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| 651 to 700 of 1,653 |
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| Kelda Oxgutter *DM* |
| Female Human Barbarian 6 |
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"They von't launch until the fog clears, so ve... um, you hawe some time to prepare. I know a boat seller not too far from here... for Parity, Harlan and vhoewer does not swim, I can buy some two-man kayaks." Kelda's head drops. "That is, if I had money. Utleheim's men took all I had left, and my svord and armor."
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
It's hard to determine. The crowd is pretty large and populated mostly with Ulfen warriors... probably all of them would take exception to you climbing aboard their liege's casket.
| Parity |
| Male Human Vanguard 9 (Blind, endure elements, light fortification) AC:24; Full HP:93; F:11 R:7 W:9) |
|
Constantly equipping her ... she's like a teenager
"Let's kayak it ... I'm good with that. We can pretend we're fishing. HA! After we check the boat, we need to get back in touch with these Rimerunner clowns, though."
Parity frowns, feeling that he's forgetting something.
That damn sword ... who and why, and where could it be ... another caravan? Have the Rimerunners sent a ... ?
"Hey, Harlan! Remind me to ask that thief-brother of yours if he knows the caravans that have departed in the last 24 hours, to the north."
| Harlan Starshine |
| || Per +11 | Fort +7 Ref +8 Will +8 | BAB +6 | CMB +4 | CMD 17 || Halfling Oracle of Life/9 |
|
"Hey now, my brother is no thief!"
At least he's not the one that robbed you blind...ok that wasn't nice. Maybe I'll just make sure he gets a little extra goat in his chili. No, that's not nice either.
"I'll ask him though."
| Parity |
| Male Human Vanguard 9 (Blind, endure elements, light fortification) AC:24; Full HP:93; F:11 R:7 W:9) |
|
"He's a Varisian, isn't he?" Parity grins, "Harlan, I'm just trying to get your goat ... HA! But seriously, ask him about the caravans."
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Assuming someone gives her the gold... Kelda takes the money and jogs off, back towards the city. She returns just over an hour later, dragging two kayaks, large enough to hold two humans (or maybe a lithe female human, an elf, and a halfling). Kelda quickly explains their use, and you situate them on the shore on the leeward side of the peninnsula.
Then, you wait.
The day drags on, with seemingly no change, as the fog continues to cling to the land throughout. Your fatigue begins to join forces with boredom, and it becomes very difficult to stay focused. But, as late afternoon turns into dusk, you hear a ragged cheer from the shore as the mists begin to clear. Snorri Stone-Eye's mourners waste no time, and immediately begin to push the longship out into the river.
You run back to the kayaks, and as you shove off, you see the funeral longship floating by in the thinning mists. A small glow on the deck marks the beginning of the fire that will soon consume it. It takes you a few minutes to paddle out, but the trip is smooth.
From alongside the ship, you can see the deck of the longship has been built up with planks over the old rowing benches, creating a space belowdecks. It appears that the funerary treasures have been placed in this hold, as the deck is empty save for a silent, shrouded form resting atop a bier in front of the mast, surrounded by stacked wood. A leather sack sits atop a small pile of sand at the base of the bier, the glow of flame and wisps of smoke escaping from it.
| Maeve Haela |
| Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 || |
|
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Maeve seems to spend of most the day shivering and starting to look a bit pale. She keeps her eyes out for the funeral barge as best she can, but the lack of proper sleep is obviously starting to wear on her, and the occasional sneeze probably isn't helping anyone else.
Gotta get back in the habit of checking this thread. Being sick did no favors to that pledge, but...
| Parity |
| Male Human Vanguard 9 (Blind, endure elements, light fortification) AC:24; Full HP:93; F:11 R:7 W:9) |
|
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Parity gets restless quickly ... tired and irritable he muses in self-reflection until startled awake by the moving of the.longship. stiff and slow to move, he helps the others with the kayaking, uncomfortable and awkward on the water.
As they close on the ship, "Harlan, see anything of note? The spell wore off long ago."
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Near the prow is what looks like an access hatch.
I sent out a map of the upper deck. You are still floating alongside.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Pockets of broken mist float by as you jump up onto the ship. The hatch is locked with a simple wooden bar.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
A closer look at the smoking bag and sand reveal that it is a simple delay timer. Once the coals within the bag burn through and ignite the oil, the larger fire will spread quickly.
The bar is on the outside of the hatch, so Parity is able to easily remove it and open up the lower deck. Inside, the hold is cramped, with only four feet of standing room. The hold is occupied by rowing benches and stacked funerary treasures of all kinds.
As soon as you open the door, you can hear the rattling of chains coming from the ship's stern. Looking that way, the aft quarter of the ship is obscured by thick mist.
