DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Knowledge Planes: 1d20 + 21 ⇒ (17) + 21 = 38


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Xiddik whirls as Jametor vanishes, not seemingly under his own power. "Jamdor!" the kobold cries.

Then the drow shape up above becomes visible. She looks between the two spaces, both representing elves she cannot actually see. She turns up and nocks another arrow. Nothing I can do for him. Nothing to be done for any of us.


Moar Mappity

Jametor:
You're definitely not on the Material Plane anymore. It's extremely difficult to identify a plane based solely on appearance, but it seems likely that you're not on any of the elemental planes, either.

Randall's bolt barely scrapes the edge of the table as he fires, but it's enough for the shot to land wide of its target. Nothing happened with the table, just a fancy description for the nat 1.

Neeeeeeeyooooooord is up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Reflex: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

Were-Njord dodges some of the acidic spray and then flies after the highlighted drow-shape. With a roar he swipes a mighty clawed hand at the shape.

Claw (inspire, haste): 1d20 + 20 + 2 + 1 ⇒ (4) + 20 + 2 + 1 = 27
Damage: 1d8 + 12 + 2 ⇒ (3) + 12 + 2 = 17

Grab: 1d20 + 33 + 2 + 2 + 1 ⇒ (14) + 33 + 2 + 2 + 1 = 52
Constrict Damage: 1d8 + 12 + 2 ⇒ (1) + 12 + 2 = 15


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

DM:
Cast Fly on myself and fly to the line


Moar Mappity

Jametor:
It's much more than 600 feet away; you estimate it would take twenty or more hours to reach at flying speed.

Njord Miss Chance (high good for Njord): 1d100 ⇒ 7

1d20 ⇒ 1

Spellcraft DC 21:
It's greater dispel magic.

More chanting begins to emanate from the glittering drow-shape, but nothing appears to happen. A curse is heard, and the shiny shape flies toward the other side of the room, away from its attackers. Turns out I cheated... bats have blindsense, not blindsight. Oh well.

Attack: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Miss Chance (high good for Arlindil): 1d100 ⇒ 20

Arlindil pursues and attempts to take another bite out of his foe, but the dusted drow manages to evade the strike. Perelir and Malindil, meanwhile, bring spell and blades against the massive nalfeshnee, their faces grim. As she calls down holy death from above, Perelir glances back and calls, "You must replace the Spike, or all the demons of the Tanglebriar will soon be upon us!" More popping sounds are heard from down the corridor, accentuating her claim.

Spellcraft DC 22:
Destruction.

SR: 1d20 ⇒ 1
Damage: 10d6 ⇒ (3, 5, 6, 1, 3, 6, 5, 4, 4, 4) = 41

Spammy:
Malindil vs V: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Malindil vs V: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

Malindil vs V: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Malindil vs V: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Malindil vs V: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Malindil vs V: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Malindil vs V: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

DM Stuff:
M Fort: 1d20 ⇒ 6
1d6 ⇒ 1

Pay no attention to the dice behind the curtain...

Quilindra casts another spell, and suddenly appears a few feet away from her previous position.

Spellcraft DC 18:
It's displacement.

A moment later, the coruscating light from the nalfeshnee explodes in a blinding whirl of stomach-wrenching color. Arlindil and Malindil blink slowly, watching the light cascade off the walls and ceiling, the fight forgotten. The massive demon grins and raises one fatty arm, gesturing rudely at Perelir. The elf shakes her head roughly and glares at her foe with newly-resolved hatred.

Spellcraft DC 20:
It's feeblemind.

3d20 ⇒ (2, 1, 17) = 20
2d10 ⇒ (6, 1) = 7

1d20 ⇒ 4

Everyone but Jametor needs a DC 22 Will save or be dazed for 1d10 rounds (roll your own duration if you fail). Arlindil and Malindil appear dazed. Otherwise, party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Mean Bag:
What does the thing I am standing on seem to be made of?


