DM Papa.DRB - Legendary Planet

Game Master Almonihah


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Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender pulls out his wand and drops soundburst on the three living guys to the north...

Sound Burst: 1d8 ⇒ 1 and DC 13 Fort Save, or be stunned for a round.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn remains in formation to make sure that Hilde can't be flanked and swings his staff at the one on the end next to him.

Shillelagh Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9


NARRATOR GS Map / SS MAP/

Kit misses in his attack, while Iskender drops a sound burst.

Nightskulk 1 Will Save DC13: 1d20 + 2 ⇒ (20) + 2 = 22
Nightskulk 2 Will Save DC13: 1d20 + 2 ⇒ (2) + 2 = 4
Nightskulk 3 Will Save DC13: 1d20 + 2 ⇒ (20) + 2 = 22

Of course some natural 20's!

Dilwyn swings his staff but misses.

Next Up: Hilde & Min


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

So, one is stunned, and several are blind! I’m shutting them down! Unfortunately, my damage roll sucked!


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde, still bleeding, attacks with her claws on the stunned creatures, with all of her might, even if a little uncontrolled, the closest (or closests) of her enemies.
Raging, Power Attack
Raging Claws (PA): 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Raging Claws (PA): 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Critical Confirm: 1d20 + 9 ⇒ (6) + 9 = 15


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min casts her Minute Meteors on the nearest enemy.

Fire: 1d4 + 2 ⇒ (4) + 2 = 6
DC 16 Reflex for Half


NARRATOR GS Map / SS MAP/

Hilde severely wounds one skulk and slays the one standing next to it. Min's minute meteors make mincemeat and finishes off the one that Hilde attacked.

Nightskulk 1: 18/26 hp Blinded, Wounded
Nightskulk 2: 25/26 hp Blinded, Wounded, Stunned
Nightskulk 3: 18/26 hp Blinded, Wounded
Nightskulk 4: -13/26 hp DEAD
Nightskulk 5: -1/26 hp; DEAD
Nightskulk 6: -5/26 hp; DEAD

The skulk moves next to Kit and swings.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The other one tries to attack Hilde but misses.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Everyone give me your action.

Tactical Map Updated.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Why don't you leave now while you can! Kit says as he swings his axe.

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 6 ⇒ (3) + 6 = 9


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

The blinded skulks get another save at the end of their turns to not be blind any more.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender commences a Bardsong to inspire his comrades, +1/+1 folks.

Can someone move me NE 30’ please? Right in the space behind Hilde.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn maneuvers back around to stand next to Kit and takes a swing at the one on the end of the line. The turning in the tide of the battle along with the inspiration from Iskender renew his focus on the matter at hand.

Shillelagh attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
damage: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

if any enemies are still standing, she will attack them, trying to rip their throats off. If none are still alive, she will kneel and start transforming back to her human form, panting.
Raging, Power Attack
Raging Claws (PA): 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 11 ⇒ (2) + 11 = 13
Raging Claws (PA): 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Critical Confirm (Again!): 1d20 + 9 ⇒ (10) + 9 = 19


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

+1/+1 on Hilde’s attacks.


NARRATOR GS Map / SS MAP/

Nightskulk 1: 8/26 hp Blinded, Wounded
Nightskulk 2: 16/26 hp Blinded, Wounded, Stunned
Nightskulk 3: 4/26 hp Blinded, Wounded
Nightskulk 4: -13/26 hp DEAD
Nightskulk 5: -1/26 hp; DEAD
Nightskulk 6: -5/26 hp; DEAD

@Hilde: You confirmed your crit! Roll your additional damage.

Up Next: Min

Tactical Map updated


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min drops another Minute Meteors on the thug in front of Kit. "This is going much better than it was."

Fire Damage: 1d6 + 2 ⇒ (5) + 2 = 7
DC 16 Reflex for Half


NARRATOR GS Map / SS MAP/

Reflex Save DC16: 1d20 + 6 ⇒ (6) + 6 = 12

The skulk does not make its save and is burned.

Nightskulk 1: 8/26 hp Blinded, Wounded
Nightskulk 2: 9/26 hp Blinded, Wounded, Stunned
Nightskulk 3: -11/26 hp Blinded, Wounded
Nightskulk 4: -13/26 hp DEAD
Nightskulk 5: -1/26 hp; DEAD
Nightskulk 6: -5/26 hp; DEAD

Nightskulk 1 Will Save DC15: 1d20 + 2 ⇒ (3) + 2 = 5
Nightskulk 2 Will Save DC15: 1d20 + 2 ⇒ (3) + 2 = 5

Even though blinded, the skulks swing their swords wildly hoping to hit Dilwyn and Kit.

