DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

You're managing that pretty well so far, Telman. I've got one character who's 12th-level who has managed that, I think. Now I have to go check, since he's a PbP character.

Edit: in fact, he has used his longspear once, to poke a body to make sure it was really, truly dead. The arbitration panel will have to determine if that counts as using a melee weapon.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

It might be good for Therena to have. Maces and priests tend to go well together. :)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ok, I missed some switches with the tears....

I had Josef carrying the silver tear, but he no longer has it.

Notes on the Tears:
Tear; Bonus; +2 saves vs; Who has it

Green Emerald; +2 wisdom; Conjuration; Therena
Red Ruby; +2 constitution; Necromancy; Josef

Brass; +2 strength; Transmutation; Rikar
Copper; +2 dexterity; Evocation; Kreig
Gold; +2 charisma; Enchantment; Misha
Silver; +2 intelligence (K(history), Learn Athan Secret Tongue; Illusion; ?????

The Bonus does not stack with anything, and all Tears carried by a PC are suppressed if the PC has more than one Tear. When a Tear is placed in an extra-dimensional space, the Tear is suppressed.

So who is carrying the Silver Tear, and if someone that has one, it has to be in a bag of holding, handy haversack, portable hole, or some other extra-dimensional space, unless it is Telman who does not have a Tear now.

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Good call, DRB. I'd totally forgotten about that. I think we had perhaps put it in Misha's haversack so she could switch off with it, since she's the other character who could most do well with its effects (but she is carrying and keeping active the gold tear currently).

But if I'm wrong.... hopefully it wasn't in Bromen's possession.

Presuming it is safely tucked away... I really like having the Charisma tear for the boosted DCs to Misha's spells and more bardic performance (luck), but she could also give that to Telman since he has a sorcerer level and she could keep the Int tear.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Definitely not in Bromen possession, so unless someone else has a better solution, I will assume that Misha has the Silver Tear in her handy haversack, and it is suppressed.

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Alrighty!

Telman, if you want the Cha tear, let me know and I'll finagle an IC way for Misha to think of it.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Misha is defintely casting more spells than Telman........and he's only got True Strike and Gravity Bow so the added CHA helps her more than it helps him.....

but unlike Bromen, this character LIKES magic items so I'll take either one!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Would you prefer the Int one for skill boosts?


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

i think Id rather Misha have the CHA boost, so yeah I think that makes sense.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ok, the Silver Tear is on Telman.

Silver; +2 intelligence (K(history), Learn Athan Secret Tongue; +2 saves vs Illusion;


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Well, I was going to roleplay out giving it to him. I don't have time to post tonight, but will tomorrow.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

That is good. I just wanted to update the campaign tab info on who had the tear. Sorry if it sounded like I was short cutting the process.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

FYI I may be offline for a couple days, and also have a bit of a busy weekend. Will check in when I can, but may be sporadic.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Y'all - I'll be camping this weekend, and thus limited in my ability to post. Returning Monday night.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

man oh MAN, thats a nice haul!

Ring of Force Shield
Ring of Evasion
Ring of Wizardry (III)
Ring of Protection +4
Ring of Spell Storing (death ward, protection from evil)
Scroll of Resurrection
Scroll of Enervation
Scroll of Adjustable Polymorph
Scroll of Greater Restoration
Scroll of Hungry Pit
Ioun Stone - Pale lavender
Ioun Stone - Orange
Bracers of Armor +4
Tan Bag of Tricks
Boots of Speed

As Kreig so eloquently put, I'd love the boots if no one else wants them. Ive currently only got a Ring +1 so if the +4 is up for grabs I'd take that too.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I'll have to do ponder the list a bit when I have more time, but I will say the boots caught my eye as well. They'd give Telman one extra attack at 1d8+7 and Rikar an additional attack doing 4 or 5d6 plus a bunch. How many arrows does Telman get on a full attack?


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Full attack is 4 arrows (2 on the many shot, 1 iterative, 1 rapidshot). so ideally 4d8+28 per round which would go up to 5d8+35 with the boots.

But if youre doing 4d6+ PER ATTACK it probably does make the most sense for you to have them.

but...... theyre so cool..... :)


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Telman - You know what? Let's not worry about what makes the most sense. Rikar and Latys get up close and pound things pretty effectively right now, and you want the boots, so you can have them. It's supposed to be about fun, not just math, right?