Moar Mappity

Jametor:
DM Oladon wrote:
a small chunk of rock


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Will, DC 22: 1d20 + 10 ⇒ (20) + 10 = 30

Asht'el ignores the dazzling blast of color, except to note that it glitters prettily on the gold dust covering the damned drow. Unable to identify any of the magics being thrown about, the ifrit focuses on bringing down Hialin in order to recover the Spike. Raising his rod high in one hand, Asht'el points a baleful finger at Hialin and sends a line of corrosive liquid jetting at the flying foe!

Cast persistent acidic spray, must succeed at two DC 23 Reflex saves for half damage.

Spellfcraft: 1d20 + 8 ⇒ (7) + 8 = 15

SR: 1d20 + 17 ⇒ (14) + 17 = 31

Acid: 13d6 ⇒ (4, 4, 6, 3, 5, 6, 2, 5, 6, 2, 1, 4, 6) = 54


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Will DC 22: 1d20 + 6 ⇒ (20) + 6 = 26

By luck as much as anything, Randall ducks under the table to get a better angle on the glittery drow just as the dazzling light explodes and he avoids its effects.

Sniping: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 Haste
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus Sneak Attack: 7d6 ⇒ (6, 3, 6, 6, 4, 6, 4) = 35

Confirmation: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

He ducks back under the table once more.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Will: 1d20 + 7 ⇒ (20) + 7 = 27 Holy shit. We've all gotten twenties so far!

If someone fails, Xiddik will apply her Saving Finale to give them a free reroll. Priority is Njord (note that as soon as he moves, he will lose Xiddik's performance benefits due to range). If all partymembers save, she'll give the benefits to Malindil.

Xiddik begins casting a spell from far below, and the air above and to the north of Hialin is suddenly filled with shimmering, ethereal shards of drifting glass—each one razor sharp. Closer inspection reveals that the shards look like fish, but broken apart, as though somebody's elaborate marine sculpture was shattered into a weapon. The shards are packed closely, and begin to accelerate if Hialin moves closer. They look sharp enough to shred anyone who tried to fly within.

Major Image: Xiddik is essentially impersonating Blade Barrier, but in a more cloud-like configuration, blocking off all of Hialin's exits. I can do up to twelve 10-foot cubes of illusion, so that can translate to a lot of blades.

Randall, don't forget the benefits of the performance: +2 to attacks and damage, and +1d6 sonic damage.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Will: 1d20 + 10 ⇒ (14) + 10 = 24

Were-Njord shakes off the dazing spell and chases after the fleeing drow-shape.

Claw (inspire, haste): 1d20 + 20 + 2 + 1 ⇒ (10) + 20 + 2 + 1 = 33
Damage: 1d8 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Miss?: 1d100 ⇒ 76

Grab: 1d20 + 33 + 2 + 2 + 1 ⇒ (17) + 33 + 2 + 2 + 1 = 55
Constrict Damage: 1d8 + 12 + 2 ⇒ (8) + 12 + 2 = 22


Moar Mappity

DM Schtuff:
1d20 ⇒ 10

Hialin screams as the ifriti acid strikes him, burning off some of the glitter. Muahahahaha!!!! (Just kidding.) Insult and injury merge in blinding pain when Randall's bolt strikes a moment later. He scarcely has time to process the sudden appearance of hundreds of spinning blades before a giant flying Njord bearrels into him and ends his awareness of this world.

Malindil Reroll: 1d20 ⇒ 13
Still fails. :(

Arlindil and Malindil stand still, gaping in the aftereffect of the demonic light. Perelir, bleeding profusely, summons what remains of her courage and commands the demon Viggrizzur to begone!

SR: 1d20 + 13 ⇒ (6) + 13 = 19

With a laugh of derision, Viggrizzur ignores the command and turns toward Asht'el with a hateful glare. Ash needs a Will save, DC 20.

"Dear me," croons Quilindra. "The elves appear to be in trouble." Stepping forward, she places her arms around the elf's shoulders in a friendly hug. It doesn't seem very tight.

