DM Papa.DRB - Darklands (solo) (Inactive)

Game Master Papa-DRB


151 to 200 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

For what it's worth, I'm glad you're looking at rescue dogs. ^^/ That's a great thing to do.

Merfina winced at the blow - one she couldn't easily turn aside - but patiently focused on maintaining her composure despite her fear. Freaking out was what lead to many people's deaths, after all-

Melee: 1d20 + 9 ⇒ (11) + 9 = 20 for Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25

-and she shattered one of the remaining healthy ones. ...Er, as healthy as the undead got, anyways. Maybe that wasn't quite the right word to use? Bah. It didn't really matter. The important thing was that the faster she whittled them down, the less trouble they were going to be. That said, next time she found herself facing a group like this, maybe she'd create something a little better at quickly taking them down...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Thanks. Both our previous dogs were rescues.

DM rolls:

Gregor;longbow;rapid shot: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (4) + 2 = 61d20 + 6 ⇒ (6) + 6 = 121d8 + 2 ⇒ (5) + 2 = 7 vs Foe AC 15
Foe;club;bite: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 2 ⇒ (2) + 2 = 41d20 ⇒ 81d4 + 1 ⇒ (2) + 1 = 3 vs Merfina AC 23
Foe;club;bite: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 2 ⇒ (6) + 2 = 81d20 ⇒ 111d4 + 1 ⇒ (4) + 1 = 5 vs Merfina AC 23
Foe;club;bite: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 2 ⇒ (1) + 2 = 31d20 ⇒ 101d4 + 1 ⇒ (2) + 1 = 3 vs Merfina AC 23
Concentrating on taking down their enemies, Merfina kills one of the foes, while Gregor, still feeling the affects of being hit so many times, misses with both his arrows.

Meanwhile, the three remaining foes, continue to hammer at Merfina, with one actually doing damage to her.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 22 (19/52 23/T16)
Gregor 19 (9/52 16/T13)
Foe(s) 18

Foe:
HP dead m9 dead dead m22 dead m22 mdead; AC15 F3 R9 W5


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

As the second undead closed in with its club, Merfina's eyes flashed slightly - and her body bent away just a little bit further from the attack than it should have, allowing it to move harmlessly past her. Her bound partner wasn't anywhere near as flashy or dramatic as throwing force blasts or summoning weaponry... but sometimes you didn't need great power in order to succeed. You just needed a nudge in the right direction.

Activating the Major Granted Ability of her currently-bound spirit, Milo's Lucky Break. This gives her an insight bonus to AC and Saving Throws equal to half her binder level (current bonus: +2) as an immediate action. This ability is now expended for five rounds.

Whirling around, she lashed out with her blade in retaliation-

Two-Handed: 1d20 + 9 ⇒ (1) + 9 = 10

-but the undead got about as lucky as she did and had no trouble at all avoiding the attack. What went around came around, apparently. Such was the fickleness of luck.

Milo's Lucky Break expended for: 5 more rounds.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sarah and Kaeli (lab/shepherd mix) Picture. Spent the last two days dog hunting. She is a rescue from the South.

DM rolls:

Gregor;longbow;rapid shot: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 2 ⇒ (4) + 2 = 61d20 + 6 ⇒ (4) + 6 = 101d8 + 2 ⇒ (3) + 2 = 5 vs Foe AC 15
Foe;club;bite: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (1) + 2 = 31d20 ⇒ 121d4 + 1 ⇒ (2) + 1 = 3 vs Merfina AC 25
Foe;club;bite: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (4) + 2 = 61d20 ⇒ 71d4 + 1 ⇒ (2) + 1 = 3 vs Merfina AC 25
Foe;club;bite: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 2 ⇒ (6) + 2 = 81d20 ⇒ 51d4 + 1 ⇒ (2) + 1 = 3 vs Merfina AC 25
Activating her bound spirit ability, it will be more difficult for Merfina to be successfully attacked, however in doing so, she lost her concentration for a moment, and missed the remaining foes. Gregor continues to shoot arrows, this time wounding the already wounded one.

The three foes continue to try and attack Merfina, but all miss.

Next?

Roll three rounds of attacks. Lets see if we can get this encounter over with. Dang dice don't want this to end.

