Horus Hightower |
Ok, so crunch is done for my Paladin submission.
As for fluff, I'm going to just sketch out the concept and worry about fleshing it out if Horus gets picked.
Personality: Young and idealistic. Eager to go out and smite evil.
Campaign trait: Friend of the family. Initially, the escort mission will seem like a chore, the result of a promise made in haste, but as the danger grows, Horus will see this duty as a divine mission.
Background: Born and raised in Sandpoint, Horus felt himself called to the local temple of Desna, though it soon became evident that he was not destained for the priesthood. With the local facilities insufficient for his further training, he was sent for more militaristic training in Magnimar. More recently, he received word of Niska's deteriorating health and returned home in time to see her before her passing. His training effectively complete, he's been idly passing his time visiting with family and friends.
DM Papa.DRB |
I'm working on a paladin of Sarenrae and I was wondering if it was ok if I took my first level or two in bard (for dawnflower dervish archetype) and still be considered for the paladin/fighter slot. Or can I take dervish dance at level 1 and forgo dipping all together? :)
If you mean the Dervish Dance feat HERE, then a human paladin can take it at 3rd level.
Ah, you get that feat for free if you dip a level in bard.
You can either take a level in bard, then paladin the rest of the way and get the feat at first level, or wait till 3rd level. Your choice. And yes, I'd let it be considered the paladin / fighter slot.
-- david
Arknight |
This is what I'm working on for Gerrosk, a Half-orc Fighter (Unarmed Specialist). He'll have the Forest Walker and Rock Climber Alternate racial traits.
One question: Are you allowing taking Drawbacks (Ultimate Campaign) for an extra trait?
TC
Appearance: Tall with skin tinted a light bluish-green and gold-flecked eyes, Gerrosk appears to be a typical member of the Orc race, but for those that approach close enough, they will see some humor and joy reflected in his eyes which is atypical for his kind.
Personality: Quiet and reserved, Gerrosk has a tendency to observe rather than speak. Because of his upbringing, he's managed to be understanding about people taking him for one of his more savage kinsfolk, and tries to calm their fears when they take a breath from berating or cursing at him. When he enters combat though, his tendency is to be quick and precise, striking where he feels it will do the most good to protect his companions.
Background: Growing up in a small village of mostly humans (such as Sandpoint) was a tough time for Gerrosk. His mother, who in her earlier days entertained many and kept audiences smiling, never spoke about his father, but nearly every time Gerrosk or one of his sisters asked about him, she would try to hide tears. Because of his bastard birth, several times a week he found himself having to defend himself against those who, because of that or because of his heritage, would often gang up on him and try to beat him into submission. However, he kept coming back from it all stronger and stronger, both physically and mentally. When a traveling carnival stopped in the village and asked for volunteers to battle their brawler, Gerrosk surprised many when he not only stepped up to the task, but won the match (at a cost however, as one of his older sisters had developed a serious crush on the brawler, leaving with him when the troupe left to continue on it's journey).
His match was the turning point for Gerrosk it seemed. A trainer for one of the gladiator schools in Magnimar saw the match and was impressed with Gerrosk's win. Impressed enough to offer him the chance to attend his school at no cost. After discussing it with his mother and sister, Gerrosk agreed. While undergoing an intense training regimen, Gerrosk saw his fates turn once more when he became romantically involved with one of the other students. An intense relationship, the older woman ended up showing Gerrosk that it really was the person inside that mattered. However, when she left to take up a mercenary contract, he wound up a bit depressed but focused more on his training in order to complete and move on where he might have a chance to run into her once more. Throughout his training, he specialized in bare fists and exotic weapons commonly used by the monks across Varisia and from Tien.
As he neared completion of his training, his mother fell ill. Without hesitation, he returned for Sandpoint, only to arrive too late. A large amount of depression settled over Gerrosk, and he began drinking himself to death (or at least trying). However, the drink mearly served to cause problems and not actually kill him. His life was a downward spiral, but for an old friend of his mother's, Koya Mvashti. Like she had done many times before, she sat and talked with and helped him through the rough time (resulting in Gerrosk seeing her almost as his own mother).
