DM Panic's Emerald Spire

Game Master wakedown

Handy Level 5 Map Link


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The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Not wanting to provoke, Charis steps back before firing at g4.

Longbow, Point Blank Shot: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Bah!
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

TogoO: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

"Tog keep mowing Goblins, Axe don't run out of ammo."

Mowing: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

StillMowing: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

5ft stepping if necessary to remain adjacent to goblins.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Ice burn. Abaddar laughs at you.
Bluff: 1d20 + 1 ⇒ (6) + 1 = 7

Charis frowns as Tog mentions not needing ammo, but smiles when she sees him tear through goblins.


Tog's attack does cleave the first goblin in half, negating 2 vs Johann.

Johann's AoO if it hits for enough would negate the other 3.

Still Up: Zora, Sigil, Johann

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora loads and takes another shot at g3.

Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Crit confirm: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21

Damage: 1d6 + 1d6 ⇒ (5) + (3) = 8

Silver Crusade

Paladin 2 | HP: 20/20 | AC: 21 (11 T / 20 F) | CMD: 18 | F: +6, R: +4, W: +4 | Init: +2 | Perc: -1, SM: +4

Johann swings at the goblin.

AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

With that solid hit, he turns his attention to the goblins still standing.

TWF, Sword: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

TWF, Shield Bash: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

If any of the party is hurt, Sigil will heal them with the wand.


Johann smashes the second goblin trying to rush past into the room while a well-placed bullet splits the skull of the third and final goblin.

Out of combat!

A quick search of the barracks turns up a mechanical arm, that perhaps belonged to "Clanky" as well as an old, smelly piece of cheese that the goblins in this room were apparently playing keep-away or some game with.

Advancing to the circular stairs, you observet that they wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material — a spire within a spire.

Just above the landing, the green crystal Spire is marked with a complex sigil the size of a human hand. This sigil is this level’s identifying rune, and is useful for Spire transport. It’s noticeably different from the sigil recorded on the scroll in Skizzertz’s chambers, although they are stylistically similar.

Only a single pair of double doors remains unexplored, which upon opening reveal a spiral stair leading UP.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"So, up or down?"

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Recover missed arrows(Even is good): 3d2 ⇒ (1, 2, 2) = 5

"I say we go up. A bit spontaneous, I know."


Down is sadly the sealed door to the next level of which you are missing a key. Hmmmm...

As you form up and head up the stairs, you reach a door at the top.

Johann tries the handle but finds it locked.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Locked doors, all around. Why bother? It seems such a nuisance."

Zora reaches into her layers of dresses and shawls, and produces some small metal picks. She immediately gets to work on the door (leading up).

Disable Device: 1d20 + 8 ⇒ (13) + 8 = 21


Zora steps up and works the door, achieving a satisying click before resuming her place in the party.

Johann and Tog give each other a nod and throw the door open, stepping into the tower room beyond.

This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.

However, the most noticeable thing in the room is the rather large bugbear with a bow aimed at Johann.

Image of Grulk

He snarls, revealing his large teeth but never veering from his aim at Johann.

"Pah! So you've murdered my goblins..."

He continues to study you all.

"Wait... did Klarkosh sen--- HRMMM... Who sent you?!"

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Where did she get those picks from? How did she keep it so quiet? So much to learn.

"Hmm. We come of our own volition." The Maiden starts. "I don't suppose we could ask you to surrender?"

Her bow is trained on Grulk, as well.

Aid Intimidate: 1d20 + 1 ⇒ (10) + 1 = 11 Assuming someone else is starting the intimidate.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora loads her sling and stands ready.


Grulk watches as Zora loads and begins spinning her sling.

He then chortles at the Maiden.

"HA! I'd sooner die than surrender... yet, I sense you'd be a formidable fight."

He continues to study the lot of you, his hands never leaving his bow.

"Why have you come and murdered my kin? Gold? Treasure?"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Actually, I am just here to explore the spire. Curiosity and all that. Your goblins just got nasty with us - so we had to do what we did. You seem more reasonable, though. Perhaps we can make this meeting more civilized?"

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

In the back of the group, Sigil can just barely hear the conversation in the front, and tries to peer around, or through the legs of his companions to see Grulk.