Merfina UP
Init (HP Cur/Max, AC)

Merfina 22 (19/52 23/T16)
Gregor 19 (9/52 16/T13)
Foe(s) 18

Foe:
HP dead m3 dead dead m22 dead m22 mdead; AC15 F3 R9 W5


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

I've been on both sides of that before. XD It happens.

Getting help from Milo was useful, if limited - one of these days she was going to find a spirit who was better at battle. In the meantime, she had other things to deal with. Fortunately, her attacks were... not outstanding, for the most part, but passable enough for now. And really, in most cases, that was all you needed.

Two-Handed Power Attack: 1d20 + 9 ⇒ (6) + 9 = 15 for Damage: 2d6 + 14 ⇒ (6, 3) + 14 = 23
Two-Handed Power Attack: 1d20 + 9 ⇒ (17) + 9 = 26 for Damage: 2d6 + 14 ⇒ (3, 3) + 14 = 20
Two-Handed Power Attack: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Gregor;longbow;rapid shot: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 2 ⇒ (5) + 2 = 71d20 + 6 ⇒ (10) + 6 = 161d8 + 2 ⇒ (1) + 2 = 3 vs Foe AC 15
Foe;club;bite: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (4) + 2 = 61d20 ⇒ 141d4 + 1 ⇒ (3) + 1 = 4 vs Merfina AC 23
Perception:

Gregor: 1d20 + 8 ⇒ (1) + 8 = 9
Merfina: 1d20 + 6 ⇒ (8) + 6 = 14

Connecting with a sword swing, Merfina puts down one of the foes, as Gregor puts down the wounded one, then switches his second arrow to a new target and wounds it. The creature, now standing alone, tries to hit Merfina but misses badly, and she finishes it off.

Standing among the bodies, you take stock of your situation. Gregor is sorely wounded, and Merfina is not that much better off. You inspect the dead, and find most of them have blood on their hands, and around their mouths as if they had eaten recently, and searching around the area, you find the remains of a carved up drow. It looks like the creatures ate the drow. You find several items, a very well made scimitar, a very well made pair of boots, ripped clothing and a pouch that contains 53 gold pieces, and two potions.

Next?

(HP Cur/Max, AC)
Merfina (19/52 23/T16)
Gregor (9/52 16/T13)


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

First things first - Merfina touched Gregor and sent a surge of revitalizing energy into his body, then into her own. It wasn't the instant recovery she could have done, but allowing the energy to work over time made it far more effective. "You don't have any infected bits, do you?" she inquired, fussing slightly over him as she checked to be sure. Then, and only then, did she examine the items to try and learn as much as she could... not just about their magical traits, but also for anything else that might have helped them figure out where to go next and what the heck was going on here.

Spellcraft?: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft?: 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft?: 1d20 + 11 ⇒ (18) + 11 = 29
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Restoring 40 HP to each of us over 4 minutes with the Life Sphere's Revitalize talent, costing 2 SP.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Other than missing pieces of me from their bites, I believe that with healing I will be ok" Gregor replies to Merfina, and after she casts her spells on him, the wounds start to close and knit themselves together.

She checks out the items, and concludes that the scimitar is not magical, but is masterwork. The boots will help with stealth, and the potions are potions of healing. Looking around, other than the items, and the partially eaten drow, you do not see anything of significance or anything that would lead you change your current course of action of following the road to see where the villagers were taken.

Next?

(HP Cur/Max, AC)
Merfina (52/52 23/T16)
Gregor (49/52 16/T13)

Boots of Elvenkind - +5 competence bonus on Acrobatics checks.
Two potions of Cure Critical Wounds


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Merfina offered the boots to Gregor first - only if he declined did she put them on herself. She insisted he take both potions, since she had her own methods of healing. The scimitar went into storage, which was easier than lugging it around all the time. After muttering a brief prayer over the dead bodies, though - all of them - she set off down the road once more. For now, all she could really do was see where it led her... and hope they could catch up.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Gregor thanks Merfina for the offer of the boots, but refuses. "I will help with the rescue of the villagers, but I believe that you will be more in need of these then I." He does however take the two potions, "thank you. These will come in handy. Hopefully all the villagers are in good shape, but if not, these can be split up among them." and with that he stows them in his ruck. "Shall we continue, or rest for the night?" he asks.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Honestly, having the potions was probably more important. Help with jumping and such was useful, but when it came right down to it, being able to stay alive was better, and she certainly had her own methods. "Whatever you're more comfortable with." she answered mildly. "I can manage either way." she still had some power left, although not as much as she liked... they did need to keep moving in order to catch up, but at the same time, pushing so hard they were powerless when they arrived wouldn't help matters very much.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Perhaps we should continue, at least for a while" replies Gregor as he readies another arrow and stifles a yawn.

