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DM Panic's Scourge of the Slavelords Prologue

Game Master wakedown

Prologue in the Free City of Greyhawk to a campaign that may lead into the Scourge of the Slavelords arc.


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Ah, I didn't miss it. I just tucked it away in the back of my mind while considering it during Doruk's 3rd (and 4th?) level play.

I'm not opposed, but don't want to be a catalyst in the already-great Combat Reflexes + reach weapon combo getting ahead of itself.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Well... if not that, then I'm looking at Cleave. That's even more attacks as opposed to an occasional better attack. :)

Doruk just finds this to be more in his style of perfecting his art rather than just going for the extra swing. I'm easy either way though - totally up to you!


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Actually never mind. Going back to the well to think about things has me in a new direction now. Well, several directions actually. Now I need to winnow it down again...


Male Human Rogue 4: Knife Master, Sanctified Rogue

Will only be posting occasionally from now through the weekend, so don't wait on Petrel for anything.


Haven't forgot you guys, just finishing up a work marathon that had me working almost 24 hours straight...


Male Dwarf Wanderer

Yeah, we know and trust, Glim.

We talked about it on Monday...all good, take care of the important stuff.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Absolutely, take your time. We're waiting, and eager, but patient. Life comes first! :D


Sorry guys... really insane week, but I should get us back on track at last! Tomorrow morning I'll be home, enjoying my coffee and can catch up on the game finally.


Male Dwarf Wanderer

Ain't no thang. Life does come first.


male Gray Elf Alchemist 4
Mukluk Muletender wrote:

Mukluk rolls his eyes at the overt dumbness of the archer elf.

"Fool elf. That ain't a duck. Those are clearly lizardy things."

Ducks ain't lizards. Duh.

How'd I know you were going to be the one to take advantage of that lob.


Male Dwarf Wanderer

Dude, you set the ball up on the tee, handed me the bat, and put me at the plate.

I'm not quite sure what else you expected.

Fool elf.

Qadira

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Most of all y'all know this, but it's a PFS convention weekend for me: KUBLACON! (SF, CA) and I might be somewhat less quick to post than usual, starting Friday.

Martigan, there is still room for you want to fly out.

I should be back to posting 'normally' on Tuesday.

-Pain


Human Cleric of Pelor 4

As much fun as that would be I need to keep saving up for PaizoCon in July and my honeymoon/anniversary in Hawaii.


male Gray Elf Alchemist 4

Hawaii.... Been too long since I've been there. Enjoy.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

So... I've been told by reliable sources (more or less) that when you do no damage due to DR, you still do 1hp non-lethal to the target. In other words if you do 8hp of damage to a DR10/magic creature, they still take 1hp non-lethal.

HOWEVER, having said that I'm scouring the rules to find that so I can post a link and I cannot find it anywhere. I also did a brief search of the Paizo boards with no luck. Am I just high and hooked on crack? Can anyone point me to the source for that idea - or like so many others must I abandon my dreams as pure folly...


male Gray Elf Alchemist 4

"Pass the pipe. I like what you're smoking."


I'm not opposed to that rule - it'd be the first time I heard it.

I'd love an actual source on it, as it would certainly come into play in my tabletop games, too. :)


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

I did look that up, but only found wording that suggested the following: if no damage penetrates DR, then secondary effects (like elemental damage, poison, etc.) also does not get through. So I'd be inclined to say that there is no non-lethal damage.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Also, some DR is 'instant healing' while other DR is weird mystic resistance. If it were instant healing, the nonlethal would also disappear instantly.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Yeah, I think I'm clearly smoking something nice. Ahh well. Better to be factual and right. :)


Mobled Muletender wrote:
I did look that up, but only found wording that suggested the following: if no damage penetrates DR, then secondary effects (like elemental damage, poison, etc.) also does not get through. So I'd be inclined to say that there is no non-lethal damage.

This would imply that if the physical damage doesn't beat the DR, then the 1d4 Sun Metal damage wouldn't be counted?

Sheesh... Painlord was right about the gricks being a rough fight.

I believe I did read some footnotes about it encouraging the PCs to be better prepared in the future for things that are DR/magic *hint* :)


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Perhaps the PCs should abandon this dungeon and go buy supplies then...?


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

We would do if we had some cash... :D


You're a long way away from anywhere meaningful supplies can be purchased -- you're pretty much in an abandoned part of the westernmost Pomarj.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

So what you're saying is that the footnote writers are a thumbing their noses at us...?


Male Dwarf Wanderer
DM Panic wrote:

Sheesh... Painlord was right about the gricks being a rough fight.

I believe I did read some footnotes about it encouraging the PCs to be better prepared in the future for things that are DR/magic *hint* :)

Yeah, tough fight. It's one that I think we can win, it's just going to be painful and expensive. We need to focus fire better and use more alchemicals (flasks or bombs) and I think we can outlast them.

At the time we left Greyhawk, we were lvl 2 and has dreams of finding a war cache of magical dwarves weapons. Sadly, the only thing we've found so far is a major artifact--the Sword of Kas.


