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DM NomadSage's Jade Regent - The Hungry Storm (Inactive)

Game Master nomadicc

A Pathfinder RPG Play-by-Post game following the Jade Regent Adventure Path.


1,551 to 1,582 of 1,582 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I can.


AC 18, T 16, FF 12; HP 94/94; F+6, R+7, W+9; Perc +14;

I'm thinking a circlet of persuasion (4,500 gp) and upgrade my cloak of resistance from +1 to +3 for 9,000 gp.


Male Human Vanguard 12 (AC:29 (35 current); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:41/124
  • Vanguard Blast: 7/7
  • Swift Spell: 3/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 4/6, 2nd: 1/5, 3rd: 1/4, 4th: 2/4
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3, resist cold: 2/3, daylight:3/3
  • Active effects: Blind, mirror image (7), res cold, airwalk, see invis, endure elements, light fortification, stoneskin (120), keen edge, countless eyes, deaf,

Ill definitely put in the request to you Mal, then ... taking the armor from +2 to +5 value. (21k value increase, 10.5k cost) Just need to know how long it's gonna take.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I am going to up grade my armor also.
Any other weapon/armor request?


|| Per +14 | Fort +8 Ref +9 Will +10 | BAB +9 | CMB +7 | CMD 20 || Halfling Oracle of Life/12

I'm getting Holy on my x-bow, doubt we have the time to have you craft everything though. And that 7k is free to anybody that needs it, just let me know how much you take.


Male Human Vanguard 12 (AC:29 (35 current); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:41/124
  • Vanguard Blast: 7/7
  • Swift Spell: 3/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 4/6, 2nd: 1/5, 3rd: 1/4, 4th: 2/4
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3, resist cold: 2/3, daylight:3/3
  • Active effects: Blind, mirror image (7), res cold, airwalk, see invis, endure elements, light fortification, stoneskin (120), keen edge, countless eyes, deaf,

Harlan, I'll borrow 2k from you then.

NomadSage, is an unfettered shirt available?


Sure!


I'm flying back from Kuwait this weekend... will resume regular posting next week.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

safe travels!


*Nudge*

I know Kiyomi is the 'face', to a certain extent, but I think its unfair to load all the interaction on one player. Plus, if they're slow to post or unable due to RL stuff, it holds things up. Even if it breaks character molds a bit, I'm asking if we can get a bit more from the rest of the crew. This part of the AP is pretty RP-heavy... it would probably make sense for Ameiko to do a lot of the talking, but I can't have a conversation with myself! =)

Thoughts?

EDIT - Heng's post appeared late, after I typed this. Seems you were ahead of me in thinking! =D

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

The riddles for reference:

I must discover
what lies inside myself
to enter your place
through dark and shadowed gates, but
the reflection is not me.

The inro is not locked, and by manipulating the segments along the guide strands, Heng easily opens the three compartments. Each contains a single, odd item: an empty silk worm cocoon in the lower compartment; two interlocking stone rings, one of yellow calcite and one of blue lapis lazuli, in the middle compartment; and three camphorwood beads on a cord ring in the upper compartment.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

i'm still confused on where this place is; i thought it was clarified that it was attached to the mainland and didn't require a boat.

Our SOP is flying and airwalking anyway. if it is off coast, how far off is it?


|| Per +14 | Fort +8 Ref +9 Will +10 | BAB +9 | CMB +7 | CMD 20 || Halfling Oracle of Life/12

I believe it was 70 miles to get to the island and then, island. But yeah, we could just air walk.


Jade Regent | Crimson Throne

Confusion is completely my fault... think I made things worse by trying to clarify my original description. I guess I meant that you didn't need a boat because its not 70 miles out in the ocean. Its still an island, though.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

I still have no idea what the riddles mean.

"Reflection isn't me" might imply that there's a decoy. Would nature know tell if camphor wood has any special significance?

Heng also has a divination through mystic vision if we rest.