DM Papa.DRB |
This is what I'm working on for Gerrosk, a Half-orc Fighter (Unarmed Specialist). He'll have the Forest Walker and Rock Climber Alternate racial traits.
One question: Are you allowing taking Drawbacks (Ultimate Campaign) for an extra trait?
TC
** spoiler omitted **...
No drawbacks, sorry.
-- david
Saif al-Fajr |
Uncle Taco here submitting my paladin. I may make some crunch related changes (I don't know how he'll handle flying things at later levels :( ) and backstory tweaks but he's about 95% ready to be judged. Click through to view the profile.
Edit: Just so you don't have to dig to find it, I took the Best Customer (Ameiko) trait for this character.
Saif al-Fajr |
I made some changes to the character, in particular I'm not going to dip bard and just dip fighter at level 2. I added a backstory (didn't realize I didn't have it posted before, sorry about that). Also I'm in US central standard time, gmt -6 now I think.
Also I have a question for the GM. Have you seen the Oradin build? Would you be opposed to me making that a long term goal? Or going Holy Vindicator much later in the game?
DM DoctorEvil |
Just getting back with a little backstory for my Varisian bard submission: Vasily Petrescu.
When he was a young lad, his father was mortally wounded in a fight with a group of Chelish nobles. The Varisians had swindled the nobles of their coins, and the nobles rode them down for revenge. As his father lay dying, Vasily was given his longsword and armor. After his father's death, the youth was made to help raise his two younger sisters, Anya and Magda, and provide for his mother.
In his teens, Vasily, an attractive and charismatic boy, had his way with the ladies. An romantic encounter with the chief of his tribe's daughter ended badly for Vasily. Too poor to marry the girl, who was promised to another tribe's future chief, Vasily was cast out and forced to make his way on his own. Worse yet, his elderly and ailing mama and sisters were now without a bread-winner.
Trying fiercely to succeed, Vasily came to Sandpoint, the nearest settlement after his banishment, and is looking for ways to make easy money to support his family. He is not afraid of rough work or shady employment and the idea of a quick buck appeals to him. He has talent as a performer, and the fearlessness bred by life with the Varisians.
Description: Unkempt long dark hair, luminous dark eyes, swarthy olive skin of the Varisian people. Dressed as a gypsy in bright colors: orange, yellow etc. He is on the short side and lean, but very wiry and quick of movement.
Adjectives: fiery tempered, fun-loving, attractive, makes unwise choices, focused on now, not long term; desperate to feed his family; morally ambiguous.
Please tell me if you need more, or if this is of interest to you. Again I'll make alias if I get selected for the game. Thanks for your interest.
DM Papa.DRB |
I made some changes to the character, in particular I'm not going to dip bard and just dip fighter at level 2. I added a backstory (didn't realize I didn't have it posted before, sorry about that). Also I'm in US central standard time, gmt -6 now I think.
Also I have a question for the GM. Have you seen the Oradin build? Would you be opposed to me making that a long term goal? Or going Holy Vindicator much later in the game?
In your alias, the "class/levels" line still says Bard, but your crunch says Paladin. The easiest solution is to erase the "left" side and just leave the crunch.
-- david
DM Papa.DRB |
Tomorrow evening will close out the submission deadline. Lets say around 18:00 EDT (Eastern US). Right now here is the list that I have. The "etc." are either comments, withdrawn, or no sheet.
If I missed anyone, or have something listed wrong, please respond here.
.
.
(Fighter or Paladin) (melee)
Horus Hightower
Saif Al Fajr
Cleric (melee)
YoricksRequiem Name??
Name? - off line submission, soon to post here for Dwarf Cleric of Torag.
