DM Panic's The Goblinblood Dead (Inactive)

Game Master wakedown

Chitterwood | Graveyard | Lair


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Early access to lob your dirty dots against this clean wall.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

Dot.


The quiet knock on the door to your small room in The Quadrangle becomes louder, soon too loud to ignore.

As you look through the open window into the clear night sky, the moon is just past it's zenith.

It's easily 2AM.

A meek voice calls out from beyond.

"Sir? Maam? Captain Dreng wishes to speak with you."

The voice hesitates a moment.

"Now..."

You are welcome to post all the way through to arriving to Dreng's small waiting room. Use your imagination for its furnishings and comforts. :)

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

"It is 'ma'am.' You may enter."

Should the meak voice enter, they would see a woman sitting in a lotus position on the floor, a katana balanced across her lap. She is turned away from the door, gazing at the moonlight falling through the open window. Her black hair is cut short in a pageboy style, and her exposed arms show weathered, lean muscles.

"I must perform my daily meditations upon my inevitable death. I shall meet with the Venture-Captain shortly."

She speaks with a calm gravity, the rhythm of a slight Tien-Min accent flowing through her words.

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

A broad shouldered northerner is sitting in the lodge bar drinking mead and telling crude stories of his last society mission, obviously embellishing his part in the affair when given the word that he is summoned. This northerner is equipped with a variety of weapons but the one that catches the eye is the dwarven war-axe which is odd since this pathfinder is a human, an Ulfen at that.

Upon hearing the summons to see the venture captain, the Ulfen downs his last mug of mead and then walks into the office, ignoring his future companions as he enters...

Silver Crusade

1 person marked this as a favorite.
Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

The voice calls out again and a gruff voice responds. "One moment!"

Some shuffling can be heard and the door creaks open to show an aged man with black coal dust caught in the wrinkles of his eyes. "Is this the summons of the Pathfinder Society?"

"Yes sir." it responds.

"We will be there shortly." says the grim man as he closes the door. The voice can hear a few words echo through the room as the man yells at some other person. "Get up and put your clothes on!"

---

The door to the office creaks open and it appears that no one has arrived, or at least no one is in the waiting room.

The gruff man from before enters, nearly dragging a younger looking version of himself behind him. The man looks pleased as his apparent son stands there sheepishly.

"Well don't just stand there! Check-in with him!" he bellows, pointing to Dreng's assistant.

"Hello, I'm the new recruit. Sam *cough* Smith *cough cough* of the Smithville Smiths." says the twenty-something man meekly. His bulging muscles and tall stature stands at odds with his voice.

From behind, the man berates his son. "Dammit, Sam. Stop coughing, speak up, and stand up straight!"

The man turns and looks pleadingly with his father. "But, you know I've got the black lung, pop! *cough cough*"

"For Torag's sake, you've been down there for a year. Talk to me in thirty years!" responds the gruff, older man.

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

An extremely tall woman--well over six feet--wearing steel lamellar enters the briefing room. She holds her kabuto helmet in the crook of her arm and wears a finely-crafted katana at her hip. She bears numerous healed scars on her cheeks, and her mouth appears to naturally hang in a disappointed frown. Her Tien-Min eyes glow with a golden radiance. She always turns her gaze slightly downward to spare others their radiance.

Her profile picture is a VERY good likeness of her, minus her eyes

DC 10 Knowledge (religion):
She bears an uncanny resemblance to Iomedae.

She gives a formal Tien-Min style bow to the Venture-Captain.

"My name is Ayo Midai. My master gave me the name Ayo of the Radiant Eyes. She

She nods gravely at Sam.

[b]"Do not worry. Those that have given themselves to the service of a master must live as though they are already dead. The inevitable destruction of your body is unimportant."

She gives no nod of regard to the gruff older man. The side of her mouth turns up slightly as she sees him berate his son.

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

'awww great... a goody-two shoes warrior... just what I need on this mission...' the Ulfen thinks to himself as the female strides in...he gives her a curt nod with his head as he waits for the venture captain to speak...

