DM Panic |
OK here we go, let's hope my schedule can be kinder now that we're approaching summer...
For the latest map update, I've switched to using 'U' for Mukluk, 'O' for Mobled and 'A' for Martigan to avoid squeezing two letters into the player indicators.
As you all reach the bottom of the long stairs, the ceiling above you drops beyond sight, over sixty feet above you at it's highest points.
You all get the sense that something lairs above you, with the occasional sound of wings and the feeling of moving shapes high in the ceiling above.
The cavern is much like the descent - shiny wet rock, a musty odor, and stalagmites and stalactites riddle the area.
There are four semi-obvious ways to continue...
1. Climbing up the stream that empties from the north and crosses the cavern.
2. Climbing into the water and following the stream to the south - this appears somewhat undesirable as the top of the water is only inches below the bottom of the cavern leading this way.
3. A passage to the northeast.
4. A passage to the southeast.
Please remind me of all light sources at this time. And remember that you can only see as far as the light allows for your particular race...
Tiabrar |
Tiabrar doesn't mind being the recipient of a light spell if available. Otherwise he's dependent on others. He seems to not have packed any light sources.
"Shall we cross the stream and continue to the northeast? Perhaps it follows the stream. If so it might lead to another place where the water was put to use."
Doruk |
As I recall, I was the recipient of a light spell when I was in the lead. I presume that is still the case. If not, I'm carrying a torch.
"I agree with Tiabrar, we take the northeast passage and keep to the left. See where it leads us. I'm not keen on mucking about in the water unless we have to. With creatures flying overhead, who knows what might lurk in the depths as well."
Doruk makes ready to proceed to the northeast, or wherever the group decides.
Mukluk Muletender |
Mukluk will be relying on his Darkvision 60' whenever applicable.
Mukluk casts light on Doruk's glaive.
1d100 ⇒ 1
Mukluk frown as his spell fails and laughs at himself.
"Dang shield got in the way. Let's try this again."
1d100 ⇒ 81
"Save your torch, Doruk. Let my magic lead the way and you can keep your hands free." Mukluk winks at Mobled.
"Humans. Can't see the dark. Ha!" Mukluk smiles.
"Tis good to be back in our caves. Of course, we might have other guests down here. Let's be careful."
Mukluk follows Doruk.
"Lead the way, Doruk."
Mobled Muletender |
"What are ye talkin' about, can't see the dark? I can't see the dark either. Ye talk as if it's a thing to be seen."
"BUURPP"
"Tho I 'spect ye wizards think on it as some sorta stuff, like ectogoo."
Mobled peers about, wary of falling stalactites with mouths. "I was in this caern once, fightin' draugr, and a stream like this led the way out. It may be I'd rather stay dry for now."
Doruk |
"Mobled, did you want to lead, or shall I? I can attack around you, though not as effectively. It is still better than only one of us swinging at a time if the shaft narrows."
Without further ado, Doruk starts heading down the northeast shaft either just behind or in front of Mobled.
DM Panic |
Check on Doruk and Martigan having the 2 sources of light on the glaive and shield respectively.
As the group forms up and crosses the stream, they find the slippery mud on the bank of the far side a nuisance as it cakes on the bottoms of their boots and makes for an inconvenient climb into the next natural cavern.
Perception:
Tiabrar: 1d20 + 8 ⇒ (18) + 8 = 26
Doruk: 1d20 + 2 ⇒ (13) + 2 = 15
Martigan: 1d20 + 3 ⇒ (9) + 3 = 12
Mobled: 1d20 + 7 ⇒ (15) + 7 = 22
Mukluk: 1d20 + 5 ⇒ (18) + 5 = 23
Petrel: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative:
Doruk: 1d20 + 1 ⇒ (12) + 1 = 13
Martigan: 1d20 ⇒ 17
Mobled: 1d20 + 2 ⇒ (11) + 2 = 13
Mukluk: 1d20 + 4 ⇒ (6) + 4 = 10
Petrel: 1d20 + 4 ⇒ (2) + 4 = 6
Tiabrar: 1d20 + 3 ⇒ (9) + 3 = 12
Trogs: 1d20 - 1 ⇒ (12) - 1 = 11
Initiative:
17 Martigan*
13 Mobled
13 Doruk*
12 Tiabrar
11 Trogs
10 Mukluk
6 Petrel*
* suprised, need to wait until Round 1
The next cavern possesses a high ceiling as well, along with several passages that branch away from it.
To the north, a 10-foot wide square mouthed tunnel shows that someone has been at work in these caves.
