Mobled Muletender |
"Haila, where's that piggy witch. HEY OINK PRIEST, BRING ME YOUR NECK SO I CAN BREAK IT!"
Mobled does her part to search for secret passages in the rooms that she passes.
Room 12 1d20 + 7 ⇒ (20) + 7 = 27 +2 stonecunning
Room 8 dead end passage 1d20 + 7 ⇒ (14) + 7 = 21 +2 stonecunning
Room 8 Northwest corner 1d20 + 7 ⇒ (6) + 7 = 13 +2 stonecunning
DM Panic |
Bit crazy with work again, but to keep you guys going...
Mobled searches the end of the passageway (dead end passage) and finds another cleverly hidden door - clearly the work of dwarf stonemasons.
It would seem that, or the barricade provide the only other means to continue deeper into the stronghold.
Geradil and Courana both consider the matter, and decide mutually to stay near the rest of you as you continue exploring.
Doruk |
"I like the door before the passage. Is everyone ready?"
When the party is in place, Doruk will open the door.
"Mobled, once I get my shield back, it'll likely be better for you to do the door opening while I cover you with my guisarme. Make sense?"
It's nice to have another warrior around to support us! Now Petrel will have lots more opportunities to ply his sneak attacks.
Doruk grins at the thought.
Doruk |
"You can borrow mine if you like Doruk, I have a crossbow."
"That is most gracious of you sir! Are you sure you can spare it? I don't want to leave you unguarded either - and the enemies have tended to swarm!"
DM Panic |
Two Maps - one is the entire area map you are used to. The other is a Google Docs map specifically for this next combat, as the room is square and easy to run that way. Reference the Google Map for X,Y positions.
After Doruk opens the first secret door discovered by Mobled, it's only a matter of time before this new passage reaches a dead-end and a second secret door is discovered.
As this one rumbles and disappears into a recess in the stone wall, you recognize the strong smell of incense from the room beyond.
This room is about 30 feet deep and 15 feet wide and is cluttered with crude furnishings while the air is hazy with the smoke of a small cooking fire.
Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in bone.
An orc in a ragged black robe seems to be awaiting you here, and she and her guardians sneer at Doruk, while their shaman leader ( Burdug) offers a challenge in fairly affluent Common (for an orc).
"You made it this far. *snort* I hoped to kill while you sleep. *snortle* You weak from fight Ulfe. *snort snort* Now, you DIE. *excited snort*"
Doruk: 1d20 + 1 ⇒ (9) + 1 = 10
Martigan: 1d20 ⇒ 12
Mobled: 1d20 + 2 ⇒ (14) + 2 = 16
Mukluk: 1d20 + 4 ⇒ (10) + 4 = 14
Petrel: 1d20 + 4 ⇒ (18) + 4 = 22
Tiabrar: 1d20 + 3 ⇒ (11) + 3 = 14
Burdug & Friends: 1d20 ⇒ 14
Round 1 --
16 Mobled :
14 Mukluk :
14 Tiabrar :
14 Burdug :
14 F1 :
14 F2 :
14 M1 :
14 M2 :
12 Martigan :
10 Doruk :
Straight-up initiative, neither side is surprised. We kick off Round 1 with the Muletenders, who would never in a thousand years allow an orc get the drop on them in a dwarven lair.
Mobled Muletender |
Round 1, Init 16 {> M19}
Mobled sees the orcs and hears the snorts, and calls out, "Time to pull some pork, coz!" She hunkers down a bit in a stolid pose and charges through Doruk. Rage fills her fists as she rushes towards the center orc. Please roll low DM_Panic...
AC 13 (17 - 2 charge - 2 rage)
HP 33 + 6/33 + 6
Fort +10 Reflex +3 Will +6
Weapon Equipped Unarmed attack
Rage 3 of 17 rounds used
Unarmed strike 1d20 + 9 ⇒ (1) + 9 = 10 (+4 Str, +2 charge, +2 BAB, +1 v. orcs)
1d6 + 6 ⇒ (4) + 6 = 10
As she's moving, her grip on her whiskey bottle starts to slip, and she ends up putting more focus into saving it than she does hitting the orc... "Lortmils!!!"
**edit to final location
Tiabrar |
Round 1, Init 14 I-17 to K-19 (or M-19)
hp 21 (3d8)
Fort +4, Ref +6, Will +1
Immune sleep; Resist Elven Immunities, Poison Resistance +2
Bombs left 2/7
Just a couple bombs left for the day, but I can't miss this opportunity.
Female voice: You better not. Mukluk will never stop whining about it.
Tiabrar dashes forward while he has the chance and tosses a vial at Burdug (explosive 10' radius if it won't catch Mobled or Mukluk if they moved).