Moving along the road in the utter darkness, it starts to turn a little westward, but while looking at the tracks in the road, you find that there are fewer prisoners, but every once in a while there are very large tracks, and every time you see the large tracks it looks like four of the prisoners are no longer with the group. Continuing on, now it seems to be only the drow elves as their footprints were much lighter than the human prisoners.

The perpetual night continues, the Dark Wood filled with the sounds of increasingly agitated predators and prey. Te unusual occurrence of soft yellow light glows through the windows of a humble shack up ahead.

Next?
Level Map Updated


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Rather than continuing to follow the elves, Merfina turned off with the last group of humans, intending to follow them instead. They were the ones she was here to rescue, after all - and if they weren't with the elves, then to put it bluntly, she had no real reason to follow the pointy-eared ones.

*Hopes Merfina isn't going horribly off the rails here* XD If she is, we can keep following the elves instead.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ah, I was not clear. The human footprints just disappear completely as if teleported away or flew away or something else. There is nothing to follow other than the elf prints. Or to check out the light in the shack window.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Aaaaaah, all right. XD I read it as the big tracks coming and taking the others away. In that case, sure, let's check the light by the shack.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

1d20 + 6 ⇒ (17) + 6 = 23
You and Gregor approach the small shack. Peering thru one of the windows, you see a small one room place. A bed in is in one corner, a table and several chairs in another. There is also an armoire near the bed, a bookshelf next to it, and a fireplace against one wall. On the table is a small lit lantern giving off the light that you have seen. Sitting in one of the chairs is a small, very old and weathered goblin, wearing simple leather breeches and an old vest. He appears to be reading something.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Merfina blinked slightly, then shrugged and knocked on the door. Some people might have just barged in, but she tried to be a proper woman - and it would have been horribly rude to kick a door down and attack someone just because of their race.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Aretha Franklin Sunday night, Live at the Bardavon.
Marching Band that led us down the street from the Theatre to Grand Hotel.
Dancers at the Gala party afterwards.

The door opens to reveal a stout, weathered goblin in leather breeches and an old vest. He holds a hooded lamp and appraises you effortlessly despite the dim light. Afer a second he raises his brow and appears to give in to impulse.

"Well, if you need shelter, it’s just me here. But there’s still not much room. And you have to be gone by morning."

Perception DC20:
All the furniture in the shack seems to be made for a medium sized creature, not a small creature


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Ooooh~

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

The relief of finding a bit of shelter might have caused her to overlook things - alas, she didn't have the presence of mind to realize it. "That's very generous of you, and I appreciate it." she said, bowing slightly. "My companion and I have been on the road for quite some time - and we will need to continue soon, so I have no intention of imposing." After a moment of thought, "Is there anything I can do to repay you for your hospitality? Making some food, chopping some wood, anything like that...?" Her main profession was that of a singer, but it wasn't like she refused to do chores when necessary. Showing courtesy to a host was far more important.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Well, if one of you would provide some additional firewood, it would be appreciated as the nights get quite cold. There is an axe in the corner, and some felled trees about 50 feet behind the shed" he replies, and points to the corner where you see a woodsman's axe, and over near the fireplace a half empty rack to hold wood.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Merfina nodded slightly. She wasn't a very talkative person most of the time - among other things, she didn't want to wear out her throat and sing worse than normal - and she headed over to where the trees were. Between her excellent strength and reasonably fair stamina, she was fairly sure she could chop plenty of them. For now, at least, her goal was to chop as much as she could before bed - ideally filling up the rack and setting down some extra beside it. She was a guest, after all - and wanted to do more than the minimum amount needed to be polite.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Gregor: 1d20 + 3 ⇒ (16) + 3 = 19
Merfina: 1d20 + 6 ⇒ (16) + 6 = 22
Foe: 1d20 + 6 ⇒ (13) + 6 = 19
DM rolls:

Round 0: Goblin shape changes into creature
Gregor Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Round 0: Gregor notices this so is not surprised
Gregor;spear: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 - 5 ⇒ (7) + 3 - 5 = 5 vs Foe AC 17
Round 1: Gregor attack and yell
Foe;ccb;+10+4: 3d20 ⇒ (19, 12, 1) = 322d4 ⇒ (4, 1) = 51d6 ⇒ 4 vs AC 16 Gregor
Round 1: Creature attack
Gregor;spear: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 - 5 ⇒ (2) + 3 - 5 = 0 vs Foe AC 17
Round 2: Gregor attack and yell
Foe;ccb;+10+4: 3d20 ⇒ (2, 1, 13) = 162d4 ⇒ (2, 3) = 51d6 ⇒ 4 vs AC 16 Gregor
Round 2: Creature attack

"I believe that I will just rest a while" says Gregor as Merfina heads out to chop some wood, and he looks at the chair as the goblin nods his ok.

Grabbing the axe, she heads out. A minute later, she hears a yell coming from the shack. "Its a shapechanger, Merfina, help!" comes the cry from Gregor.

Merfina drops the axe, and unsheathing her sword runs back to the shack. Throwing open the door, she sees a snarling, canine beast attacking Gregor, its slender front limbs looking more like hands than a wolf's paws.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 22 (52/52 23/T16)
Gregor 19 (32/52 16/T13)
Foe(s) 19

Foe:
HP 30 AC17 F6 R7 W7; DR 5/magic


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Knowledge Roll (Arcana?) to Identify: 1d20 + 15 ⇒ (13) + 15 = 28

A shapeshifter looking canine... werewolf? Nasty things, those, and hard to cut without a powerfully magic blade or their famous weaknesses... and she didn't have the talent to summon such weapons.

"Keep back and let me take point!" she called, whipping her arm through the air and hurling a Crystal Blast to try and entangle it.

Ranged Destructive Blast: 1d20 + 8 ⇒ (10) + 8 = 18 for Piercing Damage: 2d4 ⇒ (4, 3) = 7 Plus Reflex DC 17 vs Entangled


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Reflex: 1d20 + 7 ⇒ (1) + 7 = 8 DC 17
Gregor;longbow: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 - 5 ⇒ (7) + 2 - 5 = 4 vs Foe AC 17
Foe;bite: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 111d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5 vs AC 23 Merfina

Stepping into the room, Merfina sees what looks like a barghest and after telling Gregor to back off she hurls a blast of energy at it, and not only hits it, but entangles the creature.

Gregor, seizing the opportunity to back off, fires an arrow at the creature and slightly wounds it.

The creature moves slowly thru the entanglement, and tries to bite Merfina, but misses.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 22 (52/52 23/T16)
Gregor 19 (32/52 16/T13)
Foe(s) 19

Foe:
HP 19[35] AC15[17] F6 R7 W7; DR 5/magic


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Her sword was already at the ready, and Merfina arced her blade around in a heavy slash. Barghests were tough, but not so tough that she couldn't cut through their hides with her enchanted blade.

Two-Handed Power Attack: 1d20 + 9 ⇒ (16) + 9 = 25 for Damage: 2d6 + 14 ⇒ (4, 6) + 14 = 24

...And she struck it pretty hard as well, nodding slightly as her blade sunk into its flesh. "...I really would have been a good guest." she said sadly. "Things didn't have to turn out this way." Or maybe they had. Some creatures would attack no matter what, and all you could do was deal with it.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

3d8 + 5 ⇒ (3, 2, 4) + 5 = 14

With a mighty swing, Merfina kills the barghest. Searching out the area, you find a small library. Who ever occupied this shack before the barghest had an eclectic taste in books.

Gregor pulls out one of the healing potions, and drinks it. "What say we rest here for the night, and continue on tomorrow."

I am not sure how the Pact Maker works, but I remember you mentioning that you needed books to discover further information. You find three books that allow you to continue your studies. Can you provide a link to the current Pact Master information, thanks.

(HP Cur/Max, AC)
Merfina (52/52 23/T16)
Gregor (46/52 16/T13)


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Rules for Pact Magic can be found right here. The most important part is probably the 'Using Pact Magic' section. Details of her class are on the Pactmaker page on the top right, and the spirits and such are over on the left. I'm also happy to answer any questions you might have. ^^

Looking delighted, Merfina took the books - it wasn't like there was anyone to own them anymore, apparently - but she left everything else where it was. She did, however, reach out and stop Gregor before he could drink. "I have plenty of energy left, so save that for a time it's truly needed." she said, giving him a Revitalize before lying down to sleep. It had been a very long day indeed... and she needed some rest.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

"Thank you for the healing" Gregor responds, as he puts away the potion that he had taken from his ruck. "I'll take the first watch, and will wake you up in six hours." and he moves to the lantern and lowers the flame so that their is just enough light to see around, then he sits by a window and looks out into the darkness.