A strong gate of rough-hewn timber blocks a small passage to the northeast. Three other passages wind off towards the south.
A heavy, animal smell lingers in the air.
Before you have a chance to consider the room further, a lizard-like creature covered in mud stirs to Mobled's right, intent at swinging a crooked club at the dwarf's body.
Surprise Round --
13 Mobled
12 Tiabrar
11 Trogs
10 Mukluk
Now up: Mobled and Tiabrar ahead of the attackers in the surprise round.
Doruk |
Doruk has Combat Reflexes, so if any opponents close, I'll still get AoOs.
Tiabrar |
Suprise Round, Init 12
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21/21 (3d8)
Fort +4, Ref +6, Will +1
Immune sleep; Resist Elven Immunities, Poison Resistance +2
Bombs left 7/7
Mutagen: Not used
Extracts (4/day)
OPEN - 1 (one minute to mix an extract)
Comprehend Languages
Cure Light Wounds - 1 prepared
Disguise Self
Endure Elements
Expeditious Retreat
Polypurpose Panacea
Shield - 1 prepared
True Strike - 1 prepared
1d20 + 8 ⇒ (7) + 8 = 15 - Knowledge Nature?
Assuming Tiabrar knows nothing, or nothing usesful, he takes a shot.
Tiabrar shoots an arrow over Petrel's head at the lizard creature near him. "Duck!"
Darkwood Longbow +7
1d20 + 7 + 1 - 4 ⇒ (14) + 7 + 1 - 4 = 18 Point blank - cover
1d8 + 1 ⇒ (4) + 1 = 5 damage.
Mobled Muletender |
Rondelle 1, Init 13
Mobled seems to take forever to focus her eyes, but she's actually quite fast. "Hey now, ye scaly fiend. Watch yerself." She attempts to get a hold on the creature, tangling its arms up in its dorsal fins. She is intent on crushing the breath out of it.
AC 19
HP 33/33
Fort +8 Reflex +3 Will +6
Weapon Equipped Silversheen dorn derger
Rage 0 of 17 rounds used
Grapple 1d20 + 7 ⇒ (7) + 7 = 14
1d6 + 2 ⇒ (5) + 2 = 7 damage - am I getting this right?
Mukluk Muletender |
I've pointed Mobled to this chart and this chart for more understanding of grapple. Damage happens next round after a successful grapple check.
DM Panic |
Tiabrar's arrow zips over Petrel's head and lands squarely in the shoulder of the snarling lizardman standing in the north.
Meanwhile, Mobled gets the drop on her assailant, teaching the troglo-lizard that dwarves can be faster than it has learned.
The creature near Petrel seems to reconsider approaching with it's club and instead squats for a moment as a yellowish-green gas erupts from somewhere on it's body and rolls over everyone.
DC13 Fort save vs it's stench or be sickened. Everyone needs to make this save.
Mobled's trog works desperately to reverse the hold back on the dwarf, but her stubby fingers sink into it's scaly hide and hold it fast.
A third trog launches a javelin at Doruk, but it may have well launched it at it's stench-inducing friend, who shakes an angry scaled fist as the weapon clatters against the cavern wall beside it.
The fourth and last trog works desperately to open the pen in the northeast corner of the room. The pen opens... what effect this happens unclear at the present.
Trog #2 uses stench
Trog #1 CMB to reverse the grapple vs Mobled: 1d20 + 2 ⇒ (4) + 2 = 6
Trog #3 throws a javelin at Doruk 1d20 + 0 ⇒ (8) + 0 = 8 for 1d6 ⇒ 4
Trog #4 works open the pen in the back of the room.
Now Up: Everyone!
Believe it or not, the map is unchanged... (lucky GM!)
Martigan the Sun-Touched |
Round 1 Init 17
HP = 27
AC = 17
Weapon Equipped = None
Speed = 20'
Channels Left = 6
Cleric Spells Known (CL 3, 3 melee touch, 2 ranged touch):
2 (2/day) (D) Remove Disease (DC 15), Silence (DC 15), Bull's Strength (DC 15)
1 (3/day) Bless, Command (DC 14), (D) Cure Light Wounds (DC 14), Sun Metal (DC 14)
0 (at will) Create Water, Detect Magic, Guidance (DC 13), Light
Status Effects = None
Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Spitting out the stench of the lizard, Martigan moves to the north and swings.
Foul creatures smell like a Muletender's socks.
Heavy Mace: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 1 ⇒ (2) + 1 = 3
Doruk |
Round 1, Initiative 13, Location ...
Weapon Equipped = guisarme
Conditions = None
"Hack, cough. Ugh what a stench!"