"Unless there is a hidden chimney, I think you are cornered and quite outnumbered. A civilized discussion is probably your best chance at leaving this place on your feet."

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Tog scratches his head and nods.

"Tog good at mowing goblins, you seem nice though, haven't tried to stab me yet."

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Grulk almost smiles at Tog.

"Explore is it? You look like the sort that's explore-and-relieve-the-place-of-all-it's treasures."

He lowers his bow.

"Look we don't have to murder each other. I'm trusting you're good at it. You should know there's a wizard -- Klarkosh. He started like you all, I guess. Came to explore the tower, ply away it's secrets. Now he's rooted himself down as a permanent resident of some of the upper levels."

Grulk scratches himself and looks almost as if he's eaten something distasteful.

"I don't see any reason why I should risk my life to stop you if you're goal is to go deeper into the Spire... so perhaps we can part ways without violence today..."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Thank you, mighty Grulk. Perhaps we will cross paths again some day."

Silver Crusade

Paladin 2 | HP: 20/20 | AC: 21 (11 T / 20 F) | CMD: 18 | F: +6, R: +4, W: +4 | Init: +2 | Perc: -1, SM: +4

Johann finally dislodges the tiny sliver of beef jerky from between his teeth. "Sorry - don't you just hate when that happens?" He looks cheerfully at Grulk. "Right... I agree with you, Master Grulk. There is no need for us to fight. We only had to dispose of your soldiers because they attacked us first."

He then scratches his chin a bit, "This wizard - would you say he's... evil? If so, then I believe it would be my duty to dispose of such a person. It would be best to restore this Emerald Spire to it's proper glory, don't you think? By the way, would you mind if I took a few minutes to talk about your familiarity with Lady Iomedae?"

Diplomacy Aid: 1d20 + 6 ⇒ (9) + 6 = 15


LOL.

Grulk takes a pamphlet on Iomedae and leads you back down the stairs before pointing to a lower platform and bidding you all good luck.

First level complete!

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Resting after their adventure, the Maiden is able to focus and concentrate. Using her entire body as a weapon and relying on pure insight to guide her bow and movements, she completes her introductory monastic training.

Her final step is to shed her leather armor, which she does at a fair price. This leaves behind her simple clothes and elaborate snake tattoo.

"I picked up some silver-tipped arrows, and a few more weapons, just in case." She nods at her Nunchaku, Siangham and a pile of Shurikens. "But I'll still rely on this." She showcases her new and improved bow.

"I am ready when you all are."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Nice bow!" Zora's bracelets clink and clang as she turns it over and hands it back.

"I upgraded my armor and got some decent tools, which should help."

Does the stuff we picked up carry over? I know it normally does not, but wasn't sure if this was different.

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

"Tog buy many tools, like shovels and picks and rope and stuff. Tog also get more fuller plate. Shows off less of Tog's muscles, but small price to pay for better protection. Tog's player lazy and haven't updated character sheet yet though"

I am strongly considering bringing along my fabulous dwarven priest of Calistria instead of Tog, still mulling it over in my mind though.

Silver Crusade

Paladin 2 | HP: 20/20 | AC: 21 (11 T / 20 F) | CMD: 18 | F: +6, R: +4, W: +4 | Init: +2 | Perc: -1, SM: +4

"Well met everyone! Tog, I too have decided on a more protective Sui! All the better to help me protect our band from the forces of wickedness and cruelty that we are sure to find as we delve deeper into the Emerald Spire!"

Updated and ready to go.

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil arrives looking just about the same as he did in the last delve into the Emerald Spire.

"Hi everyone!" He waves with a friendly smile. "Sarenrae has blessed me with a little more magic. And the goblin's treasure provided funds for a handful of useful scrolls and a kit for healing."

Ready!

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

"I do not think anyone here can use arcane magic." Charis notes. "But if you can: This wand will provide a magical suit of armor for anyone it touches. I am still getting the hang of it, but I will try to use it unless someone else knows how to use it better. Abaddar bless us."

I have a Wand of Mage Armor and a UMB of +1. Let's see if I roll a 1 or a 19 first!