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ah damn, f*~$ed up that post formatting :/

What I get for trying to rush out a post

Dark Archive

Female Halfling Swashbuckler (Mouser) 1 (HP:-2/13)(AC:20)(FF:16 T:15)(F:+2 R:+5 W:+1)(Init:+3)(Perception:+7)

dot

Sovereign Court

"If you knock on that door one more time, by Gorum I'll skin you alive!" Serana barks at the messenger, only bothering to throw a timber wolf pelt about her shoulders before stepping out into the light of the waning moon. Thanks to her impressive musculature, the furs do little to hide her powerful form and the thin linen shift that clings to it, but she seems to hardly notice the evening cold. The sagas had promised ample treasure, fierce battle and rousing tales in the southlands. They said nothing of all this waiting.

Slamming the door behind her, Sera folds her arms in front of her uncovered form. She snarls at her fellow Pathfinders. "This had better be good."


The small aide flinches at Serana's arrival, gives her an apologetic smile and opens the interior door when Dreng's voice can be heard through it.

"Let them in!"

Venture-Captain Drandle Dreng’s appearance in the middle of the night is surprising only due to his unfamiliar accomplice, a burly man dressed in full Isgeri military trappings.

“Pardon the intrusion,” Drandle says as he juggles the numerous scrolls and writing materials precariously balanced in his arms, “but I have a request that is of utmost importance to ask of all you. I’m afraid we have something of a situation on our hands."

“It is well known that trade is vital to our organization as we rely heavily on both overland and sea routes to get important documents, treasures, and personnel from central Avistan to the Inner Sea. When such materials are of particular import, we are also known to use more illicit modes of transportation, such as caravans operated by the Sczarni organized crime syndicate."

The man next to him appears to shift his weight slightly as the mention of crime syndicates. Picture.

“It appears that a number of such Sczarni caravans have recently begun to go missing along discreet trade route that runs through the Chitterwood in Isger. I have agreed to work with the local Sczarni leader, Guaril Karela, in order to reclaim the caravan route through Isger’s Chitterwood."

Dreng squints at the notes before him, some appearing to be records on each of you before him. He then gestures at you all.

"Now, that’s where you come in. I have made all the arrangements necessary to ship you to Isger in the morning, where you’ll meet the caravan you are tasked with escorting through the goblinoid-infested woods. Guaril Karela should be available and can answer any questions you have about the caravan you’ll be guarding - I believe he is currently stationed, or... sleeping down at his shop in the Docks district.” "

He then gestures to the man next to him.

"As you can see, I've also summoned the honored Isgeri war hero Gaspar Desime to help answer any questions you might have about your upcoming visit to the Chitterwood."

Gaspar looks as if he's considering rubbing his eyes, but instead straightens to his full height and gives you all a curt nod.

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

Oddr looks over the war hero and the look on the Ulfen mans face is one of not impressed...
"Who will we be fighting? Who is doing this?" he asks.

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

As they are briefed, Ayo kneels down on the floor and pulls out a piece of paper, a vial of ink, and an inkbrush, laying them out delicately in front of her.

With fluid, dancing brushstrokes, she begins writing:

Profession (poet): 1d20 + 6 ⇒ (17) + 6 = 23


No trade through Isger
His caravan is missing
He sleeps in the Docks

She then follows the process in reverse, returning the inkbrush and the ink to her person and standing up. She holds the paper for it to dry. She looks to her fellow adventurers.

"Should this mission be that which provides my inevitable death, I have just now prepared a death poem to be returned to my master. Please see that she is given it."

Ayo finally turns to Gaspar, taking a rigid stance and bowing before addressing him.

"Greetings, great warrior. This woman of no importance asks kindly for you to share any knowledge of this area that may be useful to the completion of our mission."

Dark Archive

Female Halfling Swashbuckler (Mouser) 1 (HP:-2/13)(AC:20)(FF:16 T:15)(F:+2 R:+5 W:+1)(Init:+3)(Perception:+7)

Cartwheeling through the door past the startled aide and coming to an abrupt stop stands a halfling, her face covered in what looks like hastily applied theatrical makeup.

She gives the room a wide, beaming smile, the expression lopsided due to the slightly smeared powder, rouge and lipgrease. Throwing her arms wide in a theatrical gesture and striking a pose, she gestures to back to the doorway with a flourish.

The tufts of fur on her bare feet have been dyed to match her hair, black with streaks of scarlet and white, though roots of brown show that is has been some time since they were last done.

The halfling's outfit, a loose-fitting stage dress in similar colors, is a bit frayed around the edges. It also seems too big for her, hanging down nearly to her knees, as if it were originally made for someone a fair bit taller.

