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HP: 12/12 | AP 0/0 | AC:16(21) / T:16(21) / FF:10 | Fort: 4, Ref: 5, Will: 3 | CMD: 14 | Init: 3, Perception: 6

Yuki watches Daufni creep forward, near the wall.
As glad as she was that it was not her, she was ready to help if something went terribly wrong.
She is getting paid to risk her life, to fight enemies of Sandpoint. I'm getting paid to deliver ale to tables and fend of guys three times my age trying to pinch me in the butt. It's logical that SHE does the scouting.


Daufni:

When you reach the gate you can see the doors were not stoutly built, and were attached by leather hinges. Typical goblin craftsmanship that you could probably have kicked down yourself with a little time and effort.

Inside you see no signs of inhabitants or movement. If not for the large smoldering pit a few feet away, you might guess the place is abandoned.

The structures inside the walls are built on stilts and connected by walkways, all of wood. The platforms are about 3.5 to 4 feet high. Ladders allow access to the doors of buildings and the platforms.


Human (Ulfen) Ranger 1

Daufni peeks into the village, then stands up straight. She looks back at her companions and signals for them to approach.


9/9 HP, AC, Fort +1, Ref +2, Will -1, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 4/4, Spells: 1st 2/2

Inari moved forward as carefully as he could, nervous and excited.

Stealth, Guidance: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25


Female Halfling Cavalier (Beast Rider) of the Blue Rose, Level 1

Mari leans down and sticks close to Flax and gently nudges him forward, keeping her lucerne hammer out and close to her as the wolf lopes forward as quietly as he could.

Mari's Stealth: 1d20 - 3 ⇒ (10) - 3 = 7
Flax's Stealth: 1d20 + 2 ⇒ (3) + 2 = 5


Inari and Mari on Flax move forward to join Daufni at the gate's entrance. Inari does so quietly, Mari and Flax much less so. Still, even with some noise to announce your presence, nothing moves within the village compound.


9/9 HP, AC, Fort +1, Ref +2, Will -1, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 4/4, Spells: 1st 2/2

Inari picked up a good sized rock and tossed it in a high arc at one of the more distant buildings, waiting to see if there was any kind of potion or activity.


Female Human Cleric (Ecclesitheurge) of Desna - Level 1

Talene approaches as cautiously as she can.

Stealth 1d20 + 3 ⇒ (20) + 3 = 23


HP: 12/12 | AP 0/0 | AC:16(21) / T:16(21) / FF:10 | Fort: 4, Ref: 5, Will: 3 | CMD: 14 | Init: 3, Perception: 6

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Now quite willing to take risks, Yuki crept forward, too, staying with the others. With everybody else watching the village, and it was fascinating, Yuki made sure to watch their back, too...
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 ... but really, the deserted goblin hamlet was a lot more interesting, and it was hard to direct attention elsewhere-


As Yuki joins the others at the gate's opening, Inari throws a rock. It hits the roof of one of the huts and rolls down to clatter on the platform below. Still, nothing moves or makes a sound within the village.


Human (Ulfen) Ranger 1

Daufni takes a few steps inside the gate. If she is not attacked, she will move forward and investigate the smoking pit.


Daufni creeps forward several feet inside the gate and looks down into the pit. She sees that it is relatively shallow, only a couple of feet deep. In the bottom are the remains of at least a dozen goblins, partially cremated on a still smoldering fire.


Female Human Cleric (Ecclesitheurge) of Desna - Level 1

Talene heads inside as well, once she reaches the pit, she covers her mouth. While she has seen dead Goblins before the smell of them burning turns her stomach.

She then begins to look around the village, "Perhaps we should look and see what else is here, perhaps survivors, perhaps evidence of the Goblins stealing any trade goods..."


HP: 12/12 | AP 0/0 | AC:16(21) / T:16(21) / FF:10 | Fort: 4, Ref: 5, Will: 3 | CMD: 14 | Init: 3, Perception: 6

"You think we're too late? Someone else was faster and took care of the Goblins already?", Yuki wonders with a mix of surprise, shock, and relief.
Only taking a fleeting glance at the pit with the burning Goblins, she steps away again quickly:"I agree that we should take a look around. Whoever did this may already have taken what they came for, but we may still learn what happened. Daufni, are there any other tracks around here that could give you an idea of who was responsible?"


Female Human Cleric (Ecclesitheurge) of Desna - Level 1

"Well, there was that group of mercenaries that went missing several days ago. Classless lot if I remember them correctly, perhaps they are not lost after all and were just out slaughtering Goblins."