Assuming you don't mind waiting until Monday to start, I've decided to stop waffling and bring my lvl 2 Elven Bard instead of Tog. Help diversify our group a bit.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora has UMD +7, so happy to give it a try. Sounds like Pirate Rob will be able to just use it, though.


Begin Level 2!

There were a pair of goblin zombies guarding the doors at the lower level, but I'm handwaving that fight as being completed prior to your trip to Fort Inevitable.

Tog thanks his comrades for allowing him to journey with them, but is swiftly dispatched by the local venture captain to another assignment. She offers up the aid of an elf to fill the gap left by the departed half-orc.

After this brief trip to Fort Inevitable to sell your finds and restock, you return to the Emerald Spire and pass through the formerly goblin infested ruins with ease.

The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar.

An extinguished torch rests on the floor of the alcove.

The map is updated. Note that south is to your left (I added a little compass).

If you examine the southern door:
This closed door also appears to be locked from the far side.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

"Goodbye, Tog. I will continue to uphold the values of Abaddar in your absence." One less person to notice my earnings from last night. Still, he was a good enforcer.

Disguise: 1d20 + 1 ⇒ (5) + 1 = 6
For today, the Maiden messily adds a blonde wig.

"Greetings, and welcome to our group. You may call me Charis." She offers a handshake to the new elven companion. "Here is Zora, Johann and Sigil."

As they return to the Spire and descend the stairs, Charis tries to use the wand of Mage Armor.
UMD vs DC 20: 1d20 + 1 ⇒ (9) + 1 = 10
UMD vs DC 20: 1d20 + 1 ⇒ (10) + 1 = 11
UMD vs DC 20: 1d20 + 1 ⇒ (11) + 1 = 12
UMD vs DC 20: 1d20 + 1 ⇒ (7) + 1 = 8
UMD vs DC 20: 1d20 + 1 ⇒ (20) + 1 = 21

"I feel better already." She mutters as a translucent forcefield covers her. "Let us be off."

"Shall we try the western door?" She nods to her companions (Zora specifically).

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24

The Exchange

Elf Bard 4 HP 27/27 | AC 18 T 14 FF 14 | F+3 R+9 W+3 (+2 vs enchant, +4 vs language & Sonic) | Perception +0 (Low-Light) | BP (12/12)

Feighllaro nods to Charis.

"Well met fellow Pathfinders."

Feighllaro answers with a sweeping bow.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Welcome, Feighllaro. Hope you don't have a lot of goblin friends..."

When Maiden is ready to do some recon, Zora winks at her and says, "Of course!" Her jewelry ceases to jingle, and then she moves forward.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Stealth: 1d20 + 14 ⇒ (15) + 14 = 29


Neither Zora nor the maiden detect the hint of any sound from beyond the southern or southeastern doors.

They find the southern door is locked.

There appears to be a hallway beyond the ajar southeastern door.

Zora notes the familiar signs of a secret door in the alcove with the torch.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora gets to work on the lock.

Disable Device: 1d20 + 12 ⇒ (4) + 12 = 16

In case that doesn't cut it, keep trying:

Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14
Disable Device: 1d20 + 12 ⇒ (3) + 12 = 15
Disable Device: 1d20 + 12 ⇒ (15) + 12 = 27
Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14


Zora can Take 20 without issue.

Zora pops the lock open after a few minutes of effort.

Peering through the keyhole she observes a hallway beyond.

I assume someone is bringing light along for those without darkvision. We should probably figure out who that is. :)

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

Sigil offers to cast and maintain a light spell on one person's weapon or shield.

Silver Crusade

Paladin 2 | HP: 20/20 | AC: 21 (11 T / 20 F) | CMD: 18 | F: +6, R: +4, W: +4 | Init: +2 | Perc: -1, SM: +4

"Excellent suggestion, Sigil - why don't you light up my shield? I shall always bear it on my arm, so it would not inconvenience me in the slightest."

As Zora works her skills on the lock, Johann suggests that he take lead in the hallway.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Charis is ready to proceed down the hallway.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora offers up a dagger for light as well.

"I can hide this in my shawls if we need to be stealthy, but since I have not yet developed dark vision, I would just assume not be caught in the dark with no light at all... you, know - just in case!"