Second map sent...
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Hunched over in the cramped space, Parity rushes towards the stern. At the center, he finds a chain coiled and clamped to the mast, leading off towards the mist. He hears the chain moving again, this time to his right. Parity turns that way, but a moment later hears squishing steps from behind and a nauseating stench hits his nose... a second too late. A slashing weapon cleaves a vicious wound across his back, leaving behind a numbing miasma.
Everyone below decks (except Harlan) takes a -2 to hit and AC from being hunched over. Right now, based on inputs, Malnival and Maeve are at the hatch, Heng and Harlan are at ship center topside.
Actions for round 1?
Stone-Eye: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Order: Heng [24], Maeve [19], Stone-Eye [14], Parity [10], Malnival [7], Harlan [6]
Stone-Eye vs Parity: 1d20 + 8 ⇒ (14) + 8 = 22; Damage: 1d12 + 10 ⇒ (2) + 10 = 12
Parity Fort save vs energy drain: 1d20 + 6 ⇒ (12) + 6 = 18 {pass}
| Parity |
| Male Human Vanguard 9 (Blind, endure elements, light fortification) AC:24; Full HP:93; F:11 R:7 W:9) |
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Round 1
HP: 20/32 (23/35)
AC: 15 (17)
Status: Blind, Ability damage, cramped, inspired
"Damn it ... something hostile in here friends! And not entirely natural as far as I can guess!"
Parity whips his blade around and channels chill touch using power attack.
| Maeve Haela |
| Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 || |
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Maeve moves in slowly and carefully. With her usual method denied to her, she decides to try copying a page from Ameiko's book and using music to channel her magic. Her singing is...well, probably not the best thing ever heard, but it's not awful...
One move, beginning to Inspire Courage. Swift to Arcane Strike, just in case.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Round One
Hearing Parity's call, Heng immediately turns and runs to the hatch, leaping down beside Maeve and Malnival. Heng and Maeve move cautiously but urgently towards the sounds of combat. The edge of the mists part and you see Parity spinning to fight a zombie-like corpse, covered in barnicles and oozing foul-smelling sea water. The undead wears the trappings of an Ulfen lord, with an eyepatch covering its left eye. It carries a gleaming great axe, awkwardly held in these confines. This must be what remains of Snorri Stone-Eye.
Stone-Eye swings its axe around again, slicing a terrible wound across Parity's torso. Bloodied, Parity only grins as he counters, slashing off a chunk of rancid flesh.
Malnival moves up silently, ready to strike.
At Harlan's turn. Actions for R2?
Parity's Fort save vs Stone-Eye's energy drain: 1d20 + 6 ⇒ (14) + 6 = 20 {pass}
Stone-Eye's Will save vs Parity's chill touch: 1d20 + 5 ⇒ (13) + 5 = 18 {pass}
| Parity |
| Male Human Vanguard 9 (Blind, endure elements, light fortification) AC:24; Full HP:93; F:11 R:7 W:9) |
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Round 2
HP: 4/32 (7/35)
AC: 19 (21)
Status: Blind, Ability Damage, chill touch (3), inspired
Bloody grin still on his face, Parity brings his shield and sword forward between himself and the unnatural thing, "Harlan ..." the pit fighter coughs out, "need some help here."
Full round action: total defense.
| Harlan Starshine |
| || Per +11 | Fort +7 Ref +8 Will +8 | BAB +6 | CMB +4 | CMD 17 || Halfling Oracle of Life/9 |
|
Round 1
K. Religion 1d20 + 8 ⇒ (10) + 8 = 18
Harlan drops down into the hold.
"Oh crap, a draugr! Don't let him touch you."
Oh, Parity already did.
Not sure how the actions for dropping into the hold go but I'll move as far as I can to Parity without eating a greataxe. Don't think I can get him within 30' for a channel on turn 1.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Not sure how the actions for dropping into the hold go but I'll move as far as I can to Parity without eating a greataxe. Don't think I can get him within 30' for a channel on turn 1.
Not on the first round, but you can for round 2. For just a 4 ft drop, I just counted it as an extra square of movement.
Heng
|
| M Half-Orc Ki Mystic Holy Monk |
|
Heng skips across the rowing benches to flank with Parity and strike.
acrobatics 1d20 + 10 ⇒ (20) + 10 = 30
not sure what the DC would be, but that ought to do it : )
activate Ki defense 3/6
AC:21, hp:37/37
kick to the head 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27
damage 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11
| Maeve Haela |
| Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 || |
|
Round 2
HP 32/32, Inspire 6/11
Maeve forces herself over the benches as fast as she can as well, ending up next to Parity and behind the beast to launch an attack.