1 Miss (Dilwyn): 1d2 ⇒ 2
1 Miss (Kit): 1d2 ⇒ 1

Attack (Dilwyn): 1d20 + 7 ⇒ (6) + 7 = 13

The swing misses Kit completely, and the swing at Dilwyn just misses.

Everyone give me your action for this round.

Tactical Map updated.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

You probably can't see this, but most of your friends are dead! Kit says as he swings his axe.

Attack: 1d20 + 9 ⇒ (6) + 9 = 15

He misses.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn dodges the wild attack from the enemy, then wordlessly turns that momentum into another swing from his magically enhanced staff. With any luck this unpleasant business will be over in moments, and they can get back to the reason they came here in the first place. This fight has been so engrossing he's almost forgotten why that was.

Shillelagh attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Remember +1/+1 on attacks

Iskender again drops soundburst on the three living guys to the north...

Sound Burst: 1d8 ⇒ 4 and DC 13 Fort Save, or be stunned for a round.


NARRATOR GS Map / SS MAP/

Nightskulk 1: -5/26 hp DEAD
Nightskulk 2: 5/26 hp Blinded, Wounded
Nightskulk 3: -11/26 hp DEAD
Nightskulk 4: -13/26 hp DEAD
Nightskulk 5: -1/26 hp; DEAD
Nightskulk 6: -5/26 hp; DEAD

Nightskulk 2 Will Save DC15: 1d20 + 2 ⇒ (15) + 2 = 17

Kit misses, but Dilwyn brings down the skulk in front of him. Iskender drops a sounburst.

Up Next: Min & Hilde


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Previous Round Critical Damage: 1d6 + 11 ⇒ (2) + 11 = 13
---
Hilde goes for the last enemy, trying to finish the fight.
Raging, Power Attack, +1 attack Iskender (thanks)
Raging Claws (PA +1): 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Raging Claws (PA +1): 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d6 + 11 ⇒ (5) + 11 = 16


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min just stands still and let the others take care of the final enemy. "Is that all of them? Can we get that drink and chat with our new friend now?"


NARRATOR GS Map / SS MAP/

The last of the skulks is torn up by Hilde. Kaetrik smiles. I had them right where I wanted them! She then walks over to the bar and calls down to the cowering barkeep. You can come out now. My new friends have taken care of your rat infestation. You can repay them with a drink.

The barkeep slowly rises and takes stock of the dead wererat skulks. He nods and quickly begins pouring each of you a drink.

Perception DC20:
You notice that the barkeep bypasses some more expensive and prominent decanters and picks a bottle of lesser quality.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Kit walks over to the bar and chugs the liquid. He makes a face and coughs several times. What the...


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde needs healing for her Bleed to end, right?
Hilde kneels, panting, breathing heavily while she transforms into her normal human self.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
She looks fiercely at the barkeep, and at the bottle, without saying anything, but showing her... unhappiness... with his bottle selection with her eyes.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn takes a quick, deep breath of relief once the combat is over. Now that they're not fighting against greater numbers he quickly heads over to Hilde, who took the brunt of the assault, and presses his one prepared cure spell into the place where she seems to be the worst for wear.

Cure Light Wounds: 1d8 + 4 ⇒ (7) + 4 = 11

That done, he ignores the drinks poured in favor of wiping cleaning off his quarterstaff. He looks at Kaetrik as he does so, considering the combat to be as much of an icebreaker as they could possibly need. "So, uh, we heard you know some information we've been looking for. Do you want to talk here? I might normally suggest going someplace more private, but I feel like we've just made this place a lot safer than most."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Iskender will also step up and cast cure light wounds on Hilde...

CLW: 1d8 + 4 ⇒ (5) + 4 = 9

twice...

CLW: 1d8 + 4 ⇒ (1) + 4 = 5


NARRATOR GS Map / SS MAP/

Kaetrik smiles. Yes, You have made this place very quiet she glares an unspoken threat at the barkeep, and private! She smiles warmly. You are even more capable then what I had heard.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde stands with Iskender's help (maybe he doesn't realize it, but for her to let him help her is something that shows how much she has come to trust in him, as she wouldn't show any weakness to anyone normally). She smiles at him and to Dilwyn, thanking them silently for the heals.
She then goes to the bar, moves behind it, and starts looking for the good stuff for her and his friends.
If Kaetrik as much makes a face to her, she will growl at him.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn's increasingly scraggly beard is insufficient to hide the look of surprise on his face. "Whoa, wait a second," he says, leaning on his now (mostly) clean quarterstaff to recover himself. "You've heard of us? How? Where?"


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min moves up to the bar. She points to a liquor that looks expensive. "We just saved you. I'd like some of that one please."

"Private is good. I'd like to know what you heard. Please tell us this wasn't some kind of silly test. I'll be very upset." She responds to Kaetrik.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde doesn't wait and goes to the bottle Min pointed to, pouring a glass for everyone.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

”I’d be interested in knowing how you are an expert in non-Golarian liquors,” observes Iskender as he reaches for he glass poured for him.


