DM Papa.DRB - Legendary Planet

Game Master Almonihah


1,501 to 1,550 of 4,185 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

DC14 Will Save (Held): 1d20 + 2 ⇒ (1) + 2 = 3

Kit watches helplessly as Min brigs down the creature. Well done! he thinks to himself.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Gooch, Hilde, Iskender?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 161d4 ⇒ 2

Gooch(bot) stands by. Hilde(bot), realizing that she is no longer under the Klaven command, heads back to the fight, in time to see Dilwyn miss, but then watch as Min kills the creature.

Kit finally breaks free of the hold.

As Maulvorge dies, the gate shuts down, and appears inactive.

Searching Maulvorge, you find leather armor, a master work longsword, +1 spur rifle with 15 spurs, belt of giant strength +2, steel holy symbol (of a black flame on a winged helmet).

Next?

Status
(HP Cur/Max, AC)

Gooch (30/30, 18)
Hilde (34/45, 15)
Dilwyn (35/35, 16)
Kit (20/39[-8 NL], 18)
Min (30/30, 11)
Iskender (24/24, 17)

Spur Rifle - Exotic weapon proficiency, damage d6, crit 19-20/x2, range 80'
Everyone level up to 4th level please.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

As the combat finally comes to and end, Dilwyn leans on his staff and takes several deep breaths to calm himself and regain his composure. A small part of him wants to just turn into a bird and fly away. Another small part of him is certain that he could do it if he tried. Both parts are kept in check by his suspicion that this is still not Golarion, and leaving would only make things worse.

"Does anyone recognize this symbol?" he asks, far more interested in the holy symbol than the other trinkets the Klaven leader was wearing. "And, long shot I know, does anyone recognize this place?"


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit, finally able to move, looks at the gate as it closes. And does anyone know how to reopen that? Looks like we have more questions than answers!


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde sits on the floor, obviously shaken and tired, and with an angry look.
Sorry for disappearing these last few days.


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min sits on the steps. "That was exhausting. Is everyone alright? Amazingly I'm not hurt." She looks at the inactive gate. I guess we aren't going back that way. I've never seen this place or that key. Should we move forward and see what we can find?"

"Hilde can you use that belt? Who wants the sword?"


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde looks at the belt and her face brightens. She nods affirmatively.
Is it ok if she gets it?


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit also eyes the belt, but when he sees the hopeful look in Hilde's eyes, he smiles, Aw! Go ahead Lass and take it!


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

"Have at it, Hilde," Dilwyn agrees. While the others decide what to do with the rest of the alien's gear, he decides to pocket the holy symbol in order to maybe get it identified later. As he does, he figures it's best to thoroughly explore where they are before moving on. There's an alcove to the... north? East? Mxlplx? Whatever direction it is, he wants to check it out.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Indeed, I have not much need for those things either."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 131d4 ⇒ 4
Dilwyn, I moved you back to the main room, as something occurs before you leave to explore.

Now that the combat is over, and you take a moment to relax, all of you feel slightly different, as if you were just a tad "lighter" than you normally feel. Deciding that Hilde should have the belt, you are about to set out to explore the area, when you hear a voice in a strange language that somehow you understand, call to you, "hey, help me! I am stuck here." As you look south you see the bars covering the opening and a man behind them, looking at you.

Next?
Level Map Updated

Status
(HP Cur/Max, AC)

Gooch (30/30, 18)
Hilde (34/45, 15)
Dilwyn (35/35, 16)
Kit (20/39[-8 NL], 18)
Min (30/30, 11)
Iskender (24/24, 17)

Has anyone heard from Gooch? He has not posted in 22 days, and his main id has not posted in over a month? If he does not post within the next few days, I will retro-fit and have him fall back into the gate just as it was closing and disappear.


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min moves, closer to the bars."Hello. Why are you in there?" She studies him.

I haven't heard from Gooch. What does the man in the cell look like?

-Posted with Wayfinder


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Usually I feel light-headed after a night of carousing, but now I feel light all over! Kit says adjusting to his surroundings. Careful Min! Most people we help out of confinements seem to want to kill us. Present company excluded of course.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Perhaps our humors are out of balance from going through that infernal device?"


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

I find about as much humor in this as an empty tankard of ale! Kit retorts totally missing Iskender's meaning of the word humor.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde, after fitting the belt, goes to the "cell" and tries to open it or bend the bars preventing the man from getting out.
Strengh Check: 1d20 + 4 ⇒ (4) + 4 = 8 (+1 if the belt is helping already)


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
Kit 'Skylark' Bridger wrote:

I find about as much humor in this as an empty tankard of ale! Kit retorts totally missing Iskender's meaning of the word humor.