Jade Regent | Crimson Throne
Heng wrote:

I still have no idea what the riddles mean.

"Reflection isn't me" might imply that there's a decoy. Would nature know tell if camphor wood has any special significance?

Nothing significant you can think of.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

Hi all,

I'm on spring break and won't be posting much this week. bot me as needed.


Are you guys familiar with Roll20? I am pondering transfering maps over to make handling combat a little easier.


AC 18, T 16, FF 12; HP 94/94; F+6, R+7, W+9; Perc +14;

Aye, big fan of Roll20.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

yep, used in one game already and I may switch for my own games.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

speaking of maps... was there another on the way or are we just looking at the one in the doorway left?


Male Human Vanguard 12 (AC:29 (35 current); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:41/124
  • Vanguard Blast: 7/7
  • Swift Spell: 3/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 4/6, 2nd: 1/5, 3rd: 1/4, 4th: 2/4
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3, resist cold: 2/3, daylight:3/3
  • Active effects: Blind, mirror image (7), res cold, airwalk, see invis, endure elements, light fortification, stoneskin (120), keen edge, countless eyes, deaf,

Love Roll 20


Jade Regent | Crimson Throne

I didn't send another map since both enemies are dead or fled... awaiting immediate reactions tho.


Happy Friday! I'm traveling the next few days... I'll get back on track after the weekend.


I sent out invites to the Roll20 campaign... let me know if you did/did not get them. Once you're accepted, I'll give you token ownership.


Hope everyone had a great weekend! Apologize for the lack of game progress (more on that below). I'll also be on the road the next week, so my posting may be somewhat (more) sporadic.

Regarding the current encounter... it seems to be another one of those ones that seemed better in writing than in actual play. Part of my tardiness in replying is my frustration with how to resolve it. I am going to do a modified DM Hand-waive and try to get things moving again.


Time and internet are more sparse than expected... I'll resume again this weekend.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

you go, Harlan!

NOTE: I'm on vacation for the next two weeks. Posting will be non-existent until July, then spotty til the 8th. DMPC as needed.

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

found this handy chart on the d20pfsrd:

Critical Hits

The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits):

Aeon (subtype): "Immunity to cold, poison, and critical hits."
Elemental (subtype): Elementals are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack."
Incorporeal (subtype): "An incorporeal creature is immune to critical hits (unless the attacks are made using a weapon with the ghost touch special weapon quality.)"
Ooze (Type): <Oozes are...> "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks (such as sneak attack.)"
Protean (subtype): (50% chance to ignore, see below*)
Swarm (Type): "A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits."


Male Human Vanguard 12 (AC:29 (35 current); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:41/124
  • Vanguard Blast: 7/7
  • Swift Spell: 3/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 4/6, 2nd: 1/5, 3rd: 1/4, 4th: 2/4
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3, resist cold: 2/3, daylight:3/3
  • Active effects: Blind, mirror image (7), res cold, airwalk, see invis, endure elements, light fortification, stoneskin (120), keen edge, countless eyes, deaf,

Incorp is the one that's hidden in a different reference. Always forget that.


Jade Regent | Crimson Throne

Hey folks, just a head's up that I have put one of my 3 campaigns on hiatus. I've tried keeping everything going, but a combination of RL stuff and low-stage burn out have made it so that I'm neglecting *all* my campaigns. I'm going to try and focus on my 2 longer-running campaigns and hopefully get things moving at pace again. Thanks for your patience!

Liberty's Edge

M Half-Orc Ki Mystic Holy Monk

Ah, sorry to hear that. I've taken on a third again, but think two is really the only sane option. It is WORK to GM PbPs. I'm hoping to wrap up one of my campaigns in the next year and I reckon this one has another 1.5 yrs maybe? It will be pretty awesome to make it through a complete AP.

ON THAT NOTE::: Yep, one last hurrah for the summer! I'll be camping Sun- Wed and out of contact. DMPC as needed.

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