"Ladees an' gentl'men, children of alllll ages, allow me ta intraduse...fresh offa his tour a' distant lands ta sold-out venues...tha one...tha only...THA GREAT ZARRRRTANNNN, TA-DAHHHHH!"

Eyes wide, smile plastered across her face, she holds the pose for a number of seconds, beaming at the assembly.

Staying stock-still, her eyes glance sidelong for just a moment.

"I SAID...THA GREAT ZARRRRTANNN, TA-DAHHHHHHHH!"

Her eyes dart back to the assembled group, back to the door, then back to the group. Her fixed smile never wavers, her flourishing pose held. After a few moments, she hisses toward the door under her breath in a quite-audible stage whisper.

"Pssssst....Mistah Zee! Mistah Zee, you're on!"

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

Sam and his father look quizzically at the weird halfling yelling.

*cough cough*

"Alright son. You've seen this lot and yer a Pathfinder now. Don't disappoint me. Also, stay away from the poet and whatever that was that just interrupted the mission. They'll likely get washed out. Stick with the tall, quiet one. I bet he knows how to handle a sword." remarks Sam's father as he lectures the young man on how to be a Pathfinder.

"cough*

"Yessir." Sam says meekly.

After saying his goodbye, the older man takes his leave, leaving the son in his wake. Sam stands up and bows to Gaspar. "Thank you for your aid. I have no questions sir." he says as he maintains the bow, his voice starting to become louder.

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo turns to the halfling, shooting a deep scowl.

"We are in the middle of a briefing for an important mission. You will need to take your street performance elsewhere."

Ayo cranes her neck to look for anyone else in the hallway.

"We await the rest of our company. The Master of Scrolls might know what to do with you. You should see him."

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

"What in the blazes of the abyss is going on with these people..." Oddr mutters to himself after observing the antics of his forming party...


Gaspar shifts nervously and looks to Drendle Dreng.

"Is this some kind of...?"

The old Pathfinder raises a hand.

"No, Gaspar. This group has been hand-picked by my superiors for this specific mission, bringing just the right mix of skills. I assure you we weren't shaking new recruits out of trees just this week or anything ridiculous like that..."

Clearing his throat, Dreng does add, for the benefit of all present.

"Miss Quint here was selected for her... err, particular skill when it comes to engaging her adversaries in close combat. And her, err, companion..."

He too, clears his throat, and glances at the door.

Dark Archive

Male Human Mesmerist 1 (HP:8/11)(AC:16 FF:14 T:12)(F:+3 R:+4 W:+2)(Init:+7)(Perception:+4)

Nearly interrupting Dreng's speech, an ornately, however somewhat shabbily dressed, human man sweeps into the room.

He has the appearance of a flower that has begun to whither. The lace at his cuffs has yellowed and begun to fray and there are stains from some dark, sticky substance down the front of his brightly colored clothing.

Never the less, he is handsome...and even Gaspar seems to be intrigued, rather than startled by his late appearance.

"Drandle...Drandle... Now, we both know that Haffley was selected purely because she is my assistant!

Zartan absentmindedly pats Haffley's rather disheveled head. "Shhhh, love."

"Ah! Well, you already know me! Great Zartan, as you know! ..and this is Haffley Quint, my assistant. Small, clever..." Zartan's voice drops to a murmur as he continues, "Very good at disappearing when needed."

He claps his hands suddenly and beams around the room with fervor. His grin managing to look only half as maniacal as the Halfling's.

"What is it exactly that we're doing? My sight has informed me that I have arrived exactly on time!"

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

"Are you all daft is that what the problem is? I can deal with the holy-poly lady over here...at least she is serious about this mission..I am not so sure I like the thought of one of you two watching my back as if this is all some sort of joke." the broad shouldered Ulfen says.


Dreng holds up his hands in an attempt to pacify Oddr.

"Now, now... Oddr. It says here..."

The old man taps his stack of papers.

"You're a man of Trudd, which means defense and protection of your kin... and these..."

He gestures towards Zartan and Haffley.

"Are, well, pretty much examples of the typical sorts of Pathfinders you'll be needing to protect these days should things turn ill!"

Gaspar clears his throat and jumps in.