Heck, I'm just glad some of the players got it!


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

I didn't got it :S


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn wonders how he could have not noticed a person behind bars the whole time that they were fighting in the room. He also feels like he can blame his ineffectiveness in that same fight on the weird lightness he feels. He heads over and puts a hand on Hilde's shoulder to discourage her from a second attempt at tearing the bars out of the walls.

"I think it might be wiser to hear some answers before going ahead and breaking things down. Just to be safe."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 2

"I am Baeden Rhydorn. My older brother, Caeftin, and I are traders who run caravans between Dae-Gelose and Zel-Argose, stopping at some of the smaller towns and villages in between. Lomrick hired us to transport him and his klaven to these remote ruins to seek out the gate to Garsilt. The decision to accept Lomrick’s proposal created a lot of controversy among our hirelings, as jagladine are not well-liked on Argosa, and klaven strike fear in those they encounter, proving bad for business. Lomrick offered a generous sum in compensation, however, so we accepted and even helped resupply the Hegemony outpost without incident. Unfortunately, when our caravan last stopped at the site, Lomrick needed immediate transportation back to Zel-Argose so he could find someone to repair the gate on Garsilt. He directed his klaven to seize the entire caravan, taking me hostage with assurances to Caeftin that I would be unharmed and paid a bonus, so long as Caeftin turned the caravan back to Zel-Argose and delivered the jagladine safely to the city again. In the meantime, the remaining klaven occupying the ruins have seen to my basic needs, but kept me confined to this room. Free me, please."

Next?

I didn't get it either.


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn finds himself unable to fully comprehend most of the details of the person's story. There are too many unfamiliar proper nouns involved. So instead he tries listening to the overall tone and observes the body language to try to get a sense of whether or not the guy is trying to pull a fast one on them.

Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde refrains from trying to lift the grate again and waits for the go ahead from the others.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"His words sound like Taldane, but not Taldane. The wrong words rhyme with one another, and none of those names of places or people are remotely familiar to me. I am truly a stranger in a strange land!"

Iskender ponders what the man said and responds in kind, tasting the strange words on his tongue, and trying to put them to a meter that fits their strange flavor, "in short, you were betrayed, but softly, and are owed money? What is a jagladine?"


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min shakes her head. "I think all your humors are working just fine.

She listens to the man's story, "When is your brother expected back? How many other klaven are here? Is Lomrick coming back with the caravan? And the last question for right now. What planet are we on?"

Diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23

I got it.

Humor:
Middle English (as humour ): via Old French from Latin humor ‘moisture,’ from humere (see humid). The original sense was ‘bodily fluid’ (surviving in aqueous humor and vitreous humor, fluids in the eyeball); it was used specifically for any of the cardinal humors (sense 3 of the noun), whence ‘mental disposition’ (thought to be caused by the relative proportions of the humors). This led, in the 16th century, to the senses ‘state of mind, mood’ (sense 2 of the noun) and ‘whim, fancy,’ hence to humor someone ‘to indulge a person's whim.’ Sense 1 of the noun dates from the late 16th century.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Ha! They might have seen to your every needs, but all they want to do is kill us! Kit then turns serious. So you have no problem helping those kidnapping people for money - especially children? This Lomrick kidnapped all of us and put us in these pods with the intention of doing gods know what and you want us to free you because he reneged on your deal? Hmmm...I say we keep you in there and Lomrick can let you out-if we don't kill him first!


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Dilwyn frowns. "Easy there, Kit," he says, a little piqued. "I doubt he had much idea of what was going on on the other side of the gate on another planet entirely. There's no call for such vehemence."

The druid takes a deep breath and turns back to the hostage. "You realize that if we let you out, any deal you might have had with Lomrick is probably going to be null and void, yes? So your escape means throwing in your lot with us in our intention of tracking him down and putting a stop to whatever nasty business he's running. I, personally, am willing to bet that you'd be a great help in locating him, since none of us are from this planet. But you have to be absolutely sure which side you want to be on before we think about letting you out of there, and you have to think about with more clarity than just a visceral aversion to confinement."

Even as he speaks the words feel strange in his mouth, and he wonders how it could be possible that he's speaking a language he doesn't know.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 4

As Hilde went to lift the bars, "there is a lever on the back of that column, that will unlock the gate" as he points to the one to the left of him, in the room.

"And you speak our language with a strange accent, as if you are not from here.

But to answer your questions, we are on the planet Argosa.

Jagladine are tall spindly humanoid creatures, with dark, chitinous scales that cover the thin legs, multiple forelimbs, and narrow facial features.