The only items on that list I'd really use are the rings of evasion and protection. I currently have a +2 ring of protection I could free up if I take the +4.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

I'd not mind gettin' my mitts on the bracers if they're up for grabs.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I think it would "make sense" for many characters to have the boots. They're a great item.

But in favor of Telman having them, I like the idea of the ranged guy gets more mobility to move in or out to maintain range, etc.

Here, to make things easier, let's look at all the items and who might be good for what. This is just IN MY OPINION and just an attempt to move this conversation forward and decisions made. By all means make other suggestions.

Ring of Force Shield -- Whomever uses a shield, might like it best, as when it's activated, it does IIRC take up an actual hand. Our two-handed weapon wielders (Rikar and Josef, I believe) would probably least like it for that reason. Telman with his bow has little use for it save as backup. I'd say Krieg or Therena would be best candidates. Misha could also use it as backup but she has a tendency to either keep a hand free for spellcasting or carrying as many weapons as she can hold as once (but the ring is nice is it keeps you from having to wield the shield until you need it).

Ring of Evasion - Rikar and Krieg have both suggested it go to Rikar. I think that's wise.

Ring of Wizardry III - Josef, obviously.

Ring of Spell Storing - It currently holds death ward and protection from evil. This is a thing that could technically be handy for anyone, but ICly I'd suggested Therena as it would be good for Therena to protect herself quickly from undead folk with death ward so she can then protect us! She can also put more spells in it, and as a mystic theurge has the best pool of spells to choose from in that regard.

Ring of Protection +4 - Honestly, everyone will want that one. Deflection bonuses are just good. What I suggest is divvying everything else out first and then whoever has the least stuff gets first dibs on that. I would also like to note at this juncture that Misha does not have anything giving her a deflection bonus at all, and while she may not necessarily be the best candidate for the +4 one, if someone does take it and replaces a worse ROP for it, she(I) would appreciate being given the item being replaced.

Ioun Stone, Pale Lavender -- I really wish these items were just called "Ioun Stone of (Function)" so we don't have to look it up all the time. This, IIRC, absorbs up to 4th level spells, working basically like a globe of invulnerability. It's a very useful defense. I'd say Rikar, Josef, or Krieg would all be good candidates, perhaps favoring Krieg since the first two are getting other stuff. If no one wanted it, Misha would certainly take it, but I'm not sure she's the best recipient.

Ioun Stone, Orange -- IIRC this is the one that gives you +1 Caster Level to all spells you can cast. Therena, with two spell lists, is the obvious candidate.

Bag of Tricks -- As a reminder, this produces an animal who can follow the user's basic commands for 10 minutes; the tan bag is the most powerful and produces randomly one of the following: grizzly, lion, heavy horse complete with tack and harness, tiger, or rhinocerous. It's usable up to twice a day and 10 times a week. The wording's not necessarily clear on this but if i'm reading it right it will follow any "trick" command and no check is required. Not necessarily universally useful, but always fun. Misha would enjoy coming up with creative uses for it. That said, if someone wants it, my heart's not set on it.

Boots of Speed -- A desirable item for many. Telman has dibs?

Bracers +4 -- The important thing to remember about those is they do not stack with other armor bonuses (i.e. Krieg, not sure why you want them when your armor bonus is +6). Therena, do you need Bracers of Armor? Or if you're trying to escape ACP, Krieg, then you two can duke it out. ;) ETA: I just noticed Telman also has very little armor and could benefit from this.

Scrolls: Let Josef scribe the arcane ones if he wants. Therena should hold onto Resurrection. Any ones that Josef and Therena do not want I suggest Misha hold onto in her haversack -- she can UMD them herself or other people can grab them in a pinch if they are needed.

Speaking of --- DRB, what are the caster level of the scrolls? Or should we presume the minimum needed to cast the spell?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Minimum caster level for the scrolls.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Or we could do this another way. Let's see how possible distribution might go; I've added in our core defenses as well just for reference.

Josef (AC 18, F: +6 R: +3 W:+5): Ring of Wizardry III. Low-ish saves so the globe of invulnerability ioun stone might also be good.