"Isger is besieged by numerous threats - undead roam the land to the north and south, bandits prey on the weak and the Chitterwood itself is home to the remains of goblin armies from the Goblinblood Wars."

Gaspar leans forward.

"One does not simply walk into the Chitterwood..."

Dreng claps his hands together, clearly uninterested in hearing anything further on his skills at selecting agents.

"This is an excellent team for the tasks ahead!"

He gestures to the two rugged warriors.

"Oddr and Serana shall see to the safety of all present..."

He then gestures towards Ayo and Sam.

"You both will do your master and father proud..."

And he finally gestures towards Zartan and Haffley.

"And you both will keep up the spirits of all traveling, providing a guise to lure out the bandits to what they may see as an easy ambush! They may have even heard of your merry band already!"

Dreng smiles broadly, the smile of an old, bastard mastermind in such matters.

Sovereign Court

1 person marked this as a favorite.
AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo closes her eyes and takes a long, deep breath while Dreng speaks. She rouses at his mention of their "band." She folds her arms and turns her stern gaze down upon the crooked, ancient Dreng.

"I am not merry."

Dark Archive

1 person marked this as a favorite.
Female Halfling Swashbuckler (Mouser) 1 (HP:-2/13)(AC:20)(FF:16 T:15)(F:+2 R:+5 W:+1)(Init:+3)(Perception:+7)

Haffley's smile begins to crumble under the scrutiny of the assembly as the moments pass without any sign of the Great Zartan. Her bottom lip begins to quiver slightly as she looks from person to person.

Thankfully, the Great Zartan makes his entrance, causing the halfling to light up with a radiant grin.

Haffley blushes under the pat from Zartan, then starts, as if an idea has occurred to her.

"We got a gig! I'll go get tha bags, Mistah Zee," she exclaims, beginning to dart out of the room, "You jus' wait right here, puddin'!"

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

*cough*

"Ser Desime, I can assure you *cough* that I have not fallen from a tree today." says the young man seriously after Dreng's unconvincing words.

"I am ready to *cough* proceed if everyone else is." says Sam.

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

"Are you two done jibber-jabbering? Can we get down to business? Any questions before we depart? And I swear to Cayden if you start making a performance out of this meeting not even 'Merry' Ayo will protect you from me knocking some sense into your noggin." Oddr says to the two fancy pants..."Are you going to make it?" he also asks of the coughing boy..

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

"I'm fine *cough*." Sam says as checks his warhammer and heavy pick. "I think these should *cough* be good for our mission."

Sovereign Court

1 person marked this as a favorite.
AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo's brow furrows at the mention of her name, and her scowl deepens.

"Why would I prevent you from knocking sense into them."

Ayo makes no attempt to lower her voice. She shakes her head as Oddr mentions the boy, a grave yet respectful expression on her face.

"The boy will not survive. He will die in-service to his family and his masters at the Pathfinder Society. No end is more worthy."

Ayo once more kneels down on the floor and retrieves her writing materials one-by-one.

Profession (poet): 1d20 + 6 ⇒ (17) + 6 = 23

Consumed by black lungs
Sam Smith of the Smithville Smiths
Died in Dreng's service

She once again reverses the steps, packing everything away with practiced precision, except this time, she presents the paper to Sam.

"A haiku in recognition of your inevitable death. When your lifeless body lies upon the field of battle, draped in the glory of hopeless victory, I shall retrieve it and present it to your father."

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

"You are *cough* very strange, however, I'm sure my father *cough* would be proud." the young man says with a smile.


** Drendle Dreng's Office **

Dreng looks to Gaspar, who looks back to Dreng.

Yawning, the decorated soldier fetches and glances into his locket wistfully once before returning it to his pocket.

"Well, looks like I've done all I can."

Dreng shrugs and motions for you all to depart.

"You'll find Guaril in his store... the Picked Imp. Good luck!"

With a brief window to catch a few extra hours of sleep or make purchases, you all soon regroup in Absalom's seedy docks district.

** The Pickled Imp **

Karela’s curio store seems dark and cramped, regardless of the time of day. The dirty windows block most outside light, leaving the inside of the store permanently encased in shadow. Rows upon rows of shelves filled with knickknacks, baubles, and trinkets—all of varying levels of quality and authenticity— run the length of the store, leaving little room for people to move about.

As you enter, Karela, apparently acting as shopkeeper at the moment, gestures and greets you all.