Perform, move, attack, with Arcane Strike
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Round Two
Harlan rushes to follow Heng, hopping down the hatch and moving as fast as he can to catch up. Heng leaps forward, tucking into an acrobatic roll to vault the benches and move behind Stone-Eye. With a high spinning kick, he slams the back of the draugr's head. Instead of a hard impact, the skull squishes inward like a damp sponge.
Maeve moves in nimbly despite the cramped quarters, hitting Stone-Eye with a magic-infused fist. Like with Heng, her attack doesn't seem to feel significant, but still a soggy piece of flesh sloughs off the undead.
Stone-Eye continues to attack Parity mercilessly, bringing his greataxe around in a sweeping strike. Parity brings up his shield, and his defenses hold, though the impact is jarring. Malnival steps in, slashing high and cutting Stone-Eye's head clean off; it spews noxious liquid as it flies, landing with a splorch. Stone-Eye's corpse collapses and oozes brown water.
End of Combat!
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
Forgot to add...
As soon as Snorri Stone-Eye expires, the mist covering the stern quarter dissapates. You notice the chain fastened to the mast ends in cuffs around Stone-Eye's ankles; long enough to let it roam, but secure to keep it inside the ship.
A quick look around the stacked treasures tells you most are too large and cumbersome to remove, but with some time spent, you could pick out some portable valuables.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
You search the hold. Detect magic reveals two items with magical auras. One is a beautiful Ulfen helm with golden inlays and backswept wings mounted to the sides. The other initially appears to be Stone-Eye's eyepatch, but once you lift it away, you find it is actually a dull, gray stone lodged in his eye socket. Snorri's chain shirt and greataxe are both of masterwork quality.
Amongst the gathered funerary treasures, you find a handful of items that are portable. You find a small chest filled with twelve armrings, decorated with silver and gold runes. There is also an iron sceptre of ancient design, probably Thassilion-era, covered in tiny, glittering gems. Lastly, you find a merchant's scale set of exquisite design, with a full array of precise weights.
Unfortunately, there is no sign of Suishen.
1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
| Harlan Starshine |
| || Per +11 | Fort +7 Ref +8 Will +8 | BAB +6 | CMB +4 | CMD 17 || Halfling Oracle of Life/9 |
|
Harlan moves over to Parity.
2x CMW 4d8 + 10 ⇒ (1, 4, 5, 3) + 10 = 23
"Guys we should hurry. I mean, not that we shouldn't get paid for our trouble killing this undead, and it's interesting that they knew he was going to come back, or maybe he already had and they finally got sick of having him stink up the place, but I'm not sure...oh you know, Sandru would love those scales. Well there goes my moral high ground."
| Maeve Haela |
| Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 || |
|
Maeve grins broadly as she tries on an arm-ring. It fits no better than the last few. "...seriously, it's as if they expect the only worthwhile fighters to be big, strong, overly-muscular men or something." With a shrug she takes the collection and starts making her way to the entrance again.
| Malnival Selintin |
| Level 9 Magus, INIT:6, AC:24, HP::61, F:6 R:10 W: 6, Perception 12 (15 Sight) |
|
perception:1d20 + 7 ⇒ (13) + 7 = 20
Malnival takes the helm and tries to identify it. He will then atempt to identify the gem in the dead things eye socket....ugghh.
Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27
Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
You don't get a good enough read on the sphere to determine its power. It radiates strong abjuration magic.
Heng
|
| M Half-Orc Ki Mystic Holy Monk |
|
perception out of my range but what the hey-1d20 + 8 ⇒ (8) + 8 = 16
Heng grabs the iron scepter with a shrug. "No sword and no Ulf. Let us move on then before anyone gets suspicious that the boat has not started burning."
Heading topside, Heng notes that Harlan should light it up.
| DM NomadSage |
| Jade Regent | Crimson Throne |
|
A moment after Heng mentions the boat not burning, you all hear the loud "whump" of lamp oil catching fire on the deck above. Through the cracks between planks, you can see fire starting around the bier. You race to the hatch, and by the time you climb up, the wooden bier has become fully alight, burning brightly at midship.
Beyond it, through the smoke, you can see the kayaks that brought you here cut loose and drifting out of reach. Tied off at the stern of the ship is a long canoe, into which a group of five black-clad, masked figures are quickly clambering. One of them sees you, points while drawing a short Tian-style sword and yells to his comrades.
They turn to you and move to attack.
Map and pic sent. Actions for R1? Right back into it... :o)
Ninja: 1d20 + 7 ⇒ (8) + 7 = 15
Initiative Order: Heng [23], Parity [22], Ninja [15], Malnival, Maeve [10], Harlan [7]
| 651 to 700 of 1,653 |
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