After six hours, Gregor wakes you, and tells you that nothing happened, and it is still dark out. He then moves over to the bed and laying down, falls asleep pretty much as his head hits the pillow.

About four hour later, he wakes up and after praying for a few moments, says, "ready to go. Shall we continue following the road. It seems like our only open avenue."

Please level up to level 5. Both of you will need it before finishing this chapter.

Next?


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

"The road it is." Merfina mused thoughtfully. "Although to be honest, I've always been more interested in destinations than the journey itself." But then, she'd traveled quite a lot, and it had lost a little of its shine. You could only stare at the sea for so many days without wishing for something else to see.

And I've been having a programming error, but let's see if I can get that figured out so I can level properly... >.> Depending on how that goes, this might take me a bit longer than usual.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Perception:

Gregor: 1d20 + 10 ⇒ (6) + 10 = 16
Merfina: 1d20 + 7 ⇒ (11) + 7 = 18
Initiative:

Gregor: 1d20 + 3 ⇒ (2) + 3 = 5
Merfina: 1d20 + 6 ⇒ (1) + 6 = 7
Foe: 1d20 + 7 ⇒ (4) + 7 = 11
DM rolls:

Vines: 1d20 + 11 ⇒ (8) + 11 = 192d4 + 2 ⇒ (4, 4) + 2 = 10 vs AC 16 Gregor
Vines: 1d20 + 11 ⇒ (18) + 11 = 292d4 + 2 ⇒ (3, 2) + 2 = 7 vs AC 24 Merfina

Walking along the road, both Merfina and Gregor forgot to look up at the point where the North Road turns to the north, and suddenly two vines from a tree just off the path reach out and slap against them, each one doing thorn damage.

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (58/65 24/T16)
Gregor 5 (60/70 16/T13)
Foe(s) 11

Foe:
HP 60[60] AC21[21] F8 R9 W3; DR 5/silver or good; SR17; Regen 2

Next?
Level Map Updated

Picture of Creature


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

I really need to update my profile when I've got a bit of free time... XD *Didn't actually see an approval of it yet, so hadn't done that*

Stepping away, Merfina focused slightly and settled an aura of Haste over herself, adding in a bit of energy to let it last for half a minute or so without any other concentration on her part.

Five-foot step away, casting Time: Haste on herself.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Gregor;longbow;rapid shot: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 2 ⇒ (2) + 2 = 41d20 + 7 ⇒ (13) + 7 = 201d8 + 2 ⇒ (4) + 2 = 6 vs Foe AC 21

Merfina steps back and she lets her haste ability take over, while she readies herself for combat. Gregor meanwhile, also takes a step back and unleashes two arrows at the creature. However, only one hits, but the wound closes immediately.

Now that you have moved just enough out of range for the vines, the creature jumps down from the tree and thinking that you can not hurt him, moves up in preparation for a full attack soon.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (58/65 24/T16)
Gregor 5 (60/70 16/T13)
Foe(s) 11

Foe:
HP 60[60] AC21[21] F8 R9 W3; DR 5/silver or good; SR17; Regen 2

No need for me to "approve" your level up. I trust my player(s) to keep to the original "rules" for creating characters.
Over in the discussion thread, can you give me a list of what would be "good" treasure for Merfina? I see with the ABP and Armorist that your chain shirt and sword are "magical". Other than books for the Pactmaker, what would she need/want. First time I have run a game with these rule sets.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Eh, I still like to be sure you have plenty of opportunity to review things, mention particular combos you may be worried about, et cetera. You are the GM here, after all, and I respect that. ^^

After considering things for another moment, Merfina stepped back and slashed her hand through the air. As she did, motes of light erupted around her target, aimed to blind the creature for a short time.