"Heya! Good ta' meetcha!"

He moves swiftly ahead and spins the sign to CLOSED before returning deeper into the shop's interior.

"So, yous all gonna 'scort this caravan through tha' Chitta'wood n' see what's up with them goin' missin', eh?"

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo noticeably does not bow to the Sczarni boss. She scans the knick-knacks around the room, avoiding eye contact with Karela.

"This so-and-so that has appeared before you has been sent here at the behest of the Pathfinder Society." The way that her tone shifts when she says "Pathfinder Society" strongly implies the added message of "I work for them, not you." Still, she speaks with utter sincerity, suggesting that this extreme self-effacement is typical. Translated samurai pronouns, yo.

"It is not the place of this humble, unworthy, clumsy fool to speak for the others gathered here."

Sovereign Court

Serena's frown deepens at Dreng's appearance, however the man seems oblivious to her displeasure. She opens her mouth to berate him, but stops herself. Oh, hang me. What's the point?

She claps Oddr on the back. "Don't worry kinsman, two northmen is more enough to escort a few merchants." she barks. "If that's all, I'm off to bed... daft old codger probably couldn't see the moon if it were full..."

__________________________

Sera emerges in the morning, stout shield, armored, and bristling with axes, knives and all manner of instruments of death. She sneers at Karela, having little respect for merchants, no matter their place in the Society. These city dwellers are all soft. "Speak for me all you like, woman. Spread word of my deeds all the way to your homeland. You can even write me one of your poems if you like... all the better to increase my legend." she says, ignoring the merchant for some time before turning back to him. "That's us, alright. Seems the society were out of Dragons to slay."

Dark Archive

Female Halfling Swashbuckler (Mouser) 1 (HP:-2/13)(AC:20)(FF:16 T:15)(F:+2 R:+5 W:+1)(Init:+3)(Perception:+7)

Haffley stands near the Great Zartan, bouncing slightly from foot to foot, a wide smile creasing her face.

Her garish stage makeup has been fastidiously reapplied, though the effect from up-close gives her eyes a wide fever-bright appearance, her smile wreathed in bright red lip-grease. Looped at her hip is what appears to be a worn cudgel of some sort, a slightly rusted joining spike driven through the end of the weapon. A small pack rests across her shoulders, the only other difference in her previous attire.

She cocks her head slightly, listening to Guaril Karela, her fixed smile wavering slightly at his words.

She looks up at the Great Zartan, as if for reassurance...


Picture of Guaril

Guaril blinks a few times, uneasily keeping an eye on Serena.

"Yea... no dragons 'dis week I guess."

Leaning forward on the counter, he maintains his easy smile while he awaits a question, finally sighing when none immediately presents itself.

"Look, you's all gonna need to know where the caravan yer 'scorting starts at. You'll be meetin' some of my brothers and sisters just a few miles outsidda Logas. I'm having my bestest of pals Kazrin meetchoo 'dere."

Guaril unrolls a map and points at a few smudged places on it.

"From 'dere, it's a simple trek through da' Chitta'wood. Only one wagon led by 'dis guy named Jandri. 'da journey should take like... I dunno, a week or somethin'? Do yer best to figga' out what's ambushin' caravans... I dunno, try n' get ambushed yourselves if you want? If you's goin' that route, try 'ta look like easy prey."

Guaril lets his gaze linger on various members of the group at this last point.

Then, rolling the map back up, you observe as Guaril debates some on who to hand it to before finally settling on Ayo.

"'Dere, now yer worthy. Am I right?"

Guaril then removes the bright red scarf he's wearing and passes it over.

"And, uh... wear 'dis too. It'll help Kazrin spot'chas."

He finally straightens himself up.

"Now if you got no 'utta questions, 'den yous best be getting up 'ta Logos. You gotta long journey ahead!"

It's going to take several weeks to get from Absalom to Isger by sea and land before you get to the outskirts of Logas.

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo receives the map and carefully places it within her pack. She grabs Karela's hand before he can place the scarf on her.

"I am a samurai. I do not 'accessorize.'"

She snatches the scarf from Karela's hand. She considers the piece of cloth for a moment. She whispers under her breath:

"...though, perhaps Master would like it...she does like red...."

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

Sam nods along, not daring to speak to someone of Guaril's station.