1d20 + 6 + 1 - 4 ⇒ (20) + 6 + 1 - 4 = 23 - Point blank minus cover
1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7 - No confirm
2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9 Fire damage
-Target takes 1d6 fire damage each round until the target spends a round extinguishing the flames and a successful DC 15 REF save.
-Splash damage is 6 (minimum damage from bomb). DC 15 REF save for half.
Prior to throwing the bomb, Tiabrar will move to take Mobled's spot (K-19) if he moves. Otherwise he will move to M-19 and possibly provoke from 'M' if he has combat reflexes.
Mukluk Muletender |
My square you slow ol' elf. We dwarves are known for being faster than you tree huggers. K19 is my spot. Mukluk marks his square with manly vengeance.
Round 1, Init 19
Mukluk will move to the square vacated by Mobled (K19).
Heh, the ol' dwarf shuffle.
Mukluk, twirling his special dwarven war ring, will chant words of arcane power and wiggle his stumpy fingers into the room.
"You want to feel dwarven magic? Here it is."
Arcane bond for Create Pit.
Cast Create Pit for OP:18-19. (Reflex DC 17...should catch both Fs, B, and 1 M).
"Try not to fall down too hard."
Tiabrar |
Tiabrar would dash up to M-19 then. Not knowing the 20 is coming, Tiabrar values the point blank more than the safety of being behind the others. Looks like Mobled will be in N-19, so the bomb will not be explosive and not get the 'M' in N-18 with splash.
EDIT:And now seeing Mobled in in M-19, I guess Tiabrar is stuck back in Mukluk's old spot at I-18. Subtract one from the damage to Burdug.
Doruk |
Round 1, Initiative 10, Location L19->M20
Weapon Equipped = guisarme
Conditions = None
Doruk 5' steps (or moves as needed for the hard corner) into the room to give more space for the party to follow up and attacks the M at N18 assuming it doesn't move away from that spot.
Guisarme combat expertise & power attack 1d20 + 6 ⇒ (16) + 6 = 22 doing 2d4 + 9 ⇒ (3, 1) + 9 = 13 damage.
"Nice pit Mukluk! Nice space for Tiabrar's bombs - hahaha!"
Petrel |
You left Petrel off the initiative.. looks like he is first at 22
Petrel will quickdraw and throws a knife at the yammering (flat footed) orc.
-4 from cover, no concealment when checking from Petrel's bottom right square, -4 range penalty. -2 damage from poison.
Single knife sneak 1d20 + 8 - 8 ⇒ (19) + 8 - 8 = 191d4 - 2 + 2d8 ⇒ (4) - 2 + (7, 7) = 16
Confirm? Single knife no-sneak 1d20 + 8 - 8 ⇒ (17) + 8 - 8 = 171d4 - 2 ⇒ (3) - 2 = 1
DM Panic |
1 ---
22 Petrel : Throws a knife at Burdug, hits for -17HP
16 Mobled : Moves to M19, misses
14 Mukluk : Moves to K19, casts Create Pit
14 Tiabrar : Lobs a bomb, loses LoS, tosses it into the pit(?)
14 Burdug (-29) : Performs an action...
14 F1 (-10) : Waits to die...
14 F2 (-9): Waits to die...
14 M1 :
14 M2 (-8): Waits to die...
12 Martigan :
10 Doruk : Hits M1 for -13HP
DC17 Reflex Saves (vs Pit):
Burdug 1d20 ⇒ 16 Fall Damage: 1d6 ⇒ 6
F1 1d20 ⇒ 15 Fall Damage: 1d6 ⇒ 6
F2 1d20 ⇒ 4 Fall Damage: 1d6 ⇒ 2
M2 1d20 ⇒ 1 Fall Damage: 1d6 ⇒ 1
DC15 Reflex Saves (vs Bomb Splash):
Burdug 1d20 ⇒ 8 Takes 6
F1 1d20 ⇒ 16 Takes 3
F2 1d20 ⇒ 4 Takes 6
M2 1d20 ⇒ 14 Takes 6
M1 DC17 Reflex Vs Pit (Edge):
M1 1d20 + 2 ⇒ (15) + 2 = 17 Fall Damage: 1d6 ⇒ 4
M1 vs Mo: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d8 + 4 ⇒ (8) + 4 = 12
Petrel's knife hits the orc shaman directly in this chest while Mobled advances a bit too over-zealously and misses her strike against the front guard.
Once again, Mukluk's pit pops into existence beneath his adversaries, and this time it swallows up all four orcs in the room which completely disappear from sight.
