + 6 ⇒ (14) + 6 = 20

Everyone, please verify and update the numbers above. I'll fix what needs fixing after I get back from my half-shift at the hospital around 17:30 EDT.

-- david


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman's Initiative is now +5. Perception is now +15. Survival is correct.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Correct #s for Josef


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DRB - here are the current numbers - sorry they're so complicated and situational:

Initiative (for both): +4 (additional +6 underground) - he doesn't get a second favored terrain, so no mountain bonus

Perception:
Rikar: +17 (+6 more underground) (when he uses Uncanny Senses it's +10 more, but this takes a standard action)
Latys: +7 (+6 more underground)

Survival:
Rikar: +16 (+6 when tracking, +6 more underground)
Latys: +1 (+5 tracking by scent, +6 more underground)


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena's Survival is +7.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Just verified my stats are updated here in my icon readout.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

My Perception is +21 ((12 ranks + 3 class + 6 clever explorer, which always applies), +23 underground.

My Survival is the correct +8, but I also get a +2 underground for a total of +10.

These values are displayed in the skills spoiler by my avatar, as well as of course on my character sheet.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Happy Birthday to me, as I begin the last year of my seventh decade on the planet today!

== david

(I'll have a game post out in a while)

RPG Superstar 2015 Top 8

Happy birthday!


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Happy Birthday, Papa!

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Happy birthday, GM!

I think I may need to invest in some Will save boosts - cloak, feat, what have you...


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Happy happy one, DRB!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

happy happy!


And Happy Birthday from a long-time lurker, Papa! Many happy returns!

*Return to lurking*


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Heading off to scout camp for the week. Posting might be spotty, please bit as needed.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I thought it might be easier to summarize loot by clustering by item:

Weapons
masterwork hand crossbow (6)
drow elite +1 rapier (5)
drow elite +1 short sword

Ammo
crossbow bolts (48)
poisoned crossbow bolts (14)

Armor and Shields
drow elite mithral chain shirt (4)
masterwork heavy steel shield (2)

Rings
ring of protection +1 (2)

Wands
wand of invisibility (22 charges)
wand of magic missile (CL 3) with 16 charges

Potions
potion of cure moderate wounds (8)
potion of resist acid 30
potions of invisibility (2)
potion of haste

Scrolls
scroll with 2 dimension door spells
scroll with 2 summon monster IV spells
scroll with 3 cat’s grace spells(2)

Spellbooks

Spellbook 1:
0th—all spells; 1st—burning hands, disguise self, identify, mage armour, magic missile, obscuring mist, ray of enfeeblement, sleep, true strike; 2nd—blur, cat’s grace, summon swarm, web; 3rd—haste, invisibility sphere, stinking cloud, summon monster III; 4th—black tentacles, dimension door, greater invisibility, summon monster IV.

Spellbook 2 (2 of these):
spellbook: 0th—all spells; 1st—magic missile, obscuring mist, ray of enfeeblement, sleep.

Hopefully I counted that all up right.

I would like for Misha one of the cat's grace scrolls (I'm fine with Josef having the other), the wand of invisibility, and one or two of the potions of cure moderate wounds (which she would keep in her haversack and anyone could access).

IIRC Josef laid claim to all the scrolls. Krieg asked for all the ammo.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Thanks for organizing all that info, Misha!

I don't feel a need to claim any of this loot, though I'd not say no to a potion or two, perhaps CMW or invisibility.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

If nobody else wants it, Therena doesn't have a ring of protection.

What does "drow elite" mean? What's the arcane failure chance for the Mithral shirt?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Since there's two ROPs, there should be no problem w/ you grabbing one, Therena.

Same ASF as for a normal mithral shirt. I don't know what drow elite means save for that it looks like it's drow made.

Actually speaking of which it occurs to me... if we needed to be sneaky/clever, Misha could alter self into a male drow and put on a set of the drow gear (tossing her other stuff into her haversack). Josef could do the same with his transformational spell I'm forgetting the name of. I don't know if tongues is noticeable (does someone notice the speaker isn't actually speaking their language?)... but if it was they could always play the quiet deferential drow. Other folks could act as prisoners. Could be a way of getting through somewhere... probably honestly way easier for us to just move fast and use invisibility, but maybe we should keep a couple sets of the gear just in case. I think we've got one or two bags of holding around that the stuff should all fit into.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

That's a cool idea, Misha! I agree, for the time being, we can probably just sneak and smash, but having the necessary gear to pull off that deception could come in handy.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef is already wearing a mithral chain shirt, so a quick transformation into a drow and a cloak over his shoulders should work pretty well as a disguise.

I'm down with that plan, just means I'll have to swap my greatsword for a rapier, but that's not too big a deal.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The difference between a "drow elite chain <mithral or not>" shirt and a regular "chain <mithral or not>" shirt is the workmanship. The drow shirt seems finer, more delicate, though just as sturdy and usable as the regular shirt.

You can tell with simple inspection, move action required, the difference. A drow can tell at a look, free action, the difference.

-- david


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

I'm down with the ruse!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Gang - I just did an update on our cash tracker, and we should be current in terms of who has how much gold. In going through the thread, I noted this post as well. I think a lot of the scrolls got distributed and some of the magic items, but I presume we'll grab at least the remaining magic items to sell. I have not put those items into the loot sheet.

The drow treasure room (not including magic items) had a total value of 13,788 gp in coins and gems, so each of us gets 2298 gp.

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