Krieg (AC 22, Save F:+5 R:+11 (+2 TS) W:4 (+2 Poison, Spells, Spell-Like): Has requested the Bracers, but I think he's not realized it will not stack with his chain +2. Switching FROM armor to the bracers would actually lower his AC. He might also be a good one for the Globe of Invulnerability Ioun stone as it would help protect him from some trap effects if some things go wrong, and he has low Fort and Will.

Misha (AC 20, Save F:+4 R:+11 W:+7 (+2 vs ench)): Bag of Tricks? Ring of Force Shield if no one else wants it? (But she will scarcely use it)

Rikar (AC 22, Save F +9/R +9/W +8): Ring of Evasion

Telman (AC 16, Saves F +5/R +6/W +3; +2 vs Illusions): Boots of Speed? With his low armor rating and a level in an arcane class, he is a good candidate for the bracers of armor. With his low saves, he also might be good one for the spell defending ioun stone.

Therena (AC 13, F/R/W: +7/+5/+14): +1 CL Ioun Stone, Ring of Spell Storing? I would note she also has no armor on her character sheet and a very low AC, so is another good candidate for Bracers of Armor. She's ALSO a good candidate for the ring of Force Shield since she uses a 1 handed melee weapon and can make it go away easily if she needs a free hand or is wielding her crossbow instead.

The stats are copy pasted from your tagline, so if you've not updated it recently, it's probably not right. :)

Not putting in the ROP yet as might be good to see what other AC based items folks get first. Telman and Therena's ACs are dangerously low for level 8 so let's be sure they get shored up. I know Rikar's asked for it and I have generally little issue with him getting it since he's one of our key frontliners but since he has the highest AC in the party (along with Krieg) I'm not too worried about him... yet. :)


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Thanks for the thoughtful approach, Misha. I'll go with your suggestion and take the Ring of Evasion, assuming no one else objects. And if the Ring of Protection ends up going to me, I'll happily hand you my +2 ROP.

(By the way, I agree about the way ioun stones are described - looking them up is a pain.)

Edit: thanks for even more thought on it. I agree that Telman should wear the bracers, as his AC is terrible.

And I still wouldn't say no to the boots.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Also worth noting: the spell absorbing ioun stone requires a readied action to absorb spells. It works well if you are aware of the incoming attack,but less than optimal since it's so very very defensive.

I'm cool with whomever wants the ROP 4, I'll take a hand me down gladly, and my ac fluctuates depending on what spells I have cast.

Good breakdown, Misha, thanks for that


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

awesomely well done, many thanks!

Yes, I was blinded by one of my favorite items (the boots) and not looking more globally. Telman's using Bracers of Falcon Aim right now. Its giving me +3 on Perception, +1 on ranged attacks, and doubling my bow's crit range to 19-20/x3.

While Im a huge fan of +s to hit it might make sense to give them up....that +3 isnt going to get my perception even close to Rikar's + 3,000 and the crit is more nice-to-have than have-to-have.

The Falcon ones also seem like a nice item for a bow wielding, bomb throwing, trap seeking type if Telman takes the AC ones.....


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

This is the one thing that always slows down a PbP, and that is loot distribution when there is a big haul.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I was thinking the same earlier today, DRB.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

People could be still responding to the roleplay, however. There's been some general subjects brought up for discussion.

While this can slow things down, it's also slow not just because it's hard to come to decisions on this, but because people aren't responding. A big part of the problem is we need everyone's input to agree on where to divvy up the stuff, but some haven't responded much yet. There's a bunch of items that would be good for Therena, but we haven't heard from her player on his/her opinion (apart from asking a clarifying question about the ioun stone). We also need to hear from Kreig, as again I think he misunderstood how the bracers work.

I believe when the campaign began, we were asked to aim for once a day, with more leeway on weekends. Some of us haven't posted since Monday or Tuesday (I didn't post yesterday because I was waiting for further response, and my post is the last one in the gameplay thread).