Wizard
Lativa Stormstrike
Yorvylan
Ventyrial (Tyr)
Dweo Mercraeft
Other
Monk: Avan the Aloof
Ranger (guide,skirmisher): Aliver Magravi
Bard: Vasily (DM DoctorEvil)
etc.
Steven_Evil
hustonj
Ghost1776
Sir Culer
Skorn (Tyr)
extinct_fizz
TheCarrionCrawler
Uncle Taco
Roidrage
Arknight – fighter
Aku Warashi
Lou Kasuri - withdrawn
Aku Warashi |
Okay, here is my app for Elk’lyn.
Sorry it took so long. If there's anything you do not agree, please tell me and I'll fix it. :)
For many and many years, she lived in the streets in a human city, often hiding during the day and going out during the night. She loved climb to the highest place and keep looking at the moon and stars, Elk did not remember anything from her family beliefs, but she loved the moon and the light.
The years passed and she began to use her knowledge of human cities to get a job as a guide. Often she did not received anything for her services, for she was still a ‘child’, but she was patience and in time, she began to work for a caravan master as a bodyguard. She was fast both in mind and in body, but frail, so they began to train her to use bows and other kind of weapons. She training as a child in her elven home came back to her and she was able to master the use of many weapons, melee or long range. She lived in that caravan for many years. The caravan master and his wife, took her as hey ‘daughter ’, and for the first time, she knew what was to have a family.
During a trip to the distant city of Sandpoint, her caravan ambushed during the night and caught off-guard, could muster little resistance as they were slaughtered. Left for dead in the road, and only awake days later in Sandpoint to find that only she had survived the attack.
Obsessed with the bandits that killed her parents, Elk stayed in the town, Learning its secrets and trying to get information that can help her to track the killers.
She was a frequent presence at The Rusty Dragon, and once, after drinking more than should, Ameiko, the lovely Ameiko was able to get her history. It did not took long then. With the Sheriff Hemlock help, Shalelu tracking skills and Kendra resorces, they found the bandids and brought then to justice.
Now, she lives in the town, she has a debit to pay, and even tho Ameiko always says he only did what was right, the right thing was that saved Elk.
Abilities:
Str 13
Dex 18
Con 11
Int 16
Wis 12
Cha 12
Darkvision: the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.
Spell-Like Ability: light at will
Standard Racial Traits
Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Elves are Humanoids with the elf subtype.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Magical Racial Traits
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Alternate Racial Trait:
Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
Lightbringer: Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence scores of 10 or higher may use light at will as a spell-like ability. This racial trait replaces the elven immunities and elven magic racial traits.
Favored Enemy (Ex): Humanoid(Human)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Traits:
Fast-Talker
You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Best Friend: You are best friends with one of the NPCs;
you’ve grown up together, and while your friend has had a much more exciting life than you so far, you hope one day to follow in your friend’s footsteps and see the world—or perhaps even become an adventurer yourself. You’ve picked up a lot from your friend, but particularly his or her skill in interacting with others. If Ameiko is
your best friend, you gain a +2 trait bonus on Diplomacy checks. If Sandru is your best friend, you gain a +2 trait bonus on Bluff checks. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you. In addition, in situations where your best friend is in danger, you gain a +1 trait bonus on all attack rolls
against foes that threaten your friend.
NPC Choice: Ameiko It may be that Ameiko do not really consider Elk a 'Best friend', but this is how Elk see her.
Effect: You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.
Feats:
Point-Blank Shot (Combat)
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Skills: 6+3+1(fav Class):
+6 Bluff (Cha)
+5 Climb (Str)
+7 Diplomacy (Cha)
+8 Disable Device (Dex)
+5 Intimidate (Cha)
+7 Knowledge (Local) (Int)
+7 Knowledge (Geography) (Int)
+7 Perception (Wis)
+8 Stealth (Dex)
+5 Survival (Wis)
DM DoctorEvil |
Not sure if it matters, but having had Tyr (Skorn) and Avan (Wolfgang) as players in games I run, I find them to be excellent posters both in terms of quality and frequency. They keep the games interesting and entertaining.
