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DM NomadSage's Jade Regent - The Hungry Storm (Inactive)

Game Master nomadicc

A Pathfinder RPG Play-by-Post game following the Jade Regent Adventure Path.


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Yeah, I'm pretty much out of commission until the weekend. I'll update on Labor Day, for sure!

Sorry... =/


I'm (mostly) finished moving... I'll update this afternoon when I get home from work. Thanks for hanging in there!


Jade Regent | Crimson Throne | Skull & Shackles

Congratulations! You have earned enough experience to reach Level 12! =D

Andoran

M Half-Orc Ki Mystic Holy Monk

Welcome Back! Huzzah!

btw could use an update for the NPC list on the Campaign page.

Andoran

M Half-Orc Ki Mystic Holy Monk

another level of monk- BAB boost, increase sense motive, perception and acrobatics. looking over feats.

HP: 1d5 + 3 ⇒ (4) + 3 = 7

Also, I now have mystic visions- divination while I dream CL 11 so feel free to throw in any insights : )

Andoran

M Half-Orc Ki Mystic Holy Monk

probably going with improved crit on my unarmed.


Jade Regent | Crimson Throne | Skull & Shackles

Surprised you haven't leapt at the new Pummeling Style chain. =)

Andoran

M Half-Orc Ki Mystic Holy Monk

ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.

As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??


AC 20, T 16, FF 14; HP 94/94; F+6, R+7, W+9; Perc +14;

Hit points: 1d5 + 2 ⇒ (2) + 2 = 4

Will update Kiyomi today!


Level 12 Magus, INIT:6, AC:24, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Hp: 1d5 + 3 ⇒ (3) + 3 = 6


|| Per +13 | Fort +7 Ref +8 Will +9 | BAB +8 | CMB +6 | CMD 19 || Halfling Oracle of Life/11
Heng wrote:

ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.

As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??

Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.


Level 12 Magus, INIT:6, AC:24, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Hp: 1d5 + 3 ⇒ (1) + 3 = 4
+1 BAB
+1 All Svs
1 Feat - Improved Critical
Magus Arcana - Hasted Assault

Spells:
4- Dimension Door
3- Dimension Door


|| Per +13 | Fort +7 Ref +8 Will +9 | BAB +8 | CMB +6 | CMD 19 || Halfling Oracle of Life/11

HP: 1d5 + 3 ⇒ (1) + 3 = 4 +1 Con

+1 CHA

Level 6 Spells:

Cure Moderate Wounds, Mass
Heal
Dispel Magic, Greater
+1 All saves
+1 BAB

+1 Diplomacy
+1 Perception
+1 Spellcraft
+3 Profession (Cook)

Character sheet to be updated.


Jade Regent | Crimson Throne | Skull & Shackles
Harlan Starshine wrote:
Heng wrote:

ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.

As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??

Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.

Really, the best part is the next feat in the chain, which is basically a flurry pounce!


|| Per +13 | Fort +7 Ref +8 Will +9 | BAB +8 | CMB +6 | CMD 19 || Halfling Oracle of Life/11
DM NomadSage wrote:
Harlan Starshine wrote:
Heng wrote:

ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.

As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??

Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.
Really, the best part is the next feat in the chain, which is basically a flurry pounce!

Woah.


Jade Regent | Crimson Throne | Skull & Shackles

Yeah... Pummeling Charge.

Basically, "Benefit: When using Pummeling Style, you can charge and make a Pummeling Style attack at the end of your charge as part of the charge action."

As someone in the ACG thread said, monks *can* have nice things!

Andoran

M Half-Orc Ki Mystic Holy Monk
DM NomadSage wrote:
Yeah... Pummeling Charge.

OK, that's a little more interesting.

Andoran

M Half-Orc Ki Mystic Holy Monk

helloooo? looks like everyone is leveled up except Parity. Is he still around?


Jade Regent | Crimson Throne | Skull & Shackles

Parity's on vacation, so probably won't see his level up for a week or so. We can still continue with the gameplay threads.