Fortitude save 1d20 + 4 ⇒ (9) + 4 = 13 vs DC 13.
Doruk then also takes a swing at the Trog to the North and then takes a 5' step to the northeast.
Guisarme combat expertise & power attack 1d20 + 6 ⇒ (7) + 6 = 13 doing 2d4 + 9 ⇒ (1, 1) + 9 = 11 damage.
He peers into the darkness of the cage trying to discern what's about to come rushing out.
I hope it's butterflies...
"Nice hold Mobled! Now squeeze him and take him out!"
Mukluk Muletender |
Surprise Round, Init 10
1d20 + 3 ⇒ (6) + 3 = 9 Fort save vs. stench
"What a wonderful new smell you discovered, Doruk."
Mukluk will repay the favor and acid cloud the two baddies that are clumped.
1d6 + 1 ⇒ (1) + 1 = 2 acid damage & sickness, fort save DC 14 for half and no sickness
Acid Cloud: (1d6+1) (6/day) (DC 14)
Acid Cloud (Su): Stnd action: create a 5-foot-radius cloud of acid vapor within 30 feet that lasts for 1 round. Deals 1d6 points of acid damage + 1 point for every two wizard levels you possess to all creatures in the cloud and sickens them for 1 round. A successful Fortitude save negates the sickened effect and halves the damage. DC= (10+1/2 level+Int mod)=14.
Sickness = –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Mukluk Muletender |
Round 1, Init 10
Unsure what is coming from the pen in back, Mukluk readies a Stumble Gap (or Create Pit) for when it gets 15' from Doruk.
"Anyone see what's back there yet?"
HP: 20/20
AC: 17 (dex, mage armor, shield)
Status: sickened
Effects:
Acids Used/Left: 1/6
GlimSkie Wand: 38/50
Mobled Muletender |
Round 1, Init 13
Fort 1d20 + 8 ⇒ (2) + 8 = 10
Alas, her liquid breakfast has left Mobled a trifle squeamish this morning. Or perhaps it's Tiabrar's fancy, flowery elvish perfume.
The stench of musk and flowers causes Mobled to bellow angrily, "If ye don't shut yer holes, I'll foist yon Dork's petard in 'em." The queasiness just raises her bile as she rages.
*sickened* *rage*
AC 19
CMD 17
CMB +4, +6 grapple
HP 33/33
Fort +10 Reflex +3 Will +8
Weapon Equipped none
Rage 1 of 17 rounds used
Grapple 1d20 + 6 - 2 + 2 ⇒ (11) + 6 - 2 + 2 = 17
1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8
DM Panic |
Surprise:
10 Mukluk : Casts acid cloud
1---
17 Martigan : Moves north, hits trog#1 for 3HP
13 Mobled : Squeezes trog#2 for 8HP
13 Doruk : Misses
12 Tiabrar : Misses
11 Trog1 (-3): Bites Martigan for 4HP
11 Trog2 (-10, sickened) : Misses Mobled
11 Trog3 (-2, sickened) : Hits Mobled for 9HP
11 Trog4 : Begins to flee from chamber
11 Bear : Rushes at Doruk (AoO provoked), misses
10 Mukluk :
6 Petrel :
2--
17 Martigan :
13 Mobled :
13 Doruk :
12 Tiabrar :
11 Trogs
Trog #2 vs Acid Cloud: 1d20 + 7 ⇒ (6) + 7 = 13
Trog #3 vs Acid Cloud: 1d20 + 7 ⇒ (6) + 7 = 13
t1 vs Martigan
claw 1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 + 1 ⇒ (2) + 1 = 3
claw 1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 1 ⇒ (2) + 1 = 3
bite 1d20 + 2 ⇒ (19) + 2 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4
t2 attacks Mobled from grapple (-2 for grapple, -2 for sickened)
claw 1d20 ⇒ 3 for 1d4 + 1 ⇒ (2) + 1 = 3
claw 1d20 ⇒ 1 for 1d4 + 1 ⇒ (2) + 1 = 3
bite 1d20 ⇒ 3 for 1d4 + 1 ⇒ (2) + 1 = 3
t3 vs Mobled (sickened, -2 to below)
claw 1d20 + 2 ⇒ (20) + 2 = 22 for 1d4 + 1 ⇒ (4) + 1 = 5
claw 1d20 + 2 ⇒ (20) + 2 = 22 for 1d4 + 1 ⇒ (3) + 1 = 4
bite 1d20 + 2 ⇒ (18) + 2 = 20 for 1d4 + 1 ⇒ (3) + 1 = 4
claw crit confirm 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 1 ⇒ (2) + 1 = 3
claw crit confirm 1d20 + 2 ⇒ (1) + 2 = 3 for 1d4 + 1 ⇒ (1) + 1 = 2
brown bear vs Doruk
claw 1d20 + 7 ⇒ (11) + 7 = 18 for 1d6 + 5 ⇒ (3) + 5 = 8
Martigan moves towards the northern trog, and gives it the sort of Peloran clobbering that St Cuthbert would be proud of.