I also play in a game with YoricksRequiem (hi, Kyra the Hammer!) and know he posts regularly and in-character.
I have not had the pleasure of playing with others who are applying, but would be please as punch to get to play with any (or all) of those listed above.
Even if I am not selected, I recommend these three without reservation. Take it for what it's worth!
Wolfgang Rolf |
Thanks Doc, I'll do my best to keep up both the quality and frequency of my posts :)
Most of my experience with DoctorEvil were through being a player in his game, and as a DM he has showered us with excellent posts and a fast paced game, I believe he'd be a welcome addition to any game he joins. I have not had the pleasure of playing with anyone else here, but maybe after this recruitment ends I will, either way good luck everyone.
DM Papa.DRB |
Okay, here is my app for Elk’lyn.
Sorry it took so long. If there's anything you do not agree, please tell me and I'll fix it. :)
** spoiler omitted **...
Any archetype?
Disable device is not a class skill, and you do not get trapfinding so you can not find magical traps. (this is ok, just stating the obvious.)
I have not gone over the character in detail. These few things just stood out for me, since I love playing rangers.
DM Papa.DRB |
.
.
.
.
.
(Fighter or Paladin) (melee)
Horus Hightower
Saif Al Fajr
Cleric (melee)
YoricksRequiem Name??
Name? - off line submission, soon to post here for Dwarf Cleric of Torag.
Wizard
Lativa Stormstrike
Yorvylan
Ventyrial (Tyr)
Dweo Mercraeft
Other
Monk: Avan the Aloof
Ranger (guide,skirmisher): Aliver Magravi
Bard: Vasily (DM DoctorEvil)
Elk’lyn (Aku Warashi)
etc.
Steven_Evil
hustonj
Ghost1776
Sir Culer
Skorn (Tyr)
extinct_fizz
TheCarrionCrawler
Uncle Taco
Roidrage
Arknight – fighter
Lou Kasuri - withdrawn
Gundar Ironbeard |
Here is my submission for Gundar Ironbeard, cleric of Torag. I am GMT -5 (US EST)
Background:
Crunch:
Name: Gundar Ironbeardd
Race: Dwarf
Classes: Cleric1
Hit Points: 12
Alignment: Lawful Good
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Common, Dwarven
Stat Score Mod
STR 15 (+2)
DEX 11 (+0)
CON 17 (+3)
INT 10 (+0)
WIS 18 (+4)
CHA 8 (-1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 0 0.0 0 0
Acrobatics (Jump) -4 0.0 0 -4
Appraise 0 0.0 0 0
Appraise (Precious metals and gemstones) 2 0.0 0 2
Bluff -1 0.0 -1 0
Climb 2 0.0 2 0
Craft (Untrained) 0 0.0 0 0
Diplomacy -1 0.0 -1 0
Disguise -1 0.0 -1 0
Escape Artist 0 0.0 0 0
Fly 0 0.0 0 0
Heal 8 1.0 4 3
Intimidate -1 0.0 -1 0
Knowledge (Religion) 4 1.0 0 3
Perception 4 0.0 4 0
Perception (Notice unusual stonework) 6 0.0 4 2
Perform (Untrained) -1 0.0 -1 0
Ride 0 0.0 0 0
Sense Motive 4 0.0 4 0
Stealth 0 0.0 0 0
Survival 4 0.0 4 0
Swim 2 0.0 2 0
-------------------------- Feats ---------------------------
Combat Casting
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield Proficiency
Trait: Caravan Guard
DM Papa.DRB |
.
.
.
.
.
(Fighter or Paladin) (melee)
Horus Hightower
Saif Al Fajr
Cleric (melee)
YoricksRequiem Name??
Gundar Ironbeard
Wizard
Lativa Stormstrike
Yorvylan
Ventyrial (Tyr)
Dweo Mercraeft
Other
Monk: Avan the Aloof
Ranger (guide,skirmisher): Aliver Magravi
Bard: Vasily (DM DoctorEvil)
Elk’lyn (Aku Warashi)
etc.