Grapple: 1d20 + 11 ⇒ (15) + 11 = 26
Failed to grapple the dazed target.

Party is up.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

So, I guess it's too late, but Xiddik wanted to give Marlindil a Saving Finale reroll.

Xiddik isn't sure what Quilindra is doing, but she doesn't get the sense that the succubus is still acting on the party's side. That said, she knows by now that she isn't worth much in a fight against a demon, even one as frail-looking as Quilindra.

She pulls out her ocarina and begins to play.

Maintaining the Inspire Courage (+2 atks, +2 weapon damage, +1d6 sonic damage on attacks) and granting a +2 bonus on checks against SR.


Moar Mappity

That's the "Malindil Reroll" above.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

DM:
Am I stuck or am I just not thinking of something


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall looks for the spike when the mage appears to be defeated by the bear.

Perception: 1d20 + 20 ⇒ (9) + 20 = 29


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Will: 1d20 + 10 ⇒ (17) + 10 = 27

Asht'el manages to resist Viggrizzur's evil glare, then tosses a handful of glowing bolts of force at the demon before ducking out of sight! Once he's behind the wall, he gestures to Njord to fly over to him, then puffs himself up as if he's mighty!

Bluff to convey a message: 1d20 + 17 ⇒ (13) + 17 = 30

I can't do much to that guy, but if we make you extra powerful you can smash him!

Cast magic missile at the big bad, move the heck outta the way - to R11.

SR: 1d20 + 17 ⇒ (20) + 17 = 37

MM: 5d4 + 5 ⇒ (4, 3, 3, 2, 4) + 5 = 21

Spells left: 7/6/6/7/6/5


Moar Mappity

Randall spots the Spike on the ground not far away! O12.

Jametor:
The ground is not too terribly far down.

Njord, Randall, and Xiddik are up.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

I think my standard was switching to the ocarina. Haven't really got a move action in mind.


Moar Mappity

Oops, right.

Njord and Randall are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

DM:
Jametor flies down to the "ground".


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall makes a break for the spike. Getting to it and picking it up is probably all he can manage.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord moves to protect the tiny halfling. I'm not sure which letter the spike is but Njord moves to intercept.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Njord - you might want to drop by Asht'el for a bit of heroism as well, or at least stand still long enough for me to cast it on you. (Spike is at O12, I'm at R11.) I've got very little that will damage the big V guy, and Jametor seems to be otherwise engaged.

Oladon - speaking of which, what seems to be happening with Jametor? Do we see a whole bunch of spoiler buttons appearing in the air as he interacts with the universe?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Oh, sure. Were-Njord will swoop past Asht. Is the big V guy a Vrock?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Big V guy is Viggrizzur, a nalfeshnee demon. Bad news.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

In that case Were-Njord will rub on some stoneskin before zipping about.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Jametor vanished. We don't see him at all.


Moar Mappity

Randall darts over and grabs the Spike while his guardian Njord-bear swoops protectively overhead.

Suddenly, a massive job-monster appears, succeeds on its grapple check, and carries off the DM!

Sorry, guys. I'll post the baddies' turns tonight.


Moar Mappity

Jametor:
Jametor discovers that the ground is just that; ground. It appears to be a sand of some sort, though oddly... geometrical in nature. There is no sign of flora or fauna. Gimme a Perception check.

Perelir steps back and heals some of her wounds.

3d8 + 13 ⇒ (2, 5, 2) + 13 = 22

Her blood still flows, but the rate is slowed somewhat. Malindil snaps out of her stupor and attacks Viggrizzur with a brave yell!

Attacks: 7d20 ⇒ (11, 6, 18, 9, 2, 6, 10) = 62
Damages: 1d10 + 5 + 2d6 ⇒ (3) + 5 + (2, 6) = 16

Two of her attacks makes contact; the big demon's blubber easily absorbs one, but the other cuts off a small chunk of flesh. The nalfeshnee roars in anger and retaliates with tooth and claw, tearing into the thrice-kilt elf with obvious relish.