NARRATOR GS Map / SS MAP/

Kaetrix laughs deeply. You all 'own' a street! How did you think to remain anonymous! As for this being a test, I can assure you it is not! Probably goons sent by Lomrick to prevent me from looking into Relstanna's disappearance.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit warily tastes 'the new stuff' and finding it a much better vintage, finishes it in a gulp. Much better!


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

"Ah. I guess I just didn't expect word to travel quite so quickly or comprehensively," Dilwyn muses. "Lomrick is actually why we wanted to seek you out. Can you tell us more about who or what he is? Where we might be able to find him? And I'll take the bait and ask who Relstanna is as well."


NARRATOR GS Map / SS MAP/

Lomrick is an agent of the hegemony. He is a jagladine, which is uncommon here in Zel-Argose. He prefers to act through intermediaries and proxies while in the city, and he’s well-financed enough for certain Coteries to indulge his secrets and his privacy. As a result, Lomrick seldom mingles with anyone, except in the highest strata of the city’s social elite. Relatanna is my boss. He believes he can repair some sort of gate. I want to find her and rescue her. Since it seems we are both looking for Lomrick, it sounds like our goals are aligned.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

”What do you know about the location or functioning of this gate?”


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min gives the woman a long look, "It sounds like we might all be heading in the same direction. Is your goal just to rescue your boss or to upset Lomrick's plans?"


NARRATOR GS Map / SS MAP/
Iskender wrote:
”What do you know about the location or functioning of this gate?”

I believe that she is being held in Lomrick's estate. I was trying to find out from these rats what I could learn about it. I thought I was going to have to do it alone, but maybe now that I found some street owners!

Min wrote:
"It sounds like we might all be heading in the same direction. Is your goal just to rescue your boss or to upset Lomrick's plans?"

It is to rescue my boss. It also sounds like my boss might be able to help you as well. How bout I make you all a deal. I'll pay you 2,000 gold..gold is valuable on your planet correct? If you rescue my boss from the estate. I will in the meantime use my contacts to prevent any klaven reinforcements being sent to aid Lomrick. His estate is already guarded enough as it is. Do we have a deal?


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

"Give us a minute to talk about it." She waves the other over to the end of the bar to talk about what they should do.

"What do you think? I feel there are more questions we should as but on this world I don't know what we should be prepared for. I think we should at least ask about his guards and any security measures Lomrick has at his home. We should also ask the woman looks like we are looking for. Anything else you can think of?"


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn shrugs. "Those are good questions," he agrees. "The only other one I can think of at the moment is where to find his estate. And," he brushes an errant lock of hair from his forehead as he goes extra quiet, "while I don't think we have any particular reason to be distrustful of any information she gives us, I can always turn into a bird and give the place a fly-over for some light observation before we try anything."


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde cleans her nails with a knife, apparently uninterested in the discussion.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

”Money is great, but chasing information about these gates seems even better. Gather what information you can, and then let’s do it.”


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min gives a nod and walks back to Kaetrix, "We have some more questions before we agree. Where can we find the estate, can you tell us about the guards and safety measures, what does your employer look like, is there any way that we can let her know you sent us. We're more interested in information on the gates than gold, but we won't turn it down. You never know when it will be needed."

She waits for the response to her questions.


NARRATOR GS Map / SS MAP/

Kaetrix smiles as there seems to be an agreement. Glad to have you aboard! The estate is a two-story manse in an upper-class district of Zel-Argose. You can approach his property from the front or back. The structure has few windows at ground level, but the second story includes two 15-foot-high balconies. Zel-Argose has no actively patrolling city-watch, other than agents of the Office of the Auditor who typically limit their regulation to business and trade. Consequently, most homes maintain their own private security. I know he has klaven guards and some of these skulks as guards. She says indicating the corpses. As for my boss, she is an elali. Just tell her that Trixie sent you. She is the only one that calls me that. If you are not interested in gold, perhaps ale?


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit's eyes light up at the mention of being paid in ale.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde raises her shoulders and nods somewhat.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn sighs uncomfortably, and gives his companions a mildly exasperated look. "I don't think we should pass up the money," he says. "We don't know how long we're going to be here, for one, and we can't pay for food and lodging in ale. Second, and this is entirely a personal matter, but you may have noticed that I have no interest in ale. Such a payment is useless to me. You that enjoy it can spend money for it, but I can't spend ale on anything else more suitable to my tastes."

He breathes deeply, having gotten that rather awkward speech off his chest. He turns back to Kaetrix. "You said your boss is an 'elali,' but I'm not sure what that means. Is that a title? A species? Can you give us a physical description to compare with? And a name?"


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

”Ale is great, but it isn’t the most portable of currency.”

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