Steven_Evil
hustonj
Ghost1776
Sir Culer
extinct_fizz
TheCarrionCrawler
Uncle Taco
Roidrage
Arknight – fighter
Lou Kasuri - withdrawn
Arknight |
Here's Gerrosk:
Male Half-Orc Fighter (Unarmed Fighter) 1
NG Medium humanoid (human, orc)
Init +1; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee light hammer +5 (1d4+4/×2) and
. . nine-section whip +5 (1d8+4/19-20/×2) and
. . unarmed strike +5 (1d3+4/×2)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Improved Unarmed Strike, Skill Focus (Sense Motive), Snake Style
Traits bastard, friend of the family
Skills Acrobatics +2, Climb +11, Perception +6, Profession (sailor) +5, Sense Motive +11, Swim +8; Racial Modifiers +1 Acrobatics, +3 Climb
Languages Common, Draconic, Goblin, Orc
SQ orc blood
Other Gear Masterwork Wooden armor, Light hammer (2), Nine-section whip, Fighter's kit, Half-Orc disguise kit, 36 GP
--------------------
TRACKED RESOURCES
--------------------
Light hammer - 0/2
Orc Ferocity (1/day) - 0/1
--------------------
Special Abilities
--------------------
Forest Walker +2 Racial bonus on Climb checks.
Friend of the Family (Koya) (Ex) +1 vs foes threatening Koya.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rock Climber +1 Racial bonus on Acrobatics and Climb checks.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
--------------------
Appearance: Tall with skin tinted a light bluish-green and gold-flecked eyes, Gerrosk appears to be a typical member of the Orc race, but for those that approach close enough, they will see some humor and joy reflected in his eyes which is atypical for his kind.
Personality: Quiet and reserved, Gerrosk has a tendency to observe rather than speak. Because of his upbringing, he's managed to be understanding about people taking him for one of his more savage kinsfolk, and tries to calm their fears when they take a breath from berating or cursing at him. When he enters combat though, his tendency is to be quick and precise, striking where he feels it will do the most good to protect his companions.
Background: Growing up in a small village of mostly humans (such as Sandpoint) was a tough time for Gerrosk. His mother, who in her earlier days entertained many and kept audiences smiling, never spoke about his father, but nearly every time Gerrosk or one of his sisters asked about him, she would try to hide tears. Because of his bastard birth, several times a week he found himself having to defend himself against those who, because of that or because of his heritage, would often gang up on him and try to beat him into submission. However, he kept coming back from it all stronger and stronger, both physically and mentally. When a traveling carnival stopped in the village and asked for volunteers to battle their brawler, Gerrosk surprised many when he not only stepped up to the task, but won the match (at a cost however, as one of his older sisters had developed a serious crush on the brawler, leaving with him when the troupe left to continue on it's journey).
His match was the turning point for Gerrosk it seemed. A trainer for one of the gladiator schools in Magnimar saw the match and was impressed with Gerrosk's win. Impressed enough to offer him the chance to attend his school at no cost. After discussing it with his mother and sister, Gerrosk agreed. While undergoing an intense training regimen, Gerrosk saw his fates turn once more when he became romantically involved with one of the other students. An intense relationship, the older woman ended up showing Gerrosk that it really was the person inside that mattered. However, when she left to take up a mercenary contract, he wound up a bit depressed but focused more on his training in order to complete and move on where he might have a chance to run into her once more. Throughout his training, he specialized in bare fists and exotic weapons commonly used by the monks across Varisia and from Tien.
As he neared completion of his training, his mother fell ill. Without hesitation, he returned for Sandpoint, only to arrive too late. A large amount of depression settled over Gerrosk, and he began drinking himself to death (or at least trying). However, the drink mearly served to cause problems and not actually kill him. His life was a downward spiral, but for an old friend of his mother's, Koya Mvashti. Like she had done many times before, she sat and talked with and helped him through the rough time (resulting in Gerrosk seeing her almost as his own mother).