Bite, Claw, Claw: 3d20 ⇒ (9, 12, 15) = 36
Bite Damage: 3d8 + 11 ⇒ (4, 8, 2) + 11 = 25
Claw Damage: 4d6 + 22 ⇒ (1, 2, 5, 1) + 22 = 31

Quilindra, meanwhile, reaches out a clawed hand toward Malindil and grabs the elf's shoulder, her claws digging in and seeming to leech energy from the valiant Council member.

Touch: 1d20 ⇒ 4
Damage: 6d6 ⇒ (6, 4, 4, 5, 1, 3) = 23

Party's up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

DM:
Perception: 1d20 + 18 ⇒ (13) + 18 = 31


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall rushes to the wall where the spike had been before and tries to jam it in like it had been before.

Use Magic Device to pretend to be a wizard(!): 1d20 + 17 ⇒ (13) + 17 = 30


Moar Mappity

Jametor:
Looking more closely, Jametor spots what appear to be hoof-prints in the deserty sand. It's odd, though... they almost seem to shimmer slightly, or blur, or... they seem to lack some level of the detail Jametor would expect.

Randall drives the Spike deep into the wall with a wizardly flourish that would make Jametor proud. It hums for a moment, as if happy to be back in its place. The sound seems to grow within the room, without actually becoming any louder...


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

I think Njord was going to come by and get some stoneskin, so I'll cast that on him. If I've misunderstood, let me know.

As the large Njord -bid swoops past, Asht'el brushes him with his hand, causing the Ulfen's skin to turn ashen grey for a moment and fortifying him against attacks.

Spells left: 7/6/6/6/6/5


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

DM:
Does this appear to be an illusion? Can I check Detect Magic or spellcraft?


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Can I move the knife illusion? I've never understood how that works.


Moar Mappity

Jametor:
You don't detect any magic on the sand. The sand and hoof-prints appear real enough, except... slightly blurry, or shimmery, or something. It doesn't appear to be an illusion.

Xiddik: yeah, it says while you're concentrating you can move it within the spell's range.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Eager to protect his tiny friends, Were-Njord drifts down alongside the elves to engage the giant blubbery demon.

Claw (inspire, haste): 1d20 + 20 + 2 + 1 ⇒ (2) + 20 + 2 + 1 = 25
Damage: 1d8 + 12 + 2 ⇒ (2) + 12 + 2 = 16

Grab (if the claw hits): 1d20 + 33 + 2 + 2 + 1 ⇒ (1) + 33 + 2 + 2 + 1 = 39
Constrict Damage (if the grab lands): 1d8 + 12 + 2 ⇒ (5) + 12 + 2 = 19


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

Sorry, I've been sick and I've been sluggish posting. How badly injured do our elfy friends look?

If anybody looks pretty bad, Xiddik will let the illusion drop and move to heal them. CMW: 2d8 + 8 ⇒ (3, 3) + 8 = 14

Otherwise:
Xiddik hisses, noticing what Quilindra has been doing. Her song changes to an old duergar working tune (they're all working tunes, really) about the many fates of traitors—spiked barrels and red-hot metal shoes both play prominent roles. She raises both arms, and the swarm of glassy blades takes on a whip-like formation, snaking downwards and interposing itself between the succubus and the dazed Malindil. Xiddik slips into Elven for a brief portion of the song.

In Elven: "And they puncture it with their steel-like knives/ But illusions do not harm just the bestiality!"

(it doesn't translate well)

Placing the illusion as a curtain between Malindil and Quilindra. If Malindil seems to successfully disbelieve the illusion, Xiddik will try to even grant her some concealment. Otherwise, she leaves the curtain sparse, but clearly still dangerous to Quilindra.

And regardless, she continues singing. Everyone within 30 feet of Xiddik gets +2 attacks, +2 weapon damage, and +1d6 sonic damage on weapon attacks. Remember, the sonic damage hopefully ignores all these guys' DR and resistances.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

The rogue mutters, "I don't think it worked. It was supposed to push them out or something, right?"

