DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yea, I'm not sure that I want to introduce that level of complexity into the game, so for now I am going to stick with a big pile of hp.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha's leveled. Favored class in skill point. +1 to BAB and all saves. Skill points in Bluff, Perception, Knowledge (dungeoneering, local, history, planes), Stealth, UMD. New 2nd level spell: heroism (people keep begging for buffs, so.) Gained Evasion. Clever Explorer and Trap Sense increase (Clever Explorer now allows me to disable magical traps and take 10 to disarm traps even under duress. Not that we need that with Krieg around, but she has that ability now.)

We never finished talking about who gets the Charisma tear and the Intelligence tear. Honestly, Misha could use both, but that's not really fair. I think I'd opt for the Charisma tear to get boosts to spellcasting, etc. Maybe Krieg or Bromen could use the Intelligence tear.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

I'll have a look at my skill sets regarding the intelligence tear. Brommen, what's your thoughts?


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Im in the same boat as you - maybe not the best use to give it to me so if theres a better fit somewhere else in the party I wouldn't argue.

Im still trying to reconcile my character's "I battle mages b/c arcane magic is evil!" with the fact that Im a magic item whore as a player..............


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Mr. Papa,

I've forgotten, how are we handling HP?

Also, how are you with the new Advanced Classes? I'm considering a multiclass, bit wanted to know the breadth of availability before I go fishing.

Kreig


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Max hp all levels.

If you mean the new ACG coming out next month, that would be ok, but I want to wait till they come out rather than to the playtest classes than have to redo them next month.

-- david


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena updated. Picked up silent image (love this spell), traded the communal protection from evil for weapon of awe, and added third level cleric spells (archon's aura, dispel magic, and fly). Minor bump in hp, BAB, and saves.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'
DM Papa.DRB wrote:
Max hp all levels.

working on my level today, looks like I goofed b/c I was using averages for every level after 1st.....Bromen is about to get a big HP bump!


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

Level up done, added another Inq level. +1BAB and fort/will saves, pile o skill points, not favored class so no additional bonus there. Also fixed HP to max @ all levels + Con so the CORRECT number is 72 vs the 46 I had using the averages!

Added Resistance and Forbid Action to known spells, cunning inititiave adds +1 to init, tracking adds +1 to survival. And much like the best amplifiers, his SR now goes to 11.

And I think Bromen will pass on the tear at the moment. makes more RP sense for him to not take it, especially since there are others in the party that can put it to better use than him. As the new guy Ive got no issues with Misha having both........


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Almost done with Kreig's leveling. I'm sticking with Rogue, but either the Alchemist or Investigator classes sound intriguing from the stand point of Kreig's enjoyment of contrapions. I'm wanting him to get into the trap and alchemical vein of...roguing. You know, crazy arrowheads, wonky traps, making Kreig a tinkerer of sorts. If you guys have any ideas for class combos let me know.

I'm going with the Combat Trick (rapid shot) and will pick up a new skill, craft (alchemy). I won't rp the new skill until I've had time to train back in Stonehold.

I should have everything up to date later today.

■□■□■□■□■□

Last but not least, I can take the Intelligence tear for now if no one else is claiming it. The boost to my skills will turn this skill monkey into a skill gorilla.

Question, do the tears stack in their modifiers?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Just updated the front page with notes on the Tears, before I read you post Kreig. (hehe)

Also, I would go for Investigator rather than Alchemist, but will let it be up to you.

-- david


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Yeah, Investigator was the one i had my eye on. But I'm like you, i want to see how it comes out in the final product. Maybe 7th level it it's as good as the play test.

So for the Tear, is there anyone else who wants it since it doesn't stack? Or I could hold onto it for the times when Kreig's in tinker mode.


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

Give the tear to me! I want to be a smart kitty!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

In case it's not obvious, she's kidding.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Apparently my phone does not like allowing me to change my profile.

Highlights on level 6:

Wizard 5, CL 6.
BAB and all saves stay the same
Skills: Linguistics (Athan), Spellcraft, Appraise, Know (dungeoneering), Know (planes)
Spells: Haste, Stinking cloud, Cats Grace

Once we can get some gp and back to town, will like to scribe Alter Self and Snowball from Misha & Therema, learn Fly, Rope Trick, Fireball, Resist Energy, and Magic Circle.

HP should be: 56 (5d6+1d10+16)

Wizard feat: Extend Spell


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Haste! Awesome.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

If Therena scribes a scroll of fly, does it matter that it comes from a divine source? Something tells me that it does. But she can definitely scribe him a scroll of snowball.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yes.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Question: under the cooperative crafting rules:

Quote:

Cooperative Crafting

If you need another character to supply one of an item's requirements (such as if you're a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process. If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item — or, if there is a chance of creating a cursed item, the GM makes the check in secret.

If the second character is providing a spell effect, that character's spell is expended for the day, just as if you were using one of your own spells for a requirement. If the second character is a hired NPC, you must pay for the NPC's spellcasting service for each day of the item creation.

Could Josef create a scroll while Therena casts the appropriate spell? In other words: I make an arcane fly scroll while she casts the necessary spell, which I can then scribe into my book.

Just an idea, I am good either way.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Okay, working on leveling up and am seeking opinions. For my combat style feat, I'm considering Furious Focus and Shield of Swings - opinions?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Josef Guardson wrote:

Question: under the cooperative crafting rules:

Quote:

Cooperative Crafting

If you need another character to supply one of an item's requirements (such as if you're a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process. If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item — or, if there is a chance of creating a cursed item, the GM makes the check in secret.

If the second character is providing a spell effect, that character's spell is expended for the day, just as if you were using one of your own spells for a requirement. If the second character is a hired NPC, you must pay for the NPC's spellcasting service for each day of the item creation.