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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DM Papa.DRB |
.
.
.
.
.
(Fighter or Paladin) (melee)
Horus Hightower
Saif Al Fajr
Gerrosk
Cleric (melee)
YoricksRequiem Name??
Gundar Ironbeard
Wizard
Lativa Stormstrike
Yorvylan
Ventyrial (Tyr)
Dweo Mercraeft
Other
Monk: Avan the Aloof
Ranger (guide,skirmisher): Aliver Magravi
Bard: Vasily (DM DoctorEvil)
Elk’lyn (Aku Warashi)
etc.
Steven_Evil
hustonj
Ghost1776
Sir Culer
extinct_fizz
TheCarrionCrawler
Uncle Taco
Roidrage
Lou Kasuri - withdrawn
Arknight |
Just a thought, but have you thought of the Advance Class Guide play test document and the Brawler Class?
No need to change, just a thought.
-- david
I actually did. :) I think going the Unarmed Fighter route will wind up being the most interesting, especially using the Sense Motive and Snake Style....
Aku Warashi |
asked some questions
Yes, I'm using the Urban Ranger, here is the Link. I get DD as starting skill and trapfinding at lvl 3. In that case, I can find magical traps, but I can only disable then after lvl 3 when I get trapfinding.
DM Papa.DRB |
DM Papa.DRB wrote:Yes, I'm using the Urban Ranger, here is the Link. I get DD as starting skill and trapfinding at lvl 3. In that case, I can find magical traps, but I can only disable then after lvl 3 when I get trapfinding.asked some questions
Ah, that wasn't in the initial sheet. Thanks,
-- david
Duradin Flamesbrew |
Duradin is a jovial fellow who defining features are his flame red hair and propensity for drinking and adventure. Like all Dwarves, his luxurious braided beard is a point of pride - as is his Dwarven heritage - and he loves a good fight.
Darn it, saw another Dwarven Cleric on the list after I'd already finished out my character sheet. Here's my submission anyways, sorry to double up. I'm running Wrath of the Righteous right now as GM in another thread, and I'm looking for another AP to take part in as a player.
Timezone: GMT-8
Ekran Batorówka |
Ekran left that night, not even bothering to close the stall. Happening upon a small group of travelers on the road, he followed them on their adventures until they eventually landed in Sandpoint. The relaxed attitude in the small(ish) town allowed him to finally know some peace.
Opillien Bantu |
Hope it's not too late. Thought I'd throw my hat into the ring...
May I present Keegan, a Barbarian (Invulnerable Rager) for your review.
Male Barbarian 1 (Invulnerable Rager)
CG Medium Human / Humanoid (Human)
Init +2; Senses Perception +4
==DEFENSE==
AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +0
Armor Studded Leather, Light
==OFFENSE==
Spd 40 ft/x4
Melee Glaive +5 (1d10+6) 20/x3 reach
Melee Heavy Flail +5 (1d10+6) 19-20/x2 trip, disarm
Melee Cestus +5 (1d4+4) 19-20/x2 monk
==STATISTICS==
Str 19, Dex 14, Con 14, Int 10, Wis 10, Cha 12
BAB +1, CMB +5, CMD +17
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Improved Unarmed Strike (PFCR 128), Power Attack (PFCR 131), Shield Proficiency (PFCR 133)
Skills Climb +8, Intimidate +5, Knowledge (nature) +4, Perception +4, Ride +6, Survival +5
SQ Rage [6] (PFCR 32)
Traits Armor Expert (Combat) (PFAPG 327), Caravan Guard (Campaign: Jade Regent) (PFAP: JdRt 12)
Languages Common
Gear Fighter's Kit
Loyalty is important to him. He's found new ideas of "management" from Sandru where being a caravan guard doesn't equate to taking what is desired at a whim, but actually serving. The time he's spent with him has shown Keegan that not all the world is as dark as Caras and his goons.