Note, these few weeks of downtime are usable for crafting and/or retraining feats, etc., should you wish to do so.


Jade Regent | Crimson Throne | Skull & Shackles
Heng wrote:
btw could use an update for the NPC list on the Campaign page.

Added Jiro, Hatsue and Gangasum. If someone is missing, let me know...

Andoran

M Half-Orc Ki Mystic Holy Monk

i suspect the tall shaman will make another appearance and do we have a name for the corrupt daimyo?


Jade Regent | Crimson Throne | Skull & Shackles

Not yet... =P


Male Human Vanguard 12 (AC:25 (27); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:124/124
  • Vanguard Blast: 7/7
  • Swift Spell: 5/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 6/6, 2nd: 5/5, 3rd: 4/4, 4th: 4/4
  • Chaincloth Cloak: 3/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 3/3, see invisibility: 3/3, resist cold: 3/3, daylight:3/3
  • Active effects: Blind, res cold, airwalk, see invis, endure elements, light fortification,

HP: 1d5 + 3 ⇒ (3) + 3 = 6 + Con + Fv Bonus = +10

+1 BAB
+1 all saves
+1 Swift Spell
Arcane Smite becomes swift action
+1 2nd lev spell per day
+1 4th lev spell per day
+1 4th lev spell known

+1 Perception
+1 Intimidate
+1 Ride

Still looking through spells. Some new ones in class guide


Male Human Vanguard 12 (AC:25 (27); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:124/124
  • Vanguard Blast: 7/7
  • Swift Spell: 5/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 6/6, 2nd: 5/5, 3rd: 4/4, 4th: 4/4
  • Chaincloth Cloak: 3/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 3/3, see invisibility: 3/3, resist cold: 3/3, daylight:3/3
  • Active effects: Blind, res cold, airwalk, see invis, endure elements, light fortification,

Bestow Curse or Calcific Touch ... any thoughts anyones?


hmmm, hadn't seen calcify before.
Curse is a will save and has a little more flexibility as well as only one touch needed- personally, I'd prob go with that.


Male Human Vanguard 12 (AC:25 (27); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:124/124
  • Vanguard Blast: 7/7
  • Swift Spell: 5/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 6/6, 2nd: 5/5, 3rd: 4/4, 4th: 4/4
  • Chaincloth Cloak: 3/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 3/3, see invisibility: 3/3, resist cold: 3/3, daylight:3/3
  • Active effects: Blind, res cold, airwalk, see invis, endure elements, light fortification,

Yeah, it's effects are better for one shot, but calcify allows Dex damage with no save and it continues with every attack for 12 rounds. Bestow is will save or nothing ... still deciding.

Will also take +1 Strength at this level and swap 3rd level Elemental Aura for Countless Eyes (essentially negating blindness and adding all-round vision) which has a duration of 12 hours when Parity casts it.


oh, I didn't notice the save was just for the slow effect. OK, that's pretty good. Still, combat doesn't last too long at this level. prob stil leaning toward curse.


Level 12 Magus, INIT:6, AC:24, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Initial post.....
The Magus leaps to his feet and throws a pellet down onto the floor where it explodes in a large cloud of smoke that engulfs the elf for a moment. When it dissipates, Malnival is gone.


Lol! =D


Male Human Vanguard 12 (AC:25 (27); F:13 R:8 W:11, Perc:+23)
Status:
  • HP:124/124
  • Vanguard Blast: 7/7
  • Swift Spell: 5/5
  • SpellGrapple: 7/7
  • Enhance Weap 12/12
  • Spells: 1st: 6/6, 2nd: 5/5, 3rd: 4/4, 4th: 4/4
  • Chaincloth Cloak: 3/3
  • Jingasa negate crit/SA: 1/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 3/3, see invisibility: 3/3, resist cold: 3/3, daylight:3/3
  • Active effects: Blind, res cold, airwalk, see invis, endure elements, light fortification,

Nice, Mal!

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