I think this game would be helped considerably if we strove harder to aim for that once a day guideline--at least check in once a day when possible, and if still waiting for a response or having nothing to contribute, posting in the discussion something like "Still here, nothing to contribute at the moment" or "checking in, but need DM reply" or whatever so at least we know people are here and ready to move.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

^ i always wonder about that "non post" notion.....Im on my laptop all day long and cant even think about how many times I hit refresh on my campaign page, but Im absolutely guilty of not posting if I dont have a contribution. If we're all in agreement i think the "yup, im here" post makes a ton of sense.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Glad to see some movement on the other thread too. :) Hi Therena! Would you mind weighing in on some of this other stuff as well? :)

Right now this appears to be without argument:

Josef: Ring of Wizardry

Rikar: Ring of Evasion

Misha: Bag of Tricks

Therena: +1 CL Ioun Stone

Telman: Boots of Speed (probably, though Rikar also would like them)

Rikar has requested the ROP+4. Krieg also would like an AC boost. Josef and I would like some kind of ROP but don't necessarily need the +4 one.

Proposed:

- Bracers +4 to Telman, and he gives Kreig his Bracer's of Falcon's Aim

- Spell protection ioun stone -- its limitations mean Josef doesn't really want it (that's what I took his post to mean). Krieg -- would it be helpful to you for trap protection? I'll take it if no one else wants it. I'm sure it will go swimmingly with Misha's hat.

- Ring of Force Shield - Therena needs AC and has a ROP, so I suggest her, if Telman's getting the Bracers. Krieg perhaps could also use it, especially if he still wants an AC boost.

- Ring of Spell Storing - to Therena? Or to...? If she has a ROP she can only have 1 other ring. Who DOES have open ring slots?


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Falcon Bracers and the Spell Protection stone work for me.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Seems the ROP +4 is still in the wind.

Kreig - your sheet says you have an "Amulet of Protection +2," and your AC line in one place says you have +2 from a ring and in another says +2 from a ring and +2 natural armor. So I'm not sure if you already have a ROP or not.

Also - sorry to hear about the stress at work, sounds like no fun at all.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

If no one else wants to claim it, I'd say it's yours Rikar. Not that it's my decision, but no one else has really laid claim to that specific item, IIRC.

What about the Ring of Force Shield?


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Gotta check my stats. I think I've got a ring of protection. For b the natural armor thing, that's under my "altered state" when I down a mutagen. That morphing gives me a +2 natural armor bonus.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena has a ring of feather falling only. She could take the ring of force shield, though to date, she's never suffered an attack roll, let alone been hit.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

DRB's been pretty kind about who gets targeted, and he's been using mostly single-count enemies rather than groups who can get all of us at once... but as we get deeper in, I wouldn't necessarily count on things staying the same.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

he's lulling us into a false sense of security, then.....WHAM!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

What she and he said ! ^^

hehehheheheheh


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Okay, I'll take the ROP +4. Who wants Rikar's ROP +2?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Misha Keroun wrote:
DRB's been pretty kind about who gets targeted,

Rikar might say this is entirely a matter of perspective. ;p


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Pah. If you don't like it, don't play the character with the most AC and HP and melee damage. ;)

Let Josef have it, he needs it more than I do.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Ok, works for me.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Today, at 5:30pm or so, when my wife and I go to our Thursday night dinner restaurant, we are picking up our almost 3 year old grand daughter there and will return her to my daughter and son-in-law on Sunday afternoon. She will be staying with us at the campground. Since both my wife and I are in our mid to late 60s, when we put her to bed around 8:00pm, we will probably have a quick glass of wine or a beer and go to bed ourselves !

At her age, she is a dynamo of energy. So if I don't do updates till Monday, that is the reason, sheer exhaustion. I think that I will be able to, but I am just not sure....

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Good luck, Papa, and have fun with your grandkid.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Good luck, Papa!

As for me, I'll be out in the boondocks today and tomorrow. I'll try and catch up Monday night.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Grand daughter returned to parents. Wife and I are going out to dinner, then home and bed. I will have a post tomorrow morning.....


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

The Caster Level bump from the new Ioun stone just affects caster level for duration, damage, range, etc, not spells known or spells per day, correct?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Therena wrote:
The Caster Level bump from the new Ioun stone just affects caster level for duration, damage, range, etc, not spells known or spells per day, correct?

Correct.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Happy Birthday USA.

Wife and I have lawn tickets and are going to Tanglewood to see a James Taylor concert. It is supposed to stop raining by 6pm so we will only get a little soaked before the concert and fireworks afterwards. Won't get back to the camper till after midnight, so no more posting for me today.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Enjoy, GM!

Happy independence day everyone!

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