My brother is expected back with the caravan and supplies in the next day or so. I do not know for sure if Lomrick will be with him, but I doubt it. He left Maulvorge in charge.

There are two more klaven, and two of those klaven war beasts, that I know of.

To get myself and my brother safely away from here, I will help you by leading you back to the city Zel-Argose. From their, you can find your way. I am sure my brother will be able to give you some clues as to where the jagladine Lomrick went.

So, let me out, please."

Next?
Level Map Updated

I think that I got all the questions answered, but sometimes in my old age decrepitude I miss one, so let me know.


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Min looks thoughtful, but resolved that they aren't getting home any time soon.
"Jagladine are big bugs. Got it. I suggest we let him out. We need a guide in this strange land, and he's currently our only clue to where we might find Lomrick. The only question I have is do you want out before we take care of the other Klaven or afterwords?"


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

"I'm inclined to agree," Dilwyn says, nodding his assent. "I would say its best to let him out before dealing with the remaining Klaven, though. Not because I think we need the assistance so much as it would be very bad for him if things were to horribly sideways and he remained trapped for who-knows-how-long."

He glances around at the others to see how they feel on the subject.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde nods and uses the level to let the man out.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 21d4 ⇒ 2

Retrofit
Gooch never made it thru the portal.

After being let out, Baeden says, "thank you. If you don't mind, I will take Maulvorge leather armor and longsword till we can find my armor and weapons. My brother and I are simple traders, and did not know what Lomrick was doing thru the gate. Knowing that he was dealing in kidnapping children, neither of us would do business with him anymore."

He waits to hear if this is ok with the group.

After coming to a decision, Dilwyn takes off for the northern room where he was headed before hearing the man.

A long, stone table, covered in dust and set with one end emerging from the center of the north wall, occupies this rectangular room. Flanking the table are two smaller work surfaces, and two bronze urns, tinted green with time. The room’s walls bear a series of etchings, seemingly once painted with bright colors to stand out from the black stone, but now faded and crumbling away.

DC 13 Knowledge (religion):
The wall etchings are instructions on the proper preparation and burial for the culture who inhabited this temple.

DC 10 Perception:
The dusty table was disturbed, but at least a couple of weeks ago, and the room does not look like it has been visited since.

Next?
Level Map Updated


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"The jagladine you were transporting, were they slaves? Or free citizens?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Free citizens."


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Go ahead and take the armor and sword. You need to be able to protect yourself and others."

Min walks into the room, and looks around. "Nothing looks interesting to me. Anyone know about these things on the wall?"


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Kit shrugs as everyone agrees Baeden out. He goes over and slaps him on the back. Welcome to the team! He then whispers in the man's ear. I've got my eye on you!

When he enters the room, the table catches his eye. Examining the tale, Kit rubs his chin Hmmm...This table had been disturbed a few weeks ago. I don't think any one has been here since.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Knowledge (religion): 1d20 + 8 ⇒ (4) + 8 = 12

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

"An odd place, to be sure. Baeden, what can you tell us of it?"


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

"I guess it's just a spare room," Dilwyn says, shrugging, as the others pronounce it uninteresting. He's got no reason to disagree with them, either. "I suppose we should make our way out, then."

He turns to their newest rescue. "Are there birds on this planet?" he asks. Then adds, to fill in his comrades in what he's thinking, "if there are I think I can turn into one myself and perhaps be able to scout the layout of the rest of this place unobtrusively."


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde stands behind the others, still thinking which new abilities should she get with her new experience.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Kit thinks for a moment. Dilwyn, what happens when you turn into a bird and Hilde turns into a cat? he says with a smile on his face.


Female Human (Ulfen) Barbarian (Invulnerable Rager) 4 | HP 44/68 | AC 13 T 9 FF 12 CMD 20 | F +8 R +2 W +4 | Init +3 | Perc +8 Scent | Status: Raging, -1 CON

Hilde chuckles and licks her lips.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 151d4 ⇒ 3

After Baeden puts on the armor, and grips the longsword he follows the group into the northern room. When asked by Iskender, here replies, "These are old ruins that are somewhat uncommon in this area of the world. All I know about this particular ruin is that it had a gate, and Lomrick wanted us to bring Maulvorge and some jagladine here and have them go thru the gate to the other side. For what reason I do not know. As far as this room goes, I don't have a clue."

Leaving this room, and moving to the door at the far end of the gate room, you listen at the door for noises beyond, but no one hears anything, so Hilde opens the door.