Stepping into clear view of the succubus, the halfling points at glittery invisible corpse. "That's the one you wanted! Take him!"


Moar Mappity

Xiddik: Malindil looks the worst of the elves, but she's got some fight left in her and you'd have to move into the nalfeshnee's reach to heal her.

Viggrizzur takes a pass at Njord with his giant maw as the bear approaches.

AoO: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 3d8 + 11 ⇒ (5, 5, 3) + 11 = 24
Confirm: 1d20 + 23 ⇒ (3) + 23 = 26
Extra Damage: 3d8 + 11 ⇒ (3, 6, 1) + 11 = 21

Njord's counterswipe misses as the big ursine figure regains his balance after his flying adventure. Quilindra's and Malindil's eyes both narrow as Xiddik's blades approach, though Quilindra is distracted by Randall's statement. She laughs in her clear, musical way, and shakes her head at him.

Randall:
No, little one, comes Quilindra's silky voice inside your head. It's you we want. All of you. This place... it is OURS, and we will have it back.

Malindil takes the opportunity to step back, her weapons held up defensively. The Maleficus Spike, which up to this time has been humming in its odd way, suddenly flashes a brilliant azure; the group is unaffected, as are the elves, but the two demons' eyes widen in what appears to be fear... and then pain.

2d20 ⇒ (1, 6) = 7
12d6 ⇒ (1, 6, 5, 6, 3, 1, 4, 5, 1, 2, 2, 3) = 39
12d6 ⇒ (2, 4, 2, 1, 4, 4, 5, 5, 5, 1, 2, 1) = 36

Quilindra shakes her head as blood drips from her ears, mouthing the word No as she takes a step backward and attempts to flee. Viggrizzur lets out a corpulent growl at her, but a moment later he, too, attempts to retreat down the hallway. His bulky form rips tapestries from the walls as he passes; these halls are too small for such a massive demon. From all over the fortress come the sounds of demonic howls as the Spike's azure magic spreads throughout Thorn's End.

The demons are fleeing on foot; the party has the option to chase them or let them go.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Not one to let an opportunity go to waste, Randall runs to the fallen spontaneously-transformed drow and starts rifling through pockets looking for potentially useful items and setting them aside as he comes across them.

Perception: 1d20 + 20 ⇒ (1) + 20 = 21

Rummage class ability: 1d20 + 22 ⇒ (3) + 22 = 25

Normal RNG service has been restored. Please set your tray table in the upright and locked position.

"Did you hear her voice in your heads, too? She said they want us all. They said this place was theirs and they intend to have it back. Did your council wrest this from the demons to hide here? I assumed your council was here first and the demonic forces came later."


Moar Mappity

"We were here first," replies Malindil, gritting her teeth as Perelir examines her wounds.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord huffs as he looks for signs of the missing Jametor.

I'm good with letting the demons run. The magic spike thing will keep them out indefinitely as long as it stays in place, right?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Also good with letting demons go.

"Hey, where did Jametor go?" the ifrit says, after counting heads and doing some math.


Moar Mappity

I think someone mentioned that it has to be recharged every day with 24 levels of spells, but otherwise, yeah.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

24 levels? Wow. So how did the druidic member of the council fair in all of this? Is he able to cast into the spike, also, or does it have to be arcane?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I am still in the room, just invisible. Just thought you all could handle it without me.

GM:
Does this remind Jametor of the Elf Capitol thing? Do the hoof prints go a direction? Do they look like the big fatty demon who I attacked?


Moar Mappity

Arlindil eventually comes out of his daze. Divine spells are okay for powering it.

Perelir looks around the room at the party and the three remaining councilors, her face lined with sorrow. She shakes her head mutely as she tries to cope.

Jametor:
It doesn't look like the elvish capitol (either the demi-plane one or the real one). The hoofprints seem to head east; they look more like a horse than the prints Viggrizzur would likely leave.

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