Tiabrar, losing sight of the cluster of orcs continues to lob his bomb into the pit, and is rewarded with a resonating explosion and several orc screams a moment later.
The last remaining orc in the room teeters for a moment working to catch his balance, a look of utter fear awash on his primal face as he barely, just barely steps away from the pit in time.
Still off balance, the male orc makes a mostly ineffective swing at Mobled, yet is rewards for all his effort with a brutal slash from Doruk's guisarme that effectively splits the orc in half. Through it's sheer ferocity, this last orc manages to stand in defiance as his intestines begin to spill into the room.
Yeah, this is basically over... all the orcs are staggered, or basically stuck in the pit. :) I'll let this play out a little longer just to see if Petrel or Mobled finish off the one male orc outside the pit.
Tiabrar |
Round 2, Init 14
Takes my spot. Takes my line of sight. I should just toss it at him.
While not quite as satisfying as seeing the effects firsthand, Tiabrar finds the screams of the orcs by the fire light from the pit still leave him with a warm feeling.
Tiabrar waits with an arrow knocked to shoot the one orc if still standing or anything that might come up from the pit.
Darkwood Longbow +7
1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9 cover included
1d8 ⇒ 5
Martigan the Sun-Touched |
Round 1
HP = 24/27
AC = 17
Weapon Equipped = Mwk Heavy Mace
Speed = 20'
Channels Left = 2/6
Cleric Spells Known (CL 3, 3 melee touch, 2 ranged touch):
2 (2/day) (D) Remove Disease (DC 15)
1 (3/day) Command (DC 14)
0 (at will) Create Water, Detect Magic, Guidance (DC 13), Light
Status Effects = None
Martigan moves forward to the doorway and puts away his shield.
Should've pulled out the crossbow earlier.
Doruk |
Round 2, Initiative 10, Location M20
Weapon Equipped = guisarme
Conditions = None
Presuming the lead guard is down by the time Doruks initiative rolls around, he takes out an alchemy flask and tosses it into the pit to roast the bacon.
Alchemy Fire 1d20 + 5 ⇒ (10) + 5 = 15 for 1d6 ⇒ 1 of fire damage and they'll burn next round as well if they don't put themselves out.
If the guard is still standing, Doruk will swing at him one more time.
Guisarme combat expertise & power attack 1d20 + 6 ⇒ (10) + 6 = 16 doing 2d4 + 9 ⇒ (3, 3) + 9 = 15 damage.
"Wow! Apparently orcs have no ability to land on their feet! haha!"
Mobled Muletender |
Round 3, Init 16
Mobled steps a bit further toward the teetering orc and lays into it. "Yer snout'll look better on the back of yer skull, ye squealing puke."
AC 13 (17 - 2 charge - 2 rage)
HP 33 + 6/33 + 6
Fort +10 Reflex +3 Will +6
Weapon Equipped Unarmed attack
Rage 4 of 17 rounds used
Flurry #1 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
1d6 + 6 ⇒ (4) + 6 = 10
Flurry #2 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
1d6 + 4 ⇒ (3) + 4 = 7
DM Panic |
Is it possible to climb onto the furniture in N20?
Indeed, just consider it rough terrain to enter, but once atop the furniture, you'd get a +1 for "attacking from higher ground".
Being at least 10ft away with furniture in between you and an opponent will count as cover, too.
DM Panic |
And at this point, you've all done enough collateral damage, and Doruk and Mobled both simply obliterate the one orc not in the pit.
I'm hand waving this one over. Well done...
With some final screams rising from the pit of fiery death, the one lone orc outside the pit makes a futile attempt to defend himself as Doruk and Mobled knock him back to join his friends.
Mukluk Muletender |
Mukluk will climb to the furniture in N20.
Once there, he will drop his pants andtake a leak off the edge into the pit.
"Here's all you orcs are good for: sopping up dwarf piss"
Mukluk will put his hands behind his head, thrusting his hips forward, as the pee flows down into the pit. Mukluk seems oblivious to the idea that the pit will be disappearing soon and them orcs (and resultant pee) might need to be searched soon.
"Ha ha HA! Another good fight and more dead orcs."
Doruk |
Once there, he will drop his pants andtake a leak off the edge into the pit.
Doruk nearly drops his guisarme during the laughter caused by the site of the dwarf peeing down into the pit.
When he gets a hold of himself, Doruk cleans his gear of orc entrails and waits for the pit to vanish before moving into the room to check the far wall for doors or other exits.
Perception 1d20 + 2 ⇒ (5) + 2 = 7
Mobled Muletender |
Mobled grimaces at gore of the orc's collapsed nasal cavity and what might be brains. "Frakking pigs smell like mule dung'n worse." She pours a bit of whiskey on her hands to clean them off, and then takes an ample swig.
