DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

It's possible we get lucky and she gets staggered and/or nauseated with the snowball and stinking cloud combo...

If so, we POUNCE hard and murderface her face. With murder.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I agree, Telman, it made sense to follow Kreig's lead, especially given how effective we've been in fights recently. And, though I don't especially want Rikar to be unconscious on the floor, I do very much appreciate it when games surprise me.

One of my better PbP moments was my ranger dying while soloing an ice troll in Reign of Winter - epic, exciting, actually made my heart pound. So I don't mind this sort of twist at all. But I think we may have to end up making nice, in order to avoid all of us dying.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I forgot to mention it in the main thread, but after you all figure out what you are going to do, and before you head down to the next (G) level below the Fire Pits (F), everyone level up your characters to 7th level.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Wow, cool!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

very cool!


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Scary...


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena is updated. I've had her prepare communal resist energy for when they have to go back at that djinni.

GM, is this feat okay? It looks a bit different.

Does anybody have any suggestions for a good choice for her single sorcerer 2nd level spell? I tentatively selected mirror image. She also has the option of using those slots to cast 1st-levle cleric spells, like bless or protection from evil.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Therena wrote:

Therena is updated. I've had her prepare communal resist energy for when they have to go back at that djinni.

GM, is this feat okay? It looks a bit different.

Does anybody have any suggestions for a good choice for her single sorcerer 2nd level spell? I tentatively selected mirror image. She also has the option of using those slots to cast 1st-levle cleric spells, like bless or protection from evil.

Nice feat. Yes, you can take that.

-- david


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

I had Telman done with another fighter level but now Im reconsidering .... will have him finalized very shortly.

Therena, Im always a big fan of the olde favorite web. just noticed [url=http://www.d20pfsrd.com/magic/all-spells/a/arcane-disruption]Arcne Disruption[url] that could be interesting.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I will level up as soon as I can. Still running a bit wild/busy.

I get 3rd level spells! Yay! Let me know if anyone has any suggestions. I might go boring but various utility with Dispel Magic. (IF ONLY I could get protection from energy, but at least Therena has that!).

Are we all still chatting before we go to the dwarves or are we talking to the dwarves?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I love that feat, Therena! Have seen it put to very good use in PFS play.

I'm working on leveling now, might be a day or two before I'm done.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

No problems. Take your time guys. I'll hold off till Friday or even Saturday before posting again, unless something changes drastically.

You are still talking with the dwarves, and among yourselves. Ground will come around during the day, just to check in. He knows that you have arrived back into the mine level.

I presumed you would spend the night, here or just outside in relative safety to heal and spell back up.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Channeling isn't her focus, as she's a mystic theurge, but she would be able to place any combination of bane, ghost touch, or disruption on two weapons per day. I'm thinking bane (evil outsider) combined with resist energy, fire (which takes 10 fire damage off each attack, such as the individual rays of fire from scorching ray) will help their cause a lot.

Web is nice, too, but more situational. I'll think it over.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DRB - I think we can keep the conversation going in the gameplay thread - as long as we're leveled up before we start rolling a bunch of dice, there's no reason to hold off on posting.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

agree.

Ive reconsidered my reconsidering, so Telman is ready to go.

took Fighter 6
Feats: Many Shot and Clustered Shots
BAB, Fort, Ref, Will all +1

briefly thought about another sorcerer level, but the primary reason was to get this from 1 round duration to 2 (thanks to Magical Knack trait):

Bloodline Power wrote:
Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

in the end I decided it wasn't the best trade so went with the fighter level. Now he's all set to start taking Arcane Archer levels.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Level up complete.

Took wizard 6
Feat: furious focus
Bab, fort, will all +1
Learned Undercommon
spells: slow, sheet lightning, resist energy

Now hitting at +11 (2d6+14 19/20) all the time.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena could also take create pit and be able to spam those, freeing Josef up for a more useful second level spell (like mirror image).

Or there's always invisibility.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Prohibited schools: Necromancy / Illusion


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Because I'm playing the Spell-Less Ranger class, and I've never played one before, I still learn new things from time to time about it. The archetype I'm playing is the Companion-Bound Ranger - which turns out to make me function much like a druid in terms of animal companions. I already knew my druid level is equal to my ranger level for the Latys' stats, but I just realized I'm not limited to the ranger's list of animal companions - I can pick anything a druid can.

So, I'm wrestling with questions: Go to a Large cat? Pick something else entirely, after retiring Latys? Ignore the temptation of too much cheese and play as we are?


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

@ Rikar: Go big or go home 》》》 Big Cat


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

@DM Papa: I've been tossing the idea around of going up a level in Alchemist owing to Kreig's dabbing in chemical traps. I'm 90% there to do it, but had a request rules-wise...
Instead of the fire-based bomb am alchemist can toss at level one, could I switch that out with a frost-based bomb? Is mean is not have access to the fire one until level 2. I'm thinking he'd angle in that direction mentally because of the realm in which they've been adventuring. Fire seems to be dirty of an enemy at this point.

Frost bomb*:
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Kreig Ironhand wrote:

@DM Papa: I've been tossing the idea around of going up a level in Alchemist owing to Kreig's dabbing in chemical traps. I'm 90% there to do it, but had a request rules-wise...

Instead of the fire-based bomb am alchemist can toss at level one, could I switch that out with a frost-based bomb? Is mean is not have access to the fire one until level 2. I'm thinking he'd angle in that direction mentally because of the realm in which they've been adventuring. Fire seems to be dirty of an enemy at this point.

