Heng |
alright, I'm back.
Round 4
AC:28, hp:110, Ki 9/10, Stun 11, Fire 10, dragon style
Heng continues to pound the undead abomination. +2 flank?
Flurry 1: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
damage: 2d8 + 6 + 2 ⇒ (1, 6) + 6 + 2 = 15+ cold: 1d6 ⇒ 5
Flurry 2: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 2d8 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11+ cold: 1d6 ⇒ 5
Flurry 3: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
damage: 2d8 + 6 + 2 ⇒ (6, 2) + 6 + 2 = 16+ cold: 1d6 ⇒ 3
Flurry 4: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
damage: 2d8 + 6 + 2 ⇒ (5, 8) + 6 + 2 = 21+ cold: 1d6 ⇒ 2
Flurry 5: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 2d8 + 6 + 2 ⇒ (2, 8) + 6 + 2 = 18+ cold: 1d6 ⇒ 6
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity continues his assault without additonal magic other than his arcane strike.
To hit: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 1d6 + 15 ⇒ (5) + (5) + 15 = 25
Iterative To hit: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1d6 + 15 ⇒ (2) + (1) + 15 = 18
Crit?: 1d20 + 7 ⇒ (4) + 7 = 11
Addtl Damage: 1d8 + 1d10 + 17 ⇒ (4) + (1) + 17 = 22
BoF To hit: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 1d6 + 15 ⇒ (3) + (6) + 15 = 24
Are these women ninjas?
DM NomadSage |
Round 4
Initiative Order: Manananggal [22], Harlan/Skygni [20], Malnival, Heng [13], Kiyomi [11], Parity [10]
Harlan fires off another rapid-fire volley, striking his foe with two, and Parity struggles to hit her, but manages to connect on a backswing. The manananggal howls and retreats, withdrawing into one of the manor's doors.
Heng pummels the second undead with righteous flurry, landing several powerful blows. On the fourth hit, the manananggal crumbles into dust with a hiss.
Actions?
Harlan Starshine |
Round 5
HP = 72/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 4/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor
Harlan moves up to the building but looks back with worry in the direction he thinks his invisible friends fled.
Can't see them, can't catch them...hmmmm.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity moves in support of Heng casting bulls strength along the way.
-Posted with Wayfinder
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
DM NomadSage |
You chase the fleeing manananggal into the manor courtyard, Heng leading, Parity slowed by spell casting, and Harlan limping up behind. She flies into a small apartment. When you reach the doorway, you see the creature re-attaching itself to its lower half, resting on a futon in the corner. The organs and entrails slither and twine in grotesque fashion.
Heng |
Round 5
AC:28, hp:110, Ki 9/10, Stun 11, Fire 10, dragon style
Heng grants the fiend no mercy and pursues it grabbing it and attempting to pull it apart. "What is this?! Surely no good can come of it being made whole. Cut it from its base!"
grapple: 1d20 + 18 ⇒ (8) + 18 = 26
I'm sure I'll regret it...
Harlan Starshine |
Round ?
HP = 72/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 4/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor
Harlan runs up to the others, waiting in the doorway for a clear shot.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity mutters to himself, "There are some times when being able to see is a worse curse than before.".
He will move in and do as Heng directs.
To hit: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 1d6 + 17 ⇒ (1) + (5) + 17 = 23
-Posted with Wayfinder
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
That's a full round action, but add
1d8 + 1d10 + 19 ⇒ (4) + (2) + 19 = 25
-Posted with Wayfinder
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Lets reinvis and head back."
-Posted with Wayfinder
Heng |
"Heng...should we go get our friends? We can hole up here to defend but we can't leave them out there. How long will they run?"
Heng brushing his hand over his scalp in consternation. "How can we find each other if we're all invisible? Surely they will return this way once the effect wears off. If we retreat, will we even have the resources to return to the island?"
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"They don't know where we are, we can at least back track a ways."
-Posted with Wayfinder
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"It's a supernatural fear, not a real one. Nothing you can do about it really. Worry not."
Turning his attention to the fort. "Shall we circle around since they are expecting us in the front?"
-Posted with Wayfinder
DM NomadSage |
Alright, I'm back...
Regrouped, you skirt the manor at a distance, circling the island around to the western side. As you travel, the screeching from the vicinity of the manor house cease, returning the night to silence.
Nearing the outer walls, all remains still.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"I wonder why?"
-Posted with Wayfinder
DM NomadSage |
The manananggal continue to watch you from their flying perch as you circle and enter the manor again, this time through the front gate on the north side. The courtyard remains empty but for weeds and wind-blown debris. A brick oven lies in the corner to the north-east. On the west wall is a set of stables -- the doors are open wide, empty but for stacks of moldy hay.
The main building has no doors, per se, but you enter easily through the sliding shoji rice paper panels. Inside is a wood-floored hallway surrounding a large central reception room -- two panels have been left open before you, and warm light glows from within provided by a lantern hanging in the center of the ceiling. The walls are more shoji screens, decorated with pictographs and calligraphy.
The reception room floors are tatami mats, similar to those you saw in the tea house in Sakakabe. A traditional four-legged shogi-ban table stands in the center of the room. with two pillows for players to sit upon and two small side tables for captured pieces.
Map is in Roll20... Let me know if you have any questions.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Seems we are now expected." Parity states the obvious, a hand on Suishen.
-Posted with Wayfinder
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Enough gawking at the game, Heng. Let's find the girl and get the he'll out of here."
-Posted with Wayfinder
Harlan Starshine |
Int: 1d20 + 1 ⇒ (7) + 1 = 8
"Dunno Parity. What if the game is the game?"
Harlan performs a quick magical detection on the area.
"Maybe it's like in those stories where if you win the game you find a secret door or some treasure or something. Or a girl, in this case."
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"I found that's the only way I stumble, Mal. Any magic Harlan? If not, let's move on. Those unmoving flying dead women disturb me."
-Posted with Wayfinder
DM NomadSage |
When Heng places the piece on the board, you hear the soft sound of a shoji panel sliding open, and the figure of a dark-clad, middle-aged man with a long mustache and beard and wearing a tall courtiers cap emerges from the shadows of the corridor. The man bows politely to you, then indicates the shogi table with one long-nailed hand. "As you can see, one side is winning the game. But is it the King or the Jade General?"
Added a journal entry and picture of the man to your journal on Roll20.
Harlan Starshine |
Harlan frowns at the new arrival.
"Be careful now. Something is being hidden from us."
He presses closer to Skygni and prepares a defensive prayer.
Can't ready out of Combat but Harlan is strenuously thinking of Greater Dispel Magic right now. ;)