9/9 HP, AC, Fort +1, Ref +2, Will -1, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 4/4, Spells: 1st 2/2

"That would be just my luck. Late to the party." Inari quipped coming out of cover and walking around with the others.

"This place smells like burnt hair and old meat."


Female Halfling Cavalier (Beast Rider) of the Blue Rose, Level 1

"I still say we should be careful, guys. There might be a reason why they didn't come back quickly after all - it might not be the mercs." Mari taps Flax's flank with her heel. "I'm gonna do a quick patrol around the village, see if there's anything we can find. Everyone look around too - see if we can find anything, maybe like a body that isn't gobber. Meet back near the entrance in about ten minutes?" If everyone agrees, Mari starts her patrol.

Mari's Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Flax's Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Human (Ulfen) Ranger 1

"Sounds good."
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Tracking: 1d20 + 7 ⇒ (11) + 7 = 18


Female Human Cleric (Ecclesitheurge) of Desna - Level 1

Perception 1d20 + 3 ⇒ (13) + 3 = 16 to search the village.

Heal check on Goblin Corpses (cause of death - length of time dead) 1d20 + 7 ⇒ (7) + 7 = 14.


As you begin to spread out in the courtyard to look around, a light drizzle begins to fall.

From the ground it would be difficult, and perhaps dangerous, to scout the entire village. the buildings beyond those adjacent to your current open area are also raised, but not to a great height, under four feet. It would require crouching under the floors and walkways above.

Mari, you can see there are breaks of light in a few places among the maze of pilings that support the buildings, but Flax is loath to try and squeeze underneath. You would have to dismount or lie down along his back to fit.

Within the courtyard itself the only feature is the smoking pit of goblin corpses. Without pulling bodies out for close inspection it is difficult for Talene to get more than a broad notion of what happened to them. They have been burnt to a greater or lesser extent, which also makes examination difficult.

She estimates they have been dead for at least a day. Their deaths seem to have all been caused by grievous wounds, but the types vary. She sees some straight slices that would be made by weapons, but also others that look like perhaps the gashes of claws. Some of the bodies show many wounds, and are badly torn.

As Mari and Flax complete their circuit of the courtyard's perimeter, they notice the last building, nearest the pond on the far side, is burned down completely. The others near it are undamaged though.

Daufni notices a scatter of bones on the shore by the small pier built out into the pond.


Human (Ulfen) Ranger 1

Daufni will investigate the bones by the pond.


Female Human Cleric (Ecclesitheurge) of Desna - Level 1

"Perhaps knowing about this is enough, it seems whoever did this went through make great lengths to prevent anyone from knowing how they did it. Dangerous as this place seems to be because of how it is constructed, I have a hunch that none of these buildings house any missing fireworks..."


HP: 12/12 | AP 0/0 | AC:16(21) / T:16(21) / FF:10 | Fort: 4, Ref: 5, Will: 3 | CMD: 14 | Init: 3, Perception: 6

What was more scary than a Goblin village in a swamp?
A mysteriously abandoned Goblin Village in a swamp.
Only night-time could perceivably add weirdness to the situation at hand.

Yuki stayed in the middle of her allies as they seemed to spread out to diverse directions...then another thought crossed her mind...taking a quick count of the buildings, if one wanted to call them such, and the number of Goblins in the pit(as best as she can guess), she works out some math...
Goblins are breeding fast. This is a village. A fire large enough to burn a whole village worth of Gobbos could have been visible in the night sky, I believe, at least in the past few days, but nobody mentioned it nor did we see any. So: It may have been a bit longer, and/OR, that may not be all the Goblins, they may have fled someplace else...thats why Yuki's trying to count them and see how many would have lived in each hovel if that was all of them in the fire pit-


Daufni spends a few minutes looking around at the bones on the edge of the pond. She finds a scatter of them that stretches from the bank a little ways into the water. They are definitely the bones of humans, or very similar humanoids. The bones are quite jumbled, so without collecting and sorting them it isn't possible to make a better estimate of the number of individuals represented beyond more than about five, less than about ten.

The bones themselves are not new. They have clearly lost their collagens and are dried out. On the other hand, the lack of any sediment burying the bones shows they have been deposited in this location recently.

I'll assume Daufni takes 10 on a survival check

Yuki's comparisons of building sizes and possible living capacity, along with her general knowledge of goblins would suggest to her the number of goblins in the pit is lower than could be expected for a healthy goblin tribe, or the size of the village here.

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