Glitterdust! I knew that racial spell would come in handy at some point.
Vs SR: 1d20 + 10 ⇒ (17) + 10 = 27

Much as she hated to admit it, she wasn't quite 'holy' enough for her weapons to count as such against beasts like this one... and she wasn't yet capable of summoning silver. Not to put too fine of a point on it, but that broadly meant she had no actual way of killing this creature, so blinding it and aiming to escape while it was distracted was probably the best course of action.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Gregor;spear: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (7) + 3 = 10 vs Foe AC 16
Foe; ccb; miss chance 1-50 miss: 3d100 ⇒ (56, 53, 43) = 152
Foe;ccb;+10+4: 3d20 ⇒ (19, 10, 1) = 302d4 ⇒ (4, 4) = 81d6 ⇒ 4 vs AC 16 Gregor

Merfina takes another step back and using her innate spellcasting abilities, casts glitterdust at the foe, blinding it for a short time. Gregor takes advantage of the blindness and attacks it with his spear, mildly damaging it, and waiting to see what Merfina will do next.

The creature steps towards the spear that wounded it, and tries to claw and bite whatever is in front of him and manages to claw Gregor twice, while his own wounds begin to heal.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (58/65 24/T16)
Gregor 5 (44/70 16/T13)
Foe(s) 11

Blind: 1 of 5 rounds

Foe:
HP 57[60] AC16[21] F8 R9 W3; DR 5/silver or good; SR17; Regen 2


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

"Time to leave! Move it!" Merfina called, gesturing and starting to dart away. The blindness wouldn't last all that long, and she wanted to be away before it wore off.

Running as best she can. XD

Brave Merfina ran away... bravely ran away, away... XD


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

As Merfina starts to dart away, Gregor, seeing the wisdom of such an act, keeps up with her and after half a minute the two of them are completely out of sight as you travel further along the road heading north. Just as you get out of range, you hear the creature roar a moment, upset that its prey got away.

Traveling further, you come across the mangled body of a drow, just off the side of the road. It seems that it was ripped apart, similar to the wounds that Gregor received when he was hit by the wood devil you just left. Investigating the body, you find a magical cloak, magical rapier, and a magical ring. More importantly you find a note:

Note:

Yoflid,

We have stayed behind to ambush the humans should they make it past the zombies we buried and the frost giant king. If they take the main road or fall within two days, we’ll travel back to you and await them at rendezvous until the Shadow lifts. As always, we live to slay.

Grazpil

Stuff:

cloak of resistance +1
rapier +1
periapt of health


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

"...I'm not going to lie, I have no confidence in my ability to fight a frost giant king." Merfina said as she read the note. "Looks like we might be served best by going off-road... after finding somewhere else to sleep." Freakin' changelings.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I assume that you are taking the periapt of health. Gregor will take the +1 rapier (he needs something magical). I think I screwed the pooch on the cloak of resistance. You get that as the ABP, so Gregor will take that. Will do additional hunting around for other items. You guys already slept, so you are good to go.

DM rolls:

Gregor Survival: 1d20 + 10 ⇒ (5) + 10 = 15
Perception:

Gregor: 1d20 + 10 ⇒ (4) + 10 = 14
Merfina: 1d20 + 7 ⇒ (10) + 7 = 17
Foe Stealth: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative:

Gregor: 1d20 + 3 ⇒ (6) + 3 = 9
Merfina: 1d20 + 6 ⇒ (1) + 6 = 7
Foe: 1d20 + 5 ⇒ (18) + 5 = 23
DM rolls:

Foe; hand crossbow: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 1 vs AC 16 Gregor
Foe; hand crossbow: 1d20 + 8 ⇒ (19) + 8 = 271d4 ⇒ 4 vs AC 16 Gregor
Gregor Fort;+7: 2d20 ⇒ (19, 12) = 31 vs DC 13
Gregor;longbow;rapid shot;pbs: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (2) + 2 = 41d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (1) + 2 = 3 vs Foe AC 19 1st threat
Gregor;longbow;rapid shot;pbs: 1d20 + 8 ⇒ (20) + 8 = 283d8 + 6 ⇒ (5, 2, 2) + 6 = 15 vs Foe AC 19

Gregor nods about going off road, at least somewhat, and he looks around for a another trail that still heads in the direction that you were traveling . After 15 minutes of searching, he finds a soft trail that tends to parallel the road, but would not be easily seen.