*cough*

He bows and scrapes out the door as the Venture-Captain urges the group to hurry to Logos.

"cough cough*

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

Oddr preps his gear, restocks items and then spends his time on the journey trying not to be bothered by the antics of his team and not getting coughed on by sick boy.


The journey between Absalom and Isger takes several weeks, first by sea and then by land, until finally ending in front of the gates of the Isgeri city of Logas. The Goblinblood Wars may be over, but the goblinoid threat still lingers, as is made apparent by the rows of fresh goblinoid corpses that hang from pikes along the city’s walls.

Every now and then, seemingly at random, a trebuchet from behind the city walls hurls a huge boulder into the forest.

As you mull about watching some of the daytime markets set up outside the city, a man waves his hand and closes, recognizing Guaril's red scarf.

"Hail, good friends! I am Kazrin!"

He takes a swig from his wineskin and offers it to each of you.

"And you... you must be Mister Karela's friends!"

He holds out his hand, shaking everyone's who is willing (although looking at Sickly Sam somewhat nervously as that results in several coughs) and ushers you over to meet the rest of the caravan.


As Kazrin takes you over to the caravan, you recognize it is a single large covered wagon pulled by a single horse.

Kazrin begins to introduce you to the rest of the crew:

* Alik, the only other guard besides Kazrin, is the youngest. She eyes you all somewhat suspiciously and says little as introductions are made.

* Camon, a halfling, bears indications of being a former slave. He seems friendly enough and makes some comments about seeking his future fortune in Androan or Druma.

* Jandri, the driver, is a sullen middle-aged woman. She seems to be particularly fond of her horse, and during introductions spares little more than a single word... "Yep", "nope", "sure".

Lots of faction missions used to live here. I'll pause so you all can RP as desired, interact with some of the crew or make preparations for the overland trip. The city is only a few hundred feet away so almost any purchases can still be made. The weather looks fine.

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

Gesturing to the trebuchet Oddr asks "What are you aiming t hit with the warmachine?" shaking his hand in a friendly gesture.


The trebuchet would be from inside the town, but Kazrin fields the question with a smile.

"The what? Oh, those?"

He smiles and gestures at the forest line.

"Probably a goblin. Or hobgoblin. Or maybe a pack of 'em. Some of the siege engineers have itchy trigger fingers when they see shadows jumping."

He gestures to the road ahead.

"Don't worry, they won't hit us along the road... just don't dress up like a pack of goblins and traipse through the woods though."

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Earlier

Ayo looks at Kazrin's hand, then turns her gaze back towards him, her eyes shooting a harsh light straight into his.

"I am not his friend."
-----------------------------

Now

Ayo and Jandri have a short conversation that consists entirely of one-word sentences. They then, for the remainder of the journey, the two of them appear to have a silent contest to see who can appear the most sullen and unapproachable.

Despite her general demeanor, Ayo does approach the young girl.

"This poor so-and-so that you see before you was once also a poor young girl guarding other people's riches. For my survival, I looked upon every person with suspicion."

Ayo briefly turns her scowl towards Kazrin.

"I still do."

Her scowl softens into a neutral line, and the intensity of her eyes lowers to a soft glow.

"Do you look upon this humble, unworthy, clumsy fool with suspicion for the same reasons she once did? Or is there another matter upon your mind?"

Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12


Alik just kind of stares through Ayo out into the tree line.

"You are..."

She bites her lip.

"Nevermind. Let's just guard the wagon."

As you begin to make your trek, Alik does drift to march along near Zartan and Haffley, standing slightly closer to Zartan than anyone else.

Anyone besides Ayo can roll and pop this if they make/beat the DC.

Sense Motive DC15:
She seems to be very suspicious of anyone who is not Varisian. I'm assuming the Great Zartan has some or quite a bit of Varisian in him.

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

"Hello. *cough*" the young man says as he avoids shaking hands. "I'm not contagious. I just have a miner's sickness." he reassures everyone as he hold a kerchief to his face.

*cough cough*

"Perhaps we should hide the number *cough* of our forces?" Sam asks the rest of the group.

Dark Archive

Male Human Mesmerist 1 (HP:8/11)(AC:16 FF:14 T:12)(F:+3 R:+4 W:+2)(Init:+7)(Perception:+4)

"Seems like a simple enough task! What could possibly go wrong, right, Haffley?" Zartan beams at Haffley and acknowledges Alik with a nod and a smile.