Don't forget Tiabrar's elvish bracers that give him a fat 3 re-rolls a day to any ranged attack.

... yeah, the ones I have yet to see him use.

While I'm at it, I'm fairly certain that after the fight with the gricks, you're very close to 4th level, so I suppose you all should start thinking about what the plan is there. I'll confirm this fact later once I dust off the XP spreadsheet.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Two nicknames fer ye all down, two t' go!


male Gray Elf Alchemist 4
DM Panic wrote:

Don't forget Tiabrar's elvish bracers that give him a fat 3 re-rolls a day to any ranged attack.

... yeah, the ones I have yet to see him use.

Yeah. Did forget about those.

Added to my stat block and gear.


It's been 13 encounters since you guys were Level 3.

Encounters and XP Summary:

XP Values are Per Member (divided by 5 or 6 depending on # of PCs at the time).

Lyrannikin 480
Returning Orc Patrol 160
Orcs @ Stone Door 120
Orcs @ Stone Door Con't 160
Yarrack & Orcs 240
Burdug & Friends 267
Stirges 100
Fire Trap 100
Orc Barracks 100
Great Ulfe & Wolves 200
Statue Trap 100
Trogs & Bear 267
Gricks 533

By the book, including even my adjusting fight CRs up slightly once Mobled joined, you guys are still short of the XP needed to move from Level 3 to Level 4 on the medium track.

I had you guys setting out from Greyhawk at 5000XP each.

You need 9000XP to achieve Level 4.

You've gained +2827XP thus far and are sitting at 7827XP.

I could see throwing some RP XP your way - probably ~250XP worth, but that still likely leaves you guys 2 encounters away from Level 4.

I think I'm going to go with you guys continuing to explore a bit more in the Glitterhame before we'd handle leveling, it will probably coincide with your next stop to rest (which I'd think would be ~2 encounters or so away).

I may contemplate boosting the CR of future encounters a bit ... I had already done that to account for the power gap between Pathfinder vs 3.5e and the 6-member party. I need to remember to also increase the treasure you guys find as well. :)


DM Panic wrote:
I may contemplate boosting the CR of future encounters a bit ...

Mmmhmm.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Stop giving each other evil ideas!


Well, when you have a 3.5 adventure...

AND it says "meant for parties of 4-5 PCs" when you have 6...

As long as we remember the "more treasure" part!


Doruk wrote:

Doruk quickly moves away from the door before the trap resets so as to avoid another mincing. Doruk stays just out of reach of the statues, but remains close to aid the party in the event something comes through the doors.

I KNEW this room was unsafe. I should always trust my gut.

And your guts would appreciate that so they are not spilled out over the floor. It's cold outside the body.


Male Human Rogue 4: Knife Master, Sanctified Rogue

"And I thought Doruk smelled bad on the outside!"


Away from PC tonight. Will post when I have access to Photoshop tomorrow A.M.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Nice bomb run Tiabrar! Yowzer.


male Gray Elf Alchemist 4

I'm just glad he was up before Mobled.


Once this fight ends, you will all absolutely have reached level 4, so start the planning...


Incidentally, I think the rest of the players seem to try to always put Aralynn/Tiabrar in highly dangerous situations so that the monsters have no other choice put to attack her/him.

Glad to see two dwarves missed and left Tia at 1HP, though. I was a little surprised to see Aralynn's 11 Con followed up by Tia's 10 Con.


male Gray Elf Alchemist 4

They're dainty elves, what do you expect? They're not expecting to meet the bad end of axes. :-)


Human Cleric of Pelor 4

I was considering rushing in to save Tia by eating some AoOs, but thought better of it.


This is where I'd strategically roll Bluff to faint!

(yes faint, not feint)


Male Human Rogue 4: Knife Master, Sanctified Rogue

We did remember to take out a big life insurance policy on our latest elf, right?


Human Cleric of Pelor 4

I will be hosting a 4th of July party today and attending PaizoCon this week(end), so my posting will be spotty.


Mukluk Muletender wrote:

"I see that you've managed to somehow become a larger pile of crap...I didn't think it was possible."

"Ye ain't worth the magic."

I just laughed so hard at this....


male Gray Elf Alchemist 4

I've been using the armbands for bombs, but are they restricted to archery. They haven't helped really anyway.


Male Human Rogue 4: Knife Master, Sanctified Rogue

I'm going to Paizocon this year as well. Forgot to sign up for games though!


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Mobled's advancement: Martial Artist Monk lvl 2

+1 STR

+1 BAB

+8 HP
+1 to all saves

+1 Acrobatics
+1 Intimidate (+2 total! woot!)
+1 Perception
+1 Know (History)

Evasion
Bonus feat: Dodge

Nice level for her, overall.


Human Cleric of Pelor 4
Petrel wrote:
I'm going to Paizocon this year as well. Forgot to sign up for games though!

We're you at? I'm going to the Convocation and Banquet and I'll be wandering around at the Runelords signing.

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