My posting will be a little off/on starting tomorrow afternoon, I'm going in for elective eye surgery and while I'm sure the painkillers will have me feeling smurfy I won't be allowed to strain my eyes for a few days.
I got myself caught up in wanting to build another vignette for a random encounter on the journey.
Instead, I just tossed in the towel and forwarded to the main event(s). Assume you had many interesting encounters along the way of your own devising, they just yielded little in the way of XP :)
The hand gestures actually distract me, since after a while they are all the same. I do like the voice acting, I think the quests are well done. The bugs are bugs, it's only been out a month so I can live with that. So far I think it's a lot more fun than WoW.
Male Human Rogue 4: Knife Master, Sanctified Rogue
I am there as well. I love the voice acting. When I first heard they were dumping all this money into voice actors instead of text, I foolishly thought it was a wasteful gimmick. How wrong I was!
We should roll alts on the same server! Unless you too were lured by the mysteries of "Space Slug", hahaha.
Campaign is stuck on me building a custom map for the attack on the orcs... I started, then struggled to use Google Docs to represent the sheer distance. I might free-form this fight.
I've used it in Modern and Star Wars games, it's nice for higher damage modern games since there's a chance to cause death without chewing through as many hit points while still having sturdier heroes/opponents than normal, if that makes sense.
Male Human (Per +6 | Fort +10 Ref +6 Will +17 | AC 24 (f24/t12) | CMD 17)
I dunno. Looks complicated. The HP system certainly isn't ideal, but I do know it rathe well and would resist changing it. I wouldn't leave the campaign or anything if you did - just a vote against. Ultimately it's up to you though. :D
Eh, I'm not sure I'd tend change an in-progress campaign's mechanics.
It's actually not that complicated, it mostly affects where negative HP would have happened normally.
In some ways it boosts healing, in other ways it makes healing someone back to full who would've gone negatives in the old system harder/slower.
So far I think it makes Kingmaker feel more "right".
Essentially take this PC cleric with Con 12:
Old system = 9HP Worries At: Unconscious after 9 damage
Death At: -12HP (after 21 damage)
Heals: 1HP a day
Vitality system = 8 vitality, 24 wounds Worries At: Staggered after 12 wound damage
Death At: 0 vitality, 0 wounds (after 32 total damage)
Heals: full vitality, 1 wound a day
What this does is it gives NPCs a better chance to surrender versus dropping unconscious and just bleeding out while the heroes wander away ignorant (leaving a DM to consider rolling a dozens of stabilize checks). If an NPC doesn't surrender, it fights to a permanent death.
For the PCs, it prevents 1st level, "you took 10hp, you're done for this fight for the next 6 rounds".
I blame the person coming up with these engagement strategies. :)
Whoa!
I *might* be responsible for this one...but the orc fight was definitely the fault of pointy ears over there. ::points to the elf with the dumb look on his face::
Something I typically will do when I get bursts of free time for one of the groups I'm GMing (once the group hits level 2-3 and I see it's going to endure many levels), is illustrate the group.
The style is intentionally very similar to OOTS. :)
I've been tempted to illustrate this group a few times, but realized that each of you mayenvision your character differently than their avatar.
Feel free to drop a line here to let me know how each of your characters actually appears as you imagine them, feeling to diverge from the specifics of your avatars (which I always figured were "close approximations").
Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)
Cool. Nicely done!
Doruk is pretty close to his avatar - fresh faced and young - no real scars as yet. He's going the heavy armoured route with a large shield to hide behind and his guisarme of course. A bow and flail stick out from his belt/back by way of extra gear (though he does also carry extra weapons other than those).
Yeah, Mukluk is akin to his avatar, but less armored (save for the buckler...gotta have a buckler) and wielding a pick (cuz he needs to make sure they don't come back).
But the face is mostly right...I don't think he looks particularly magicky though. Definitely with a spell pouch, though.
I see Tiabrar pretty much as is. Maybe a bit more glassy eyed--intelligent but clueless. He's wearing a well-worn explorer's outfit over his chain shirt. No bandelier for the potions. They're stuffed in various pouches and pockets.
It's a third party feat, and I generally ignore those as I'm usually playing PFS. But I figured I'd ask your opinion before ignoring it completely. :D
Currently when I attack with my guisarme I get a -4 to hit if I'm fighting over the heads of my allies. This feat would allow me to avoid that. It doesn't allow me to ignore any other type of cover - just the cover created by having an ally in the way.
I'd like to take it next level if I'm able. What do you think?