"I'm sure you're glad to have The Great Zartan and his faithful assistant Haffley Quint on the job! You knew we were coming I'm sure. Heard of me...? The end of the last sentence is spoken with a slight inflection, almost sounding like a question. "What exactly is in the wagon, dear girl?"

Dark Archive

Female Halfling Swashbuckler (Mouser) 1 (HP:-2/13)(AC:20)(FF:16 T:15)(F:+2 R:+5 W:+1)(Init:+3)(Perception:+7)

Haffley appears quite bored, shuffling her feet and taking the occasional glance at her surroundings.

At the question from Zartan, she brightens considerably, smiling up at him.

"Right, Mistah Zee!"

As the conversation turns back to the contents of the wagon, she once again cast her eyes downward, boredom obviously again taking hold.

"Are we there yet?"

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo gives the tense young girl an accepting nod, but the stern woman never lets her gaze stray far from the mysteriously suspicious girl. Mysteries tend to be dangerous.

Ayo, never taking her eyes from the copy of Hagakure she is reading, shakes her head at the halfling's boredom.

"If we were there already, we would have stopped the wagon and disembarked."

Sovereign Court

Male Human (Ulfen) Fighter (Viking) 4 (HP:31/31)(AC:23 FF:21 T:13)(F:+6 R:+3 W:+1)(Init:+6)(Perception:+6)

Oddr stays in the back of the group formation still wondering if some of them are actually pathfinders or some lost performance troop or even a misguided patient...


Kazrin fields Zartan's question about what's in the wagon.

"Oh my good fellow, mostly goods we will sell to the merchants of Druma once they get there, including bolts of expensive cloth, a collection of antique longswords, a dozen bottles of aged brandy, and numerous bags of spices..."

He leans a little closer to Zartan, conspiratorially and whispers.

Zartan:
"... and perhaps a little of the Good Stuff, too!"

(He's talking about some drugs, unsurprising for a Sczarni)


GM Rolls:

Initiative
Ayo: 1d20 + 1 ⇒ (2) + 1 = 3
Haffley: 1d20 + 3 ⇒ (14) + 3 = 17
Oddr: 1d20 + 6 ⇒ (5) + 6 = 11
Serana: 1d20 + 2 ⇒ (4) + 2 = 6
Sickly Sam: 1d20 + 3 ⇒ (19) + 3 = 22
Skeletons: 1d20 + 6 ⇒ (19) + 6 = 25

S vs Zartan: 1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 + 2 ⇒ (1) + 2 = 3
S vs Ayo: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 2 ⇒ (1) + 2 = 3
S vs Sam: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 + 2 ⇒ (3) + 2 = 5
B vs Oddr: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 3 ⇒ (4) + 3 = 7

The trek eventually begins...

There is evidence of the war everywhere—discarded and rusted armor and weaponry, numerous displaced trebuchet-hurled boulders, and occasionally the remains of a hunter’s trap, only recently triggered by an unfortunate forest animal.

Even in the light of day, the blackened trunks of the Chitterwood trees, still bearing the scars of the great fire that marked the end of the Goblinblood Wars, loom menacingly over the narrow forest path.

Eventually, the thud and crash of boulders launched from Logas can no longer be heard. Even the sun struggles to penetrate through the canopy at times, leaving dark pools of shadow stretched across the path.

And then... the Pathfinders find themselves beset upon by the inevitable ambush.

Skeletons come rushing out of the dense foliage, working to rip the flesh from your skin with their wicked claws. A larger skeleton, presumably a bugbear brute in its original life, trudges forward to meet Oddr at the caravan's lead.

Map link is in the header

Round 1
25 Skeleton 1: Shambles out and scratches Zartan for 3
25 Skeleton 2: Shambles out and scratches Ayo for 3
25 Skeleton 3: Shambles out and scratches Sam for 5
25 Bugbear Skeleton: Moves quickly up to Oddr and strikes for 7
22 Sickly Sam :
17 Haffley :
11 Oddr :
6 Serana :
3 Ayo :

Now Up: Everyone!

Zartan:
EDIT: I realize Zartan's stats are missing from his profile. Can you update those? I missed adding him to my PC macros and placing him into Initiative, so go ahead and roll your own Init next post and act accordingly.

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