Into the foothills of the Five Kings Mountains the young boy was taken. At times combat was all Keegan learned, at others he was left to fend for himself in the wilds. But in all the years he served Caras there was little to be done but to survive. Caras and his bloody band of men were sought after by both caravans traveling into Druma to the very bandits who sought to raid them. Inside Keegan, there were small embers of fire that continued to burn. Banditry, assault, pit fighting, this was not a the destiny his father had hoped for his son.
Many years later, in the summer of Keegan’s 19th year, Caras & Co began extending their empire eastward. In truth, it was less an extension and more of a rout by Chelaxian patrols who chanced them from the foothills to the boarder of Molthune. There, Caras hired out his group as low level enforcers in Molthune's war with Nirmathas. But Caras, full of greed, saw an opportunity to delve into the riches of the war effort and soon found himself and his men on the run once more.
A year later, finding themselves amongst the scum of Kaer Maga, Keegan growing to resemble the stone cliffs of his homeland, Caras engineered another attempt at self employment. He found a secretive location from which to strike out at local caravans. On once such encounter, their blood still boiling from a successful escape, the group stumbled upon a farmhouse on the edge of a forest, a small creek running nearby. The sight caught Keegan by surprise, a stirring in his guts that brought back memories of his home in the south of Isger all those years before. He hadn’t been more than 8 when he was taken from his family, but the home before him was a gut-wrenching reminder.
”Burn it,” Caras had ordered, his words ever simple, his facial features not altering from their normal cast of stone.
His mercenary band lept forward with glee, eight of them including Keegan, armed and armored. Keegan stepped into the clearing, but stopped after a moment, heavy flail at his side swinging like a pendulum of uncertainty and doubt.
”Why wait?” Caras asked from behind him. In the distance, the rest of the band was already whooping and joining the attack. L’oh the half-orc kicking in the front door and going inside.
”I won’t…” Keegan resisted. Caras’ boot connected with his back and sent him to the ground.
Caras spat upon Keegan ”You will, you will or I’ll…” But his words were cut off as a longbow shaft took him in the throat. All of the mercenary leader’s years paid in full by the blood price.
Keegan saw the rest of the band either shot or cut down or burned alive as a trio of humans emerged from the home, one of them a spellcaster sending gouts of flame from his mouth like a dragon from the north.
Though the band of mercenaries had been ruthless and unforgiving, Keegan’s loyalty - however misplaced - urged him to stand up and charge, the battle rage clouding his mind as he closed the distance. Through the red haze of his anger, Keegan saw the spellcaster raise a hand in his direction and mutter a single foreign word.
All was a dazzling display of colors and stars quickly swallowed by the emptiness of the void.
-----
Many hours later, the sun having set in the west, Keegan awoke to the night. The rest of the band still lay dead in the clearing and around the perimeter, but of those who killed them there was no sign save for a letter pinned by an arrow to the front door of the house.
Stranger:
At the behest of a man smarter than me, I’m giving you a chance. Apparently a man of your stature shouldn’t be gutted and purged like the rest of these slimy foothillers. Journey east to the hamlet Dondol. It will take you some time, but if you find your way there in one piece, seek out a man named Sandru and tell him you’re in the market for a shiny knife. There may be work for you that pays more in honor and less in blood.
Keegan remained in the house for the night, gathering up the gear of his comrades and finding what he could use and what he may be able to sell. Then he considered his options. Although there was only two, it seemed to Keegan more options than he’d had his entire life after being taken from his home.
So the next morning, gathering the gear he’d collected, Keegan set off for Dondol.
DM Papa.DRB |
All the characters are worthy, and I thought briefly about running two parties, but decided I have enough on my plate now.
So. Will the following four players / characters head over to the discussion thread and check in.
Paladin: Saif Al Fajr
Cleric: Gundar Ironbeard
Wizard: Ventyrial (Tyr)
Ranger: Elk’lyn
-- david