Could Josef create a scroll while Therena casts the appropriate spell? In other words: I make an arcane fly scroll while she casts the necessary spell, which I can then scribe into my book.

Just an idea, I am good either way.

That works.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Cool.

Looks like we'll have some scribe-party-time, my little Mystic Theurge friend.

Too bad I can't just give you scrolls to cast...oh wait, thats right, I can!


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Careful, big boy. Therena might get sweet on you if you keep giving her nice things.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'
Rikar Sarakin wrote:
Okay, working on leveling up and am seeking opinions. For my combat style feat, I'm considering Furious Focus and Shield of Swings - opinions?

Big fan of Furious Focus myself.....even when you use PA with multiple attacks its nice to know that first one is going to hit, and REALLY hurt!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar and Latys are leveled up, ended up taking Furious Focus as my combat style feat, will be pumping out even moar damage! Hadn't yet seen your post when I picked it, Bromen, but I agree and ended up the same place.


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Kreig's all done too. I'll get a pistol up shortly.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry about not posting the last few days. Lost a patient @ the hospital and I was a bit close to the family. Sometimes that takes a lot out of me. Will get a post out soon.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Sorry to hear it, DRB. Hang in there, glad the family had someone at the hospital they had a relationship with, that can really help a lot.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Condolences, Papa DRB. Take care of yourself, we'll be here when you get back.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Tomorrow I am going away to a conference through Sunday. While I don't expect to be entirely without Internet, I am going to be on the move and access will probably will be intermittent at least. Please bot me as needed.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I will be camping from Tuesday to Saturday, 8/12-8/16, likely with no cell signal. I expect I will be unable to post until I'm back, feel free to bot me as needed.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I am back but now catching up with post vacation stuff. Will post as soon as I can.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Papa, what are the chances Misha might have a "piece of" (fur etc.) sasquatch in her spell component pouch?

Alter self allows me to gain scent if the original form had it. But the spell component requirement is a piece of a creature and I realize it might be cheesy to presume Misha just has a bit of hair or tooth of any given creature -- I've tried to stick to obvious choices for the most part.


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'

maybe Latys sheds?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar could probably pull of tuft of fur from Latys - she's intelligent, so it could be explained to her in simple terms first.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Lol...

You all beat me to it. I was going to say that Latys has been clawed, stabbed, and in general take some significant damage so Misha would have been able to scavenge bits of fur from her that she lost in combat.

-- david


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Heh heh...gross.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Poor girl!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Heh, well I could have said that she picked up bits'n'pieces of Kreig that she found laying around after a combat !!! That would give her dark vision.... lol


Rogue 13 (poisoner) [HP 111/111 | AC:23 (shadow) F:18 T:16 | CMD 26 | Save F:+5 R:+12, W:7 (+2 Poison, Spells, Spell-Like) ER (Fire) +10 | Init +4 Perc+22] [Trap Spotter] Evasion, Fast Stealth, Improved Uncanny Dodge, Sneak 7d6, Improved 2-Weapon

Wait a second...I bury my scat.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I need pieces of a sasquatch, not a cat (please review my post). Alter self only lets you turn into humanoids, and sasquatch is one of few humanoids with the scent ability.

Unless Latys is secretly a sasquatch????


Adult Gold Dragon 18 | Init +0 | Perc +26 | AC 30 / T 8 / FF 30 | HP 324 | Saves: F +17 | R +11 | W +16 | DR 5/magic

ROOOOAAARRRR!


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Right, forgot you were talking about alter self, I was focused on the scent aspect. And I have to say, the phrase "I need pieces of a sasquatch, not a cat" is not something you read every day.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I read your post, saw sasquatch, but forgot that the spell required humanoid and then we got silly.

Roll d100, 1-25 yes you have a piece, 26+, no.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

For the record, I believe it's fog, not darkness. Oui?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yes


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry to spoil the joke. :)

1d100 ⇒ 93

Pretty sure that's a no. ;)

At least it's not 00s. Those still make me cringe, even when I know they're harmless. Once upon a time my 2nd ed fighter-mage (Misha's cousin Teja, in fact; the Keroun clan in my head is quite large) rolled those on a teleport spell. Back in the day, that caused you to teleport into the ground and instantly die.

Hilariously, it happened while they were fighting the tarrasque. She just took the easy way out. (She did get rezzed later, but still.)


M Dwarf Fighter 6 / inquisitor 3 | HP 88/88 | AC:23, T:15, F:19 | CMD:25, CMB:+11 | Save (F+11, R+7, W+6) | Init:+6 | Perc: +13 , DV 60'
Misha Keroun wrote:


At least it's not 00s. Those still make me cringe, even when I know they're harmless. Once upon a time my 2nd ed fighter-mage (Misha's cousin Teja, in fact; the Keroun clan in my head is quite large) rolled those on a teleport spell. Back in the day, that caused you to teleport into the ground

Remember back (I think it was ad&d) when there was a percent chance that a demon would appear if you said its name? My fighter had made an enemy of this other dimensional trickster - think mr mxy from the superman comics - who every once and a while would appear next to me, scream "orcus orcus orcus!" and teleport out. GM would break out the percentile dice looking for that 00 .....

Good times!!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Bromen - Sorry man. This is the first time that I have ever had an active character killed in a play by post, either as a player, or as the dm.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Wow, that was a surprise. Guess we better finish her off and see if we can get Bromen put back together.

I've died in a PbP before (ripped in half while almost managing to solo-kill a troll), and it was grim and dramatic, and I ultimately came back and it still figures prominently in my character's story. Hopefully we can aim for a similar outcome here.

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