Mobled continues to squeeze and punch the life out of her trog, while Doruk and Tiabrar both miss the ones they aim for.
Martigan's foe Strikes Back (must've been the wonderful smell comment), biting the cleric (-4HP) while the one Mobled holds struggles futilely against it's grappler.
His companion steps forward, hoping to capitalize on the distracted dwarf, and slashes across Mobled with two claws (-9HP total).
With a rumbling roar that shakes the very cavern, a shaggy, mud-covered brown bear comes rumbling out towards Doruk, slashes with a meaty claw of it's own, but luckily Doruk parries away the attack in time.
The fourth and final trog gurgles something at his companions and begins to withdraw from the chamber, out of your light.
Haven't posted Mukluk's round 1 action in case he wishes to revise it.
Now Up: Everyone!
Martigan the Sun-Touched |
Round 2
HP = 27
AC = 17
Weapon Equipped = None
Speed = 20'
Channels Left = 6
Cleric Spells Known (CL 3, 3 melee touch, 2 ranged touch):
2 (2/day) (D) Remove Disease (DC 15), Silence (DC 15), Bull's Strength (DC 15)
1 (3/day) Bless, Command (DC 14), (D) Cure Light Wounds (DC 14), Sun Metal (DC 14)
0 (at will) Create Water, Detect Magic, Guidance (DC 13), Light
Status Effects = None
Martigan swings again.
Heavy Mace: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 1 ⇒ (2) + 1 = 3
"Damn things are as dodgy as they smell."
Doruk |
Round 2, Initiative 13, Location --
Weapon Equipped = guisarme
Conditions = None
Doruk takes his AoO.
Guisarme combat expertise & power attack 1d20 + 6 ⇒ (19) + 6 = 25 doing 2d4 + 9 ⇒ (3, 4) + 9 = 16 damage.
"Down Bear, down!"
He then (on his initiative) takes a 5' step diagonally back toward the party and attacks the bear again.
"Drop you fiend! No honey for you!"
Guisarme combat expertise & power attack 1d20 + 6 ⇒ (9) + 6 = 15 doing 2d4 + 9 ⇒ (3, 4) + 9 = 16 damage.
Mobled Muletender |
Round 2, Init 13
Mobled lets go of the troglodyte and steps up to the bear. She swings out at the trog still, doing so until it is down and then shifting her focus to the bear.
AC 15
CMD 15, 17 grapple, 19 trip, bull rush, overrun
CMB +4, +6 grapple
HP 33/33
Fort +8 Reflex +3 Will +6
Weapon Equipped unarmed strike
Rage 2 of 17 rounds used
Flurry #1 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Flurry #2 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7
DM Panic |
11+ Doruk AoO : Connects for 16 damage against the bear
10 Mukluk : Allowing a re-post if he wishes, either way confirm if you create a pit or stumble gap (which one)
6 Petrel : TBD
2--
17 Martigan : Misses
13 Mobled : Finishes off trog#2 with 7HP done
13 Doruk : <await Mukluk's confirmation to resolve action>
12 Tiabrar :
11 Enemies :
DM Panic |
DMPC'ing Petrel for this round...
Petrel:
Acrobatics past trog1: 1d20 + 10 ⇒ (6) + 10 = 16
Attack vs trog1: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 for 1d4 ⇒ 3 plus 2d8 ⇒ (5, 3) = 8
t1 vs Martigan
claw 1d20 + 2 ⇒ (3) + 2 = 5 for 1d4 + 1 ⇒ (3) + 1 = 4
claw 1d20 + 2 ⇒ (14) + 2 = 16 for 1d4 + 1 ⇒ (4) + 1 = 5
bite 1d20 + 2 ⇒ (19) + 2 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4
t3 vs Mobled (sickened, -2 to below)
claw 1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 1 ⇒ (2) + 1 = 3
claw 1d20 + 2 ⇒ (3) + 2 = 5 for 1d4 + 1 ⇒ (2) + 1 = 3
bite 1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 + 1 ⇒ (1) + 1 = 2
bear vs Doruk
claw 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 5 ⇒ (2) + 5 = 7
claw 1d20 + 7 ⇒ (14) + 7 = 21 for 1d6 + 5 ⇒ (1) + 5 = 6
bite 1d20 + 7 ⇒ (1) + 7 = 8 for 1d6 + 5 ⇒ (2) + 5 = 7
Petrel somersaults past the trog attacking Martigan, but his dagger finds only air as the creature ducks away at the last moment.