"Ye sure watered em good, Coz. Good thing yer piss smells better'n dead oinker." She searches the bodies for stray flasks.
DM Panic |
Beyond the crude, orc-stained furniture (which has an odor of orc sweat and incense) and the smoke-inducing torches in the braziers, a thorough search of the room uncovers...
3 flasks of alchemist's fire (on Burdug)
Dagger (mundane, on Burdug)
Two leather sacks containing 160sp each
Usual orcish battleaxe, longbow, arrows and studded leather armor (on the 4 orcs)
A lone, closed door leads to the north.
Mukluk Muletender |
When the bodies come out of the pit, Mukluk will cast Detect Magic and take a looksee around.
When that is finished, he will pull out his pick and give each orc another hole in the forehead (because sometimes they get back up).
"When we're finished stripping the bodies, we should toss them in the chasm. Though I baptized them in dwarfpiss, I expect that they'll still stink in a day or two."
Any holy symbols on Burdug?
1d100 ⇒ 23 spell failure on Create Pit (yeah, I suck)
1d100 ⇒ 90 spell failure on Detect Magic
Tiabrar |
When that is finished, he will pull out his pick and give each orc another hole in the forehead (because sometimes they get back up).
Tiabrar decides to bond with Mukluk, takes out his sword, and shoves it into the mouth of a dead orc.
"That is oddly satisfying even if they don't squirm or twitch."
1d20 + 8 ⇒ (2) + 8 = 10 - Tiabrar looks around for traps or orcs leaping out of the walls.
Mukluk Muletender |
Mukluk looks at the elf and smiles.
"Yeah, you never can be too sure," Mukluk says as he drives the pick into another forehead.
"Ha. This one here actually thought he could beat us," Mukluk spends a few moments working the pick out of the forehead, wrenching it to and fro until it finally finds release. "I don't like them orcs much."
A good elf. Kills orcs dead...unlike that other one, who probably would have invited them to go swimming.
DM Panic |
NO magical items can be found on the shaman or in the room with the shaman. She was not carrying any holy symbols of note, either.
Mobled actually finds a key sticking out of the side of the door from the room with the dirty furniture. It turns easily and allows opening the door into the room beyond.
The ceiling here soars up beyond the range of light in the center of this impressive chamber, and the walls here are carved in the images of dwarves at work in their forges.
Another large door adorns the north wall, seemingly the twin to the one you are currently walking through.
A gate of wrought iron is of note in the western wall, but it seems that supplies of all sorts are stacked up against the it (the same stacked supplies you saw from the caves to the west).
In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into the darkness. From far below you can hear the distant sound of running water, accompanied by a curious buzzing sound.
Feel free to make Perception checks on your next post.
Mobled Muletender |
Mobled listens carefully as she moves towards the big doors.
Perception 1d20 + 7 ⇒ (1) + 7 = 8
She's really too lost in thought to notice anything—and thinking is hard work. What was it that gran'nan said about this place... What might be down below...?
History 1d20 + 10 ⇒ (20) + 10 = 30
DM Panic |
Perception:
Petrel: 1d20 + 3 ⇒ (16) + 3 = 19
Init:
Doruk: 1d20 + 1 ⇒ (17) + 1 = 18
Martigan: 1d20 ⇒ 8
Mobled: 1d20 + 2 ⇒ (3) + 2 = 5
Mukluk: 1d20 + 4 ⇒ (19) + 4 = 23
Petrel: 1d20 + 4 ⇒ (3) + 4 = 7
Tiabrar: 1d20 + 3 ⇒ (6) + 3 = 9
Stirges: 1d20 + 4 ⇒ (5) + 4 = 9
Petrel Tie Breaker: 1d20 + 4 ⇒ (18) + 4 = 22
Stirges Tie Breaker: 1d20 + 4 ⇒ (4) + 4 = 8
Suprise --
23 Mukluk:
18 Doruk:
9+ Petrel:
9 Stirges:
1--
23 Mukluk:
18 Doruk:
9+ Petrel:
9 Stirges:
9- Tiabrar:
8 Martigan:
5 Mobled:
As everyone begins to wander into the room and examine the dwarvish carvings in the stone, Mobled, Doruk and Petrel notice the bodies of several slain orcs ahead. Stepping forward, Mukluk, Doruk and Petrel realize the buzzing sound is getting larger, and look up just in time to witness several large bat-like creatures descending on their ranks, their hungry probes searching for any exposed flesh.
Now Up: Mukluk, Doruk and Petrel to kick off the surprise round. In the squares with stirges (lowercase 's') they are still flying and are all 15-30 feet above the ground.