DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


Character Creation Rules

[list]

  • 20 point buy
  • max starting wealth by class
  • max HP at 1st, Pathfinder Society style after that. (ie d6=4, d8=5, d10=6, d12=7)
  • all official Paizo Pathfinder sources are generally open with the caveat that I retain the right to ban troublesome things. :)
  • banned classes: Alchemist, Gunslinger, Magus, Summoner, Ninja & Samurai
  • no evil alignments
  • races allowed: Dwarves, Elves, Gnomes, Half-Elves, Halflings, Half-Orcs, Humans, Dhampir, Aasimar, Tiefling, Orcs & Tengu. Other races allowed on approval.
  • traits are 1 AP specific and 1 general and flaws are also allowed.

    HOUSE RULES

    We will be using Evil Lincoln's Strain-Injury Variant Hit Point Rule (LINK) for this campaign.

    Detect Magic Changes-

    1. You must make a will save against an illusions DC+2 to realise it is an illusion and have its magical aura register while using Detect Magic. The increase in DC is to represent that your not really interacting with it in any sensory way (close inspection, using hands/hearing) as well as balancing a cantrip against higher level spells. This will save will be made by me in secret.

    2. You will no longer be able to detect magic auras that are part of a trap until the trap is triggered. In the process of making a magical trap, part of the creation includes a permanent Magic Aura spell masking the aura. Resetting such a trap includes a re-activation of the Magic Aura spell.

    MAPS

    Wati

    Player's Map of Osirion