Te overgrown trail continues north, paralleling the road, surrounded by trees as always. Te air blows colder and thinner than the last few days, whistling through the branches more forcefully—the mountains must be near. You come upon a downed tree, when both of you hear an unnatural rustling of tree branches just ahead, and looking up you see two drow, undead by the looks of them readying their hand crossbows.

The two drow both aim at Gregor, and he is hit twice by the drow crossbows. While being damaged, Gregor momentarily feels sleepy, but fights it off, and returns fire from his bow. He misses with his second shot but his first one critically wounds one of the drow snipers.

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (58/65 24/T16)
Foe(s) 23
Gregor 9 (39/70 16/T13)

Foe:
HP 35 g16[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

That treasure distribution works for me. XD

Well, that said a lot about how they wanted to handle this... and with a shrug, she gestured curtly with one hand and sent a burst of force rippling towards the drow that had been injured. Best to finish it off quickly - and since it was undead, she had no moral issues at all with doing so.

Ranged Touch Attack: 1d20 + 9 ⇒ (13) + 9 = 22 for Bludgeoning Damage: 3d6 ⇒ (4, 3, 6) = 13


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The undead drow have SR 10. Is the damage you are doing considered magical? I am not sure with SoP.

DM rolls:

Foe; hand crossbow: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4 vs AC 16 Gregor; Threat
Foe; hand crossbow: 1d20 + 8 ⇒ (14) + 8 = 221d4 ⇒ 1 vs AC 16 Gregor
Foe; hand crossbow: 1d20 + 8 ⇒ (17) + 8 = 251d4 ⇒ 2 vs AC 16 Gregor; Confirmed
Gregor Fort;+7: 2d20 ⇒ (1, 3) = 4 vs DC 13

Merfina, with the undead drow up in the trees, uses her powers to send a burst of force into the tree, further damaging the one that Gregor wounded.

The foes, reload their hand crossbows and, once again shoot at the human, and hit him twice, one critically. After being hit, by the bolts, Gregor slumps to the ground, unconscious.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (58/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 35 3[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

The main rule is "Using a sphere ability provokes an attack of opportunity (unless cast defensively), requires a concentration check in difficult situations, ceases to function in an anti-magic field, and is subject to spell resistance." Unless written otherwise when specific trumps general, of course. XD There are a few like that - for example, the Destruction Sphere's Stone Blast explicitly bypasses stuff like antimagic fields and SR - but ultimately not very many. All of Merfina's current blasts are subject to SR.

Well, that might be a problem.

Versus Spell Resistance: 1d20 + 5 ⇒ (5) + 5 = 10

Her spell did seem to affect the creature, though it had a certain amount of resistance to magic... and she hurled another bolt at it. Not, unfortunately, with a great deal of accuracy. That... miiiight be a problem.

Ranged Touch Attack: 1d20 + 9 ⇒ (2) + 9 = 11 for Bludgeoning Damage: 3d6 ⇒ (3, 3, 2) = 8
Versus SR: 1d20 + 5 ⇒ (5) + 5 = 10


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe; hand crossbow: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4 vs AC 24 Merfina; threat
Foe; hand crossbow: 1d20 + 8 ⇒ (5) + 8 = 131d4 ⇒ 1 vs AC 24 Merfina
Foe; hand crossbow: 1d20 + 8 ⇒ (15) + 8 = 231d4 ⇒ 1 vs AC 24 Merfina; not confirmed

Merfina sends a destructive blast at the wounded undead, but it misses. The two drow, continue their assault with their hand crossbows, one hitting her, but it they apparently had two poison bolts each so she is just damaged. Gregor continues to lay on the ground, unconscious.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (54/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 35 3[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Well, she could endure weak crossbow bolts for quite some time, so that was a relief. The problem was their resistance to magic, because pecking away was awkward even at the best of times. Sighing slightly, she dropped her sword and flexed her hand slightly. She preferred her blade, but if they were going for a ranged battle, she needed something else... and with a moment of concentration, a long bow appeared in her hands.

Spending a spell point to summon a +1 Composite Longbow (+5 Strength) with 50 pieces of ammunition.

Drawing the bow back, she focused for a moment before letting an arrow fly at her target.

