Doruk takes up a position near the door while Mukluk advances into it's frame and begins to scan the room for magic auras.
Mobled begins to very slowly search the room, first examining the shelves near the entrance, then making her way near the corner desk and a small metal chest sitting up against the wall at it's side.
Spotting no obvious trapping mechanism, Mobled tries to open the chest, but finds it locked.
After a few moments, Mukluk can detect a faint transmutation aura from the large rug in the middle of the room, while the metal chest may be blocking his ability to detect the auras of any of its contents.
"Uh, Mobe, watch out for this rug here. Give me more time on it. And that chest? Let's call in our pro to handle it."
Mukluk calls in Petrel.
"Petrel, see that chest there? I think it could be dangerous. You know, like them traps upstairs. Can you see what you can do about that? And watch out for the rug...it's not known yet. Magicked probably."
He recognizes the aura as transmutation - a different sort than Idalla's - but it's hard to tell exactly what it does or how it operates. Given additional time and study, he thinks he can figure it out. (read: he can try again tomorrow)
Mobled didn't spot any traps, and she trounced directly across the rug without issue to approach the chest.
Mobled waits near the chest for the "magic" of opening locked items that is known as Petrel.
However, as soon as Petrel steps into the room (near or onto the rug), the dwarven decoration springs to animated life and advances towards the thief, slamming into him and wrapping one of it's broad corners around his lithe frame. Another corner wiggles menacingly at Doruk as if it has plans for him next.
Seeing the rug moving, you suspect the earlier transmutation aura you detected is a basic animated rug. Not sure what else you would want from the ID/knowledge check. You suspect it will be quite proficient in suffocating Petrel.
Actually, recognizing it as an animated object (arcana) is hugely important. What does MM know about animated objects with a 30+ know arcana? MM needs to know so he can fight effectively. Is this object a dedicated grappler/suuficator? Will escape artist work to escape? Can it be harmed by weapons?
24 Mukluk : draws out a wand
17 Petrel (grappled) : fails to break free of grapple
12 Rug : Continues to smother Petrel for 16 damage
11 Tiabrar :
9 Mobled : Tugs the rug
9 Martigan :
7 Doruk : Tears 14HP into the rug
24 Mukluk :
17 Petrel (grappled) :
Doruk slashes his guisarme against an exposed corner of the rug while Mobled tugs feebly at some tassles along the edge as the robe wiggles free from her grasp, seemingly now alerted by the presence of Doruk and intending to move it's rather large aft section after the Shieldlander in an attempt to wrap him up too.
Doruk continues to slash away at the rug, while Mobled picks up a corner and tries to tear some of the fringe off the border. Flames eagerly work their way up yet another corner while a slippery Petrel wiggles free once again from the rug's grasp.
As Mukluk begins speaking in dwarven, the rug hesitates for the slightest moment from reaching out for Petrel again and somehow manages to evoke the gesture of turning to consider Mukluk's requests, its edge curving downward in a frown while it tosses up two tassles from its fringe in the form of a shrug...
Finally, though, it collapses into a heap of slashed tears, torn tassles, scorch marks and greasy streaks.
Combat is over!
Petrel finally can make his way to the chest, and finding no traps works it open.
Contents of the Chest:
* A folded square of silk wrapped around a rather large star sapphire
* Ink supplies for scribing arcane scrolls value at 500gp
* A pair of finely crafted boots with deep treads (radiating magic, as I'm sure someone will ask)
I figure there will be some healing for Petrel before you continue on... the extremely injured, greasy "dwarf" he is.
After thoroughly investigating the bedroom, the six of you return to the long hallway and approach the last unopened door in this wing.
The door to this room is unlike most of the others, being fashioned from a large iron plate. You can identify what used to serve as the lock to this room, but it appears to have been battered into scrap decades ago. With no lock to pick, sheer strength will be needed to gain entry to this room.
Likely you'd force it open, because Mobled would wish it so...
Doruk sets down his guisarme and shield, and combining his strength with Mobled, eventually the iron door groans as it scrapes along the stone floor and reveals the room beyond.
Doruk picks up his weapon and shield quickly, in case anything dangerous lurks beyond.
Rows of empty weapon racks and a dozen or more stands for missing suits of armor indicate this was once an armory. Some debris litters the floor here - wrecked stands and hacked arming dummies. Nothing of value is readily apparent.
One of the stands for armor - essentially a wooden pole with a crossbeam and a large weight at the bottom - moved ever so slightly.
You can almost swear the top section turned like a head to look in your direction, then stopped to stand erect again.
"Sounds like yer ma's girl'ood boyfriend. Th' one'd've given 'er pretty sons." She laughs a bit, then realizes she may have insulted Mukluk. "Muletenders need brains and strong arms, not looks. I'n it?"
Mobled doesn't feel like she's moving any faster, or able to jump any further. She doesn't think she can climb on walls or fly.
She does however feel like she can work the mines much longer, but that might just be her imagination.
She does however, feel like her footing is surer, truer... like she could move across rubble easier.
She has no idea who Gordain is, or was.
Note: I screwed up. The ink in the desk can be used for scribing any scrolls, it's not specific to divine or arcane. And you also found an old wooden holy symbol of Moradin in the desk. Yep, it was a priest's room, not a wizard's.
Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)
Mobled Muletender wrote:
"Nice boots ye've found there, Petal. Sturdy. Good fer troddin' 'pon shoddy ground. If ye or Doruk fancy it, might help ye a bit more. I've already got th' feet of a dwarf. Ye could use some yerself."
Doruk remember the difficulty he had moving around in the pool of water when fighting undead. He says generously, "Petrel, you have first choice, but if you don't want them, I certainly will wear them."
Perception 1d20 + 2 ⇒ (13) + 2 = 15
Seeing nothing out of the ordinary, Doruk enters the room and positions himself near the center so as to keep a proper guard while the others search, as usual.
I wonder how many dwarves really lived down here? I bet it was a lot. It must have been quite a battle rooting them out of this hole - no, not hole... to pleasant an environment for that word!