Frost bomb*:
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.

Yes, this is ok with me.

If you take a second level in Alchemist the discovery you must take will be Fire Bomb (ie. your normal 1st level bomb).

This effectively switches Fire and Frost, which is ok with me.

-- david


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

W00t! Thanks boss! I'll update him tonight.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Rikar Sarakin wrote:

Because I'm playing the Spell-Less Ranger class, and I've never played one before, I still learn new things from time to time about it. The archetype I'm playing is the Companion-Bound Ranger - which turns out to make me function much like a druid in terms of animal companions. I already knew my druid level is equal to my ranger level for the Latys' stats, but I just realized I'm not limited to the ranger's list of animal companions - I can pick anything a druid can.

So, I'm wrestling with questions: Go to a Large cat? Pick something else entirely, after retiring Latys? Ignore the temptation of too much cheese and play as we are?

You can "switch" out Latys, if that is what you really want. In order to do this, you all will have to exit the mountain and spend a day outside "calling" a new companion.

Let me know, which animal companion you would like to switch too, if you choose this route.

-- david


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

That also gives Kreig a better window to up his skill set.

*gulp gulp* KREIG SMASH!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Oh, I forgot to mention this when I told you to level up. This does not occur till the next morning after you have healed and had a good nights sleep.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I think for the foreseeable future I will stick with Latys as my animal companion. It feels much better story-wise, and it's not like Rikar and Latys have a desperate need to crank up their melee performance. And, at 7th level, Latys can use Rikar's stealth attack class ability, so each of her attacks will do an extra 1d6 when they flank.

Riding my AC would be fun, but it doesn't seem very necessary in these tunnels. If we were in a campaign on wide-open grasslands, I might think differently about this. I will, however, regret not being able to live out Kreig's dream of Rikar as He-Man. I'll have to get Latys a red plastic face-helm to make up for it.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig bows thanks to Rikar.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Finally have Rikar (and the loyal Latys) leveled up. He and Latys were pretty effective before, but are now going to really pour on the melee damage! With teamwork feats and the Spell-Less Ranger's stealth attack ability, he'll do 5d6+13 per hit with his greatsword when he flanks!

Let's mow down an efreeti!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I am glad you're keeping Latys!

Misha should be all leveled. Took Weapon Focus in Short Sword (finally). Skill points in Know (arcane, dungeoneering, local, planes), Perception, Stealth, UMD. Spells: 1st feather fall (one of those ones you may never need, but are really glad when you do), 2nd (favored class bonus) tongues, 3rd dispel magic and thundering drums (I picture Misha generating the sonic cone with her whip...)

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

PS: gratz, DQ!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DQ! Wow, top 16! That's phenomenal. Congratulations! I liked your map, can't wait to see your monster.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

W00t! Nice design DQ!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Thanks so much! And sorry, I'll be busy again the next few days (also, I have jury duty tomorrow). Bot Misha as needed. I trust y'all would know what she'd do at this point. :)

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Fyi: in Vermont for the weekend. Internet spotty, plus vacation, so may be radio silent.

Please bot as needed.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Having some computer issues and about to head to a weekend con, will be quiet for the next few days.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Wanted to apologize for disappearing for the last few days: I got hit really hard by Cupid's arrows this weekend......one caused a leak in my waterheater which needed to be replaced, the other caused my wife to trip on the ice and break her wrist in two places. Stupid hallmark holiday.......


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DQ! Top 8, that is amazing! A massive pile of congratulations upon you!


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Woohoo! Keep going! I want to tell people I know someone famous! :) Good Luck DQ!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Thanks guys! Obviously I'm pretty busy till Friday at 5. Please bot Misha as needed.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Hey y'all, just cause I've been busy, doesn't mean y'all shouldn't go on. There's been a lot of radio silence lately, y'all okay?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

All is well.

Just been a bit occupied.

Cold & snow = busy work days for me


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Ah. Well there certainly is plenty of that going around.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

I've just realized my last from last week didn't take. Doh! Kreig's still around and very uncomfortable dealing with a ghost. The dm has tread upon one of his biggest fears. Heh. I'm bummed my last post didn't land because I go into that fear.

I'll get something in the boards today.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon
Kreig wrote:


Talismans festooned with the iconography of Torag to ward off vile 'thongs' of the spirit world.

I've really got to read my posts mote carefully... :(


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Kreig Ironhand wrote:
Kreig wrote:


Talismans festooned with the iconography of Torag to ward off vile 'thongs' of the spirit world.
I've really got to read my posts mote carefully... :(

Clever use of the intentional typo, or another dwarven thong?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Crap

RIP Mr. Spock


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

I was hoping it was a silly internet hoax, but alas.........


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

DQ - sorry you didn't make the top 4 in RPGSS, but you had a hell of a run. You produced some really cool stuff, I have been very impressed! I look forward to seeing what you bring next year.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Thanks very much! I was very glad for the opportunity -- but as much of course as it's disappointing in some respects, I am also glad I now can have a breather and focus on some other things for a little while. I've got some committee work with my religious community and a big concert with my chorus coming up so I am glad to be able to focus on those things alone.

I hit top 8 so I am actually banned from ever entering again -- but the good news of is that the reason top 8 or higher can't re-enter is that Paizo thinks folks who hit the top 8 have professional enough chops to start doing freelance. It's actually quite a vote of confidence, and one I intend to take seriously. :)

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