This enormous vestibule projects a sense of bygone majesty. Columns of large pillars run east and west to support a vaulted, stone roof rising 30-feet overhead, while a series of ornate, double stone doors line the north and south walls. A single stone door exits to the west and a larger stone gate to the east. The hall is also divided to the west where a 20-foot-high, rectangular block depicts an array of murals carved in bas-relief. A pair of stone statues, one male and one female, also stand before this monument. Together, both beckon viewers forward, deeper into the temple, each gesturing toward one of the two walkways next to the mural-covered block.

Next?


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

What species are the statues?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 1

The figures represented by the statues are tall and elegant, but startlingly smooth with indistinct features.

When asked a question about them, Baeden responds "I cannot identify them, but I guess they represent the “old ones”, a precursor race which existed on Argosa before the wars between the Patrons and the Principalities."


Male Human Druid 5/MR 1 (HP: 63(9 NL)/63 | AC 15 , T 14, F 13 | F +6, R +4, W +7 | CMB +4; CMD 17 | Init +2 | L.A. 6/6; M.S. 6/7 | Perception +11/ Sense Motive +3 / Survival +10 | Active: call lightning (4/5))

Faced with a multitude of doors, Dilwyn defaults to his first rule of not getting lost: pick a wall and follow it. With a personal bias toward the left, he quickly winds up at a set of doors and tries opening them. He listens to the discussion about old ones with mild interest as he goes.


Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5

"Who are the Patrons and Principalities? Can you tell me about Argosa?" Min asks as she waits for Dilwyn to open doors.


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

Patrons and Principalities? More groups I've never heard of! Kit mutters as he follows Dilwyn to provide support.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 4

Baeden replies, "well, I am a bit of a history buff, besides being a simple trader. Untold eons ago, two ancient interstellar civilizations engaged in an endless war which raged across the multiverse. One side of this conflict, known as the Patrons, favored good, while the other, known only as the Principalities, exulted in evil. Both made extensive use of a network of interplanetary gates to traverse the immeasurable gulfs between worlds. And, as the millennia unfolded, they each became progenitors to a variety of client species, whether uplifted, engineered, or secretly fostered through patient evolution, each one encouraged to take up and embrace their benefactor’s ideals.

The ancient war proved never ending, but, in time, the Patrons came to the inevitable conclusion that they couldn’t win. So, they made a fateful decision—sacrificing themselves to lock away the Principalities in an inter dimensional prison and buy time for their scions to rise up, find their own footing among the multiverse, and win the war they never could. To this end, they further seeded their client offspring with fragments of the secret lore used to construct and seal this prison, hiding them in the ever-evolving genetic code of each species.

Untold ages have passed, and the descendants of both civilizations have matured, resuming the battles their ancestors started, even as they struggle to unlock the technologies and artifacts their benefactors left behind. The Ultari Hegemony represents the dark forces of the multiverse, a powerhouse coalition steeped in the hatred and pain of the Principalities. Meanwhile, the good races of the Bellianic Accord stand opposed to the Hegemony, still clinging to the sheltered Patron worlds their enemies have yet to discover or dominate. Within the Hegemony, a devoted religious cult has manifested, known as the Scions of the Celestial Helix. These zealots have meticulously invaded and combed the worlds which the hated Patrons left behind, constantly searching for the hidden genetic fragments to undo their enemy’s last act.

As you were prisoners on the world at the other end of the gate, I would assume you are from one of the worlds that has Patron genetic markers in them, but that is just a guess.

This world you are on is Argosa. It is a hub world with many gates, each one controlled by a faction."

Dilwyn, ever the explorer, moves to the left and opens the doors to the first room that he comes to. Four immense pillars stand in the corners of this room(B7), each one decorated with patterns of stars and outlined in unusual constellations. Shelves line every wall except for the southern side of the chamber, but any books once stored here have long deteriorated into piles of dust and debris, spilling to the floor. As a result, several footprints appear along the floor, passing among broken, discarded stone tablets and unsealed scroll tubes.

Next?
Level Map Updated

Status
(HP Cur/Max, AC)

Hilde (34/45, 15)
Dilwyn (35/35, 16)
Kit (20/39[-8 NL], 18)
Min (30/30, 11)
Iskender (24/24, 17)


Male Human Ranger 6 (Guide)/Champion 1 (HP 83/83 AC:19 T:11 F:19 Saves F:+7 R:+6 W:+3 CMB:+10 CMD:22 Init:+1 Perc: +10 Survival +10)

hmmm...Kit muses, And to think that I always thought of myself as evolving from a long line of adventurous hell-raisers! Kit says as he follows Dilwyn.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Either that, or from some very intelligent gorillas Kit?"

1,501 to 1,550 of 4,185 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Papa.DRB - Legendary Planet - Gameplay All Messageboards

Want to post a reply? Sign in.