Mukluk's wand discharges into the hindquarters of the fleeing trog, but it continues its escape, while Tiabrar's arrow glances off the thick skin of another trog.
The trog facing off Martigan counterattacks, raking another claw across the cleric's exposed flesh (-4HP to Martigan) while his sickened companion spends more time coughing up gas than truly threatening Mobled at all.
Now directly facing off against Doruk, the bear roars as it stands on it's rear legs and then collides downward against the Shieldlander, it's mighty claws screeching as they tear between two of the steel bands of Doruk's armor. (-6HP to Doruk)
11+ Doruk AoO : Connects for 16 damage against the bear
10 Mukluk : Wands the fleeing trog for 5HP
6 Petrel : Tumbles, misses
2--
17 Martigan : Misses
13 Mobled : Finishes off trog#2 with 7HP done
13 Doruk : Misses the bear
12 Tiabrar : Misses a trog
11 Trog1 (-3): Claws Martigan for 4HP
11 Trog2 : Dead
11 Trog3 (-2, sickened) : Misses Mobled
11 Trog4 (-5) : Disappears into darkness
11 Bear (-16): Claws Doruk for 6HP
10 Mukluk : TBD
6 Petrel : TBD
3--
17 Martigan : TBD
13 Mobled : TBD
13 Doruk : TBD
12 Tiabrar : TBD
Now Up: Everyone!
Mobled Muletender |
Round 3, Init 13
Mobled stands her ground, taking a swig from her whiskey skin and punching the trog next to her.
*raging* *sickened*
AC 15
CMD 15
CMB +4, +6 grapple
HP 33 [+6]/33 [+6]
Fort +10 Reflex +3 Will +8
Weapon Equipped unarmed strike
Rage 2 of 17 rounds used
Unarmed 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Unfortunately, she's a bit distracted by the way the whiskey flavor mixes with trog musk. "Mm. Tastes of peet moss 'n farts."
Petrel |
Petrel is flanking a trog with someone? Nice being the DMPC!
Here is that fort save: 1d20 + 3 ⇒ (7) + 3 = 10
Petrel, despite trying to hold his breath, is forced to gulp down some of the foul air. "Ugh! I got some in my nose!"
He will full attack the flanked Duerger on round 2.
two knives sneak + flank 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 101d4 + 2d8 + 1 - 2 ⇒ (1) + (1, 5) + 1 - 2 = 6
two knives sneak + flank 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d4 + 2d8 + 1 - 2 ⇒ (4) + (2, 3) + 1 - 2 = 8
Martigan the Sun-Touched |
Round 3
HP = 27
AC = 17
Weapon Equipped = None
Speed = 20'
Channels Left = 6
Cleric Spells Known (CL 3, 3 melee touch, 2 ranged touch):
2 (2/day) (D) Remove Disease (DC 15), Silence (DC 15), Bull's Strength (DC 15)
1 (3/day) Bless, Command (DC 14), (D) Cure Light Wounds (DC 14), Sun Metal (DC 14)
0 (at will) Create Water, Detect Magic, Guidance (DC 13), Light
Status Effects = None
Martigan swings again at the trog in front of him.
Heavy Mace: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 1 ⇒ (1) + 1 = 2
DM Panic |
The crack team that assaulted the front door of an ancient dwarven mountain fortress is nowhere to be seen as the party battling a handful of troglodytes in a damp, muddy cavern spends more time stabbing and shooting natural stone than their enemies.
Martigan shows them all up with a well-placed swing on the jaw of the trog - a blow that would make a teenaged half-orc Kordite proud.
2--
10 Mukluk : TBD
6 Petrel : Misses, twice.
3--
17 Martigan : Clobbers trog#1 for 7HP
13 Mobled : Misses
13 Doruk : Misses
12 Tiabrar : Misses
11 Trog1 (-10):
11 Trog2 : Dead
11 Trog3 (-2) :
11 Trog4 (-5) : ??
11 Bear (-16):
10 Mukluk : TBD
6 Petrel : TBD
Giving Muluk a little bit longer to get his post up, as I'm certain he's at or traveling to his 'Con. Petrel can probably post another round of attacks on trog#1 which will likely stand as I'd expect Mukluk to do something against the bear or the fleeing trog somehow.