The Exchange

Elf Bard 4 HP 27/27 | AC 18 T 14 FF 14 | F+3 R+9 W+3 (+2 vs enchant, +4 vs language & Sonic) | Perception +0 (Low-Light) | BP (12/12)

Feighllaro will draw her bow, take up a defensive position and nod.


Zora works the lock open and Johann takes point in the hallway beyond.

The Maiden strains to listen for some signs of life beyond either door in the hall but only detects dead silence.

The hall smells a bit musty - it's not the smell of the dead, or fungus, but the smell of disuse and dust.

Two doors in this hall. Straight ahead (south) or to your left (east).

Map updated slightly and all PCs moved into this hall. Feel free to move yourself if you dislike your positioning.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

"The door on our left, then?"

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28

Silver Crusade

Halfling | HP 24/24 | AC 17 F 15 T 13 | F +5 R +4 W +6 | Init +4 | Perception +4

"Sure." Sigil shrugs, not really having an opinion one way or the other.

Since I've already played through this level, I'm taking a back seat on it. Will be ready to heal and support as needed.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Works for me."

Wow, she can be very quiet as well!

Stealth: 1d20 + 14 ⇒ (5) + 14 = 19

Perception: 1d20 + 9 ⇒ (3) + 9 = 12 Check for traps.

If the door is locked...
Disable Device: 1d20 + 12 ⇒ (5) + 12 = 17

Boy, those were some crappy rolls...

Silver Crusade

Paladin 2 | HP: 20/20 | AC: 21 (11 T / 20 F) | CMD: 18 | F: +6, R: +4, W: +4 | Init: +2 | Perc: -1, SM: +4

"Yes, to the left!" Johann agrees enthusiastically. He cocks his head to the side as he watches Zora and Charon sneak around. He shrugs his shoulders and tries to follow suit.

Stealth: 1d20 - 5 ⇒ (1) - 5 = -4

However, the shadows play tricks on his perception and he ends up tripping over a rock and dropping his shield with a loud clatter.

"Sorry..."

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

lol! Stealth is in class for monks, and I have the Stealthy feat, so there's my +9. I'm still screwed if a trap comes up (no Disable Device), but she should make a good scout.

Charis stays silent but almost winces as Johann trips, the loud clang echoing throughout the wall.


GM Rolls:

Perception:
Feighllaro: 1d20 + 0 ⇒ (8) + 0 = 8
Johann: 1d20 - 1 ⇒ (16) - 1 = 15
Maiden of Copper: 1d20 + 4 ⇒ (6) + 4 = 10
Sigil: 1d20 + 2 ⇒ (3) + 2 = 5
Zora: 1d20 + 8 ⇒ (6) + 8 = 14
??: 1d20 + 10 ⇒ (17) + 10 = 27

Initiative:
Feighllaro: 1d20 + 5 ⇒ (11) + 5 = 16
Johann: 1d20 + 2 ⇒ (4) + 2 = 6
Maiden of Copper: 1d20 + 6 ⇒ (12) + 6 = 18
Sigil: 1d20 + 4 ⇒ (11) + 4 = 15
Zora: 1d20 + 6 ⇒ (15) + 6 = 21
??: 1d20 + 6 ⇒ (3) + 6 = 9

S1 vs Maiden: 1d20 + 11 ⇒ (6) + 11 = 17
S2 vs Johann: 1d20 + 11 ⇒ (1) + 11 = 12

This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many crisscrossing, whitish-gray spider webs filling the pit.

As the room appears safe, Johann begins to lead the way in to examine the pit and its contents, followed by the keen eyes of the Maiden and Zora.

Just a second too late, he and the Maiden glance upward into the cobwebs as two gooey orbs shoot and hit them square in the chests, launched by a pair of strange blue-tinted spiders with malicious red eyes. Their strange, almost crystalline/metallic skin makes them appear unlike any spider you've ever seen or heard of.

Surprise Round
9 Spider #1 (on ceiling) : Webs Maiden, entangling her
9 Spider #2 (on ceiling) : Webs Johann, entangling him

Round 1
21 Zora :
18 Maiden (entangled) :
16 Feighllaro :
15 Sigil :
9 Spider #1 :
9 Spider #2 :
7 Johann (entangled) :

Now Up: Everyone except Johann for Round 1

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