Ranged Attack: 1d20 + 10 ⇒ (17) + 10 = 27 for Damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe; hand crossbow: 1d20 + 8 ⇒ (13) + 8 = 211d4 ⇒ 4 vs AC 24 Merfina

Dropping her sword and summoning a longbow, Merfina shoots the wounded undead drow, and kills it,

The remaining undead, continues to fire its crossbow at her but misses, while Gregor remains unconscious on the ground.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (54/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 35 dead[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117

How do you get 2d8+6 damage (+6 ok, but composite longbows are d8)? Either way the wounded undead is now dead.


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

*Checks* ...Huh. o_O May have gotten that mixed up with her sword in the system. Or mistyped it. 1d8 + 6 should be right.

Sidestepping the shot, Merfina nocked her next arrow and drew the string back, focusing on her target. She hadn't needed to charge her last shot, but one thing she was pretty good at was imbuing her attacks with magic... and despite the name of the 'Energy Blade' technique, it was quite possible to add its power to arrows and other ranged attacks as well. As the energy finished gathering, she let loose with a shot towards the remaining undead.

Ranged Attack: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d8 + 6 ⇒ (2) + 6 = 8 plus Destructive Blast's Bludgeoning Damage: 3d6 ⇒ (5, 3, 3) = 11
Versus SR: 1d20 + 5 ⇒ (2) + 5 = 7

Alas, while the arrow was good, the energy she'd added wasn't quite enough to penetrate the target's resistance to spells.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:


Playing swap arrow tag with the undead drow, Merfina hits it and wounds it, however he magic blast fails to penetrate the creatures resistance. Knowing that it is on the loosing end of arrow swap, the undead drow drops to the ground and moves up next to Merfina, so it can attack her with its claws and teeth. Gregor continues to lay unconscious on the ground.

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (54/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 27 dead[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

Merfina stepped back slightly to get out of the creature's range again, dropping the bow and gesturing with her now-free hand. As she did so, her greatsword reappeared in it, and she dropped into a battle stance as she readied herself to slash at the undead the moment it approached her again. Truth be told, close-range combat was her specialty... as the undead was about to find out.

Readied Attack: 1d20 + 10 ⇒ (9) + 10 = 19 for Damage: 2d4 + 14 ⇒ (4, 2) + 14 = 20


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

drow;b;c;c: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 3 ⇒ (3) + 3 = 61d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (4) + 3 = 71d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (3) + 3 = 6 vs AC 24 Merfina
Merfina drops her longbow and recalls her greatsword. She then prepares to attack the creature if it attacks her, which it does. She damages it badly, however one of its claws scratches her, while she comes close to putting it down, but the creature remains standing.

Next?

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (48/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 7 dead[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117


(Bound Spirit: Milo of Clyde, Ubro) (CA's: Bless, Lore Consultant) Adv. Aasimar Arm 6 / Inc 6 / PctMkr 6 | HP: 78/78 | AC: 24, T: 17, FF: 18, SR: 11 (vs Evil) | Fort: +9, Ref: +7, Will: +9 | CMB: +11, CMD: 28 | Init: +10, Perception: +9 [+12] | SP: 20/21

A scratch she could handle - alas, it wasn't something Milo could have helped her avoid. Still, given how weakened it was, it was probably fine to focus on accuracy over power-

Melee: 1d20 + 12 ⇒ (4) + 12 = 16

-or at least try to, because her blade missed the creature rather than sinking home and finishing it off. In retrospect, maybe trying to get through its magic defenses would have been better... but she hadn't had very much luck with that.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

drow;b;c;c: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 3 ⇒ (2) + 3 = 51d20 + 7 ⇒ (18) + 7 = 251d6 + 3 ⇒ (5) + 3 = 81d20 + 7 ⇒ (4) + 7 = 111d6 + 3 ⇒ (6) + 3 = 9 vs AC 24 Merfina

Merfina reacts to the scratch given to her by the undead drow, with disdain, but when she tries to put it down, she misses with her attack. The drow meanwhile continues to scratch away at her with a claw reaching its mark. Gregor, still affected by the drow poison continues in his unconscious state.

Next?

Please smack it down... heh

Merfina UP
Init (HP Cur/Max, AC)

Merfina 7 (40/65 24/T16)
Foe(s) 23
Gregor 9 (32/70 16/T13)

Foe:
HP 7 dead[35] AC19[19] F5 R9 W5; SR10 Traits: Undead/Elven PG117

151 to 200 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Papa.DRB - Darklands (solo) - Gameplay All Messageboards

Want to post a reply? Sign in.